Warhammer 40,000 General

Tau get even more suits edition
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Bitch please, they invaded Agrellan as if the tau defended weren't there, tau are no good holding their ground, they relay on Deus ex machina.

I'm getting fucking tired of magnetizing shit after completely magnetizing 4 Leman Russes last week but I still have 2 chimeras. Is there any point in switching their weapons or can I safely just glue a multilaser and a heavy flamer on them and be equipped to handle anything I face?

They are chimeras, you never expect them to survive a breeze, vainilla chimera is fine, it's always fine don't spend more points on them.

>Spend more points
Weapon swaps are free.

I'm pretty sure whoever authorized the titan transport without an escort and let the tau destroy them would be immediately be excommunicated and made into a servitor.

Honestly, monkey and koyfish is just the shittiest bunch of writing ever produced in a campaign book. Made the Tau look like a bunch of faggots who get killed by deer but are also the smartest, stealthiest race in the galaxy. While on the other hand, you have guard characters look like a bunch of pansies who immediately turn sides after being held captive for too long and the most elite units can be killed in droves by one tau commander in their suit. Oh, and pask is a dick who uses his team as shields and almost dies because longstrike needed a big bad dude to fight.

When I built my Dunecrawler I just decided to completely bin the idea of magnetizing it and just Ork'd the Icarus missile launcher onto the side of the neutron laser because I thought it looked best.

Pics now.

Unless you have a count-as group obsession, then you should be fine. On a side note, you should get some forgeworld kits. The Chimera autocannon turrets are sexy.

Where is kroot?

You better post a picture. If you don't, the machine spirit in this Warhound will be further unpleased and begin to go beserk.

Its in the Tau codex under auxiliary forces.

What's the best way to start a nurgle swarm?
Flying prince and Tallyband and then a Rotswarm? Will their rust attacks be enough vs armour or should I consider a Forgehost?

Then I'm sorry user, go back to the work table and start magnetising those chimeras.

Gotta get that sexy in a non sexual god way Greater demon model.

Have you ever seen a player rage-quit? What prompted it?

An Imperial Knight player quit a game turn one yesterday when an infiltrated Raptors Tactical Squad managed to kill his Baron with a Plasma Gun, a Lascannon, and a pair of Bolter rends.

You really don't understand statics, do you? The probability of all that occurring is relatively low, while many of the benefits of the warlord titan (such as it's sheer number of wounds, the void shields, in ability to be locked in combat, front and side AV15 if you somehow get rid off all the void shields) is all built in.
Mathematically speaking, they will most likely kill each other completely, which will end up pushing it in the warlords favor, assuming it's not in it's own deployment zone, which why would it be, seeing as it will be alive for at least 2 turns, because it explodes big time upon death, while the tau'nar, since their monsterous creatures, just die.
So please explain how the tau'nar are in any world better than the warlord titan on a point for point basis. Equivalent, sure, but you didn't say that, you said better.

Still very WIP, be gentle with me Veeky Forums

That day the enemies of the Imperium knew they were fucked.

Great job by the way.

Because the Warlord only gets a 5++ while the taunar gets a 4++ and then a 5++ feel no pain ontop of it. That is what makes it more durable.

Thank you! I'm just getting back into the hobby after about a five year break, I always wanted to play Mechanicus but they weren't an army when I started.

Looks pretty good. I'll keep my eye out in wip to see it painted.

The warlord is basically invulnerable to anything short of S D dead blow result, and will out shoot a Tau'nar in a single turn with pure S D aka no fnp and you bet there will be a 6 there.

Look closely at the third skull's symbol.

HAIL SIGMAR.

THREE SKULLS
THREE HEADS ON A HYDRA

This is a lie.

1000 points at my lgs.

Nice paintjob. Grey blends in well to urban environments.

Is that two different Tau armies?

You seem to be ignoring that the warlord is only vulnerable to S:9 S:10 and S:D, something not true for the tau'nar.
So while the tau'nar has slightly better saves, there are far more weapons that can actually do damage to it.

The taunar is the same though except it still gets its D blow reduction. Thats 4 str D hits that get halved at the same pointvalue over 40 wounds.

The only gimmick the Taunar has is that half wounds on a deathblow result and then it's save is immediately discarded, the other guns of the warlord will finish the work.

Yeah, half one shot, Lose the invulnerable save, be finished by the rest of the shots, GG.

But at that scale, Its D weapons against D weapons. Even if the person brought lower str shit, he would still have to be rolling pretty hot while the Tau player would have to roll a 4+ then a 5+.

The only thing the Warlord has over the Ta'unar is more firepower. The Ta'unar is still more durable in terms of D weapons.

Grey Knights, Sisters of Battle, Deathwatch, Militarum Tempestus, and Assassins should be combined into one mega Inquisition book.
Fuck all the bloat.

>loose void shields within the first 12 small arms shot
>4 str D hits have to get to get past only a 5++ that will be removed on a 6
>gg
>

Only if Storm Troopers come back to the regular IG codex

Also acceptable.

Storm Troopers are in the current IG book.

What are you talking about? S9 will only cause glances on a 6, S 10 needs a 5+, S D unless it's a deathblow can be ignored with a 5+ and unless you're spamming D at eldars levels 4 S D shoots will not be enough and pray the other player didn't bringed a libraries conclave.

>MFW AV F16 S16 R15 with technomancy or worse, invisible warlord.

You need to score a pen or glance to strip a shield

>The Ta'unar is still more durable in terms of D weapons
Yes, but only in terms of D weapons, which is a very small group of weapons.
In terms of S:6 through S:10 weapons, the tau'nar is far weaker than the titan, and that is a far larger group of weapons. Thus, the tau'nar is weaker because, on average, it is more likely to take damage from a much larger variety of weapons than a titan.

Chaos should just have on mega book with detachments and core formations for all four gods, as well as mixed god, and formations for all the undivided Astartes Legions.

>Trusting in two consecutive 6 results only to take half the HP
You're dead Johnny

Loyalists too.

>technomancy or worse, invisible warlord.
Well, you'll never be playing a straight 2700 point game, you'll be doing 3000 points at least. You can take a libby conclave with 3 ML 2 libbys, use emperic channeling and basically be garunteed to get a warlord titan that is both invisible and has warpmetal armor for Front and side armor 16 and rear armor 15.
A weapon to surpass the metal gear.

Then they could pick Ordo tactics like Space marines Chapter tactics.

And people believe the Taunar is tougher.

Hell, you could also run a conclave with tigerius and 2 ML 1 libbys, shoot for invis, warpmetal armor AND forewarning, making the tau'nar have to snapshoot (so no blasts) again front and side armor 16 and rear armor 15, and give the titan a 4 up invulnerable save.
Now that is a terrifying thought for any enemies of the emperor

No they aren't. They are only in IA

What do you think tempestus are?

Militarum Tempestus are Storm Troopers.

The Militarum Tempestus book is essentially a supplement to the Astra Militarum codex.

They're also on the guard codex but then they use the normal orders, imagine if the guard got the sniper order from the tempestus codex?.

No shit. But follow the chain of replies.

He wanted a blanket codex that had scions in it and I wanted regimental scions back. Scions aren't storm troopers seeing as storm troopers are the best of the region and don't all come from one planet. Scions was just the new thing that came in and replaced them. It would make more sence for them to be an inquisitorial force rather then the special ops of every singe guard regiment.

You're never going to get storm troopers back as it's not a protectable name.

You're stuck with tempestus.

This Please blame chapter house for this, as a dark eldar player I hate them the most because of them we lost plenty of options and characters from our codex because they didn't had the models or the options in the box.

>and don't all come from one planet
neither do scions?

you do realize that stormtroopers were also pumped out of the Schola Progenium, right?

I'm starting to believe he means the kaskirns

yeah, which is strange, because the Grenadiers are already in the IG codex

as.. (appropriately named) Grenadier Veterans. The only difference is they lack the AP5 hellguns, but the third special weapon more than makes up for that.

Some anons can't let go.

Is he good anti tank?
Also vanilla GuC or Kugath?

I'm confused about models that have two of a weapon (say centurions with 2 lascannons)

They don't use both, right? It's just to get the twin-linked bonus?

Welcome to 40k Veeky Forums general. Leave your personel likings out the door because lore/rule lawyers are here to argue.

Read their statblock. If it says they have 2 lascannons or is heavy 2, they get 2 shots. If it says twin-linked its twinlinked.

Gonna go hit myself now.

Stupid brain.

What stops an Abominable Intelligence from supplanting a Techpriest or a Magos?

Oh, and Buisness professionals/Finance experts to talk about plastic men market shares.

Even if this doesn't happen and the GK, Sisters, and Deathwatch are still split, they should have a clause in their respective codices that say Tempestus, Inquisition, and Assassin Units can be taken as part of their codices in a single CAD without having to be allies.

Safe sex practices. Always double sleeve your muti-pin connectors and take your monthly virus scan.

No, they should just continue to add fluffy formations and detachments and continue to implicitly give you CAD-babies the finger.

>without having to be allies
not like it honestly makes a difference. Assassins and inquisitors have their own unique detachments to circumvent their lack of troops, while sisters, scions and deathwatch all have troops and HQ choices you would want to take anyways.

A few questions for tau remora drones

1: Can they hover inside terrain
2: If they are hovering, can IC's join thier unit?
3: do they benefit from the VX1-0 formation?

Yes
No
No

Militarum => Troopers
Tempestus => Storm

Militarum Tempestus is just the high gothic version of Storm Troopers.
People still call Astra Militarum the Imperial Guard, and still call the Adeptus Astartes the Space Marines.

It's allowed.

Cheers

I assume that they they still have to test for dangerous terrain when entering, or can you fly over a building and then next turn say its hovering, that doesnt count as moving

>fluffy formations
I'll gladly take some overpowered formations, thanks.

>I assume that they they still have to test for dangerous terrain when entering,
Yes

>Time to find another lgs.

Oh shit did they change the names of the imperium armies cause they're easier to copyright how did I only just realize this

even understanding the reason behind it, I find the high/low gothic split pretty interesting

it's like the space shorks thing

I like "Astartes" more because it reminds me of the good days when my best friend and I would yell "Hestati!" at each other when playing Total War: Rome.

So now I go "Astartes!" at him when we play 40k.

that's pretty cute

are you 15?

my tau friend quits the moment he loses more than half of his forces, meanwhile I try to stand the whole game with one or two units left, if there's a will there's a way
nids if that matters

Should there be a controlled retreat mechanic/routs during campaigns/battles?

27.

We've been friends since... kindergarten I think, we do dumb shit all the time.

Borrowing ideas and mechanics from Gothic's ruleset would be a pretty good idea.

Maybe not a fullblown rage quit but I had a friend who got super salty and called it game after he rolled a 1 on the Black Mace daemon weapon roll and saw his DP die to a Strike Squad. This was about bottom of 3 I think. Nothing went right for him in that game. Nothing at all. He opened with double 1s on a shokk attack gun (He had orks for allies cos he liked Mek Guns). His Kairos tried to fuck with Draigo and Paladins and kept getting denied. His Mek guns could never quite draw line of sight to my paladins so had to settle for Dreadknights. It was just one bad thing after the other until it all culminated with his Black Mace daemon prince dying to my strike squad.

It's playing Rome that got me to start saying Skitarii as skit-arr-e-aye, because of the similar Triarii.

My 'Nid friend does this as well and because I like playing with him, I go along with it.

He's actually gone from winning the game to losing by a few points because he wanted to make sure he used his whole army.

Death from the Skies have something of the style for flyers.

I had a game where I lost everything but my suped-up unit of Kastellans, the Omnissiah must have been with me because I swept the rest of his army away with those 4 models. Never give up until your eyes run red with blood. FUCK SAKE CAPTCHA, BURGERS ARE NOT SANDWICHES REEEEEEEEEEEEEEE

They technically are.

Meat and condiments between two pieces of bread.

>Fun, friendship and happiness has an age restriction

Typically, a squad of X models costs Y points, where Y=XZ. Then, an additional whatever number of models can be added, at Z points each. In other words, the points per model is the same for the base squad as for the additional models. If each additional model is ten points, and the squad starts with three, it usually costs 30 points.

I think that's wrong.

The base squad should be more expensive per-model than additional models thereafter. The PPM should start high, and lower as you fill out the squad.

Why? It discourages mixmaxing, and it's more balanced. An additional unit is more valuable than the same number of additional models in almost every situation- it can split up, hold two objectives, can't normally both be killed by one enemy unit in the same turn. (Yes, there's some cases where it's a downside, like markerlights, morale, etc, but MSU is a thing for a reason).

The only argument against that I can think of is My Guy syndrome. But this would amount to only a points rebalancing, nothing would prevent MSU armies if you wanted to run one, aside from a slight but fair tax.

Instead of a base cost of 30 points for three models, and ten points per additional model, which gives PPM of 10/10/10/10/10, the base cost should be more like 40 for three, and 4 points for each additional model, giving PPM of 14.33/14.33/14.33/11.5/10.

Apart from your idea being a numerical nightmare for trying to fill a list and keeping track of all that shit, there's always ogryn to consider.

During campaigns? I don't see any reason not to include any mechanic your heart desires in campaigns.

During games? Don't add complexity if it doesn't add fun. All the TW:W I've been playing lately has made me wonder how a mechanic to represent morale damage due to nearby allies dying might work, but I don't see a lose-more mechanic being fun, and 40k is not a game of pure positioning like TW is.

The bone'ead is an extra 10 points

Oh man, TW:W is teaching me how much I suck at positioning.

And yet he doesn't do anything that every other sergeant does.

>Apart from your idea being a numerical nightmare for trying to fill a list

Why would that be the case?

You'd just know the base squad of five costs X, and each additional unit costs Y.

>there's always ogryn to consider.

Not sure what I'm meant to take from this. Either it's an example of what I want, cool. Or, it's an example of the current way (80 points for two 40 point models, plus 50 for a character).