I just got Dungeon World today, it makes me feel all warm and fuzzy and Gygaxian inside...

I just got Dungeon World today, it makes me feel all warm and fuzzy and Gygaxian inside, coating my soul in a soothing blend of old-school-feel and modern, accessible mechanics.

Tell me about your experiences with Dungeon World! What pitfalls should I avoid in GMing? Do you have a preferred setting to apply to DW, whether it be homebrew or adapted from another game? How best to handle things like a dragon taking a turn to breathe fire or an enemy to cast a spell? (I guess I'm just a little fuzzy on when special monster moves which don't result from PC-initiated hack-and-slash should occur, as a possibly penalty of a failed roll or as an action lent from another monster which skips its turn? Holy shit this question got complex question mark?)

Also, I'm high as shit, so if you have any short, funny stories about impaired gaming I would love to hear them.

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I got super drunk when me and my friends played maids.
Played a trap character and was laugning my ass off.
everyone was taking the game seriously.

I've had quite a few sessions now with different players and enjoyed it thoroughly. In my analogy, DW is closer to improv theater with dice than a videogame with pen and paper.

> a dragon taking a turn
Do you mean this literally? Because there are no turns in DW.
>special moves
If I have time to prepare special moves or it seems intuitive to make them up on the spot, I'll have them. But mostly this all falls into defy danger. If it seems like something needs to be rolled for but it's not entirely obvious what, defy danger is probably the answer.

>this question got complex
Yeah, hope I answered it but I can't really tell.

>preferred setting
I mostly start making a setting with just the player-races. No need having an elf-themed setting when nobody is an elf. (If I want all characters do to be in a society of whimsical creatures, I like to think I can do better than pointy ear humans).
I'm also getting together with a game group and I want to play a present-day fantasy game. All regular character sheets, swords and magic, but with skyscrapers and smartphones.

>They were secretly gay for you and afraid to show it

My friends and I once got drunk and stoned and roleplayed a game of Shadows Over Camelot. It's a cooperative board game about the Knights of the Round Table trying to stop the fall of Camelot to dark powers. Unfortunately, one of you might be a secret traitor. Suspicion festers in the air.

We ended up treating it more like a medieval version of "Blazing Saddles" than "The Usual Suspects" and it was fantastic. Works best with just four players.

That Princess is fantastic.

I would 100% allow this in my games.

Yes Princess is awesome. A buddy of mine is playing in an early game and I've recently noticed his character sheet said 'alignment: evil', so I'm very curious to see where he'll go.

You know what, I've got a selection of extra characters that I allow my players to pick from. I'll dump them and see what you guys think of them

...

This one. This one is crazy.

...

This is the most bland of the bunch.