One Sheet RPG's

Post any one sheets that you think are good.
Looking for stuff to play with my group when some members cant make it.

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onepagedungeon.info/2016/
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A fantasy one bit heavier on text

bimpъ

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onepagedungeon.info/2016/

Bump

I kind of want more of these too. Good luck, OP.

Would be interested in seeing more too. Not one-page, but you might look into the group that made Lady Blackbird. I think they have something like 8 page games.

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No BIG MUTHAFUCKIN CRAB TRUCKERS?

I was going to get to it once. I'm just going alphabetically

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>no Tennis Spiders, the unofficial "kiddy version " of Mutha Fucking Crab Truckers.
Though running an late 70's/ early 80's sitcom based on crab truckers is the shit.
last time I played the guys were driving across America and fought Hippies, Nazi Bikers, and Maryland Crab coops who worked for the KGB.
>inb4 "lolrandumb get out"
We are talking about a game about 300 pound crab truckers here.

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and I'm out.

If anyone has anything I haven't posted please post it.

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GURPS Ultralite?

This seems glorious

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THIS. IS. GLORIOUS.

more please.

I feel the best one pagers are the ones that know what they're doing and do it simply and clearly.
Too many of these just want to be "stripped down D&D but totally complete too" and end up cramming a bunch of text onto the page in a tiny font because they just had to jam one more paragraph in, then one more, then one more.

Sail here has the right idea, though I think the execution misses the (admittedly high) bar set by Lasers and Feelings.

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bump for more

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Bampo!

I felt inspired by this.

I know there has to be more

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Done go

not yet

This is three pages. Oh well.

I really dig the lasers/feelings mechanic, very elegant design!

Maybe check out Shock: Social Science Fiction.
It's more elaborate, but rooted in the same principle.

The mechanic is near identical to the one used in an obscure niche RPG called Trollbabe.

>Trollbabe
Never heard of it.

It was fairly popular in indie circles for a brief time, several years back.

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>Heavy weapons average 2.25 damage per turn
>Normal weapons average 3.5 damage per turn
>Heavy weapons require two hands

There's no reason to use a heavy weapon in this, ever! It is inferior to a normal weapon in every way, much less the Elite weapon, which uses a bigger die without any drawbacks.

And what's with the Artillery rules? 2d6 averages 7 damage, but if they make the (easy) save it's 3.5 damage, or the same as a normal weapon. If the DM likes you, though, you do 4d6, which is an average of 14, or 7 on a save. And everyone will be passing saves >50% of the time, due to how they work.

And that's just the first part of the rules, up to where I stopped reading because it's so poorly done.

Rolled 2, 6, 3, 1 = 12 (4d6)

>Islamic extremists want to suppress the crashed UFO which will crash the economy