Need naval help

My gaming group has started a naval campaign game, and I signed up for it because it seemed cool and all models were being provided (and we get to kepp them)
So to start, we have some money to buy some ships, but not a lot of money. It was suggested to buy a core of two battleships, and a screen of cruisers and destroyers (around 10 destroyers and 4 to 6 cruisers.) Unfortunately I know almost nothing about boats, so what should I get? I looked at the battleship list, and the only two I knew were the Iowa and Bismarck and both are way too expensive. I can afford stuff built for WW1, but what is good from that era? I would have enough left over to probably get more destroyers.

Does anyone have any idea as to what would make a good combo? Nations are not limiting, since our campaign is just 'build a fleet you think would be cool'.

If you can afford it, get Maryland class battleships. 16 in guns and good armor.

I could afford one of them, and some cruisers and destroyers, but I'd like to haeve more then one battleship.

4xYamato and nothing else

Airpower, user. Airpower is cool. When rating ships for carrying planes the most important stats are going to be planes per point and speed. Try to avoid carriers that can't make at least 30 knots.

As for a command ship, I'm a fan of the Alaska class and the Des Moines, even if they often rate as cruisers.

You also might want to double check how the rules treat Mogami and her planes. They might be really cool, or really dumb. The only other vessel to look into is Akron, who might also be useful, or just a bag of hot air. Otherwise, spend all your remaining points on Gearing class Destroyers.

As for the planes themselves, the post war (1946) standard is Fireball/Skyraider, so judge everything against those two planes.

HMS Hood.

If battle cruisers or heavy cruisers are a thing in the game I'd recommend looking inot those. Light armored but battleship caliber guns and fast for their tonnage.

Hood actually had battleship level armor.

Repulse and reknown were up armoured, but weren't that much better then a heavy cruiser. But they did have massive firepower. They also sunk the Scharnhorst.

Pacific or European theater? Single nationality or grab what's good and use it in a fleet? How much detail IE radar gun laying vs optical? Mechanical fire control or traditional? Details man!

Way too expensive, carriers are pretty much out of the question for me. From the way the game is being setup, carriers look like a mid to end game campaign goal. And with weather conditions, planes can't always fly, but ships can almost always fight.

Fictional-ish, think strangereal for an idea. We can mix and match ships as we like. There is a bonus for having commonality, but the bonus is in supplies/repairs, not in actual combat. Radar is in game, and makes things easier to hit instead of optical. I don't know about mechanical fire control/traditional, what is that? I txtd the guy running the campaign as well.