Warhammer Fantasy General: Africanized Imperial Honey Ogres Edition
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>1d4chan 1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes) 1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the Veeky Forums wiki)
>Warhammer Wikis whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki) warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki) warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: Veeky Forums for details.)
To answer your question, yes, vampires can be weak - if exposed to the sun, having not fed, exposed to daemonsbane, etc. The only consistent weakness is the blood thirst and the fallout from not drinking.
Even newborn vampires are as strong as a truly mighty warrior, with keener reflexes and senses to put wolves and hawks to shame. A vampire that has had some time to grow into his or her power is going to be beyond most mortals in single combat unless they know their opponent well, came prepared, and (usually) attack from ambush.
Michael Morris
the future is bright
Jason Miller
What is the lore explanation for the emergence of vampirism?
Leo King
I really like how a lot of the Hero-followers you get in TWWH have their descriptions ripped from class descriptions in WFRP Hunter, Jailer, probably charcoal burner and ferryman too.
Still not a huge fan of that compressed map (Mostly Tilea and Estalia) but I sorta like some of it.
And the world and battle maps are pretty cool art-wise. (Though some of the ruins are scaled strangely in battle maps, like the towers that are just, unfeasibly tall.)
Also the minor settlements not counting as walled I can sorta understand from a gameplay standpoint, but it's very unfriendly to the lore where EVERY place has walls.
(Though other than the hunter description mentioning "Dark creatures" the came generally doesn't acknowledge beastmen, so maybe they're just not a thing and so walls are less common)
Isaiah Myers
Okay, so way back in Ancient Not-Egypt, there was this asshole sorcerer named Nagash. He invented necromancy after torturing magic secrets out of dark elves, and also invented a way to be truly immortal.
Later, an autistic bitch queen of one of the city-states making up Not-Egypt copied the elixir, but imperfectly. The result were the vampires. Nagash came back and decided he was president now, and then the vampires lost a war with a bunch of regular mortal not-Egyptians. Nagash got so butthurt at this that he cursed vampires with a bunch of random fucking curses that show up to varying degrees and in varying arrangements.
The vampires fucked off out of not-Egypt and went all the fuck everywhere. Some settled in the Badlands and formed a new vampire city state that was actually well run. Queen bitch, who survived losing her city state, got angry at this and deliberately ruined everything from the safety of a dwarf hold she stole.
The Von Carsteins came to power way the fuck back when Vlad, their progenitor, married into the Von Drak family of Sylvania, killed his father in law, and also purged a bunch of other nobles. Literally no one cared because even an egomaniac vampire who sees humans like pieces of bread was better than the Von Draks.
Bentley Campbell
>the came generally doesn't acknowledge beastmen I've had an event where beastmen raided my cities explicitly
Blake Johnson
It's hard to tell if it was JUST an imperfect recreation of Nagash's formula, or if it was deliberately tinkered with because Neferata didn't want to look like a decrepit husk, and the blood thirst was considered an acceptable sacrifice.
Huh I've never had that yet. But yeah, they don't reat towns as walled (I think people complained about having to wall-siege EVERY settlement in earlier Total War games?), they have scenery villages with no walls on battle maps, and whatnot, this led me to assume that maybe Beastmen were less of a thing in their version of the universe.
(Also because a beastman faction would be confusing as fuck to implement, especially as a playable campaign)
Jose Hall
I'm just starting Warhammer digitally. With the Lizardmen, the 1d4chan keeps saying that a good build for the Slann is to get the Standard of Discipline, but I don't know if it's viable since SoD removes Inspiring Presence for a +1 Ld (total 10 for Slann), and I'm already going to join him up with Temple Guards (maybe I'll use TG as a separate fighting unit).