Dragonball Quest #18

>>Previous threads

suptg.thisisnotatrueending.com/archive.html?searchall=dragonball quest

>Information on the MC

pastebin.com/26cbDMzF

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twelve year old boy named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>Current Saga

Roshi's Training

>>youtube.com/watch?v=X5B8v1a46lw

Other urls found in this thread:

youtube.com/watch?v=nhScFOYNEoM
youtube.com/watch?v=MLTlH7KB0Xk
twitter.com/NSFWRedditImage

...

Time for

>TRUE VIOLENCE.

Master Roshi began training with Goku and Krillin while you made breakfast and talked with Launch. Now that you've finally gone to join them, they are nowhere to be found.

You can't imagine that Master Roshi will be very happy about you missing training. You can make excuses (Launch isn't exactly an easy woman to deal with), but he'll know as well as you do that you could have gone and started training with them, you just chose not to.

You wonder what Master Roshi will say.

You wonder if he'll still train you.

You also think a bit about what Launch suggested; finding your own way and teaching yourself.

>A. Go to town and ask around about Master Roshi

>B. They'll have to come back eventually, wait here

>C. Take some time to consider training on your own

>D. Something else

>C. Take some time to consider training on your own

>>C. Take some time to consider training on your own

seems like the only one that isn't a waste of time.

You decide to give some thought to what Launch suggested; training on your own.

You spent years living in the woods alone, so just doing that again wouldn't be much help for you at this point. Still, the world is a big place full of dangerous monsters and strong people. You could probably find someone or something to test yourself against.

You also remember that Bulma offered for you to stay with her in the big city. An unfamiliar place full of people like that could offer some new ways for you to train. And, Bulma's a smart girl, she might even be able to give you some suggestions that would help you.

You also have to consider what doing the same training as Goku and Krillin will mean. Right now, you're stronger than Krillin, but Goku is stronger than you. You're all starting at different levels but receiving the same training. You're sure you'll get stronger from Roshi's training, but will you get strong enough to defeat Goku?

Maybe finding your own way is what you need if you want to be the best.


>A. Look for a way off the island

>B. Bulma wrote her phone number on the Dragon Radar. Go inside and call her

>C. Wait for Master Roshi and the others to return

>D. Something else

>B. Bulma wrote her phone number on the Dragon Radar. Go inside and call her

Do you think that gravity training at our level of strength is viable? If so, it could give us a big advantage over Goku.

>B. Bulma wrote her phone number on the Dragon Radar. Go inside and call her
She's smart. Lets get some advice

You would have no reason to think of that, and Bulma and her father might not be able to create something like that yet.

But, you did observe that Master Roshi wears a heavy shell on his back. You could certainly make extensive use of that

Deciding to call Bulma, you go back inside the house.

In the last few minutes, Launch seems to have reverted to her normal, kind self and passed out at the kitchen table. You guess she didn't sleep too much last night.

You make your way to the closet, and push several of Master Roshi's heavy turtle shells out of the way, revealing the box you keep your clothes and radar in.

Retrieving the device, you look around for the phone, finding it not far from the television. You pick it up and dial the number. It's early in the morning, so you worry about waking Bulma up, but after a few rings, someone answers the phone.

"Hello, Briefs residence!" a woman says pleasantly on the other line.

>A. Ask for Bulma; say that it's her friend, Tofoo

>B. Ask if you have the right number

>C. Something else

>A. Ask for Bulma; say that it's her friend, Tofoo

>A. Ask for Bulma; say that it's her friend, Tofoo

You ask for Bulma, explaining that you're her friend, Tofoo.

"Oh, Tofoo!" the woman on the other side gasps in delight. "Bulma's told me all about you! I'm her mother, Mrs. Briefs."

Mrs. Briefs quickly seems to forget why you called, going on and on about Bulma and her friends, and how she likes that Bulma's hanging out with nice young men and so on.

Eventually, you politely remind her that you'd like to speak with Bulma.

"Oh, of course, deary," she says. "Bulma! Tofoo's on the phone!"

You hear shuffling on the other end.

"Hello?" A drowsy sounding Bulma asks.

>A. Ask if you woke her

>B. Explain your situation and ask for her advice

>C. Ask if you're still welcome to come stay with her

>D. Something else

>B. Explain your situation and ask for her advice

>B. Explain your situation and ask for her advice

You tell her who it is, and she seems to wake up a bit.

"Oh, hey Tofoo, what's up?" she asks.

You explain your current situation, and your concerns in regard to Master Roshi's training, and ask her what she thinks.

"I think Master Roshi's a dirty old man, but he is tough," Bulma admits. "But I haven't seen many kids who can do what you can do. I think if you train yourself, you can become even stronger than him!"

>A. Ask if you're still invited to stay with her

>B. Thank her

>C. Say goodbye

>D. Something else

>>B. Explain your situation and ask for her advice

>>B. Thank her
>C. Say goodbye

>B. Thank her

>B. Thank her

>>A. Ask if you're still invited to stay with her

A. Ask if you're still invited to stay with her

>>B. Thank her

You thank her for the advice and the confidence.

"Of course, I'm rooting for you, kid!" she says with more energy. "That reminds me, are you planning on entering the World Martial Arts Tournament?"

You ask her what that is.

"Every few years, the strongest fighters in the world gather for a tournament," Bulma explains. "They compete in a series of matches until only one is left, and that person becomes the World Champion!"

That could be a great place to test how well your training pays off. And who knows? Maybe Goku and Krillin will be there.

"The next one's in about a year," Bulma explains. "I thought Roshi would be training you guys for it. I know Goku would go nuts for the chance."

>A. Tell her that now you're planning to compete

>B. Ask if you can stay with her while you train

>C. Say goodbye

>D. Hang up

>E. Something else

>>A. Tell her that now you're planning to compete

>A. Tell her that now you're planning to compete

>A. Tell her that now you're planning to compete

>>A. Tell her that now you're planning to compete
>B. Ask if you can stay with her while you train

You tell her that now you're planning to compete.

"Great," she tells you. "I guess I'll have to go see it, then."

You've pretty much gotten all the information you need from Bulma.

>A. Ask if you can stay with her while you do your training

>B. Say goodbye and hang up

>C. Something else

>>A. Ask if you can stay with her while you do your training

>B. Say goodbye and hang up

>>B. Say goodbye and hang up

>B. Say goodbye and hang up

>B. Say goodbye and hang up

I love this video, but how is it relevant?

2 minutes 21 seconds in is my reaction.

I guess embedded videos don't have the time start feature.

You say goodbye to Bulma, and hang up the phone.

You have even more to consider, now. The World Tournament is in about a year, and in that time you have to become strong enough to face the best fighters in the world. And, if you know Goku, he'll be competing too.

So, how will you get stronger than Goku? Will you stay and train with him, or go off and find your own way?

>A. Stay and try to salvage things with Master Roshi

>B. Train on your own

Ah I see now. Eh, we can always drop in uninvited later.

>>B. Train on your own

>B. Train on your own

>>B. Train on your own
Alright, let's do it.

>A. Stay and try to salvage things with Master Roshi
At least with all these B's we know the previous vote wasn't fueled by Launchfags

>B. Train on your own
Who cares man, liking a female character in DBZ is hard

>B. Train on your own

>Who cares man, liking a female character in DBZ is hard
True. Very true

In what regard?

For all their great points, they stay relevant for a single arc, showing up and watching fights doesn't mean anything

Fair point.

You have made your decision. Master Roshi's training could have proven valuable, but it could have also left you in your friend's shadow.

You need to find your own way.

And you will.

>This marks the end of the Roshi Training arc, and the beginning of a new Saga

>>youtube.com/watch?v=nhScFOYNEoM

You know now that you're going to be leaving. But what about the others? Should you leave a note? Or wait for them to get back so you can say goodbye in person?

>A. Leave

>B. Wait to say goodbye

>>A. Leave
Like a animal that would fit this analogy, we must leave no trace of our leaving.

>>A. Leave

>B. Wait to say goodbye
Maybe make sure to say goodbye to both Launches? Let blonde know you've decided to take her advice

>B. Wait to say goodbye

>A. Leave

>A. Leave

>B. Wait

>>B. Wait to say goodbye

Flipped a coin

Heads won

A has it

>B. Wait to say goodbye

at least do the launch thing

You decide that it's time to go, but you do leave a (badly written) note on the kitchen table saying that you're leaving and that you'll be at the tournament.

Your reading and writing skills are pretty basic, but you're sure they'll get the gist of it.

Stepping outside, the sun is up, the day is warm, the breeze is cool, and the whole world is opened to you. You could train on the island, but that pretty much defeats the point of leaving the others.

You could go to town and look for a boat to take you to the mainland, but...what if you swam there? That's be a good test of strength, and definitely something a normal person couldn't do.

>A. Swim back to the mainland

>B. Look for a boat

>C. Explore the island

Do you approve of blazing our own path Som? Of making our way through an unforgiving world of martial arts alone with our eyes set beyond the heavens?

And do you think It is unwise at this point?

>A. Swim back to the mainland

>C. Explore the island

And then if nothing turns up

>>A. Swim back to the mainland

>>A. Swim back to the mainland

>>A. Swim back to the mainland

>>A. Swim back to the mainland

I do, though at times you may be forced to do things related to the story. After all, if you compete in the tournament you will eventually become a target of King Piccolo, and so on.

I don't find it unwise, but it is dangerous. Depending on what you do, this could either be the best thing for you, or a not so good thing

Can we create our own style to rival that of the Turtle and the Crane schools?

Can we create our own symbol?

Can we create our own ki techniques to go with our own style/school?

The symbol of the bear
熊 is what i would go with.

Yes, swimming all the way back to the mainland will be a good start to your training.

You rush away from Kame House, leaving your clothes behind but tucking away the Dragon Radar and hoping it's water proof. You rush into the water and begin to swim away from the island where your friends are training, aiming for the vast mainland where you can train on your own.

You were never a very strong swimmer, but considering you're just doing basic strokes to keep your head above the water, and the practice you've gotten in recent days, you're able to do fine. If anything, this probably helps make the task a stronger test of your endurance.

You swim and swim, the hot sun burning down on you as you travel through the open ocean, few sounds to be heard other than the occasional call of seagulls. It's an isolation that feels a bit unnerving even to you. Despite being alone for years, you were in the middle of a forest, surrounded by life. Here, you seem well and truly alone.

But, maybe not. You get the sudden feeling you're being watched, and, glancing over your shoulder, you see why.

A large fin has appeared above the water, heading quickly in your direction.

>A. Try to outswim it! (86)

>B. Dive under the water and try to fight it (this will put you at something of a disadvantage, as you will have a harder time swimming underwater than above it)

>>A. Try to outswim it! (86)

It's a submarine i want to bet.

Because a shark would be too obvious.

We need to start thinking up new ki techniques. Maybe some sort of self-buff if we're going bear mode?

>A. Try to outswim it! (86)
If we're gonna make anything we need to make our own beam attack. Our own kamehameha/dodon

>>A. Try to outswim it! (86)

ROLL

Killing enemies with just our bear hands.

By which i mean energy blades coming from each finger.

We need to create a style around sharp energy extensions and projectiles. Penetrating energy arrow storm. Think about it. Who uses sharp forms of KI outside of Destructo-failure.

Rolled 47 (1d100)

ayy

Rolled 61 (1d100)

Rolled 90 (1d100)

Rolled 49 (1d100)

DO IT TOFOO.

HERE WE GOOOOOOOOOOOO

Clutch user is clutch.

You swim away from the approaching fun as fast as you can, and find that you've actually become a faster swimmer. You take this as a good sign that workouts like this will pay off in the long run.

The fin chases you for a while, but second by second you put a great and greater distance between yourself and it. In the end, whatever it is gives up and disappears beneath the water.

As you keep swimming, you see another shape in the distance. It looks pretty big, so at first you think it may be another island. But, as you get closer, you see that it's some kind of boat.

As you get even closer, you see exactly what kind of boat it is. It's made of wood, and has a giant sail with a skull and crossbones on it.

Pirates.

You see something rapidly approaching from the ship, and something huge slams into the water right in front of you, stopping you dead in your tracks.

The ship turns and begins to sail toward you.

>A. Try swimming away from it

>B. Swim to it and climb aboard

>>B. Swim to it and climb aboard

>>B. Swim to it and climb aboard
PREPARE TO BE BOARDED YA FUCKO'S!

>B. Swim to it and climb aboard
Time to become king of the pirates

Son of a bitch.

youtube.com/watch?v=MLTlH7KB0Xk

Is that Brock narrating?

Now this is something you can't just pass up.

You swim for the ship as it comes sailing toward you, and soon reach it, climbing up the side and throwing yourself aboard.

You're surrounded by pirates. They remind you a lot of the pictures you saw in storybooks when you were a little kid. They come in all shapes and sizes, with some looking skinny and weak, others looking big and strong, and some just looking weird. There's humans, animal people, men, women, and even a few parrots flying around.

"What in the blazes is this?" one of the skinny guy asks. "What are you doing all the way out here?"

"We thought we'd found a boat to plunder, but it's just some kid?" a redhaired woman asks.

"Out of my way," a deep, creepy voice commands.

The pirates begin to move, and the most horrible stench you've ever smelled fills your nostrils. You hear someone groan and the sound of heavy footfall as the rest of the pirates clear the way to reveal their leader.

He's very tall, on the fat side, covered in hair, has awful teeth, and smells worse than anything you've ever encountered. He wears a vest that is way too small for him, pants that really look more like a speedo, a gold, jewel-encrusted belt, several rings, and a strange belt.

You're forced to cover your nose to protect yourself from the smell.

"What are you doing here, kid?" the captain demands, snot running down his nose and drool leaking from the sides of his mouth.

>A. Ask when the last time he had a bath was

>B. Ask who he is

>C. Explain that you were swimming to the mainland

>D. Something else

>C. Explain that you were swimming to the mainland

>>B. Ask who he is
>>C. Explain that you were swimming to the mainland

Then

>A. Ask when the last time he had a bath was

Initiate fight.

You explain that you were swimming to the mainland.

"By yourself?" one of the pirates asks.

The captain grins. "Heh....well, kid, you aren't going anywhere, now. What's that you've got there?"

You see that he's eyeing the sword on your back that you got from Yamcha.

"Nice sword," the captain comments. "Give it to me, and we'll let you go."

>A. Tell him no

>B. Tell him he'll have to take it from you

>C. Charge at him

>D. Get ready to defend yourself

>E. Something else

>D. Get ready to defend yourself

Witnessed.

>>D. Get ready to defend yourself

With one hand still covering your nose, you get into a defensive stance and prepare to defend yourself from the pirates.

They stare at you and laugh riotously, some of them actually falling to the ground.

"Hehehe," the Captain laughs. "Alright, you guys make him hurt."

A couple of the skinnier pirates draw their swords and approach, their expressions and relaxed posture making it clear that they're expecting little to no trouble from you. So, they leave their guards down completely, allowing you to punch one with your free hand and kick the other in the face, sending them both flying into their crew mates.

The redheaded woman draws a gun and fired at you, but you jump up to avoid it, causing her to accidentally shoot one of the other pirates. While the others are distracted with this, you land, and the woman shoots at you again, this time hitting you in the forehead.

You rub the sore spot where she hit you, glaring at her through teary eyes.

>A. Headbutt her off the boat

>B. Take out your sword and use it to fight

>C. It's your turn, attack the pirates with everything you've got

>D. Go back to defending

>E. Something else

>C. It's your turn, attack the pirates with everything you've got

>>C. It's your turn, attack the pirates with everything you've got

>C. It's your turn, attack the pirates with everything you've got

user, pls