Why is it that 4e never got a Baldur's Gate/Neverwinter Nights style video game...

Why is it that 4e never got a Baldur's Gate/Neverwinter Nights style video game, even though 4e was better suited to computerized gameplay than basically any other tabletop RPG ever made?

On a scale of highly improbable to impossible, how hard would it be to make this happen?

How hard would it be to recreate FFT?

I am not a programmer, I do not know

>even though 4e was better suited to computerized gameplay than basically any other tabletop RPG ever made
Actually it wasn't. Interrupts would be very annoying to program into a videogame but are a lot easier to play out in a tabletop format.

Neverwinter Online is pretty much 4E.

They did though, it's just called Neverwinter, and it's terrible.

>attack hits
>game slows/pauses, allows you to select a reaction from a list of glowing reaction icons
>game returns to normal speed/unpauses, combat continues
Easy.

It's not though. It doesn't work the same way as the tabletop game at all, it just borrows some terminology.

The fuck are you talking about?

PC gayming was already dead.
Consoles have no time for this nerds bullshit.

It had a PSP port with bits of extra content, then the director made an actual remake with psp Tactics Ogre. Now he's stuck in development hell for a crowdfunded tactic rpg that was supposed to be a spriritual successor.

I think the Neverwinter MMO is based of 4e. It isn't much of a tabletop RPG, but it's a decent MMO. Or at least was when I played during the first tiamat patch.

>attack hits
>game slows/pauses, allows you to select a reaction from a list of glowing reaction icons
>game returns to normal speed/unpauses, combat continues
>Easy.

That's a horrible mechanic. Install Yu Gi Oh Kaibas Revenge or something and see for yourself.

D&D based games ran afoul of some gaming industry memes during the 4th edition.

The baked bean salesmen and accountant lawyers that become executives don't know anything about the industry, but like to believe that they possess business shaman magic and can see trends before anyone else. Usually this results on them all spotting the same false indicators and moving all their resources around to make themselves right, even when the fundamental idea is wrong.

One of these imaginary trends was the much-vaunted death of the PC gaming market, which has proven to be completely fucking retarded. Since D&D based games only really exist on PC, none of them got made.

>Install Yu Gi Oh Kaibas Revenge

I'm sorry, what? I don't generally install children's anime card games because I do not generally play children's anime card games.

>One of these imaginary trends was the much-vaunted death of the PC gaming market, which has proven to be completely fucking retarded. Since D&D based games only really exist on PC, none of them got made.
It's less that, and more that the MMO, and later the F2P online-only games killed the western RPG for the better part of a decade.

Very much this. Reactions would be very annoying to deal with.

There was that Neverwinter MMO, wasn't there?

Dungeons and Dragons: Daggerdale. It was released on Xbox live Arcade in 2011. It prided itself on being based on 4e.

The other guy is right though, imagine if you had to play a little quicktime game after every single time you got hit, would really break combat.

Although it was shit.

But reactions don't occur on every hit, xcom deals with reactions and it plays perfectly fine.

It exists though.

Oh shit, is that what happened to that "FFT but you swap viewpoints to see the war" thing?

>not willing to play Pretty Pony Girl Power Weaboo Social Justice Furry Adventure in pursuit of the betterment of his craft

Yes, but that's because a character in Xcom either:
>Has a passive ability that allows them to take a reaction on X condition (such as Return Fire in XCOM2)
or:
>The character spends their own action preparing this single specific reaction

Or, in old x-com, it was just automatic reaction shots based on remaining TU at the end of a turn.

But that usually only gives a character a single, automatic type of reaction, wheras a 4e character might have half a dozen or more reaction abilities to pick from, some being encounter or daily powers.

They promised me Gamma World. :(

Eberron Unlimited is 4e.

>Eberron Unlimited
You mean DDO? It came out during 3.5, and was based on the spell points system from Unearthed Aracana.

It's been a while, but from what I remember 4e only allows one reaction per round for each character. Assuming the AI controls most of the party, that doesn't sound like too much to ask.

Man I know, th system is so crispy that it would make the PERFECT videogame and not even that hard to program, you have the whole system right there. Some little tactical game to play. Damn no body made anything like it.

>Why is it that 4e never got a Baldur's Gate/Neverwinter Nights style video game, even though 4e was better suited to computerized gameplay than basically any other tabletop RPG ever made?
Licensing. Atari (I think) had exclusive rights to D&D video games for 90% of 4e's life.