Warhammer 40k General

Severe Case of Jock Ork edition

>Rules databases
mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

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>it's an "aliens don't understand the english language" episode

3rd for the knights in space.

Well, 'e's Venerate in' 'e? I've been t' over a hunnred worlds in my time in th' guard, and there's these statues all over what say "Venerate the Immortal Emperor".

If I attach the Burna bomma's spinny turret to my blitza bomma, can I still use it in GW tournaments or is that against DA RULES?

Naw naw, it depends on th' local dia-leck. I fought on a pilgrim world once, and this 'uge cathedral which pulled in pilgrims from across the sector, it had plinths calling him Praise and Allgloryto. Maybe some o' them are fer them folks from feudal worlds.

So, fellow heretics, you had enough time to test all the new CSM formations in our supplements.

What do you think?
Some nice lists you did with those?
What's your favourite?

I'd tried them all, and I must say i love the Cult of Slaughter, Bretheren of the Dark Covenant and Black Legion Warband.
It was so awesome to field my Dark Apostles and CSM again. It was a long time.

>inb4 yes, they are not Tau level bullshit, but it's nice to have something new. This is how all formations should look like imho.

That one formation with respawning cultists, mixed with two sorceror cabals, allied to daemons was brutal when i played against it. Massive footslogging hordes that respawned, sorcerors out the ass and a sneaky mini-screamerstar with nurglings. I just didnt have enough anti-infantry to kill them off completely, and playing non-flyrant nidzilla the only decent high-shot unit i had was that one unit of thirty termagants-which shot me in the ass just as often as i shot him. My Tyrant+guard was tarpitted early by the Screamerstar. Sure i was running something about as unoptimised as possible, but respawning cultists is genuinely great and occupied the entire centre of the board the whole game. Still not CSM proper and still allied to daemons, but made a great game for both of us.

How many cultist did he had? In how many units?
I'm still finding the right balance.

It varied, the one with his ML3 and chaplain-equivalent was maxed and nurgly, otherwise they were between 16 and 20 (proxied as green army men because holy shit) each with an attached ML2 sorc). And a full 8 units, supported by two tzeentch heralds and some screamers and some nurglings. We let it be known to each other the basic ideas of what we would be running, but yeah. My biggest problem, defensively, was those fucking sorcerors and their fucking force swords, and the devilgaunts killing a carnifex turn 1 because 'shoot urself lel'

>mfw i only have 35 cultists total
Well, i always wanted an excuse for making more cultists.

He had 45 actual cultists total, most of whom were in the maxed out nurgly squad. The rest were green army men because there was something like 160-odd total cultists and even the cheapo snapfits take forever to make and paint

There is this dude i know that makes commission painting.
He just put on his price list that he does 10 men troops for 21€.

I'm gonna make him regret it that decision.

I have played triple hellcult with 170 fearless cultists before at 1000 points and it tarpits everything.

Any advice on turning a regular Ork into a warboss? No way I'm paying 20 bucks for one.

I got some bits from the dakkajet kit, but that's it really. Doubt that'll help.

The problem with that plan is ork bosses are bigger than the nobz, who are bigger than the boyz. You could do it, but you'll end up with a bosslet.

throw it in the bin and buy a warboss? The whole point of warbosses is that they're way, way bigger than the normal orks, so you can't really use anything that isn't warboss sized as a basis for a conversion. People have used ogres, and like, demon princes, or scratchbuilt big suits of mega armour for warbosses before, though, but that's still not very cheap. Alternatively, you could be a git and say that one of your nobz is a warboss.

You prick.

Oi! Iz yoze a weedy grot or a propa warbozz? Boyz ain't nobz and nobz ain't bozzes. Stop muckin' about!

Look for advice on modeling with greenstuff and the like in the wip threads

Thanks lads, my wallet frowns but the green hordes smile. 'ave a pic of my nearly-finished Blitza-bommer.

>finally have the money to order the bits and build my custom platoon
>discover just now that i need 5 more minis to make a platoon command squad

well fuck, thats what i deserve for only playing tanks and veterans in chimeras. gotta wait i dont know how much time until i can order the additional bits again so i can finally play some conscripts

>Not Dark Angels

Yeah, Alright Grey Knights might have it in their name but the Knightly Orders of Caliban's values are always instilled in each and every Dark Angel especially those of the Inner Circle.

Wrong general image, friendo.

Knightly values like treason and fratricide?

*screams externally*

Sup Veeky Forums Just bought a knight renegade set, intending to make them both original donut steel freeblades and trying my hand putting my graphic design skills to custom decals, already decided to paint one a solid bronze with silver trim, but I'm having trouble deciding on what scheme to go with the other one, I want purple to be the base colour with a gold trim, but I don't know what secondary colour to paint (for splitting up the armour plates). It can't be white for the custom decals to work.

If it's a darker purple, try a mid-to-dark green. Also, the WiP thread would be a more appropriate place to ask.

Is there a chaos god of ripping people off?

No, values like LOYALTY AND VENGEANCE, you filthy self-serving heretic.

Loyalty to what? Obviously not the Emperor, you fucking traitor.

>repeating this bullshit story again

To the Legion.

You and I both know that in the end, you betrayed your brothers in a uncertain situation.

Around Fallen, don't be bawling.

All the gods are chaotic in nature and have no qualms not giving people what they asked for.
That being said Tzeentch and Slaanesh make the biggest habit of it.

>Knightly values like treason and fratricide?

I will take Origins of the English Monarch for 500, Alex.

Says one of the Thousand Sons...

Is there any info on Altansar besides the 2 paragraph wiki description? We know they're
>home of the Dark Reapers aspect
>lost in the warp for 10,000 years
>never take off helmet or speak loudly
>currently hiding in realspace near Terra somehow

I'm try to imagine how they'd fight, for a possible fluff/painting project. Does the following seem reasonable?

>Lots of Farseers/Warlocks
Because, like Ulthwé, they were in the Eye for a long time
>Lots of quasi-Rangers
They appear to be pretty sneaky, having survived the warp and now lurking near Terra. I imagine they don't have any/many runaways though since Rangers in the Eye would probably attract daemonic attention. So I'd guess they use their regular Guardians as a sort of Rangers (except less insane/likely to get everyone killed)
>Probably have some wraith units
Because 10,000 years is a long time to be fighting Daemons without waking up a single sleeping ancestor
>Main/only Aspect on the craftworld is the Dark Reaper
Obvious reasons

Anything else?

You underestimate the number of your enemies, fratricidal cur. We still remember the Ophidian Gulf.

WE ARE FUCKING LOYAL
JUST WAIT UNTIL AHRIMAN GIVES OUR BADIES BACK

Bodies*
Goddamnit talking with no tonge sure is hard

I'll keep it in mind

Too bad no one remembers your codex though.

Hows the crusade?

Have IG gone into NPCism?

They've have a lot of special characters cut and the last update they got was just an excuse to eliminate their pewter models. Will Vostroyans/Mordians/Steel legion/Tallarn ever see a range update again, or will they fade away?

LOOKS LIKE SOME CHAPTERS NEED A LITTLE EXPLOSIONS IN THEIR LIFE

Shitty, since we're fucking hemorrhaging battle brothers to retcons and ever-lamer fluff. At least we're not the Space Wolves.

Yes, they have. You can thank Monkey for that too.
They made pask into some generic asshole commander for longstrike to fight and almost kill.

>CHAPTERS

That isn't how you spell Legions.

>At least we're not the Space Wolves.

There we can find common ground.

Weren't yall known to have upwards of 4000 in the earlier editions? What did they retcon them down to?

So is there any actual fluff on how the riptide deploys? Does it drop from orbit? because that's fucking metal.

>that's fucking metal.

Fucking idiot, its an MC. That means its flesh.

The jump outta Mantas.

Yeah, the 4e codex put us somewhere in excess of 3k. They retconned us down to barely above-strength. They also fucked up the few fluff pieces they give us and managed to find a way to exclude us from the demi-company. I can only hope that we get a supplement or campaign book at some point. I keep hoping that they make an Armageddon book, as that would both give us some nice things and hopefully unfuck the Orks. But no, we keep getting fucking Tau shit and reprinted SM formations. Thanks, GW.

They just jump from ships about 10 stories high off the ground at most. There is lore somewhere how they deployed when going against imperial knights. Mind you, this was before their fluff went to total shit and was only partially shit.

Magnus Forge World miniature when?

Also, the Burn of Prospero could be an Imperial Armour volume too

I've got some vague memory of an anime where mechs on cargo sleds with parachutes are shunted out the back of big cargo plane like tanks, but I can't remember the anime at all.

They did that quite often in Gundam Wing.

Damned fanatics.

Nothing else. matters. but. hunting. the. Fallen.

ONE of these maniacs is able to spread dissent and heresy like a storm, and you want more of them out there? Get out of our way, let us do our job.

Fuck off blue-skin

I'd love to get back to crusading against important things (like the biggest waaagh ever, the 13th black crusade, etc.), but we're going to need you to stop SHOOTING US while cleaning up the mess YOU MADE. If you want to kill some marines, the Space Wolves are right that way. Take as many as you want.

How many T8 monstrous creatures do I need to pack into a 1000 point game to get the other guy to just rage quit?

If you're going to be a cunt, why half-ass it? You should be asking how many you CAN fit into 1k. If you're going to make someone quit, you might as well give them a story worth telling.

Well, how many then? Necrons can get 4 t7s, but not ignoring bolter fire is weak. There is a single Wraithknight formation for Eldar, so you could get 3.

None, because the only t8 monsters areoverpriced and shitty in other ways

Only T8 MC I can think of is the Wraithlord. Which with all upgrades is only 155pts, which unbound gives you 6.

Or you can strip the heavy weapons and just run 8 glaive Wraithlords.

I'm running 1500pt CAD with 5.

Which necron units/formations should I avoid for casual games?

conscripts are the shit, my friend.

I always find joy in playing them, cause whatever happens, I paid 3pts per model on them. So if they die to shooting? Ha! someone shot the conscripts instead of anything else. If they die in assault? Ha! someone assaulted the conscripts other than anything else! If they live on unscathed and kill half a marine? Ha! My conscripts are heroes

Hypothetically after the HH series ends (which we all know it never will) what series would you like to see replace it?

I personally would love to see a series based around the war in heaven to finally give the Xeno a chance to shine.
I t

Orks, eldar, and necrons only? Psssshh.

>There is a single Wraithknight formation for Eldar
no there isn't

Does anything stop a black legion CAD from allying with a crimson slaughter cad.

In order to add a lord with slaughter relics?

"allying" doesn't exist as it did in 6th edition.

Your free to take whatever detachments you want of any faction in any combination. They interact with each other using the ally matrix.

Unless of course there is a specific restriction preventing you from doing something (for example, the Allied Detachment can't be your primary, so you can't have all Allied Detachments)

I've thought about this before when I started my eldar army. I ended up not going with Altansar, went with a similarly coloured homebrew. I couldn't really find a lot more information though. My thinking was that due to their connection with Maugen Ra and the dark reapers they would be fans of heavy firepower. I figured that they'd be light on aspect warriors other than dark reapers, but heavy on weapon platforms - vypers, vauls wrath, walkers, tanks... all the big guns. And yes, farseers, warlocks and guardians. I hadn't really thought about wraiths though, I suppose they would have needed to make use of them.

Why is Deff Skwadron such an indecipherable mess? The art style is awful and you never know what the actual fuck is going on on a page.

...

Detachments and detachments are legal

Detachments and formations are legal

Formations and formations are legal

Formations and unbound is legal

Detachments and unbound are ILLEGAL

>Formations and unbound is legal
>Detachments and unbound are ILLEGAL
Wat

The emperor's name is Ralph.

I thought everybody knew that.

You can do it but you don't get command benefits

If you go unbound, you don't get any command benefits (the bonuses from detachments, like force orgs or decurions), but you can still use formations

So, if I have two black legion lords with black legion relics, how would I get a third lord with crimson slaughter relics?

Take a crimson slaughter detachment or formation with a lord in it

Did you just say the Emperor's name is "vomit"?

Emperor's name's Karl.
Period.

I don't think I can stress enough that its literally "take as many detachments. Of whatever type. Of any faction. as you want. Formations are detachments too." (provided you obey the individual restrictions on each detachment)

Detachments have to be combined with other detachments or formations in order to receive command benefits.

In other words Detachment + Unbound is /legal/, but completely fucking pointless as the detachment bonus becomes voided, and without that, why are you bothering with a detachment?

Space Crates are $50US.

*flesh crates

I need some feedback on the Army list I've been working on:

>HQ:
>Helbrecht
>Emperor’s Champion

>Troops:
>Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
>Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 2 Neophytes, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
>Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 2 Neophytes, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher

>Storm Hammer formation:
>Assault Marines (7 Assault Marines with Jump Packs, 2 Assault Marines with Eviscerators, 1 “Vet SGT” w/Melta Bomb)
>Assault Marines (7 Assault Marines with Jump Packs, 2 Assault Marines with Eviscerators, 1 “Vet SGT” w/Melta Bomb)
>Devastator Squad (5 Bolter Devastators, 2 Grav Devastators, 2 Multi-melta Devastators, 1 SGT) in a Drop Pod with Missle Launcher
>Devastator Squad (5 Bolter Devastators, 2 Grav Devastators, 2 Multi-melta Devastators, 1 SGT) in a Drop Pod with Missle Launcher

So the general idea is being super aggressive with more targets than you can shake a stick at. Helbrecht and the Emperor’s Champion ride with the Squad that doesn’t have any Neophytes and one of the other squads arrive first turn. Storm Hammer gets Combat Squaded so each of the ASM combat Squads get an Eviscerator and the Devastators split so the Grav goes in one group and the Multi-melta in the other.

In total this puts 60 models basically right on top of the enemy forces turn one, with 20 of the rushing in an tearing things up (and using Black Templar Chapter Tactics to possibly give them Hatred for that turn one assault). Pretty much everything else hits the line on turn two with Helbrecht using his Crusade of Wrath to make the charge extra crunchy.

So is that one required troops choice or two?

It depends on the detachment you take. A detachment is a force org chart, formation, or decurion.

If you want JUST the lord and nothing else, take an Allied Detachment.

Do the wounds from a Str D shot count against the unit or a single individual model? Like if I got 12 wounds from one shot.

Then one model takes 12 wounds.
The only (I think) instance that wounds spill over from a model to its unit is a challenge.

Only against a model. Wounds from Strength D hits, or any other "Hit" that causes multiple wounds doesn't spill over. Your squad sergeant will literally go down to -11 wounds, but they won't carry over.

Woops, see

Challenges confuse me. Do you need to be in charging distance or do you just need LOS?

Challenges happen after charges, at the start of the fight subphase. You need to be in combat to challenge.

Speaking of challenges. Out of curiosity, can you issue challenges to Tyranids? If so, how does it work?

In the same melee. Nothing else matters.

tyrannids don't have many characters, but those characters can be challenged just like everything else.
There's no rules reason it should work differently for them.

So say my Captain charges into a squad. Does he issue the challenge before attacking but after passing the charge?

Yes, you can issue challenges. It works exactly the same. Just needs to be a character.