Tundra civ ep.62 - World War Metal

Welcome everyone, new and old players alike! This is Tundra civ, a civ thread series in a fictional, non-fantasy setting where you play as the rulers of the White Republic, a nation in a world similar to our own.
Check out the pastebin for story, technologies, stats etc (updating it right now)
pastebin.com/t7gWa2pa
And an archive of previous threads if you want to skim through some of them.
archive.4plebs.org/_/search/boards/pol.tg/subject/Civ/username/Civ bulgar/page/1/
Previously on Tundra civ:
The leaders of the mysterious Organisation - the Four Spirelords - are no longer in hiding. They have unleashed the power of their ancient technologies against the nations of our world. With armies of automatons they emerged from the depths, declaring war on all who oppose them. Now, over half a year later, they have established themselves on the territory of the New Pajit Union - they've set up massive factories and have put the locals to toil in the fields, mines and assemblies to support the growing metal armies and their armored masters.
The Spirelords have now launched an invasion on one of our largest cities, Victory - underneath it lies one of their coveted Vaults. With a large part of our forces away in Ocras, the situation seems dire as Victory is under attack by land, sea and air.
Pre-war stats:

>Population:187 000 000 (79% white, 14 % chink,2%hibibi, 3% darkskin,2% pacharnati)
>Colonials: 28 800 000 Eyerdar 16 200 000 Veita 16 200 000 Ocras

The Spirelords would be hard-pressed to occupy Victory - its metropolitan area has a population of over 3 million and half as much live in the surrounding suburbs and towns. Their goal is to break through our defences as quickly as possible and seize the contents of the Vault, whose Key they hold.

Other urls found in this thread:

youtu.be/KIsv1YOFNys?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-
youtube.com/watch?v=lqBX30Ona5I
youtu.be/LA1sA5MD8J0?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-
youtu.be/-j5vib8obek?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-
youtu.be/A52--FKUQgU?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-
youtu.be/82zga7e_GSA?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-
youtu.be/HC7_qPCflnY?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-
youtu.be/Q3j-ZZ4eDO8?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-
youtube.com/watch?v=H7hiF7fXhLg
youtu.be/D5HcE0pJve0?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-
youtu.be/Pq4SSlsZ_p0
youtube.com/watch?v=kVdVTVR-j0Q
youtu.be/w34fSnJNP-4
youtu.be/3WDRxtd-2dQ
youtu.be/GgZWyntHj0c
youtu.be/OlkH687M4YM
youtu.be/Fr91xQp1gyA
twitter.com/NSFWRedditImage

Here's my suggestion to fight off them or at least stop them from taking the Vault.

Barricade everything, make it as hard as possible and take as long as possible to get to the vault, and then we basically hold a Stalingrad in Victory City. Our elite forces shall sneak onto anything that looks like a Flagship, and destroy it, and killing a spirelord if it is there, and taking the key.

Also Oldfag OP checking in

Up to a million militiamen can fight to defend Victory, one of our most well-fortified cities, but the enemy has us beat hard on quality. The ships they've deployed wouldn't be able to match our Grand Fleet, but most of our naval forces are engaged in Ocras, along with a large part of our best men, our airforces and armored support. The defenders of Victory won't be able to call upon muc in terms of armor, but there is one other option available - in a secret military facility in the steppes we have at our disposal two operational atomic bombs with blast yields estimated at 20 kilotons of TNT each.
At this moment most of the enemy forces are loaded onto naval and aerial transports - a part of their vanguard has already disembarked. It is believed that if we were to use the bombs now at the enemy's main fleet the blast radius would at most affect only a small part of the coastal settlements around Oldranger Port.
We are sending as many forces as we can to Victory right now. The President must make an important choice.
A.The defenders of Victory will do their job - evacuate noncombatant civilians and use all conventional means we have to defend the city
B.Any man,woman or child who can take up arms will fight to defend Victory from the invaders!
C.Pull back what we can from Ocras to reinforce Victory - the airforces in Ocras will be able to arrive in about a day
D.Drop the A-Bomb
E.Other option

D.
We need to secure Victory both Literally and Metaphorically. The A-bomb will do that.

B. It isn't called Victory for nothing.

>B.Any man,woman or child who can take up arms will fight to defend Victory from the invaders!

>D.Drop the A-Bomb

B.

welp we are dead

We're in a stalemate and could use more players to make this important decision, so I'll post the other war maps.
The NPU was steamrolled quikcly by the Spirelords - after the Great War, the Union was disarmed and since then they've abided by the peace terms, which led to an improvement in relationships and even a return of parts of their former territories a short time ago, but with almost no armed defences it was the first part of the world to fall and with its large population it has been set up as the Spirelords' main manufacturing center, churning out new automatons evey day. Not all enemy forces are machines - their field leaders are humans wielding powerful armor and weapons, sometimes commanding tough vehicles. Those who would submit and are deemed worthy may join the ranks of the Spirelord army and gain power for themselves.
The enemy has also hit the Sunset Alliance hard, taking the region around the vital city of Yi Sen Shi. including some of our own mining towns. Fights across Eyerdar haven't stopped in the past months, for the most part it's been a back and forth between the two sides and the continent has seen a lot of fighting - not so many major battles, but rather incessant skirmishes.

>D.Drop the A-Bomb

please change your votes

The enemy seized the rich Valley of the Heart in Veita early on in the war. We organized a major counter-offensive which ultimately failed and since then our forces have been on the defensive.
The Spirelords haven't been able to secure access to the ocean at least, which has limited their transportational abilities to the underground networks they still have left, but that has also led to them entrenching the Valley and building factories there. The darkskins of Veita easily submitted to the rule of the Spirelords, the strongest of them having joined the enemy's ranks.

No

why not

War is won in blood

Our best forces are deployed in Ocras, as Operation Badlands is undergoing. The enemy occupied the mineral-rich territories of this continent's aird and cold lands in order to secure strategic resources for themselves and to deprive us of a large portion of our titanium deposits - a key material for the latest generation of military-use alloys.
The Operation has so far been successful, but the enemy has used that to strike at Victory.

but nukes are best

D.
Time to break the tie.

We are tied right now, judging by the number of posters.
Present your arguments for each side, this is an important decision.

We seriously cannot afford the enemy to get more tech, worst case we'll have a bit of Collateral Damage and maybe if there's a spirelord on the ships worst case we just lose ONE of the keys. We have Nuclear weapons, we've been wanting this for the last 5 threads. We got them. Now its time to use them.

sorry i'm late
>give em the D
Try to maneouvre why shitty ships to bring them really close together!
Nuke the ships!
Bring in the navy for support and try to hold until them!
Protect the vault at all cost!
Even if it means creating a tsunami with a nuclear bomb to kill all mechanized infantry!

Also, are the Keys indestructible?

>with shitty ships*

this

Wait up!
Creating a tsunami is actually a good idea!
if the robots are dropped in by navy it means they aren't amphibious!
Which mean water will kill them or force them to hide in the upper parts of buildings!, flooding the vaults entrace will also protect it if they have no navy after the A bomb!
We can ensure both land and naval victory with One nuke!

Rolled 14 (1d100)

The only reliable method of delivery we have is by aircraft - all available airforces are being deployed for this mission. Success is not guaranteed and losses will almost certainly be heavy - the enemy has air support and their fighters are faster and stronger than our best, top of the line jet fighters.
The fighters and decoy bombers have taken off, among them one is carrying "Steppe Wolf", the first a-bomb we'll be deploying in war.
The Operation is a go!

Rolled 58 (1d100)

Damn it. WE HIT THE CITY

>Rolled 14
"what do you mean this what our position and not the enmy's position?"

I knew I should've voted for a last stand. This is going to be a second mustardcaust.

>Second MustardCaust
You mean annuda Mustardcaust?

>"Steppe Wolf", the first a-bomb we'll be deploying in war.
dont we have two

Our airforces didn't stand a chance. The enemy has at least as many fighters as us and in the process of this operation we lost over 80% of our planes. The bomber carrying the package was shot down, but we had accounted for this and had safety measures in place to prevent accidental detonations of the bomb - it was an extremely close call and if the engineers aboard the plane had been a few seconds late it could've gone off above the city.
That's the only thing we can be glad about, though. Now we've completely lost our air presence and the fight will be fought in the streets.
A.Evacuate the civilians and protect the city with all available forces
B.Mobilize every man, woman and child we can to stop the enemy's advance
C.Call in aerial support from Ocras
D.Call in naval and aerial support from Ocras(the fleet will take longer to arrive)
E.Abort Operation Badlands and send all forces we can to defend Victory
F.Other idea

B.
We Hitler now

>B.Mobilize every man, woman and child we can to stop the enemy's advance
>C.Call in aerial support from Ocras

because we only deployed one, we still have another. Sending both wouldn't have helped much given the chance of failure, if anything it would've been more dangerous for us.

why didnt we get a roll?

I think it viable to transport the second nuke to victory. Place it in the most secure place such as the bank or an old fort there and keep it in case of emergency.

B.

B.Mobilize every man, woman and child we can to stop the enemy's advance
C.Call in aerial support from Ocras

>B
>C
can we prepare a second nuke?

We should place the nuke right in front of the Vault entrance, if they get to it, we shall Nuke the vault. Scorched Earth Style.

What the general public knows is that the enemies we've been fighting for the last century - radical anarchists, socialists and communists - have banded together and created machine armies and advanced weaponry to conquer the world. The existence of the Organization, the Vaults, the fact that this is ancient technology they are using and that we are now deploying our second nuclear bomb near the Vault if all else fails - most people are unaware of these things. They believe that the enemy is here to kill or enslave them and our people will fight hard to stop that. Victory is no provincial mining town, it is one of the world's oldest and greatest cities and it will not fall without a fight!
We are transferring most of our air wings from Ocras to Aymsland now, but Operation Badlands will continue as autumn continues.
Give me 3 rolls - one for war industry and behind the fronts actions, one for the defence of Victory and one for Operation Badlands.

Rolled 24 (1d100)

I'm confident that our rolls won't be complete failures.

Rolled 34 (1d100)

i should not fuck this up

Rolled 77 (1d100)

We can't fuck this one up

Rolled 52 (1d100)

Production is failing to meet quotas and while it does still stand, two thirds of Victory have been lost

Operations Badlands is still going strong and our forces are making gains everyday.

The public morale isn't doing all that well and we're starting to experience some resource shortages - thankfully that will be alleviated as Operation Badlands has reached a successful conclusion. We lost a lot of men retaking Ocras, but its resources are vital to the war effort. We are redeploying as many forces as we can to help Victory, where the situation is dire - Settler's Hope and Oldranger Port have fallen and the enemy has now reached the city's streets where we must fight them for every house, factory,hospital and school.
It is day 13 of the Battle of Victory City - air support has arrived and other reinforcements are on the way. The enemy is in the hundreds of thousands - this will be the largest military engagement in our history to this day.
Roll twice for us and then twice for the enemy, gentlemen! And roll out the battle music.

Rolled 77 (1d100)

Rolled 69 (1d100)

We can't afford to lose this.

Rolled 95 (1d100)

Rolled 94 (1d100)

Best of luck to our troops

youtu.be/KIsv1YOFNys?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

youtube.com/watch?v=lqBX30Ona5I
here have some music

fuck

God dammit, we were too late!

And here I was thinking we'd have good rolls, but no, we can't have nice things.

True but I feel we can regain our footing. I mean, we have almost two entire continents to produce shit for the war effort. Not to mention what ever we hold elsewhere.

153vs189
The fighting is heavy and the casualties are in the tens of thousands daily.
The enemy is pushing forward into the western industrial areas. Many in the militia are fighting with old weapons, some of them aren't really able to punch through the armor of enemy automatons, but at least it's something.

Naval reinforcements are expected very soon, at least and they're bringing combat-hardened veterans and armored support. Aerial support has prevented the enemy from being too bold with their flying gunship attacks.
Day 24 - the fight goes on.
Git those rolls going

we gona roll like shit

Rolled 68 (1d100)

let's face a bit of the truth at least, no amount of logistics can win a war against an enemy 100 years ahead of us technologically speaking.
We must expand futher not only in position but in expand our technology ahead in time as well.

Rolled 68 (1d100)

Rolled 15 (1d100)

More war music!

youtu.be/LA1sA5MD8J0?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

youtu.be/-j5vib8obek?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

youtu.be/A52--FKUQgU?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

youtu.be/82zga7e_GSA?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

youtu.be/HC7_qPCflnY?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

youtu.be/Q3j-ZZ4eDO8?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

Rolled 4 (1d100)

kek

...

Trust me, we could easily win with our current tech. As we ARE taking land back, we recently held no continent entirely yet now aymsland is secure and orcas is captured. If this keeps up we will be attacking veita with the force of the rest of the planet.

youtube.com/watch?v=H7hiF7fXhLg

You two, you have the touch!

youtu.be/A52--FKUQgU?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

136 - 19
The fleet took a bit longer than expected, but that was worth it - they were regrouping at Shale and expecting new additions - 2 new aircraft carriers were launched from the grand shipyards of Coasttown, decks full of the latest jet fighters. Our fleet has hit the enemy hard, inflicting heavy losses - their ships are tough and have considerable firepower, they have submarines and their fighters are hard to deal with, but their numbers aren't too great. The two navies are now locked in combat and for once things are looking good for us! We've been able to retake the skies over Victory and the reinforcements we've recieved are a lifesaver. We've started pushing the enemy back and the men's morale is raised significantly!
Day 32 - rolls are a-go!

Rolled 46 (1d100)

let's keep this kind of rolls coming!

Rolled 59 (1d100)

Rolled 37 (1d100)

We shall die heroes or live victors!

youtu.be/D5HcE0pJve0?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-

Rolled 72 (1d100)

Rolled 27 (1d100)

6 seconds later and i would have been sad about this roll.
On a brighter side that's nowhere near the beating we gave them last turn.

105vs109
The weather is getting colder as autumn is gone and the year is almost at its end, yet the battle does not stop. One of the biggest advantage the enemy has is that their machines do not get tired and can fight as long as they are operational. The battle has claimed the lives of over 300 000 of our men so far - lives seem cheap in this war as tanks and airplanes are vital targets that need to be kept operational for our forces to stand a chance.
Day 57 - We're exhausting the enemy bit by bit

Rolled 54 (1d100)

Rolled 66 (1d100)

Rolled 35 (1d100)

youtu.be/Pq4SSlsZ_p0

Seems appropriate considering what our enemies represent.

Rolled 77 (1d100)

54 + 66 = 120

35 + 77 = 112

120 (US) VS 122 (THEM)

This will turn out to be our Stalingrad.

That is the result but the alternative as presented in 's song is worse.


We fight because we must, lest we become slaves.

>120 (US) VS 122 (THEM)
>35 + 77 = 112
after a quick use of math it's actually
120 (US) VS 112 (THEM)

120vs112
With a front so close by, reinforcements from Aymsland are quick to arrive. Factories are churning tanks, rockets and fighters out every day. Our advantage is in logistics and numbers as our navy is making it hard for the enemy to bring reinforcements. In Oldranger's Port, one of our humbler Wonders - the statue of the Old Ranger -has been demolished. The enemy has built fortifications and assembly yards and is forcing the locals to work for them. The Spirelords have advanced capabilities in recycling and reusing material - partially destroyed automatons can be brought back to working order with some repairs.
The Sunset Alliance and Kaichou Empire are sending armored forces to reinforce our positions. They themselves are fighting hard in the war in Eyerdar to halt the enemy's advance there.
There is little time for our men to celebrate Winter Solstice and New Year's Eve of 1197 AE as the enemy never sleeps. The fight goes on.
Day 74. Casualties are estimated at around 450 000.

Rolled 7 (1d100)

We have to keep going. This is Stalingrad.
However we must launch Operation Uranus, a great encirclement and push back. Not one step back!

Not one step back Flavor music:
youtube.com/watch?v=kVdVTVR-j0Q

Rolled 89 (1d100)

Way to go Paulus.

Sorry hit the two key twice rather than the one key. Very tired, how about to make up for you enjoy some nice music.


War music for all!


youtu.be/w34fSnJNP-4

youtu.be/3WDRxtd-2dQ

youtu.be/GgZWyntHj0c

youtu.be/OlkH687M4YM

>Rolled 7 (1d100)
and we lose

Rolled 36 (1d100)

Eh that 89 can keep us afloat

Rolled 54 (1d100)

The fight ain't over till the last bullet is fired from our last soldiers last gun user... and I have a few dozen muskets left to shoot.

Galenus you need a Medal for that. Its
96(Us)vs.90(Them)

7 + 89 = 96

36 + 54 = 90

96 (US) VS 90 (THEM)

See user, muskets are still effective weapons

I'm like the Albert Kesselring of this war.

For your valerous service I give you a song;

youtu.be/Fr91xQp1gyA

Clearly it's about you.

Remember the doomship tho? My double 100s saved us all

96 to 90
Though this isn't the tundra and the oceans make it more bearable, winter can still be harsh in this part of the world for those who are not used to it - not to our brave fighting men, of course. The automatons don't feel the cold, but snows can slow them down as much as any man. Winter will soon end and spring will bring about much bloodshed, for this battle rages on.
Casualties for our side are around 600 000.
Day 100