Yesterday we talked about what went wrong. Today let's talk about:

Yesterday we talked about what went wrong. Today let's talk about:

What did AOS do right?

Other urls found in this thread:

docs.google.com/spreadsheets/d/1-eiad2-05TGnBhQJ_zxzPTzGfTvQfdQq-P8NmHIUQNo/edit?usp=sharing
games-workshop.com/en-GB/Age-Sigmar-Box-ENG#
games-workshop.com/en-CA/Age-Sigmar-Box-ENG
twitter.com/AnonBabble

Free rules

All the rules are collected in the app

I can't tell you how fucking obnoxious it is to try and get into 40k these days. To figure out what your models do you need to buy the rules book, your army book, and a bunch of other supplementary material. It's a complete mess.

This will be the exactly same thread as the previous one in 3...2...1...

stepping away from the tournament focus literally every other "major" wargame has and instead putting out narrative scenario books was pretty admirable

that's about all I can think off off-hand, aside from Warhammer Quest being a thing again

>What did AOS do right?
Nothing.

Main rule book

Your army's book

Very long list matey. The other shit is just supplements.

Free rules, aperture to the community, starting boxes, warhammer quest.

That's it.

>aperture to the community
Come again?

it got me some new orc models. i still play whf with all my hommies, so new models are a good thing for us

Lowering the barrier of entry by a ton, and shifting the focus to selling lore books and models rather than extorting the existing playerbase with mandatory rulebooks.

You still need scenarios to get any real enjoyment out of the game, though. and I prefer round bases

I would like to say the free rules thing, but really there is just so little in the rules department is hardly feels like a success.

I do like the background narative game. Release campaign books full of fluff and scenarios is a win to me. I hate the fluff they are writing, but would have killed for that in standard WFB.

A ridiculous, over-the-top, panel-van-airbrush fantasy setting is something that I truly love.

A lot of the models are really, really great.

Warhammer Quest coming back makes me very happy.

Free rules and a narrative cant, on top of no shit-tier armies

Spess Lizardmen are pretty rad, but I goddamn to I want new Saurus warrior and cold one models.

The setting has some nice ideas.

The Flesh-Eater Courts fluff is really cool and far more interesting than the Ghouls in Fantasy.

I also like the over the top maps though I may be the only one.

Free rules, "better" small engagements, quicker play sorta. Some pretty ok to good models. Integration with WH:Quest.

Low barrier to entry and some cool design and fluff stuff even if it's all surrounded with overpriced stuff and the over arching fluff being awful.

Start collectings for siggy are great too
docs.google.com/spreadsheets/d/1-eiad2-05TGnBhQJ_zxzPTzGfTvQfdQq-P8NmHIUQNo/edit?usp=sharing

>new orc models.
You meant Orks or orkus...whatever they are, arent orcs.

Orrocs, I guess?

>but really there is just so little in the rules department is hardly feels like a success.

Yeah this is definitely a strong argument against 'b-but the ruurs are free!'

Well they are also quite shit and lazily written. i personally really miss racial special rules.

I really wish they kept in things like 'all dwarves hate orcs' or 'All skaven flee 1+ inches'

If every race/faction had a single page detailing bonuses that units with the keyword of that race all receive i would be a lot happier. Having EVERYTHING a unit can do being contained on one page is too limiting, too many units feel samey

Good:
>Free rules
>Overhauled a setting that needed to be brought back to life

Bad:
>Overhauled it wrong by destroying 30 years of buildup and a loyal fanbase
>The entire new setting and miniatures are kinda kitschy and just don't have the same aesthetic or appeal

Faq, facebook pages, less secrecy of planned releases, community input for campaigns, contact with the tournaments scene for the purpose of balance.
All very small things in the end, but still more present than the immediate past, even if it's more indicative of GW new CEO and only tangentially correlated with the change to aos though.

Delicious salty fanbase tears

>on top of no shit-tier armies
What are fyreslayers?
What are other armies compared to ogres and lizardmen?

what is an attempt to claim everything is good when there's no point of reference like points or limits?

I concur: With all these angered grognards and so few competitor drinkers there's really a lot of salt we fellow bodily wastes eaters can indulge into. AoS truly is the best recipe for rustling as many people as possible while appeasing the least.
Lets celebrate.

tomb kings, high elves, and flesheaters are god tier

>tomb kings, high elves,
>god-tier

No.

I'll drink to that.

A LOT more accessible for new players

>Kids who can't read
Agreed.

>What did AOS do right?
Retard plebs can feel better with themselves thanks to it.

I'm not sure I agree with this. Its like trying to play a new board game without the rulebook. It might be a simple game but when you are missing key information (like points values, how summoning should work, etc) then it actually becomes a more frustrating and less accessible experience.

i like the skirmish format. Smaller scale and you don't need 200 models to make an army any more.

Also the models/basing will work great for when you decide to cook up your own homebrew Mordheim/Fantasymunda campaign system!

what's the name of the starter box? I looked in gw's site but all they have is warhammer quest.

You mean this one?
games-workshop.com/en-GB/Age-Sigmar-Box-ENG#

games-workshop.com/en-CA/Age-Sigmar-Box-ENG

Yes, thanks.

Aw, poor diddums.

Sorry the big bad 4chinz bullies struck a nerve ;_;

Don't buy it direct from GW, there's places that sell it WAY cheaper.

That's a given with gw.

Yeah, just wanted to make sure they were aware since both people linked the GW site.

Free rules and functional support for very small scale games.

Also I gotta say MOST models so far have been looking pretty good! The "fantasy spess muhreens" is a very valid complaint, even chaos dudes and orcs suffer from it, but still decent models even if the art direction needs serious asskicking.

Should I?

Thinking of also grabbing the stormcast+paint set just because it triggers the 10% off, 3 guys, 6 small paints and a brush for £18 seems a bit steep though.

Do you have anyone to share the starter set with? Or is it all just for yourself?

I've got a friend who's interested in playing but not in collecting herself an army. I'd probably hold on to them so I can offer to lend it to someone if they wanna play. Unless I find someone at local club who wants it I guess.

>Pros
I like the smaller-scale and narrative approach to battles that AoS has reintroduced, and some of the models are nice.

>Cons
I don't like the setting - it's something that might have worked for a Realms of Chaos style narrative setting for playing as servants of the Ruinous Powers fighting it out in the far north, but as the main setting it's just not the same. Old Warhammer was all about ordinary people standing up to monsters without having to become pseudo-immortal Space Knights to do so

I'm pretty sure you can found it for cheaper.

>narrative approach
Ok, someone explain this to me, cause I can't see it any further than: "My toy soldier who, cames from fort shennanigans, is going to battle your toy soldier for the freedom of kitchen sink!"

I've not seen it anywhere cheaper, it's £75 RRP so that's £21 less, that's what? 30% off? most places have it at like 60

Found the retard.

good luck ever knowing what the fuck your opponent is playing and gimping yourself by not playing supplements.

Pros, the rules are free, and quite short
Cons, the rules are shit, the minis are meh, and all the narrative is gone.

Just grab warhammer 40k

I have a small Ork force for 40k, but I prefer fantasy settings.

Explain this to me, how is that really at all any different from what came before?

That's why I'm asking what is this "narrative approach" about AoS I keep reading.

From what I gather, the way AoS is constructed, any forces, any units and any characters from any point in the Fantasy setting can be brought together with very little to no explanation over any scenario, so you can have battles with Empire soldiers working together with Vampires and Orruks to battle the forces of Chaos who are working together with the Dwarves and Elves. Thats what I just assume though.

I haven't played the new version as I don't have any friends, is it really that bad?

> Remove Miscasts
> Remove Psychology
> Remove Magic Items
> More narrative

Wait, they really removed all those things?

I hope you are wrong user, I really do.
Cause to me it sounds like "meta game togheter whatever comes to your mind then find an excuse to it" approach..
But that would explain why the fluff is just a bit hinted.

That before there was a setting with characters, locations, borders and historical events?

Well it wouldn't be that strange, if it's true, I mean AoS plays with "no need for points, just throw everything you got on the field!" rules, so it would make sense if they also have an "anything goes, meta game"

Free rules, more campaigns and scenarii, some fluff is good (Flesh Eaters), Warhammer Quest is back, there's apps with the rules of your mini, "Armybooks" are for fluff and arts and cost 20€ not 40, they start to listen a tiny bit to feedback (faq, fb, points introduced this summer, etc).
I'm still a little bit salty about the death of the Old World and the fact that the Blood of Nagash was supposed to be a trilogy, but there's some effort being done. I don't play it yet, I'll probably keep watching the development for a bit before jumping.

Age of Sigmar is like fixing a blocked toilet by tearing it out and digging a hole straight to the sewer. Technically speaking, it's solved the blockage, but it's hardly improved the situation.

You can put any units you want together, however this is usually suboptimal since nearly all units can give or receive synergy buffs to or from units of the same army.

Yeah, but the counterpoint is that you are supposed to agree forces with your opponents. So if someone dumps Nagash on you you can tell them to fuck off. Its a more collaborative approach to gaming - if some one meta games you then don't play with them.

It also encourages fluffy armies - if you want an artillery line in your Tzeentch cultist army or Sylvaneth beastmen then the more coherent the conversions or paint jobs the more likely your opponent is to accept it.

Its a different way of assembling armies and playing the game, and if someone is constantly being a meta gaming dick then people will stop playing with them. In theory at least.

Back when I played 40k everyone was a powerganer

Warhammer Quest is back! This is the
best thing ever I'll take one and teach my children.

>It's not a straight reprint
>it has a sigmarine

Dropped like a heavy turd

Absolutely delicious. Stay salty.

Found the salt mine

>Pros -
I love the models
You can field units you like and they aren't useless because you can talk about it with your opponent
The new CEO seems to be really good and has discounts and community engagement
Warhammer Quest/ Specialist games are coming back!
Tzaangors
Seriously low barrier to entry

>Cons
You really need a friend to play with as playing with randoms is generally hard to balance and unpleasant if they're a THAT GUY. Though that's always the case even with points.

>>Pros -
>I love the models
>You can field units you like and they aren't useless because you can talk about it with your opponent
>The new CEO seems to be really good and has discounts and community engagement
>Warhammer Quest/ Specialist games are coming back!
>Tzaangors
>Seriously low barrier to entry
>>Cons
>You really need a friend to play with as playing with randoms is generally hard to balance and unpleasant if they're a THAT GUY. Though that's always the case even with points.


Also Con - Losing the old world sucked, but I never really cared too much

>just throw everything you got on the field!
How long before
>rules to play your space marines and xenos in AoS!
..?
Technically speaking letting fantasy fags play with 40k fags will save sales, won't it?

>>just throw everything you got on the field!
>How long before
>>rules to play your space marines and xenos in AoS!
>..?
>Technically speaking letting fantasy fags play with 40k fags will save sales, won't it?
Warmahordes already does it, not the worst idea ever. If anything they'd squat Fantasy/AoS completely though

But they still produces two games, Warmachines and Horde (?). Why squatting fantasy then?
>in before GW logic

Because fantasy/sigmar sells around 20-30% of what 40k does at best

What they did right
>Round bases
>Can still technically use old WHFB models

What they did wrong
>Confusing ass backstory with shit tier names
>Tried to copy warmahordes instead of making their own game

Well, there's points coming this summer apparently.

Free rules and lower cost to entry

I also happen to like the melee attack ranges and pile in mechanics. It's a shame they do as much as they could because defenders allocate wounds, but it was a step in the right direction.

>lower cost to entry

So, me and my fiance are looking to get into tabletops, and I've really been enjoying Total Warhammer lately. Would picking up an AoS starter box be good enough for us both to play?
What do we really need to get started?
Is AoS even worth playing? I've heard mixed opinions.

Thanks for any answers.

>start collecting is 85 dollars for a decent set of models and a formation chart to start playing.
>compared to the two 100+ dollar battalion boxes you had to buy for a basic army back in WHFB, not including heros, monsters, and lords, plus their army book and the rulebook.
He's not wrong.

What they did right:
Easy to play rules.
Waaaay lower cost to entry
I love the new models (queue shittaste.jpg)
I'm excited to see where the new setting takes us
I actually like psychedelic 70s fantasy, so this new crazy fantasy setting rocks
Hero Quest

Wrong:
Abandoning their fan base.
Having zero transparency.
Killing models and squatting factions

I enjoy AoS, it's pretty fun but it's nothing like WHFB. I play 6E mostly, but play AoS now and again. The starter set is good but the Khorne forces are slightly less powerful than the Sigmarienes

AoS general is better for noob questions than this thread, you may get a lot of rage.

For a beginner, it's perfect. You'll get the most bang for your buck with the starter, but the start collecting boxes are more fun imo

>start collecting boxes are more fun imo
Agreed. Of note are the Lizardmen and Skeleton ones, they have ridiculous value.

If your fiance is a total newbie id recommend xwing first

Thanks for the replies! I'll post the question again in the general.

>compared to the two 100+ dollar battalion boxes you had to buy for a basic army
>tfw you could have your fat 1500 points army for not even 100€ 10 years ago, no matter the race you played

>>compared to the two 100+ dollar battalion boxes you had to buy for a basic army
>>tfw you could have your fat 1500 points army for not even 100€ 10 years ago, no matter the race you played
Well 6E was the golden edition, they doubled the units you need and then also doubled the price. Also inflation

The rules are free.

I mean, that's only really a bonus so you can see how bad it is without spending money. There's very little to recommend, frankly.