Cape Creation General - /ccg/

Thread for creating stuff for Cape Games be it characters, teams, powers, universes, or plots.

All ideas are welcomed and encouraged. None are too grim. None are too wacky. The goal is to create things that GM and players can take and put in their own games, modifying elements to suit their own tastes.

>System repository
pastebin.com/bU7vZFAN

Cape World stuff:

>Australia
suptg.thisisnotatrueending.com/archive/47227809/
>The Generals
pastebin.com/4ZEeWk7F
>Statesmen
pastebin.com/qCgQBDgr
>Hollywood
pastebin.com/2Bp49SEa
>Las Vegas
pastebin.com/ysD4JsRR
>Japan
pastebin.com/wz33giaC
>Germany
pastebin.com/pVweBM4F
>Generals' Villains
pastebin.com/gms0S8Vb

Last thread:

TOPIC STARTER: Let's be honest, you dig giant robots, chicks dig giant robot. Have giant robots/mechs ever appeared in any of your games? Are they a common occurrence? What about kaiju or giant monsters?

Other urls found in this thread:

pastebin.com/G61BTy1Z
pastebin.com/MTK9Q8nd
youtube.com/watch?v=hTZZk_WN4pQ
youtube.com/watch?v=koesW3xMKtY
pastebin.com/bU7vZFAN
mediafire.com/download/nf9fr6jt9040ffi/Wild_Talents_Core_Rulebook,_2nd_Essential_ed.pdf
mediafire.com/download/tvul0v06qcfq605/Champions_Complete.pdf
twitter.com/NSFWRedditGif

I've not had the opportunity to incorporate mechs in any sort of game I've been a part of, which is a damn shame.

It really is

RIP Ali

Oh shit. He died?

Within the past hour, yes.

Yep. He died at the age of 74 just a short while ago.

So would zombie Ali be a cool villain for a game or is it too soon?

Little too soon.

Does Cape World have any established mech heroes? I feel like Japan has a shit ton of them.

Japan has a bunch of mechs. You can also probably find something similar in Germany.

Bumping with mech villains.

So this isn't directly related to Cape shit- but it's pretty close.

Basically I'm making a Sci-Fi or weird fantasy game with psychics. The kicker is each psychic only gets one power. I'm stealing most of the powers from Push, but I'd like some more ideas.

Is there any more details ? It sounds interesting

This ought to help.

Anything new with Cape World stuff?

I know last thread there was a talk about a quest and more statesmen write ups

The idea is each psychic gets a power that is useful for utility and light combat at low level, but character defining at higher levels. Not every character will get a power, but giving the extreme limitation of 'only one power' or essentially a super power version of it avoids the problem of Wizards being able to do whatever they want.

Some example powers include;
>Moving inanimate objects around (telekinesis)
>Stop or cancel an object's momentum(?)
>Moving yourself around and flight (autokinesis)
>Creating heat, light or electricity (Pyrokinesis)
>Can detect emotions, eventually including objects and locations
>Gets vague hints about the future
>Can shift forms
>Creates psychic illusions
>Inserts ideas or images into peoples minds (telepathy)
>Teleportation to anywhere you've been (Jumper?)
>Can control animals

Just to name a few. As you can see, many of these may just overlap with more generic super powers, not necessarily all of them are psychic focused.

Well an idea that my interesting is ability to read memories. The person can get glimpses of the person's past instead of the traditional mind reading

That's a pretty good one.

OH and you raised a good point. Basically I don't want any powers that are just direct and boring mind control. Something where someone can implant (or read) memories, or control dreams, or insert images into your mind, but nothing about actually directly controlling people. It's boring and always too strong to have as a power.

A couple other ideas before I go to sleep

Learning the history of an object through touch

Altering facial appearance

Nullify sound

Can I get some ideas for how to get a diverse group of heroes working together? My main idea is to throw them up against an obstacle that none of them can beat alone.

Still working on things, but I started writing up a lot of stuff.
> The Tombs Troop
pastebin.com/G61BTy1Z

> The Neutrals
pastebin.com/MTK9Q8nd

Overall the Tombs Troop is America's first and main Super Spec Ops Unit, I am currrently finishing up the first generation of it.

The Neutrals are the unaligned people who are doing their own thing, and are perfect additions to spice up campaigns in regards of many areas.

Thoughts?

My idea of that was the Tombs Troop, but that is for some anchient history as well as being a campaign setting in Cape World.

A 3rd Party can really help, or one of that team has to make an offer and explain that they need to work together,

A crisis can be very good on its own.

Had an idea for a mildly autistic teek who did some time as a villain when he was off med for the schizophrenia.

The concept is blatantly stolen from a short story, but he gets talked down by the teamafter they plop a psychic inhibitor on his head, and they get him back on meds. a few years later he wants to make amends for his wrong doing and volunteers to join them.

Teek powers with a particular flavour. He creates telekinetic limbs and a shield to smashy smashy with.

He can also launch himself with a teek boosted leap (without the ability to properly land mind you)

Hides his identity behind a suit of mild power armour with a few life support functions built in. (Built by a retired member of the team that 'saved' him)

I played him a few times and he was fun. Challenging but fun. Rolled crits like nobodies business.

He has to keep the inhibitor on otherwise his schizophrenia goes into over drive and becomes too paranoid / hallucinatory to function as his psionics tweak out his mental illness.

Bump

That's pretty cool

Have their villains start teaming up to take them down. Like Master Brain in Teen Titans or the Masters of Evil in Marvel.

Thanks.

I put in a lot of effort to flesh out his rogues gallery and characterization including a way of speaking/acting that mimicked a buddy of mine who is a high functioning autistic software engineer.

joining us was a generic energy manipulator from the book who didn't have a name until I asked her what it was, and an alien, zombie, robot, demon who punched buildings in half and had been around since the dawn of time. Also no name.

His rogues included the people who used to manipulate him into setting up huge distractions to keep the capes busy while he occupied them, along with straight capes who didn't think he deserved a second chance.

Captain Ultimo being one of them. (Imagine superman as a hardline republican from the Bible Belt)

maybe something like just talking to them in their heads. you pull some sort of jimmy cricket "I'm your Conscience" type with that.

no giant mechs in my setting yet but I do have plans for regular sized power amour that could become mechs at later date.
Trojan is the more famous power amour users in my setting but that's well into his hero career. before he got the amour he was more like a decker from shadow run with attack drones, hacking and a SMG as his "powers".
but after helping taking down the supervillain illuminati (long story, think Wanted but with less suck) he got a lot more resources and built his own power amour modeled after his supervillan father's arch enemy as a final fuck you to his dad.

other then him there's the new York team who are all power amour users funding by the us government, their amours are all based off animals as a bit of a shout out to FOXHOUND from metal gear.

Palefag reporting in, delays happened in the form of computer issues. Case 2 Sunday.

I always dug Psychometry as a power.

Sensing the past through objects.

I swear there was an old Anime thing where that showed up... to psychometric people meet each other through touching some concrete a guy died in and found out how they were tied to it.

Is Psychometry in M&M 2nd?

BEYONDION is the Mazinger. The first piloted mech of Japan made in the late sixties. It plays up the "god or devil" aspect of Mazinger by being powered by its hot blooded pilot's ID. The pilot actually remains cool and level headed outside BEYONDION because all his emotions are being siphoned off by the machine.

Many fear that BEYONDION might proof as dangerous as the kaiju and enemy machines it fights. There's a big Oxygen Destroyer angle there.

Mostly he fights insane Japanese Scientist DR NIGHTMARE, the not-Doctor Hell. He's found a way to bind the kaiju coming from the STRANGE DIMENSION into mechanical shells and wants to use his army of NIGHTMARE SOLDIERS to conquer first Japan and then the world.

The NIGHTMARE SOLDIERS take their forms from the collective nightmares of Japan. So you have monsters based on fear of radiation, military occupation, pollution, etc.

I'm the guy that talked about the "Japan vs Kaiju" Quest and the guy doing Statesmen write ups. I've had a hard week, I wanted to get a couple written up but I"m still stuck on the last few bits of PITT FIGHTER. I'll pastebin him when I'm done and see about pastebinning the other two.

I'd still appreciate ideas for mechs and monsters quest though. Particularly mechs. I just have BEYONDION, CHANGE MAN (Getter), and MAN FROM LIGHT as heroes. A final roster of eight or so would be ideal for the quest. It'll allow the anons to divide up into two teams of four or four teams of two.

Tell me the most originial and interesting powers you've come up with gogogo

Push was a criminally underrated movie

Use the sample mechs in here as a base. There's not-Mazinger (super), there's not-Gundam (real), and there's not-Big O.

Go with how Gardner Fox teamed up the Justice League. Starro shows up and then multiplies himself, and the League has to tackle his forms in pairs of two. This set up will allow you to develop how team mates interact one on one, and then bring them all together to defeat combined Starro,.

Can't go wrong with the classics user.

Interesting bits of fluff. Ray gun kid sounds interesting. What's his story? I think a story hook could easily come out of what happened to his ray guns.

Actually, there's a not-Zaku in there. There's still a not-Mazinger. The other is a not-EVA, what with the strange origin and pilot feedback.

So let's go over the general mech archetypes.
>Mazinger
>Gundam
>EVA
>Getter/Voltron/Sentai
What else is there?

>Not EVA

Gonna REEEEE a little, but I think its more not-Raiden or RahXephon.


For "Cape World presents: Japan 1970" we got:

MAN FROM LIGHT, the not Ultraman who is very powerful and can use his powers to move monsters/people and erect protective energy bubbles, but runs on a timer.

BEYONDION: Single pilot shit kicker. Has incredibly destructive attacks but risks collateral damage.

CHANGE MAN: The not-getter based on Id, Ego, and Super ego. Its three forms give it great adaptability. Id is offensive based, Ego is defense based, and Super Ego is a balance. Its downside is that it isn't adapt at much else besides combat.

There does need to be a big 5-man combiner as well as a "combines with your soul" mech.

Any ideas?

Should there be a "big" Real Robot on the roster? I was considering making them more so the grunts the players would deploy to support the big guys and to handle CASPAK.

There has to be an almighty Real-type mech, the Gundam. If the Mazinger is a vulcan cannon, the Gundam is a sniper rifle. It has to be a single super-elite real mech with the mobility of a fucking mosquito that can rip shit wherever it goes.

AGATHION was an idea I had earlier combining the "magic and sword" mech archetype with the "dangerous to use Shin Getter Zeoryhmer" archetype, but I think the Cape World equivalent of Ideon should take a powder from the quest and only show up perhaps as a late game cameo. Ideon/Zeorymer were eighties after all, right?

So Archtypes in need of representatives:

MAGIC AND SWORD MECH (Escaflowne, Dunbine, Ryu Knights, Broken Blade)

TEAM MECH (based on the Kabbalah/Chakra? 70's was big on incorporating spiritualism with science fiction, like with Star Wars and Battlestar Galactica)

REAL ROBOT PROTOTYPE (Military robot to end all military robots. Like a Gundam. A real powerful enough to hang with supers)

A MERGE WITH YOUR SOUL MECH (Raideen, Getter, EVAs)


And that makes seven. Any idea for an eight archetype? Any ideas for characters for the archetypes themselves?

Statesmen Guy here.

I've been thinking about our Specture/Ghost Rider figure GHOST O' JARONE. I think he's got a good gimmick brewing as hell's hitman. Unlike Ghost Rider or Spectre he's not big into shock and awe. He doesn't go all BEWARE SINNERS I HAVE COME. He's a professional. He gets his list and he checks names off that list. He tells his victims who his is and what hes here for and gets to work.

This approach also gives him a social life. I see him getting along with anti-heroes like MOUNTAIN LION and BUCKEYE. I thought about giving him a bar to run filled with souls of the damned and succubus and demons called FUGE (after the line O, Homo, Fugue from Faust)

I was thinking about Ghost doing his killing and sending souls to hell on the side. Statesmen aren't supposed to send people to hell, so he hides this fact from his teammates. They know he's powered by Hell, but Black Minister II is powered by an evil power source as well and he does alright.

I was thinking of having Brown Recluse suspicious of him, having a vague inkling he's doing stuff behind everyone's back. Ghost is fond of Black Minister II and sees him as someone to protect. He's a good guy, not like Ghost, and he doesn't want to see Black Minister II become as corrupt and dark as himself as he deals with his own infernal authority figure (his veil).

Is this a good direction for the character? I'd appreciate any feedback on these ideas for the character.

Also, how does Hell and Heaven work in Cape World or in Cape games in general? I see Hell being like the mob. They have their own business in managing and punishing souls, but they keep to themselves and those foolish enough to cut deals with them. They don't want to invade Earth or destroy anything. They're a business, not an army.

Good idea?

I can get behind Ghost o' Jarone as a hell-powered professional hitman with his own bar on the side.

As for managing heaven and hell, I'm of the opinion that hell still tries to reach out to those who could be reasonably tempted by its power. If a deal can be made, they'll find one. It's usually one of those "swear loyalty to me, and I'll save your life" deals you see all over the place, but you can also have a couple of agents who are simply keeping an eye on things in the real world. Those agents are exceptionally few and far between, mind you.

What would Hell think of that Purgatorium casino in Vegas?

How about an APC or tank-type hardware? When you need serious artillery fire and mobile base of operations, you can count on Vulcan No. 1 for bringing the big guns.

Are we using this as general cape/hero game discussion, or specific to homebrew projects? Because I have a storytime (Detail vs. Lee Harvey Oswald) and some advice I need, but I'll go to a different thread if we're just worldbuilding here.

This thread was formerly the Super Hero General, so go ahead and post whatever.

Hell would probably dig the Purgatorium. They aren't so big on blasphemy as Heaven. Sexy girls dressing up like red and green skinned succubus? Sounds like a good time for them. And free advertising.

I like the idea of Hell offering deals. Ghost might even have some authority to do so. He's a hitman, but if he finds someone that Hell might be interested in recruiting he could offer them a deal like he was offered. Could make for a potential PC origin. "I was a super villain until Ghost cut me a deal. Now I work for Hell".

Something like the Guntank from Gunam? Could be interesting. Maybe some sort of giant "mobile base" that spawns squadrons to perform actions. Think Macross City or Metroplex from Transformers, or the Helicarrier form SHIELD but with legs.

We're very liberal on what's allowed here. Go ahead and post it. Storytimes are welcomed.

It still basically is, it just switched names to avoid making the babies cry.

I still don't understand why they got so pissy over it being the Super Hero General.

>Maybe some sort of giant "mobile base" that spawns squadrons to perform actions. Think Macross City or Metroplex from Transformers, or the Helicarrier form SHIELD but with legs.
That kinda goes beyond "mech," but some supermassive mobile base would be neat somewhere.

>zombie
Pretty disrespectful.
Go all wuxia, undying practicitioner of martial arts.

youtube.com/watch?v=hTZZk_WN4pQ

ideas for characters (may not conform to one another)
>MAGIC AND SWORD MECH (Escaflowne, Dunbine, Ryu Knights, Broken Blade)
angels are very powerful beings, however due to ancient laws that both heaven and hell must obey their power on earth is limited to a few miracles and helpful words to mortals in need.
however a devil found a work around to this law. if he gives his power to a mortal and has them direct it the devil can use all their power on earth.
the devils began dealing with power hungry and debased mortals to have them act as "pilots".
the angels knowing that the earth is doomed if they do not act quickly, begin to make similar deals to courageous and heroic mortals until the loophole can be closed up.
the angel and evil "mechs" would look about what would you expect an angel or devil themed mech to look until they unleash their full power where they begin to look like a Angel from of Eva.

>TEAM MECH (based on the Kabbalah/Chakra? 70's was big on incorporating spiritualism with science fiction, like with Star Wars and Battlestar Galactica)
I don't quite know what that means but I'm assuming power rangers style mechs.
each ranger has a different power based off a body part (insert iron rod power joke here) when they make their robot they give said mech all the combined powers like say laser vision, super speed, super strength and other shit like that.

>REAL ROBOT PROTOTYPE (Military robot to end all military robots. Like a Gundam. A real powerful enough to hang with supers)
a big ugly looking thing that places more on practicality then style. controlled from a plane high above similarly to a drone.
as it becomes more powerful and advanced it starts looking cooler until it starts becoming more like a super robot then it does a real robot.

>A MERGE WITH YOUR SOUL MECH (Raideen, Getter, EVAs)
while other shonen heroes were content with just making swords and other weapons out of mana, physic energy or breast milk or other such nonsense, little timmy thought big and decided that chicks dug giant robots.
cue the music!
youtube.com/watch?v=koesW3xMKtY
they'll probably find it nice if a little tacky.
kind of like how a Irish person might feel if they went to a Irish bar in America.
go right on ahead, a storytime Is always welcome.
>I still don't understand why they got so pissy over it being the Super Hero General.
I can kind of get it. the cape world stuff can be a little intimidating if you have no clue whats going on and might scare off some people who just wanted some help with their own setting.

All right. Quick world introduction, storytime, and advice.

The year- 20XX. The place- Sentinel City, a shining beacon of hope on the East Coast of the United States. [It's a stand-in for DC and NYC, with some influences from the west coast.] The League that once kept the city safe from superpowered evil has gone into dormancy, its agents reclusive. As crime spikes across Sentinel City, a new generation of heroes steps up to the plate.

Our five-man-band is decidedly varied. Merrick "Horizon" Carson, the Welsh industrialist whose "Canary Call" sonic weapons were stolen by his protege, and who now wields gravity powers; Leonard "Solution" Driscoll, a psyker 38,000 years too early; "The Detail", an anonymous mob of thirty secret service agents who clone themselves and are all tied to one central leader; "Phage", heir to a long line of vampires... and a vegan loser; and "Venatrix", his fiancee with power over shadows.

Together, they fight crime.

I'm going to append my questions before storytime.
>I play Merrick. I'm Tony Stark-level paranoid about misuse of my technology. How can I best protect it, and keep surveillance up on the others at the same time? Trackers are obvious, failsafes to keep tech from being used on me are useful, but how can I go farther? I have limited resources on-hand, but I am a multimillionaire in charge of a cutting-edge company within the military-industrial complex, and I'm definitely in "superscience" territory.
>How can I get certain other players to open up a bit and develop their characters? Detail's entire schtick is anonymity, and Phage and Venatrix (same player, they're individually weaker than the other three) do pretty well about it, but I'm trying to crack the figurative nut of the less characterization-inclined characters. I guess that's a little more of a non-genre-specific question, but it's the more important one.

(1/?, storytime to follow)

>they'll probably find it nice if a little tacky.
>kind of like how a Irish person might feel if they went to a Irish bar in America.

>Oh COME ON. Cacodemons aren't THAT warty.

>How can I best protect it, and keep surveillance up on the others?

Lots of options here like you suggested. Never underestimate the power of political lobbying and patents. If they want to make your product they have to do it through your company. Does this violate anti-trust legislation? Probably. But so do many things in real life. And you're rich enough to have lobbyists.

You might not want to be that dark though. But hey, corporate power is effective power.

>How can I get other players to open up and develop their characters?

Put them in situations where they have to interact with just one other character. Like an old-fashioned Marvel Team-up. Nothing develops character like contrasts with another character, and sometimes characters might feel drowned out when the entire group is assembled.

And now, for SENTINEL CITY PATRONS Vol. 1: The Return of Lee Harvey Oswald! Featuring our dear heroes The Detail and Phage!

>Splash panel: Washington DC, midday, outside of Taco Bell. Mr. President's enjoying his burrito while Detail-Prime watches over him. All's peaceful in this nation's glorious capital.
>Until it isn't. The President spasms like he's been shot. Taco gore spatters the floor as Detail covers him. Detail spots him, up on the rooftop: Lee Harvey Oswald, reincarnated as a mutant. Clad in his best Sanders attire, and smiling from behind his aviators.
>He doesn't fire. Instead, a tablet appears. His voice echoes through tinny speakers. He prattles on about death to democracy and to America, and his plan- to assassinate the president with a specially-made gun, embedded inside his body. Its magic bullet will ricochet off his bones, perforating Mr. President and instantly killing him.
>The only way to save him is to confront Oswald within the building. It's a trap, an obvious trap- but Detail has no other option. It's the President, damnit!

>Across Washington DC, twenty-nine simultaneous suicides by cyanide pill make the news. In the Taco Bell parking lot, twenty-nine more Secret Service agents appear. The Detail is here. The regular human agents take the President off to the hospital as the clones arrive; Oswald flips the finger and vanishes into thin air. The agents start storming the building.

>As the Detail wipes out Oswald's thugs, casualties replenished almost as soon as they occur, Detail-Prime calls for backup. Phage, the neighborhood vampire.
>The thugs get wiped out in no time; they can't stand up to a human wave of black suits and sunglasses. Instead, an even worse threat presents itself.

>Puzzles.

>Force fields and acid, just the thing to keep a good clone-swarm down. Detail-Prime clears the way as the acid eats away his clones; they're disposable, but they can only last so long. At the center, in glass- a remote!
(2/?)

Irish mummers and strawboys are creepy.

I don't know if there's like a character concept or anything there but they just give me that Wickerman feeling.

...

I was actually looking more toward keeping my *teammates* under watch more than the wider world. Lawyers and lobbyists can handle Joe Public who wants my gravity gauntlets for the construction industry; they can't fight off an eight-foot-tall hulk trashing my lab. The team, on the other hand, is always much closer together.

Session 1 (which I'm storytiming) actually was one of those sessions, since only some of us were here, and session 2 only brought everyone together near the end. We've been kind of erratic.

>For the sake of the free world, Detail's clone army throws themselves upon the acid, building him a bridge to the remote- but to no avail, as the superacid eats the first agent away to a slurry in mere seconds.
>Plan B. Start throwing shit. The glass ball containing the remote gets knocked off its pedestal by a slick throw, rolling almost within arm's reach. With the noble sacrifice of yet another clone, the remote is theirs.
>Detail-Prime cracks the orb open, managing to circumvent the trap laid upon it and activate the remote. Forcefields lift, and the way is clear.
>Phage, ever late for the party, finally arrives, oblivious to the acid before being SPOOKED TO HELL by half-melted clones. As the Detail-clones ridicule Phage, he makes a horrific mistake- he trips the orb's trap by accident. Promptly resetting the room.
>Detail-clones, of course, have an escape route; Phage, who isn't even sure what's going on, doesn't. The Detail-clones self-terminate and regenerate from Detail-prime, while Phage is stuck with making a lucky move on the acid-trapped button. Thankfully, a success.

>Detail happens upon the strangest sight yet. A great shrine on the second floor, dedicated to revolutionary justice against capitalism. God damn you, Lee Harvey Oswald.
>"Curiously enough, the fireplace is a portrait of Bernie Sanders. His eyes are flames, and his mouth is the blazing inferno, hungry and waiting." Actual excerpt.
(3/? prob 4)

>Scattered around the shrine, artifacts of the Union. The slow realisation comes that this place is *priceless*.
>The Detail-clones start gathering up artifacts as Prime and Phage search for the remote.
>A clone checks inside the fireplace. He goes up in flames screaming "NOTHING!", but he did his job: two counters appear.
>Americans 1/30, Relics 0/20.

>Droves of clones dive in. The counter hits 30/30.
>Americans 30/40. The Relics counter starts blinking.

>Phage makes the ultimate sacrifice so Detail doesn't have to. Cheap-looking bald eagle statues get chucked into the fire, to no avail. But Detail has the solution: ten men, twenty relics, all at once.
>The horrifying pyre of burning American freedom burns bright as the President rings on the line. America will never die while Detail lives, and neither shall the President. Mark his words.
>The inferno roars. Death's flames swirl into a hammer and sickle, runes of power from the dark days of a defunct evil empire. In their place as they dissipate... two remotes. One blue, one red.
>Oswald speaks. The red button will save the president. The blue button will kill him... but it will kill Oswald, too, with the bullet that first ended his life.
>The here and now, or a brighter future.
>As Phage gets yelled at again for objecting to "fiend", Detail launches into a proper patriotic speech. He shall never back down, never compromise for FREEDOM!

>He pushes the red button.

>Oswald rips the gun from his chest and blasts the camera he's speaking through. "We will meet again."
>"God damn you, Lee Harvey Oswald."
>The relics are saved, and the President lives on. The only casualties on the RED BLOODED AMERICAN side are a couple unlucky maintenance workers, honored as heroes.

>Detail and Phage part ways, their job done. Mere days later, they get a call from Sentinel City, looking for heroes...

tl;dr my GM smokes way too much weed before we play.

Sounds like a fun GM to me.

He's great, honestly. Not able to run a session for a while, so I'm quite disappointed on that front, but for once I'm actually looking forward to a game. Haven't had that happen with RPGs before.

Does magic work well in a superhero setting?

Sure. I mean, Doctor Strange has been around since the sixties. It's not unprecedented.

Well I knew about him.... But I guess I meant in a more specific way....
Like... Could a superhero world also be one where everyone is magic and wizards?

Absolutely. If heroes can come from super science and from deific favor, why not magic?

you are describing my setting to a tee.
everyone on earth, post rainbow event, has some potential for magic with adepts being able to teach them styles. of Couse they can learn themselves with no help but it's fairly hard.
adepts are people who have magical styles preloaded into their brain and body giving them sort of a instinct towards that style, so a guy with the dragon shift style would find himself hoarding valuable things because that what his style needs to power itself.
these adepts would become the first of a new age of superheroes and villains.
course there are more traditional Lex Luthor type super science villains and other bad guys but that's due to reality rewriting bullshit then anything magic related.

Depends on expanding magic out.

Their a couple of core concepts of getting power.

A. Learning It

B. Born With It

c. Making Deals For It

D. Things Grant You It

E. Swearing to a Power

So basically in D&D Terms

A Wizards

B Socerors

C Warlocks

D ?, Magic Item Powers

E Clerics and Paladins

I thought of a D Type Mage along the lines of Thor, which is Mother Russia, who use a Sword and Icon Banner as her main things.

Cape World is big enough, all Comic Book Universes really are for basically anything.

>pastebin.com/bU7vZFAN
Hey, can we add some more systems to the System Repository?

I've got Wild Talents:
mediafire.com/download/nf9fr6jt9040ffi/Wild_Talents_Core_Rulebook,_2nd_Essential_ed.pdf

and Champions Complete:
mediafire.com/download/tvul0v06qcfq605/Champions_Complete.pdf

I've also got Supers Revised floating around somewhere, but I'd have to track it down.

so in a attempt to spark the tread back to life I ask you anons
have you ever or thought of playing a super hero game in a system not made for super heroes?
like using shadow run to and have the cyber limbs and magic act as superpowers or just run around with a mask and cape and fight evil mega corps and runners.
I think you could use the over watch setting for shadow run games fairly well givin how many people are cybered up in it .

It seems like it'd be a bit too much of a hassle but I could see it. I wouldn't mind using Werewolf: The Forsaken or Vampire: The Requiem to play Supers.

>Angel
Reminds me of an idea for a setting I had based on Elizabethan culture. Not-Europe is at religious war with each other (protestants vs Catholics basically), and angels and demons can become involved if they have a body to inhabit. So the countries struggle to build massive and ornate Cathedrals (playing on the meaning of the name, "seat of power"). The Cathedrals are mechs angels and demons can embody and power, and they're ran by monks and nuns that draw the angel or demon into the Cathedral body through constant contemplation and praise.

Think Faust and Paradise Lost but with big angels with stain glass wings and flaming limbs.

Maybe a Cathedral from this world "fell" into Tokyo? Make it Shin Megami Tensei esque. And things get worse when its followed by other Cathedrals.

Any idea for a cool angel mech name?

>Team Mech

I like this idea, it works well with the Chakra concept.

I want the mech to be versatile. Its not as much of a fighter as BEYONDION or CHANGE MAN but its capable of breaking down into individual machines that multi-task. Going to have to put some thought into this one...

>Real

I like the idea of it being a weakling at first that gradually upgrades. It reminds me of the learning computer and Amuro's arc in Gundam. Players will have to be careful with it at first, but if they train up the pilot and the mech it can become very powerful and very versatile, capable of switching out weapon systems to suit the task at hand.

Little Timmy is a kid with big imagination and an even bigger imaginary friend.

He can double as the "kid pilot" archetype like the Eldoran mechs. He pilots a giant shape shifting imaginary friend with potentially limitless power, but he's a kid. Sometimes he gets scared or distracted. If he's in danger his imaginary friend goes full EVA-01 to protect him and assumes direct control.

One of my characters had the power to turn into a were-battleship

How did that happen?

first off I like the angel idea off visuals alone and think that would be a awesome looking show.

>Any idea for a cool angel mech name?
I was think just go with their real names like Gabriel, Michael, Raphael that sort of stuff.

>I like the idea of it being a weakling at first
I pictured it not being weak but just slow with tons of guns on it. as the tech and pilot grows it becomes faster and more agile, standing on it own against super robots.

>Little Timmy is a kid with big imagination and an even bigger imaginary friend.
I was figuring him more as a teenager. one that just figured out that girls aren't icky and that their nice and soft.
I do like the imaginary friend angle though, maybe so maybe he's been piloting for a while and is just now going though puberty.
it used to be a simple giant robot but now he's adding "cooler and cooler" things to it as he grows up possibly to impress his best friends older sister who's into mecha anime?

just to add something I forgot.
think of him less like shinji with his fucked up mommy issues and more like a teenaged Coop with a sex drive.

She was a tsukumogami, only she was a WWII-era battleship instead of an umbrella or something

I dig this idea. Badass kid on the cusp of manhood.

Maybe Abdiel? He was a big player in Paradise Lost but he's not as used as other big named angels.

...

Some ideas for the Heaven and Hell part of Cape World I'm looking for feedback for::

1.An angel of goodness and justice that possesses an evil supervillian. Sort of a twist on the "bad spirit inside a good man" theme. The conflict comes on whether or not the angel possessing this guy is moral or not. Can the party iron out an amicable sharing of the body? Could angelic possession be implemented as a kind of legal punishment? There can also be a plot line dealing with angelic possession. Sad, lonely, depressed people start to willingly give their bodies over to angels believing that all they can do is wast their lives. Is it moral for an angel to just take a body offered to them? Is it possible for two beings to share a single body? Can this arrangement be mutually beneficial?

Maybe Cape world heaven and hell are connected with the cathedral world from And angelic possession is a common occurrence in the Cathedral world that spreads to Earth through cultural exchange?

2. A group of demons that form the "All Saint's Club". They possess and empower super villians in exchange for their souls. They're considered outlaws from Hell. They're too loud. They're too destructive. They bring the angelic heat down on Hell. Ghost O' Jarone can be tasked to hunting them down. Its not easy. When he takes one soul down they have another soul contracted for them to jump into. But Ghost is slowly cornering them...

Each demon is Halloween themed. One transforms its host into a scarecrow grim reaper with a pumpkin head. One transforms its host into a brutal vampire-werewolf that controls blood. Another turns its host into a a cackling witch phantom. They consider themselves "saints" as part of blasphemy. They are the saint of evil, the saint of sin, the saint of crime, the saint of bloodshed, etc.

3. Cain, as the one who committed the first murder, is in charge of murder. Its his office. Its his mistake and he has to fix it. He's the mythological bad seed. The one that despoils paradise. He's Loki. He's the serpent in the garden of Eden. He's Set. He's the first murderer, and the blood is still wet on his hands.

He reaches across the spiritual Earth into physical Earth to empower followers of Cain to police murder. He has many forms, and many attitudes like all gods. Sometimes he empowers Ghost Rider and Spectre capes to brutally dispatch murderers. Sometimes he empowers protectors that exist to protect and reform killers, protecting them with his mark. Sometimes he creates healers to deal with the fallout of murder.

Each one of them has power having to deal with his mark. Either as an offensive power (I marked this guy and will track him to the ends of the Earth!) or as a defensive power (I place my mark on you. Now the assassin cannot harm you).

I think the CHURCH OF CAIN could be an interesting establishment in Cape World. Storylines with them could help intro PCs into the Spiritual side of Cape World with stories that still grounded in Earthly affairs. "Church goer" could also be a Cape World "class" like Kellymen and Arthurian Knight.

Any ideas for cool names for "offices" of the Church of Cain? Like Hunter, Protector, Healer, etc?

"The Church of Cain" would face a lot of barrier in the form of the basic principles implemented in normal Christian faith, which would lead me to believe it would come about in the 60's IRL due to the shift from established religion or the 90's accounting for comic eras. I could see it being a source of the good old-fashioned paladins and clerics, as well as a group with good intentions and a negative social stigma (ha).

I'd say that naming each office after a patron saint would be an interesting flavor for it. Georgians for hunting monsters, Cosmasians for healers, Nonnatusians as sort of legal aide to support those falsely accused of murder, etc.

Bunp

Why doesn't Princess wear a mask?

Because she doesn't have to. She has a 1-point Feature that says that for whatever inexplicable reason, no one can connect Princess's hero persona with her civilian persona. The Hero's Handbook writeup on Princess even specifically remarks on this.
>Julia asks the Gamemaster about one more advantage: she wants Princess to have a secret identity, but not to have to wear a mask. She and the GM agree that stretches even the normal comic credulity a bit without some sort of explanation. Julia suggests that Princess just has a “quality” about her that keeps people from realizing she and “Jessica Prentiss” are one and the same. The GM agrees, but says that it should be a Feature effect (see page 192) rather than a Benefit advantage in that case. That’s a 1-rank Feature for 1 more power point worth of powers.
Only her boyfriend is the one who can connect the two, and that's because he was there when she became powered.
>Looking at Complications, Julia decides Princess has a boyfriend who was present when she gained her powers and therefore knows her secret identity. He’s also the one person able to see through her “guise.” He sometimes tries to help out, but can also get into trouble.

>1.An angel of goodness and justice that possesses an evil supervillian. Sort of a twist on the "bad spirit inside a good man" theme.
I think this thread actually made a joke character revolving around exactly that concept: an Italian mob hitman compelled against his will to do good deeds when someone asks for help.

>[Cain is] the serpent in the garden of Eden.
The serpent specifically predates Cain.

Mind Programming!

The user can set any kind of trigger, and when the trigger is activated, the target does something, like a reflex. Like for example, if someone gets close to you on purpose, you instinctively push them away or something.

You could program yourself to instantly know what to do in a dangerous situation, not to mention all the neat stuff you could make others do.

Potentially, you could learn self-defense techniques without actually getting off the computer.

That's a staple in the superspy business. Sometimes, when preparing to go deep under cover, an agent undergoes hypnosis where upon repeating a certain memetic line, their psyche will be fully subsumed in that fake persona. This is for when their cover is potentially blown and are about to be captured, so that they can protect their identity until they can rescue themselves or someone else can rescue them and break the hypnosis.

It's also a major component for terrorist sleeper cells. Flip the switch, and you've got a long-trained insurrectionist or assassin on hand to do whatever.

What kind of aliums do you have in your setting?

Well in mine I have the Rao, a race of bird like xenomorphs as in a xenomorphs with a beak and feathers.
Due to a quirk in their biology they can get superpowers really easily though the usual comic book methods like radioactive bug bites, cosmic rays or just being born with it, which everywhere else in the universe tends to kill people.

The heroes there tend to be fairly self-centred and rarely consider the consequences of their actions on the wider scale, devastating whole countries and even planets in their constant fighting with one another.
The non-powered population of the planet lives in fear of the super population who they can rarely tell if they a hero or villain anymore and of their own governments which are performing increasingly more and more horrible acts in their attempts to control the supers.

They're kind of my satire/everything I hate about the big two, admittedly mostly marvel.
anyone want to hear about how they all died out?

By all means.

It could have always been active in the background gnostics style, growing whenever Christianity started to diversity like during the Reformation, the Renaissance, the rise of Deism, etc. It didn't go big and public until the 60's though (which neatly coincides with the wave of demon movies in real life like The Exorcist and The Omen)

I love the idea of the offices being named after patron saints. Really cool.

True, but if all myths are true then there's bound to be weird contradictions like this. Just chalk it up to the stories working differently than the actual "reality" of the situation or spiritual beings stuck in cycles that reflect previous cycles.

>The heroes there tend to be fairly self-centred and rarely consider the consequences of their actions on the wider scale, devastating whole countries and even planets in their constant fighting with one another.
>The non-powered population of the planet lives in fear of the super population who they can rarely tell if they a hero or villain anymore

Honestly, alien bird kingdom come reenactors sounds pretty fun actually

huh hadn't even thought of that when I was making them, I've got to keep that in mind.
part 1/?
as mentioned above a lot of the "heroes" on Rao (the planet and the race share the same name because I'm not good at coming up with names.) where dicks. However there was one of them was everything a hero should be brave, kind, strong and always looked out for the little guy this heroes name was Star head.

Star head was once a simple astronomer, staring out into the depths of space and wishing for a world where people didn't have to live in fear.

One day he found a strange constellation that didn't appear on any star maps they ever made, however when he tried to report it to his bosses it had disappeared. No matter how hard he tried he could not get what he saw out of his head so decided to draw it, but when he drew the final line a flash came and his world changed.

part 2/?
Where once was a simple meek astronomer was now a demigod wrapped in Rao flesh. He was faster than a speeding comet, more powerful than a crashing asteroid, able to leap and fly over tall buildings in a single bound, and he was Starhead. He began helping his world in greater ways then his fellow heroes had ever done.

He fed the hungry, he gave homes to the homeless, he brought law and order back into to their lives. Rao kind finally got the breather they needed and began to advance incredibly quickly, there where even talks about colonizing a whole new solar system in the next decade, and they all owed it to Starhead. some even began to worship him as a messiah or a god that came down to earth, oh how right they were.

part 3/?
While his transform was great and powerful, it was also temporary. Lasting only a few hours until he had to change back. Not only that but those great deeds he had done took time and care which took away from his life as a normal being, he had even missed the death of his father and mother and his friends began to drift away from him.

He began to spend more and more time as star head, spending only the few seconds it took to draw the constellation as a mortal before he changed back.

The stress of being a entire worlds hero with not even a change to rest or someone to talk to about his own problems began to wear him down, until he heard the voice.
it told him that he could become Star head permanently if he craved the sigil into his own body. using a twisted knife that if he was in his right mind would have questioned why he owned and a mirror, he craved what was for many a symbol of hope into his skull and began the end of Rao.