What game/system would you recommend to introduce someone to roleplaying (no experience beyond computer games)? What places/methods would you recommend to find groups/people into the hobby?
What game/system would you recommend to introduce someone to roleplaying (no experience beyond computer games)...
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D&D, current edition whatever that is.
Just because it's the lingua franca of gaming.
I kind of hate 5e D&D, but its simplicity and brand name (few outside the hobby are aware that games besiides D&D exisst) might make it a good choice for babby's first RPG.
GURPS.
Wait, wait, hear me out. Get the super-lite version of GURPS (it's free), and it'll be a good intro to the potential complexity of games and it's a not half-bad system to do so.
5e D&D is what I'd use if I were going to do a full game, though I don't really like doing it for long periods of time because I'm too lazy to plan.
If you want something less complex, Savage Worlds isn't exactly what I'd consider 5/5, but it's a good start and has a solid level of complexity without being mind-bogglingly difficult.
Open Legend is a little rough around the edges, but it's also a good one in terms of simplicity, while offering a degree of tactical grid-based play I've only seen in 4e without sacrificing out-of-combat character development and individuality.
If there's a local gaming shop, that's a great place to check, bonus points if it's not just a comic/card shop but an actual gaming shop with a focus on RPG/wargame stuff (though wargame-only shops probably exist, so I'm speaking from local experience).
Ignore him.
D&D is only popular by virtues of being first and brand name.
It's terrible choice for almost any playstyle other than murderhoboing through dungeons and gaining xp and items while showing off with muh powerz
It also is complicated and hard to learn (I heard that newest edition is simple, but I can't confirm it or not, others were kind of rules heavy).
Exposure to D&D at early stage of development as a players may induce habits and mental setup that can be hard and long to cure.
If you don't want to produce shit players, don't start with D&D, Pathfinder or anything related.
Get some relatively rules light (but not TOO light) system and strongly prioritize the roleplaying aspect over rules and gameplay. Especially if they already got bad habits and mentality from vidya - it needs to be cured, not sthrenghtened by playing a game that's basicaly tabletop MMO
>complicated and hard to learn
No, ignore HIM. Outside of THAC0 which hasn't existed in close to 2 decades now nothing in D&D is difficult, and that goes doubly so for 5e which is extremely simple and easy to use. It's a pretty good learning point because you can do a simple murderhobo adventure to gauge their interests, do they want a less generic world? Do they want more complex RP elements? You build from there. 5e is extremely simple and you can try it out for free so there's few reasons not to use it. Just because you start with D&D doesn't mean you're doomed to be a pleb or magical realm enthusiast.
Depends on their gaming tastes, if they were a big fan of Mechwarrior, neverwinter knights, or bloodlines. I would introduce them to the relevant system since it is something that already interests them.
>every action is roll a d20 and add a number
>hard to learn
not rly
only steep part of the learning curve is character creation but there's so many pre-made characters floating about you don't even need to bother
even magic is relatively straightforward
>NOT D&D BECAUSE I DON'T LIKE IT WAAAAAAHH
Cry some more. By no means do I prefer D&D, there's a dozen systems that do it better, but they're absolutely correct when they say it's the lingua franca of gaming. Most anybody will have heard of it through osmosis. It's the simplest and easiest way to bridge the gap from traditional board gaming to the world of pen and paper tabletop.
If I can teach at-risk inner city youth to roll through dungeons in 3.5, nobody should have a hard time unless they're willfully ignorant and wanting to find problems from page 1.
Easy to learn, more difficult to master. Unless you just play full caster and have all the forgiveness in the world.