>"Hey, I just finished a great book, and I was wondering if I could base my next character on the main character."
How do you explain to a player that not everything translates well into a roleplaying game?
>"Hey, I just finished a great book, and I was wondering if I could base my next character on the main character."
How do you explain to a player that not everything translates well into a roleplaying game?
A 2x4 with a nail in it usually works
>Just read a book and want to play this character
>Lord of the Rings, Andragon and Theoderen King
>Song of Ice and Fire, The Hound and Landinwinster House
>The Dresden Files, Greatcoat, cowboy boots, staff, rod and sword.
>Just played a game
>The Witcher, Gestalt
>Metal Gear Solid, The Boss, Iron Jackal
I'm so glad I don't have to deal with that shit, I just sit there and go with the flow. If the DM looks like he is getting in over his head, I do what I can to ease the burden and get the guy back on track.
Become a better DM? I mean, what kind of character doesn't fit into an rpg?
Just make sure they're bringing in the actual character not just a list of cool powers.
>How do you explain to a player that not everything translates well into a roleplaying game?
It helps to talk about why that specific character might not work in your specific campaign. Condescendingly stating the obvious generally isn't very good for imparting useful information.
Alternatively, you could discuss how the character ~could~ work in your campaign.
>Become a better DM? I mean, what kind of character doesn't fit into an rpg?
>"Alright guys, glad you could make it to the chargen session of my low, low magic neolithic campaign. So, what kind of characters would you like to make?"
>"I WANT TO BE A GUNSLINGING WIZARD!"
Let's see you "better GM" your way out of that one.
What is Outlaw Star?
Is there some part of "neolithic" that you don't understand?
OP said "a roleplaying game" not "a setting".
Sooo.. nice strawman.
>How do you explain to a player that not everything translates well into a roleplaying game?
"Sure, but just remember what made it great in a story might not work so well for you in a RPG in a different setting, within the limitations of the game rules, and all that"
there. not difficult at all.