Technicals

What games have technicals /tg ?

I want somthing with hitting, running, ambushes and a bit of pimp my ride.

Maybe a tank or helo once in a while.

Got any systems for me?

Ideas for a homebrew?

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The non-spaceship vehicle rules in Mongoose's first edition are a little funky, but I haven't seen MGT second edition's yet.
Classic/Mega Traveller, on the other hand, has full-on wargame rules for vehicles, via Striker

...

FLOOR IT!

Iirc Ops and Tactics have rules for vehicles. That is if you like realistic gun porn.

Fallout PnP and Shadowrun also have rules for vehicles.

One of my favorite systems would be D20 Modern, you can make it as simple or complicated as you want and it's easy as shite to homebrew (i.e. If you want a truck with a machine gun, just use the stats for a truck and add the stats for a machine gun. Want armor on the truck? No problem, just add stats for more armor). There's also stats for tanks and other stuff.

But to get the full package you'll also need the D20 Menace Manual.

Strange, I heard d20 modern was an abortion.

Maybe I should give it a shot. What's in the menace manual?

What about something on a bigger scale, with maybe 10 technicals a side, or vs a couple of APCs?

d20 Modern does have a very bad rep - it is, after all, basically 3.0 D&D rules with an action-movie coating - but I always found that if you got on well enough with D&D to begin with and you fancied some sort of modern action you could do worse. It would benefit from some of the PF-style tweaks (like the changed class skill/ranks rules).

The problem with d20 Modern is that 3/4s of the classes are worthless, while others are fucking amazing.

Striker will handle it. It's a full-on wargame with support for 15mm minis and everything.

Some shit is kinda weird in D20 Modern, like the wealth system works like a credit system. Which is fun if you want to be a lazy GM

>(so basically if you have good credit you could perpetually buy literally infinite number of candy bars)

But there are rules to convert it into good ol' cash.

Also the Menace Manual is the book that adds extra enemies, the main book already has enemies but I'm just referencing it cause it has stats for Black Hawks.

Also the Menace Manual is a small book so here's the PDF.

Dropzone Commander has one faction (the resistance) that fields technicals. To fight space bio-monsters, Skynet cyborgs, Protoss, and Colonial Marines.

d20 doesn't lend itself to gunplay at all. You need a much more frantic system where the results of a turn are somewhat unpredictable.

>a

Cool I'll check it out

What's your exact problem? I've found a lot of people raise the issue of bullet-sponginess where high HP sees people tanking shots like nobody's business but I think this is usually because they are neglecting the massive damage threshold rules.

>What games have technicals /tg ?
>nobody mentions AK-47 Republic

Empress miniatures makes a range of Toyoda technicals variously armed, and have rules from them as part of their danger close set.

empressminiatures.com/userimages/procart36.htm

Not an RPG, but try Dropzone Commander. Play Resistance, be Mad Max-alikes with tanks, hovercraft and technicals out the wazoo as you get revenge on the Yerk-alikes who've conquered Earth and her colonies.

I remember someone running an IA13 list and replaced their chimeras with technicals.

There's a company that makes great Chechen figs.

Did those fuckers mount a KPV on that truck in such a way that it can only effectively fire at targets of less than 1m size and like 10m distance?

Jesus christ this ain't rocket science.

How has nobody mentioned GURPS? The vehicle rules are pretty good in 4e. Just grab a pickup truck and put a gun on it.

Just stay away from the 3e Vehicles book. That book is an abomination, and the poster child for everything wrong with GURPS.

>The vehicle rules are pretty good in 4e.
where I can find the 4e vehicles book?

There isn't one. The only vehicle rules are the basic ones in the core book.