Pathfinder General /pfg/

Pathfinder General /pfg/

I gave that Lich a Phylactery. Liches love Philacteries Edition

Have you ever rolled a necromancer, /pfg/?

Unified /pfg/ link repository: pastebin.com/hdPm41ad

Please search for the unerrata'd content here: web.archive.org/web/*/http://www.d20pfsrd.com/

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docs.google.com/document/d/1tbBIinA90VQW8eriM0TZTZCbHsSU6cdv7_44J8w564s/edit?pref=2&pli=1
docs.google.com/document/d/14BiQj1sEeeEH0Nbyiyf-o0Kg4N5uDM5XwwqeWOJ21dI/edit?pref=2&pli=1
docs.google.com/document/d/1dKCPPIpRoR9CZv0A35gLDnXl5itgRufjWTq83BIsMfs/edit?pref=2&pli=1
d20pfsrd.com/path-of-war/disciplines-and-maneuvers/golden-lion-maneuvers
docs.google.com/document/d/18O_7C6sM9xnxHsH-pUrV8uI97rLWgZPhCOQx7KwafCw/edit?pref=2&pli=1#heading=h.rqfjgs90tf03
docs.google.com/document/d/18O_7C6sM9xnxHsH-pUrV8uI97rLWgZPhCOQx7KwafCw/edit?pref=2&pli=1#heading=h.vr5euky7fstv
pastebin.com/dwqJfWjx
twitter.com/NSFWRedditGif

Oh, and pic related is pretty much supposed to be a Dirge Bard archetype.

A dancer who can wake the dead.

1st: Ask youself, do actually have to be Bard? Do you have to actually VMC? Can you just RP the nameless one without mechanical benefit?
Skald and Evangelist Cleric can both do primal song. What's stopping you from playing those class?

2nd: If you knew you really HAVE TO sacrificed your feats for flavor, why do you still want to try and play a feat-tax heavy combat style? Why don't you just grab a two-handed weapon and power attack?

This isn't really Bard problem. It's your build problem.

...

That ass that can wake the dead. Holy shit

Is there any good live play Pathfinder sessions that I can watch/listen to to learn pathfinder better? I want to run pathfinder games but I'm afraid of running them like shit. How spread out are the rules exactly?

>Attacks of Opportunity
>Combat Maneuvers
>Saves
>How to attack
>How to Skill Checks
>Casting
>Area of Effect Measurement
>Status Effects

Is there anything else I'm missing? I want to be a fair rules tight GM, I also want to use rules for Poisons, Deseases, and Travel. I also want to study the cost of things in the books so I can accurately guess the cost/value of things. I also want to be able to get my head in the right place to actually keep track of how society might work in those areas.

So I am building a Demagogue bard with Nameless One called The Songbird. In addition he as the Branded curse meaning he has a massive brand somewhere on his body. Does anyone have any kind of character art that could fit this, because I'm coming up short.

For a hidden blade battle maid, should I replace thrashing dragon for anything through tradition? shattered mirror sounds kinda cool, if only for reflected blade style and the 3rd level stance. I'm already switching mithral current for riven hourglass.

Any other archetypes/talents besides innocuous servant that I should look for?

If you're afraid of running like shit, what you could do is find some equally new players.

Then you can all learn together.

Anyone here who can help explain something to me?
I recently got a figurine of wondrous power: golden lions and need a little help with something.
With the pounce skill my lions get a free rake as part of the pounce okay sure.
So technically as part of a pounce (natural attack) then added rake attacks.

1. Anyway, so can my lions use claw attacks and then use the rake for more claw attacks?
Or does it have to bite rather then use claw attacks as part of the free rake.

2. If my lions use the bite and then succeed on the grab do they still get the free rake which is usually only allowed as part of a grapple on the following turn?

3. Do rakes require a hit roll or do they automatically hit? I would assume using them outside of the grapple as part of a pounce requires an attack roll as usual with a -5 to hit.

Help.

>A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.

The only thing you really, absolutely need to have memorized to run Pathfinder are the rules for the drakaina's supernatural abilities, specifically Impregnate Surrogate. Everything else you can mostly ad-hoc and muddle through. If you're the same user who played 5E in the last thread, just take anything that makes sense, is fun, or is functional from 5E and assfuck it sideways and make sure martials can't touch it. Pretty much identical at that point.

You already get Shattered Mirror, look at your class features.

Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

>Have you ever rolled a necromancer, /pfg/?
No, because every party has a moralfag who's gonna throw a bitchfit over necromancy.

If you're going for Sakuya Izayoi. Grab at least 3 levels of PsyArm Soulknife, grab Fighter's Blade feat for +4 effective soulknife level and that Trait that adds another +2, then take Sleeping Goddess

First all, bard guy, I suggest answering 's questions.

Second of all, I'm not quite sure what you want to do. If you just want to be decent at ranged, I'd recommend perhaps the rubato archetype from Path of War: Expanded. It has fluff involving the Primal Song, though it gives up spellcasting. You can invest in Use Magic Device to make up for it, at least...

Here is the link to the playtest documents: docs.google.com/document/d/1tbBIinA90VQW8eriM0TZTZCbHsSU6cdv7_44J8w564s/edit?pref=2&pli=1

Here is Elemental Flux: docs.google.com/document/d/14BiQj1sEeeEH0Nbyiyf-o0Kg4N5uDM5XwwqeWOJ21dI/edit?pref=2&pli=1

Here is Mithral Current: docs.google.com/document/d/1dKCPPIpRoR9CZv0A35gLDnXl5itgRufjWTq83BIsMfs/edit?pref=2&pli=1

Here is Golden Lion: d20pfsrd.com/path-of-war/disciplines-and-maneuvers/golden-lion-maneuvers

Of course, I'd recommend buying the PDF, but it's up to you.

If you GM also allows homebrew stuff, I'd recommend taking a look at my Elemental Blast feat: docs.google.com/document/d/18O_7C6sM9xnxHsH-pUrV8uI97rLWgZPhCOQx7KwafCw/edit?pref=2&pli=1#heading=h.rqfjgs90tf03

As well as the BLast Channel item enhancement: docs.google.com/document/d/18O_7C6sM9xnxHsH-pUrV8uI97rLWgZPhCOQx7KwafCw/edit?pref=2&pli=1#heading=h.vr5euky7fstv

Best of luck, man!

Thrashing Dragon can be good even if you're not two-weapon fighting.

Shattered Mirror is good.

So is Riven Hourglass, if you wanna go full Sakuya.

>not rolling a true neutral necromancer

pic related if you watched the anime.

I want to explain why you're fucking up, but battle maids are high degeneracy, so yes - substitute them both. Dump Thrashing Dragon for Solar Wind, why don't you.

>battle maids are degenerate
how is serving your lord degenerate?

>battle maids are high degeneracy
Sakuya is a pure maiden, heathen!

I mainly want to be a Demagogue for Fame & Incite Violence. As for VMC it actually doesn't even effect the build until level 3 when I loose a feat in favor of a revelation.

I could simply back off on the combat feats and be a more pure caster, however at level 1 as a bard it seems very lack luster as I only know two spells and on 20PB it's too costly to get up to 20 charisma for 3 slots per day. I give up inspire courage +1 to be a demagogue.

While he said he is open to 3PP by approval I would prefer to not play a PoW character. I understand the appeal but am really PoW'd out after playing a Zealot. The class really disillusioned me towards DSP.

Even if you're TN the necromancy itself is still evil (if you're raising the dead that is), at least by standard PF.

>if you watched the anime.
I did. Shingeki No Bahamut Genesis is a pretty good fantasy anime. I don't know why Veeky Forums and /a/ barely talk about it.

Maybe if one of those attacks has Grab, otherwise there would be no way to activate rake.

Ok I'm gonna change my thing. I do want to be a nameless one, but demagogue is negotiable. I am rather attached to the fame ability and want to be able to gather and incite mobs, but skills may simply be enough for that.

Any suggestions on alternatives? I may move to Skald. How can one get Fame?

goddamn

Well the bite technically has grab but that's the ruling on pounce itself which overrules any other ruling considering it specifics rake in the description is allowed.

The description of rake says 'in special circumstances, typically during a grapple'

If the creature itself says it gets the rakes on a pounce, it gets the rakes on pounce.

>Sakuya is a pure maiden
sadpanda would disagree

Being in porn doesn't mean you're not pure!

How would one go about making this fine guy in Pathfinder? We're moving away from the super serious campaign to a much more light-hearted one.

For those unfamiliar a bard that can't play an instrument for shit but can conduct the spirits of the departed to play for him.
OR
A musically based Necromancer who focuses on ghosts rather than zombies. It depends on how you perceive it really.

Refluff your performance(conducting) to have it be you conducting the dead to perform for you?

Dirge Bard

I planned on doing that in the first place but I was hoping there might be some feat or archetype for the concept. I knew it was a long shot but it doesn't hurt to ask.

I know if 3.5 is allowed there's a feat or something that allows you to give a -10 debuff to saves to a single target until your next turn. I think there's also a method of applying morale and mind affecting spells to undead, threnodic or something in pathfinder, but I want to say there's a 3.5 version as well.

how was your session Veeky Forums?

Fair enough, I'm sorry to hear about your unpleasant experience.

Maybe you can take my feat anyways, and change it so that it's a sonic blast that deals 1d6+cha damage, add in the enhancement to your instrument (if any) when you have enough money, and get semi-decent dexterity so you can hit with it.

Succesfully defeated three undead knights and a skeleton dragon through the power of jolly co-operation. (And the dragon rolling a Nat 1 against Silver Exorcism strike courtesy of our Medic).

I went from being a Hedgewitch/Armorist gestalt to a Hedgewitch/Armorist/Soulknife gestalt and I am distressed.

>player tiefling forgets to do his weekly god stuff
>god creates a huge storm while we're at sea
>we're all getting throw around like gmod ragdolls
>player ask why is god doing this, storm stops
>god says kill someone for me and we make it even
>player kills random sailer
>mfw my dwarf is racist toward tieflings

My Bard successfully fucked a CR 12 female Devil, and lived. GM hasn't revealed if there's a kid in the future yet.

If there is, he might have to take a short trip to Hell to pick up the kid. His stats and resources + half-fiend template? That kid would unstoppable.

How'd he manage to seduce the devil?

Just give up on ranged idea. You doesn't have enough feat to make it good. That means your combat choice is lock into Twohanded weapon.

If you want to be famous (without trading Bard best class feature for absolutely nothing), just use Perform check?

> 25 Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation.

> 30 Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant patrons, or even from extraplanar beings

Also give up on the ranged idea. You don't have enough feat to make it work. Pick up Longspear or something and two-handeding it.

I still don't understand why do you think it's a good idea to come in here crying "Bard is bad". When you try to give up every class feature for thing that can be done via RP. You could use Verbal Duel or Social combat to incite a mob and I am pretty sure there is a spell for that too

>If you want to be famous (without trading Bard best class feature for absolutely nothing), just use Perform check?
I don't replace all of Inspire Courage, just Inspire Courage +1, so I'm 1 behind other bards.

I very much don't want to use a spell as that's simple mind control, which is pretty damn evil if I use mind control to incite violence. Very hard to justify a righteous cause.

>Also give up on the ranged idea. You don't have enough feat to make it work. Pick up Longspear or something and two-handeding it.
I will give this some thought.

I dropped a castle on the mid-boss BBEG

>Be alchemist
>Me and my party own our very own fort after exterminating the previous residents - they were insurgents AND death cultists.
>BBEG's comes knocking in uninvited
>plans to take revenge for ruining his plans
>Is a goddamn PoWarder with an army of Myrmidons, beats our shit badly
>No choice. Our party leader the Cleric tells me to proceed with plan E
>Me: I hate Plan E
>Warsoul: We could always come back to this place anyways
>Cleric and Me: Clearly you don't know plan E
>DM: What's Plan E?

Plan E is something me and cleric came up with in case we ever get besieged and invaded in our own fort: Our cleric prepares a Word of Recall - sends everyone to our very first home in rusty dagger shanktown, while I activate the trigger word that causes every foundation of the fort to collapse from a delayed trigger bomb trap. It also sets off smoke bombs and sonic alarms to make escaping a whole lot more difficult.

So, while we did kill the midboss, we also lost our fort.
I hate Plan E. I spent the most gold fortifying and defending that fort.

> Using Mindcontrol spell is evil
> Using EX ability to mindcontrolled isn't

Yeah... right...

wait, like multi-classing or three gestalt?

In no way is Incite Violence mind control, it is no more mind control than riling up a crowd. If it's mind control then we do mind control all the time in real life.

Yeah, I have to agree with here. What you just claimed is that every decent public speaker in the history of humanity has mind control powers.

Don't hide it from me, /pfg/
Tell me about your homebrews

triple-gestalt.

We started as normal gestalt, we met the god of wind, and he gave us all Soulknife. So we're all now soulknives in addition to whatever we were before.

Sucks for me as an Armorist. DM said he'd let Aug Blade stack with, rather than override my Blaster armcannon, but even still.

That's a lot of fucking stuff to keep track of that I didn't want to deal with, and I hate having abilities I'm not using.

The worst bit is that there's a lot of things there I'd appreciate. Psychic Strike works well in conjuction with Charge Shot, and getting heavy armor proficiency means I get back the Arsenal Trick I spent on it, but I'm still overwhelmed and kinda a lot bugged at being made a class I didn't want or pick and what the fuck am I supposed to do with that much fucking enhancement bonus of weapon qualities?

Mutation Master Alchemist

Its an Alchemist with a modified Mutagen that grants them an evolution pool similar to the Eidolon.

pastebin.com/dwqJfWjx

It's trash and needs serious editing.

I like how you convinently skip the part where you had to fascinatrf them first.

Bard's fascinated is "an enchantment (compulsion), mind-affecting affect".

Thats sounds kinda cool; I don't see the issue?

Like, I'd be a bit annoyed if I didn't see it coming, but that's a pretty neat thing for your GM to do.

It's neat yeah, but that's just so much business I didn't have in mind when I was making the character and it's thrown me off MASSIVELY and I can't shake it.

The worst bit is, I KNOW it's neat. I KNOW my DM is being awesome and letting aug blade stack with my cannon, but it bugs me the fuck out anyway, and it makes me feel like the world's most massive fucking complainer.

Give me your spot, I'll appreciate it more

Bite me.

Didn't realize this was a fetish game

Real talk; are you on the spectrum?
Like, not trying to be offensive, but it seems a really weird thing to get hung up about.

I don't know man, I haven't exactly been tested or anything.

This just happens sometimes, something bugs the everloving christ out of me and I wish I could just not care. But I do. I spent time on building this character, thinking about how the two classes would go together and then just BOOP, soulknife too.

I dunno man. Seems like your DM has something planned. Maybe ask him to... just not be tri-stalt?

That is a weird thing to be hung up about.

I know it's a weird thing to be hung up about. That's the worst bit.

A combination of high charisma, adrenaline, and boredom. We'd worked with the devil in the past, so we called her in to help with this planar portal. Due to a malfunction a couple rogue elementals came out, which we promptly dispatched, but another energy surge teleported us into some kind of facility. The rest of the party got scattered about, and the devil and the Bard got stuck in some kind of a prison cell. After a while it became clear they were stuck in there until someone released them, so they did the first thing which came to mind.

>we met the god of wind
Storytime?

Also like, soul knife is one of the most passive gestalts you can get.
1) Make a weapon
2) Hit people with it.
3) Occasionally hit people harder with psychic strike
4) Some weird bladeskill shit who knows.

Like it's only complicated if you want it complicated.

Huh, fair enough then. I mean, you lock a woman in an enclosed room with a bard, it's bound to happen eventually.

>Occasionally hit people harder with psychic strike
>rolling a Vanilla Soulknife

oh you poor, naive fool.

I've already GOT my weapon though, I'm an Armorist!

I mean he's just bitching about so many class features, why not go vanilla?
Ask them if they stack? If they do, then you can get a +5 weapon with +15 qualities. Sounds pretty rad.

>ripped from our native planes at the moment of death
>kidnapped by a casino dealer who is the sentient mind of Entropy and wants us to kill his body so he stops eating planes
>thrown literally face-first at an artificial desert plane that apparently houses the power to do that
>ride giant bugs with furry folk for a few days
>get sent to the local necromancer to get some kind of universal translator spirit stone
>head to his house, chat with the foxman inside
>foxman asks we go visit his girlfriend on the northern tundra pls
>in exchange, bestows us with elemental air powers (tristalts us into air-themed soulknives)
>foxman walks into a closet and disappears as the actual necromancer walks in and asks us what we're doing there
>"oh, a wacky jolly foxman who loves meatpies? that's our air god! he almost never manifests for anyone! you guys are lucky. here's your official 'don't die' starter kit!"
>fin

Pretty much this yeah.

Almost forgot the part where wind god kissed the gruff merc from Modern Earth But With psionics. With tongue.

Sounds like a shit DM mate. I'd bail.

No! It's fun!

I mean if its fun its fun, but you obviously sound like you're not having any by all your bitching and that story

That's not me.

My other two party members are here too.

Is it as bad as your other party member is making it out to be?

If that didn't sound fun I guess I told the story wrong because it is!

It's not bad at all, really.

It's just the soulknife tristalt that's bugging the fuck out of me. The rest is good so far.

Your story sounds sarcastic as fuck DESU SENPAI

lmao luka kid u gay

but yeah
fighting whatever that was, a coven or something and then summoning the zoo on them felt pretty good

I have not yet personally, I can't wait to I have so many different ideas to go over for necromancer characters

Anyways, I also have a question and wanna know if anyone can help me. i'm redesigning my homebrew world from the ground up and am thinking of going high magic/high fantasy this time around. I was wondering if anyone had or could think of suggestions for level 1-2 magic items, stuff that could be bought in character creation or after the first time you get paid for a mission. really minor magic items.

Once. The grognard in the party professed to be cool with it, though his character hated but tolerated it (okay, cool, good opportunity for roleplay I guess).. Until he abruptly converted to the worship of the setting's anti-undead goddess, multiclassed paladin, and started smiting my undead every time I raised them, to the point where he'd literally turn his back on the enemy midfight to fuck with me. I tried to compromise, I offered to reroll, but he just kept insisting it was fine and why was I making such a big deal out of it?

Eventually, one of the other players got in a screaming match with both of us (mostly him) over it, because grognard had a choice between "save other party member from certain death" or "smite my skeleton". Guess which he picked.

That group dissolved soon after. Not just the game, like, none of us are friends anymore. The whole social web melted.

Traveler's any-tool, Sleeves of many garments, and Robe of Infinite Twine are all extremely useful but inexpensive items that your party is liable to get a lot of use out of.

Particularly if you use the pre-nerf version of the sleeves so that it ACTUALLY changes your fucking outfit, rather than just being an illusion. God, whose dumb idea was that?

I never leave home without a Traveler's Any-Tool, a Travel Cloak, and a pocketful of dull grey Ioun Stones (maybe even an Ioun Torch, if I don't have spellcasting ability of my own)

Is Spellslinger / Eldritch Archer actually fun?

I'm afraid my GM might try to steal or sunder the arcane bond (he got that done to him once as a player, I think it's infectious).

Eldritch Archer is awesome.

If your DM sunders the arcane bond, replace it. That's what it's for: it's a thing you have to protect, and for the DM to bust up if you don't take care of it.

If your DM sunders the arcane bond EVERY game, bail.

Spellslinger feels bad because it ditches so many of the base class's abilities for the gun, at least that's what it seems like to me.

Eldritch Archer Magus, though, is great fun, and is merely a paradigm shift for the class rather than a downgrade. you can even pick up a gun with your bond.

But yeah, what said. the bond is the same deal as your spellbook - either protect it or play another class.

The idea is putting 1 level in Spellslinger for Arcane Gun ability and Mage Bullets ability.

Eldritch Archer for the rest.

Mage Bullets stack with Arcane Pool. Which in turn, increase the DC of your spell via Arcane Gun.

How do you protect your bond item then? I usually just pick familiar... Spellbook is easy because there is a bookplate of recall

Sounds like a decent plan, though I've always hated the concept of dips. It's not something I'd do, but I can certainly see why you'd do it.

It's not the smooth 'integration' of abilities we'd want of a character, say, slight aegis growth with mostly being paladin.

But being a class level based system, dips are how we gotta do it.

Basic precautions: always having it to hand so it can't get stolen, getting it adamantized ASAP, tying it to your wrist, locking gauntlet.

Well first off, a bonded weapon is very rarely targeted directly, because Sunder is a rarity.

Second, you shouldn't be in melee to begin with. you're a ranged character on both sides (the type of weapon you use and the spells you cast) and thus melee is when you have a bad time.

And third, when you're not using it, store it in an extradimensional space - a handy haversack is an excellent investment for any adventurer.

Never let anybody else touch it.

And finally, enchant it with Impervious. It only costs 3000 gold, after all, making it a valuable investment if you never want to give up your weapon (and you don't).

Is there anything you can do with an Item Crafting Feat if you lack a Caster Level?

I ended up with one due to Archtypes (PoW bard trades away spellcasting but Geisha Bard gets automatic Scribe Scroll)

As far as I can tell, it's just a dead feat?

Oh... That's a nice idea...

Maybe I'll even go further and use cybertech to implanted it into my arm.

Once, a necro wizard//ravenlord harbinger gestalt, a half-elf travelling around to gather and discover all he could on the art of necromancy.
We had started at a low level, so nothing had set off the paladin in the party (Nor I did plan to go on the undead-raising route anyways).
Sadly, game died shortly afterwards.

Most GMs have long come to understand that they only ever get *one* "all your weapons are gone" from things like leaving them with the city guard to enter, or 'at the door' or other such affairs. And the state of things after the "one time" will be much more dangerously paranoid.

Some parties will then go so far as to actually treat such requests in the future as overtly hostile acts and respond in kind - bad for plot advancement when they immediately hand over the ammunition on the spot from the request. "You can't bring those in here" has been slotted in the same place as brigands popping up and screaming "Your GP or your HP".

So, most GM's don't.
Sunders are often a risky proposition in rocket tag, so it doesn't happen all that often; you're more likely to lose a familiar to scouting than to even encounter a sundering attempt let alone successful ones.

In other words, for the MOST part your bond item is generally safe enough that it's a boon with a potential drawback, NOT a drawback with temporary mitigating boon.

So don't worry about it, just don't be too stupid!

What sort of devil was it?