I heard there was something funky with the math for the MM1 creatures, is there anything else a new 4e GM has to be wary of?
Planning a 4e game, need help
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There was errata for the MM1 creatures, I believe. They also errata'd DC's from their DC by level chart in the original DM's handbook, if memory serves (scaled back a bit). If I think of anything else, I'll let you know but I can't think of anything else that might come into play right off the bat.
>There was errata for the MM1 creatures, I believe
And every monster book released before MM3. (so, excluding Dark Sun and the Monster Vaults)
Use MM3 and/or stats from Monster Valut
Monsters tend to have too much HP. It's more of a problem at higher levels than at lower levels but it still pays to be aware of it.
They fixed it by MM3. Just swipe the HP calculator from that.
Oh, and also there's the Weapon/Implement Expertise feats. Basically the math of the game assumes everyone's going to take one, so a lot of DMs give them out for free.
As a rule for pre-MM3 monsters; double the damage, reduce hitpoints to half or third depending on how long you want combat to take.
On the subject of DC by level, "level" should be interpreted as the level of the obstacle, not the party. A gorge you have to jump over at Lv1 doesn't magically widen by 10 feet because a Lv15 showed up. There are people who unironically think you get worse at certain things when you level up.
...
Expertise and Improved Defences are both good to hand out for free. They're boring tax feats, so it's doesn't hurt to hand them out.
The Essentials versions of the expertise feats are one of the only good things in those books, they give each sort of weapon a unique bonus as well as the +1/tier to attack.
Also, OP, find a copy of the Character Builder. CBloader is a fan patch which has all the content, and it's an amazing tool for character gen.
Since we're asking questions about 4e, how big is a Fullblade exactly? Is it a little big bigger than a regular greatsword, or are we talking like a Dragonslayer kind of deal?
It'd say it's open to interpretation, based on the style and tone of the setting and the preferred aesthetic of the player.