Hive Queen Quest 54

The fires have died down from the early morning blaze, hovering vehicles drift over the wreckage firing foam from their outstretched nozzles. The building they float over has collapsed, a sink hole leading to the tunnels beneath New Prescott is all that remains of the once humble shop. The news covers it for most of the day on the local channels as your hive watches from the shadows.

Beneath the city taidarens skitter and whistle with glee. A large raft is hauled along the murky waters of the tunnels pulled by the hands of several dozen triplets. The bulky machine held in their care creaks occasionally as the taidaren technicians examine the intricate and highly precise machinery for damage. Before long, the raft enters the makeshift city, pulled across the water to a waiting area where hundreds of young taidarens cheer on their brothers and cousins for a job well done, and one of your own clone agents examines the device for damage as they guide it into its place along the driftwood and scrap metal docks of the shanty town under-city.

Welcome back to Hive Queen Quest!

>Archives suptg.thisisnotatrueending.com/archive.html?tags=Hive Queen Quest
>Twitter twitter.com/HiveQueenQuest
>Various pasta pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page 1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest

>Current resource reserves
Nutrients: 16 MN
Metals: 10 MM
Credits: ₡2,226
Credits in Lyle’s account: ₡1,175,000

Active trade routes
[establishing] Leeland – Lanway: HMS Orphan, Captain John Spreckels

>Construction underway
[Citadel Hive ship] – 50%

>Formed fleets and orders
Small Heavy Defense Fleet [Patrolling Leeland space]
10 Heavy Battle Fleet [Awaiting orders]
5 Missile Ambush Fleet [Awaiting orders]
25 Light Fleets [Awaiting orders]
20 Light Fleets [Under construction]

Clone upkeep/special projects and expenses
25 Human captives of the USV Hope – 750
[Gemini]
3 Taidaren Hybrids (105)
4 Human flash clone upkeep – 120
18 Human hybrid clone upkeep – 540
Specializations:
>Tech
>Engineer
>Brawler
[Hive space]
100 Human Hybrids – 3,000
Lyle Rogers – 57
Jackob Eisner – 56
Dillon Reager – 30
Clone/project upkeep – 3,908N

YESSSS I JUST CAUGHT ITSD START!!! but i cant type much due to left hand surgery. Welcome back QD!

Disclaimer: resource management has changed drastically, and has likely gone down in many places, but so has costs. Income and costs may continue to change based on your feedback and balancing issues that may arise. Please forgive any horrible issues that may arise as we switch over to Hive Queen Quest second edition. As a quick introductory course, here are the basic rules.

Every planet has a stat for every resource ranging from 0-100 representing quantity, availability, and ease of extraction and processing of that resource, as well as a development stat that represents the level of infrastructure present on the planet. Drone population will rise automatically with the development score, automating worker production as well as maintaining a basic but competent militia of drones of a balanced variety chosen from your designs.
To calculate a planet's income, you add the planet's resource stat to the stat bonus of any structures, then multiply by the development score. Due to balance issues, nutrient income is multiplied by 1k as well, using the following equations.

(Nutrient stat + structures) * 1k * dev score + modifiers = Nutrient income total
(Metal stat + structures) * dev score + modifiers = Metal income total

The upkeep of planets and their structures are no longer given as hard numbers, but are taken from the planet's income total or infer penalties to one or more of the planet's stats. Some may have other effects or special costs or effects, both good and bad, and in general is all subject to change based on feedback.

Second verse, same as the first.
ITS BEEN SO LONG.

Hive Territory
[G-426]
*Leeland (capital)
N 60+40
M 45
Development 50

Income:
4.886MN
162.5KM

Defensive structures
>Surface to Orbit Missile System: Uses long range missiles to attack enemy ships in the system (1KN, Additional costs per launch)
>Anti-orbital batteries: Directly attacks enemy ships in orbit (8KN)
Military structures
>Hangar facilities: Deploys atmospheric and orbital drones to intercept attackers, uses aerodynamic and fighter drone designs (4KN)
>Psionic Shroud: Conceals hive activity from psionic senses (1KN)
Industrial structures
>Docking Pylon: (2000) (100KN)
[Empty docks: 8000/8000]
Economic Structures
>Smart Mines active: Calculates development stat twice for metal income
>Algae Farm: +25N
>Film harvester dock: +15N
Asteroid mining base: 50KM per day added to nearest planet.

[M-662]
Raligha
N 90+20
M 10
Development 25

Income:
3.75KN
0M

Defensive structures
>Surface to Orbit Missile System (1KN)
>Anti-orbital batteries: 35/35 (8KNN)
Economic structures
>Bloodroot collectors: Pipes running from Bloodroot trees extract nutrient rich sap +20N
>Greystalk farms: [under construction]
>Greenwall pit: Genetically engineered plant efficiently recycles waste material, Extra N income x2
>Temple alter: A place for the Ralighan locals to worship and bring offerings to your hive, built in the likeness of your local fake queen, +500N per day

[M-323]
>Orbital docking pylon: Space for docking and construction of 4 sub capitals or 1 capital ship, (50N)
[Empty docks: 0/4]
>Mining corvette salvage operations +2,688,000M per day (+8000M per corvette)

[Farcast]
Derelict Sensor array

Glassed Hive world
N 0
M 100
D 10

Income:
0N
100KM

>Smart mine mantle excavation: Calculates development stat 3 times for metal income

Deep space waystation
>100 docking pylons (10KN)
[Empty docks 400/400]

New Construction Options [Coming soon: Something that isn't the text equivalent of a Crunch Bar]

so that MN is million nuets and million metals I take it?

Speaking of constructions: Has our hive come across any new structure types that we simply never asked to make? Like suicide drones added to the drone hanger, docking pylon cannons, etc? Because I feel like our building pool is a bit underwhelming.

NUKE THE WHALES
GAS THE SQUID
STAB THE MONKEYS
TRUST NOTHING
THE VOID IS WATCHING

bare->bear

Hooray Hive Queen Quest!

Correct. Looking at all those zeroes was like gazing into the gaping maw of the void itself.

Finished Research

>Photon blade
A beam of massive photons arranged in a linear pattern and emitted from a palm sized projector, creating a semi-solid line of photons that quickly return to their normal, non-massive state at an adjustable distance of a meter or less from the projector. The result is a glowing beam capable of being used as a blade. Upon contact with matter, the beam has a similar effect as a blaster, sublimating or melting the material nearly instantly. While it actually has less overall cutting power when compared to the larger and more damaging thermal and vibro blade options, the photon blade is smaller, lighter weight, and cannot be broken by virtue of not actually being made of solid matter to begin with. The blade can be easily used by non-hive life, where the light weight nature of the blade can be used to its full advantage.

>Holographic haptic feedback
With a mixture of basic hard light technology application and minor advancements in holographic technology, this new holo projector is capable of creating holograms capable of providing the sensation of touch. While the image itself is still an obvious projection, the provided haptic feedback offers a number of advantages in entertainment, usability, and training potential.

...

I've been waiting for this!

>MN
>KM
Can I request that we please use the same units for both types of resources? It just confuses me otherwise, and it's not a big difference, you'd only drop the period in this case.

>Raligha

>Income:
>3.75KN

Shouldn't that say 'MN'. is the 1k multipler missing.

I find it doubtful it has 3 order of magnitude less income than Leeland, when it has only half its development score.

[New Equipment unlocked]
Photon Saber – An adjustable beam of hard light emitted from a small hand held hilt shaped device. The saber is capable of penetrating most armors with relative ease, although thicker and more heavy armor requires sustained contact with the blade. While it deals less damage compared to more time tested melee weapons, its small size and light weight mean it can be wielded by individuals without a full drop suit, and can be concealed easily when not in use. Due to the dangerous nature of the weapon, the user must either have extensive specialist training, or a hive parasite to assist in its use to avoid injury.

New Research Available

>Holo-simulation training
While the hive is fully capable of imprinting false memories or running mental simulations within an individual's mind, there is still some level of fidelity lost in translation. By combining mental imprinting with an immersive holographic simulation, non hive life forms can be made to quickly gain and test new skills and abilities, greatly boosting performance as well as running simulations for specific missions to increase the odds of success.

>Entertainment Holo-suite
A technology that offers no real value to the hive itself, a dedicated entertainment system built from the advanced holographic technology of the hive could prove greatly profitable during inter-species relations.

I blame google for that one. I checked it myself not a moment ago.

>Photon blade

So, we invented light sabers?

I'd undress with you nonetheless.

oh hell yes now we can get some holobooths for our human pets and to sell for more dosh!
and here is the tech in question. Now can we find a way to create holodecoy devices for subterfuge?
I am thinking something like a protoss psi blade only made from light. Lightsabers are basically plasma swords but powered by crystals and space science. But basicly yes we did

Current Research

>Photonic armor
Medium
While it is not nearly as robust as what your thinkers promise from the miniaturization of shield technology, these small plates of massive photons are solid enough to deflect weapons fire and absorb energy for a brief period of time. Less a portable defensive shield and more of a temporary deployable cover, this technology, in theory, would offer drones or agents a way to quickly protect themselves during a momentary lack of cover before the photons dissipate.

>Personal shielding
Slow
By further shrinking the emitters, your thinkers believe they may be able to eventually make them small enough to be equipped to the carapace of a drone, or to the surface of an armored suit. At this time it is mostly speculation and an eagerness to please mother beyond all reason, and you cannot be sure what the limitations may be, but the thinkers are sure they can do it.

>Shield dome
Slow
The opposite way of thinking as personal shielding, by scaling the shield emitters up further to a size that would be impossible to hold and power on a ship, your thinkers suspect they should be able to construct a defensive perimeter around a hive center protected by a powerful defensive shield. The thinkers that have proposed the idea seem to be certain in the failure of the other project, as they are of this one, and you have had to separate the quantum thinkers as they attempted to disprove each others’ theories more than develop their own.

>Complex matter reconstruction
Slow
Your thinkers suspect that by utilizing and combining advancements in quantum theory with your teleportation technology it may be possible to increase the threshold of items that can be transmitted from pure substances and elements, to more complex alloys and objects of more complex shape and size, potentially allowing for the transmission of equipment, weapons, or mechanical components.

Aw yeah, research!
And Photon Blade finally. Now I can post that ambassador design.

>>Holo-simulation training
>>Entertainment Holo-suite
It feels like these are pretty much the same thing. I mean, if we take sim, we can still market it as entertainment.

Im just thinking of all the "X, I am your mother" shit we could pull.

One is Kilo, another is Mega.
What's confusing about this?

Can we install the Entertainment Holo-suite on our battleship in Commonwealth space? Giving a full audio-visual presentation with them(like with regards to history and battles, etc) would probably be more impressive than having our speakers merely talk about events or verbally give evidence.

The Photonic Armor could be quite useful on strike craft (fighters and bombers) hulls as alabative armor. Absorb blows and shred away, taking the bite out of anything hitting the craft.

About that? Nothing. It's just hard to separate them at a glance.

Guess our newly purchased 'pets' have not arrived yet.

>Photon blade
I can't wait to show lee, his reaction will be great.

>Advanced Psionic Reading
Slow
With your new abilities growing, you continue to hone and develop more advanced methods of using your psionic network. Your thinkers believe that with more practice they should be able to delve deeper into the minds of non-hive life, digging past surface thoughts and emotions and into more detailed pieces of information without resorting to invasive neural interfaces.

>Psionic Imprinting
Medium
The next logical step from psionic reading, your thinkers believe that if you can detect the thoughts of others, you may be able to alter them as well. Further study is needed to determine the extent of this potential ability.

>High-altitude spore dispersal
Medium
By spraying modified hive spores from a capillary tower at high altitude, the tower gains the ability to spread hive creep several magnitudes faster than any other method you have, contaminating the surface of an entire hemisphere in a mere day, although the creep itself grows at normal speed. The spores are visible as a greenish fog that permeates the atmosphere, especially around the tower itself, and is toxic to non-hive life, forcing any enemies of the hive to make use of rebreathers or air filters. The spores can be made to carry other chemicals or biological agents.

>Atmospheric static generator
Medium
By utilizing the natural friction of a sufficiently dense atmosphere against the surface of a capillary tower, the tower can be made to generate energy to feed itself and reduce its upkeep cost.

The development score makes quite the difference. Plus, despite Raligha's lush nature, you have done little to exploit it in preference of leaving the locals their space.

One is America's Army, the other is Call of Duty, essentially. The research is mostly in tuning its marketability.

Have salvaged the Obsidian Queens Hive Capitol after it crashed and are we searching for the psionic signal?

OQ must have a good reason to direct such a large force there considering her repeated losses

I had the idea for combining it with the Ramming ships as a regenerative crumple shield

And the shield dome could be mounted on a station or fortress defense as a wide screen projector to put infront of a defending fleet. Have multiple stations in a certain array and you could copy our current ship's multi layor shielding tech but on a truely grand scale. Take the bite right out of any alpha strike.

Good idea, a movie theater will be a great diplomacy tool.

>One is America's Army, the other is Call of Duty, essentially. The research is mostly in tuning its marketability.
Yes, but what we'd be researching is the underlying technology. A modern PC can run both those games, and a lot more. The "games" themselves should be trivial in comparison.

All those defensive techs. We could make the tankiest drone there ever was. Literally a moving wall.

>Rip Drive
Medium
A powerful, and accurate drive system, it does not move the equipped ship, but allows the ship to rip open a hole in spacetime, creating something akin to an artificial wormhole that bridges the ship's current location with a location of its choosing within its range. This allows not only the ship to move through the rupture, but also allows it to open ruptures for other craft, allowing for the deployment of sub-light craft over vast interstellar distances.

>Deep Core Mining
Slow
Taking planetary mining to the logical extreme, your thinkers believe that your hive infrastructure, if spread across the surface of a world and given enough time, would be able to consume the ferrous metal core of a planet itself.

>Gravity thrusters
Slow
Similar in function to your Skid drive, the Gravity thrusters essentially surf along pre-existing gravity fields, increasing their performance when in close proximity to major sources of gravitational pull, be it a large celestial body, a star, a planet, an exceptionally large structure or group of structures, or the core of a gravity drive. While in deep space it becomes less effective, the law of universal gravitation means it never becomes totally useless, and when in close proximity to a powerful gravity source it should outperform most other thruster designs with ease.

Available research options

>Psionic Cannon prototype
Very slow/Very dangerous
Detailed accounts of several experiments show the slow progress of Project Godsplitter. The cannon itself is highly volatile, and even the smallest miscalculation often results in the destruction of the ship, as well as any nearby craft. It can only be equipped to a Hive ship's spinal mount, and requires a functional Void Shard as ammunition. At least a dozen testing sizes were atomized in testing the weapon, and in the end it appears The Gardener never quite perfected it.

>Add Holo-simulation training
>Add Entertainment Holo-suite
>Add both
>Add neither

Oh god I just had the best/most horrifying idea! We could use the tech to hide a really nasty combat drone to make it look "human" or atleast non hostile, like your image...only it would have a shit load of arm weapons and the like. It shall be glorious
inb4 nerdgasm
PERSONAL SHIELDING MUST OBTAIN NOW!!!!! also complex mater reconstrction sounds like our gateway to becoming true hivers, gate network and all!

Can we copy what the gardener had in development?

>Add both
Why even ask?

>>Add Holo-simulation training
What even is research speed determined by now.

That could work. Works on smaller craft as a disposable regenerating armor, works on larger craft as a ramming prow, which uses some tech we got from the pirate hook people.

>>Add both
SCIENCE!

>>Add both
The research time for both should be almost the same as for either on their own, right?

I like the wings and the general design idea. The central body coloring is a bit too, eh, random for my liking. It's a bit like a 5 year old kid dumped every color of paint together in a can and poured it out randomly. I like the idea of a mimetic skin, but let's have it be a bit more uniform and a little less seizure inducing.

Still a really neat design/artwork, though.

We can only give one to Jackob, he's the only one who can benefit from it.

Lyle already has stronger, tougher blades in his arms, and Jackob and Lee lack the parasites to let them use it without killing themselves.

Nice idea. Also I think were where searching for it while salvaging at the same time..

inb4 nazi bug uniforms

You mean Dillon and Lee lack the parasites, right? Jackob has a parasite.

>Add both

>Add both
Also how has the retweak affected thinkers/research?

omg everything about these sounds fucking good!!! We become zerg/hiver/nids/scrin in no time! Old mother would be so proud of us.
WHy is that cannon prototype not put onto a special "black projects" list that is simeply stated we have x of at the start ofa thread?? I feel that keeping it in the list of potential sci projects is a disaster waiting to happen.
I dont think he ment "giving" lee one so much as just showing him "look what mother has made!" and listen to him nerd out.
GAS THE SQUIDS now?

I think the author did this to represent mimetic skin. It can be whatever color the ambasador needs it to be.

Well, it's supposed to change colors, though I imagine in practice it won't actually be that psychedelic and instead be more stable and calming.

no

It doesn't have to be that bad. lol. The wings are totally fine, for example. But they aren't totally random/distracting in the same way that the current body scheme is. At least adding a bit of symmetry to the body colors (which can be changed at will into random things if we need/want to due to mimetic skin) would be less confusing at first contact and distracting during diplomacy.

Reminder to let the twins and Coil travel with Lyle again.

>Add both

Now before we get started, I just wanted to make sure everyone know's what's up with the drones themselves. You are no longer paying a direct upkeep cost for any actual drones, that includes workers, warriors, wasps, ect. They are all now tied into the "Development score" of the planet. You can choose to increase it and expand your colony, which will increase the drone population and with it the size of the local defensive swarm. The local defensive drones will be composed of a balanced mixture of your drone designs. In addition, buildings like the hangars no longer only offer space for drones, but will automatically maintain and deploy swarms of aerodynamic drones in a balanced mixture of your designs.

So your drone designs do still matter, but the laying of them is now tied into the development of the planet. Likewise, all ships will be assumed to be carrying a decent supply of drones at all times.

Now, writting.

I saw an idea last week for reaching out to the Pale Ceph in Union space and giving them Mimetic skin and adaptive camouflage to cure their defects as a charity thing. Should we invest in that?

Hey boss

When is the next union supply ship coming to our home sector again?

Is it in a few weeks or going to happen soon?

It would be better to use a retrovirus (perhaps put it into Union water supplies - it does nothing to non-Ceph. we reach more this way.) to do what we want (that also changes their reproductive organs, so the changes are passed on), as opposed to having to manually modify each one.

Alright, here are my plans regarding last thread's events.
>build self destruct pods and send them to scout as much of OQ's territory.
>Increase construction of ships, specifically raiding ships.
>begin plans for an invasion of OQ's industrial wolds.
We also need to prevent OQ from attacking the union and taking their tech. i suggest this plan from last thread.
>Any ship that comes here will receive a broadcast telling them to get out of here, any further attempts to communicate will trigger the same message, any attempts to board or attack shall be met with weapons fire and reinforcements.
I want Coil to meet heretic or at least learn skyl history.
Since I'm mentioning heretic can we open contact with the valen in the Tannhauser system and buy the skyil planet?

Sure, once we let ourselves be known, it sounds like a great way to undermine their societal norms.

We need to find out why OQ went into union space?

Was she just looking for any other hives we could have there and a weakpoint?

Or did that free void crystal send out a signal to her specifically to tell her to rescue it?

Since the Valen a currently building a Gate at their colony (formerly the skyl homeworld), we should send a cloaked pod to spy on the construction.

Reminder they are having more fun rolling around in fungus and don't need to be sent into Mauser's warpath of death and destruction.

Reminder that as fun as random designs and clever ideas are we are burning precious bump limit and we'll hit it before 10pm at this rate unless we focus exclusively on the contents of QM's posts instead.

The value of surreptitiously copying their memories in case they learned more about the smuggling routes than Coil did is certainly there.

But this is an idea for far in the future/to talk about at the end of the thread.

How exactly do you anticipate that plan preventing the OQ from attacking the Union and taking their tech?

From the standpoint of not wanting the OQ to have Union tech it would be better to initiate first contact and, you know, warn them.

I don't mind selling our services for healing and upgrades

But it seems we are getting ahead of ourselves cause i doubt that union officials will allow us to offer our services in their territory without making us give them the tech base involved

She might have tried to find a route to blindside us with. Unfortunately for her, we're almost surrounded by other civilizations and she has to go through them first.

Reminder that the OQ ships we encountered last thread seemed to be prototype stealth ships.

Did we recover the wreckage?

Here's a better idea. Let's go find her Capital planet and try to capture her. Capture her planets and resources is effectively impossible due to her tech.

OQ was just doing some standard scouting, probably has ships poking around dozens of systems. She isn't hampered by thread time or QM inattention.

I want to patrol the border between the union and OQ, and even if we warn them OQ can salvage their tech from destroyed ships. Also the union will probably do something stupid to spite us.

No we destroyed them because of a union picket fleet was closing in

We recovered some wreckage before we had to flee. But not a lot.

We may need to warn the Union.
Even if only as a cryptic message attached to an anonymous campaign donation.

No we had to destroy the evidence, i would also like to mention the ships could have been and alternative attempt at scouting us, since if they succeed the thinkers will tell OQ everything they saw and if they fail OQ will know we might be there.

Why are we worried about OQ getting tech?

She already has sample of unity ships so she probably already started research on them

We should be worried about where her fleets are being positioned

And if she contacted the ceph yet

That's why i want the message broadcast, get them spooked.

We just need to trade with our AI buddy for gravity sensors.

And then promptly develop something to counter it and park a stealth ship around him again until he notices and makes more tech we can trade for.

No, from that standpoint the best thing is to distract the OQ and occupy her forces.

The Union is already quite cowardly when it comes to exploring space after the recent disasters, they aren't going to go stick their dick in that beehive.

'Warning' them does nothing but give them a reason to look at OQ's systems which is the opposite of what we want.

What 'border'.

It's space, the blink drive fucking teleports right past anything, and the warp drive easily goes around anything.

All we have to do is a) chart out every one of OQ's systems b) launch a molecular disassembler warhead attack on every single planet at once, with the warheads on board cloaked pods, to crash onto all the ship producing areas.

Then we begin operation mopup and make any exploration of human space too costly for her.

But first we have to actually view all the systems we sent pods to, which might never happen.

As the user who posted that design on the wiki, I love it. Disarming in all the right ways and perfect for communicating directly with races that may be suspicious of us.

The union going to send a ship to our capital soon remember

We probably use that for first contact then

You may not know what a retrovirus is.

When did she get Unity ships? He nuked any ships that got infected and she sure as hell didn't mount a salvage op in the middle of a space battle.

Also the Ceph view the Hive as the antichrist, that's unlikely to change just because OQ has a crystal motif.

>We just need to trade with our AI buddy for gravity sensors.
How new are you? Seriously.

You have a point but i believe Theseus already has added self destruction capabilities to most of his ships because we have researched so fast.
I just want to remove her industry capabilities before she closes the tech gap.

For the time when we actually introduce ourselves to the humans and they start asking questions about the speed of our research and taking over our homeworld, What if we say that we had simply rediscovered a wild colony and took it over?

Basically, we say that we allready had the tech due to being old empire, we built up the planet because we had people on the ground so why not, and we get to talk to humans without scaring them more than neccessary.

It was just her spending less resources to make more ships.

The hive churns with activity. Your drones scurry through the Hel's Angel as you fine tune the ship's systems, solidifying the links between the human tech and your own as the taidaren twins run after them in a panic, unsure of what they are doing but concerned all the same of the status of the ship they have so carefully maintained for so long. Much of the repairs and new systems are entirely alien to them, appearing as pulsing veins coiling through the conduits, mixing with the wires and circuitry of various subsystems.

Deeper in the tunnels of your hive, Lee leaps back, stumbling slightly before regaining his composure and ducking to evade a jab. A swift kick to the inner thigh sends him to the floor.

"That's twenty two seconds before kissing the ground." Dillon says as he looks at his watch. "That's a new record." Lyle stands over Lee as he wryths on the ground in agony, and extends a hand.

"Quit the bitchin. That's better than most." He says with some attempt at sympathy. "Those little bastards should have the ship ready to go by now." He says. "We just need a location at this point, and we should be good to go crash that Union spy party."

Lee stumbles his way to a seat and drops his head to the table as he lets out a subtle wheeze.

"The plan is still to wait for them on Aral, right?" Jackob asks.

>Have Lyle and the crew wait on Aral, and lure the Cortez there
>Set up a trap on another world (write in)
>Other

No the ceph came to her aid when killing mom remember, the crystals are giving the orders

And of course she got some samples

She forced unity to retreat and attacked so many different sites at the same time

It obvious to think she destroyed unity ships and got there wreckage for research

He detected our ships by using refined grav sensor arrays right?
My memory is foggy on the details, but he can detect us. Should work just fine vs the new OQ ships she is making.

>QM writes her scouting
>QM inattention
You're one of those bastards who always chew on QMs aren't you.

>>Have Lyle and the crew wait on Aral, and lure the Cortez there

>Have Lyle and the crew wait on Aral, and lure the Cortez there

Stick to the plan then?

Cause problems between union and the valen clans then?

>>Have Lyle and the crew wait on Aral, and lure the Cortez there
>Send Coil to pilot the ship

Yes yes, and I hope the drones made high-quality human-style flying digital holo-recorders for the Lyle vs. Mauser showdown.

Maybe a personal communication device or two for making teleconferencing taunting.

>>Have Lyle and the crew wait on Aral, and lure the Cortez there

>Have Lyle and the crew wait on Aral, and lure the Cortez there
Let's have Lyle tell us what kind of drop suit he wants. Let's also have him set up a hive on Aral and make some deals with the local Valen on Aral.
We had that tech for a long time.

>Have Lyle and the crew wait on Aral, and lure the Cortez there.
Have the twins join them, but coil needs to learn skyl history.
Also give them light sabers.

>Have Lyle and the crew wait on Aral, and lure the Cortez there
Do we have the new power suit for Lyle made yet I can't remember

The cortez has an A-class relay, have the angel connect to it and break the link.