Android Netrunner General - /anrg/

>Question of the day:
From the floor rules: "bluffing and misrepresenting hidden information is legal and within the spirit of Android: Netrunner."
Question is: How often do you misrepresent hidden information during a game?

>What is Android: Netrunner?
youtube.com/watch?v=VAslVfZ9p-Y

>Android Netrunner Official FFG News & Spoilers:
fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/
boardgamegeek.com/blogpost/24049/netrunner-spoilers
cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers

>Floor rules
images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
ancur.wikia.com/wiki/Project_ANCUR_Wiki
reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
netrunnerdb.com/
blackat.co.uk
acoo.net
github.com/shyndman/ono-sendai (You’ll need to build it yourself)

>Deckbuilding Resources:
netrunnerdb.com/
meteor.stimhack.com/
acoo.net
cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
stimhack.com/
self-modifyingcode.com/
runawaynode.wordpress.com/
eriktwicereviews.com/tag/netrunner/
sneakdoor.wordpress.com/

>Podcasts
runlastclick.blogspot.ca/
canlaugh.com/nerdrunners/
northerngamingnetwork.com/tagme/
thewinningagenda.com/

Other urls found in this thread:

netreadyeyes.wordpress.com
runthenet.wordpress.com
netrunnerdb.com/en/decklist/13594/scorched-biotics-2nd-place-las-palmas-jan-2015-
netrunnerdb.com/en/decklist/35260/dumpster-gambles-3-0-2nd-place-etx-regionals
twitter.com/AnonBabble

HOW do you misrepresent hidden information?

I have twice lured overly confident Runners into deathtraps by acting if I suddenly remembered about Clot mid fast advancing.

Threadly reminder that Snares win games.

>How often do you misrepresent hidden information during a game?

Always! Nothing funny like asking "how many credits do you have?" in a fakely innocent voice.

I think my favorite lost game of recent memory was Weyland putting a card on Glenn Station - and I know that it has Government Takeover in HQ via... Woman in The Red Dress I think if I'm not misremembering - then after a long drawn out game take the card from the station, install and advance it.

By this time I only have my grip left, I'm playing Geist with the B&E suite. I use all the tricks I have left to get into that scoring server... It's a Chronos Protocol.

The Government Takeover had never left HQ.

The corp then proceeds to install and score now that it's out of my reach.

Supermodernism GRNDL, 2 years ago.
I installed an advanced twice a Posted Bounty, in the open, and told him "all yours". I was 2-6 and going to lose the game so I thought, might aswell give him the game now and switch sides.
He looked at me, immediatelly assumed I was bluffing and proceed to hammer R&D.
I couldn't believe it. Advance, tag, scorch, scorch.
Afterwards he told me he forgot posted bounty existed and didn't bother to risk a junebug.

Those are balls of steel.

Oh, it was my first tournament too.

>Afterwards he told me he forgot posted bounty existed and didn't bother to risk a junebug.

Yeah, that was funny when I dusted PB out for my post-Faust Argus kill deck, people had for the most part completely forgotten the card and didn't even take it into account.

Gave me quite a few wins actually.

Unrelated, but something that came from testing proxy cards this week-end: Enforcing Loyalty is going to be *really* mean to mini-factions...

>*really* mean to mini-factions
Specially Adam who doesn't even have icebreakers.

Yeah, Sunny is obviously going to deal with it a bit better than the two others... yet even then.

Kind of flavorful with him being a rogue Bioroid and Enforce bein Jinteki. Of course Jinteki would love to kill some seemingly more free thinking bioroids.

I feel stupid, especially given I'm one of the few people I know that actually played the card, but working on a deck it just occurred to me there a small but not insignificant synergy between the central-only breakers and Copycat...

You just need something to force rez the remote ice. Escher probably helps. I'd personally use Silhouette for it, to check the remote and not waste cards. Close to how Quest Completed works with her.

New blog: netreadyeyes.wordpress.com

Forged Activation Order too.

I really feel stupid, it's so on the nose it never occurred to me.

And know I really want to play that deck.

Yeah, that flooding thing is a common misconception - especially, but not limited to inexperienced players. And one of the reasons why I've taken such a dislike to Howard. It *is* in many respects a crutch.

A thing a lot of people don't seem to look at when building is average agenda draw and what it means for the pace at which you're going to play the game. And *how* you're going to have to play the game to account.
I've had people tell me I was "lucky" with my agenda accesses for one, when they were actually below average given their agenda density.

Also, while I'm at it, one thing a lot of people don't seem to want to say about rush: it's high variance (no surprise that Weyland happens to the rush faction). It lives on the corp taking the gamble that the runner isn't yet ready to steal. Luck of the draw early game plays a huge role. Doesn't mean it's purely luck based, but it's something that has to be acknowledged from the start. Or you're never going to stomach the decks long term.

One thing that would be interesting to look at is agenda composition, agenda density, and how those impact each strategy.

For one, people dislike 5/3 but as a big rush fan myself, if you can pop one early that's a *huge* gain for you. And given your base strategy, its not as crazy at is sounds. Hell, it's not a lot more risky than trying 3/2 really. Provided you can account for two things:

a) Costs. You can be left breathless for a spell and it's dangerous.
b) agenda density. Issue being, well, yeah having 5/3 means you're less likely to have one in hand around the start, when it matters most.

I don't know where I stand regarding the new Weyland ID, but The Cleaners looks like something I'd really want to play with.

But then of course 5/3 in Fast Advance, unless getting Global Food Initiative as a sacrifice bait to change your agenda density? Unlikely.

Good luck with the blog by the way. And please excuse my wordiness.

>Yeah, that flooding thing is a common misconception - especially, but not limited to inexperienced players. And one of the reasons why I've taken such a dislike to Howard. It *is* in many respects a crutch.

I don't really think it's a "crutch" to be able to control the rate of agenda draw and filter for the cards you need. Sometimes the runner isn't going to let you have a scoring window when you happen to draw an agenda; sometimes you're going to have situational cards that just aren't what you need right now, there's always stuff you'd in archives you'd love to have back. Jackson Howard is almost always useful when you draw him, and I don't think you can call him a 'crutch' any more than you can call Hedge Fund a crutch. Perhaps it's bad game design to have him be so versatile that every deck wants to include one, but that's a very different implication than the idea that Jackson Howard is a 'crutch' that players shouldn't rely on.

Side Project

3/1 Agenda, Neutral, 1 influence

Side Project can only be installed in a server with an Asset.

After accessing Side Project, the Runner may end the run.

>It lives on the corp taking the gamble that the runner isn't yet ready to steal.
This is so true, and it's so hard lately to keep the rush going. Criminals playing faust and inside jobs are probably my biggest bane, along with Gang Signs.

Funny story, I had the Runner broke but with a Kati Jones loaded, so I installed and advanced twice an Aggressive Secretary. Of course he wouldn't take the bait, and I could have bluffed an agenda this way. Instead, the Runner chose to Bank Job the server and load Kati some more.
So predictable.
A run was all I needed.
Power Shutdown his corroder, followed by install advance a Geothermal Fracking in my scoring server.

I'm thinking of swapping those 3 Geothermal Fracking for 2 5/3. Problem is, I don't think any other agenda gives as many credits as this. Maybe High Risk Investment, but that's another gamble and my agendas are 50% of my econ. I even thought of Goverment Takeover, but that's a "I win" access when my deck is not geared towards it.

Oh, not my blog, I just update the OP.

I totally believe people overstimate Jackson to the point of panicking at the very thought of playing a deck without him (true story). That's a crutch. People believing they can't survive a flood, or a Noise, without including 3x Jackson. To the point of ragequitting midgame if they consider they are flooded and no Jackson in sight. Or maybe not ragequitting, but blaming his bad luck, muttering how lucky is the other player, and generally completely tilted. And then they pass this believe that Jackson is a central part of the deck to new players. That's the worst part.

What

>Jackson Howard is almost always useful when you draw him,

Which is kind of a bad thing in itself I would say, given how powerful the card is, but not the issue I have here.

>and I don't think you can call him a 'crutch' any more than you can call Hedge Fund a crutch

*Dealing* with the cards you draw is altogether different from the drawing of cards itself or the gaining of credits, I would say.

Howard is a crutch in the sense that it takes tough decisions and trivializes them or even make them disappear altogether. It's a crutch in the sense that's it's so good at its job of mitigating Agenda Flood that it single-handedly.warped the game, and people can without a second thought auto-include it in their deck rather deal with the choices they would otherwise have to make.

It's all the more true now that they started to introduce less powerful cards that are meant to mitigate the issues Howard addresses (if only Global Food Initiative) in subtler ways, yet those cards still have to co-exist with Howard.

I think I understand why/how Howard came to be: they needed to address the issue of Agenda Flood which is real - and especially aggravating for tournament people - but they didn't have the space to it properly, so they dropped an one card all-for-one atom bomb. Can't say I ever liked the card, and unless the strategy specifically calls for him, I try not to include him as much as possible.

>People believing they can't survive a flood, or a Noise, without including 3x Jackson

I mean, you can survive, sure, but you're not gonna have a great time, and you are going to be subject to much more variance. Sans Jackson, a lot of situations might be survivable in the sense that it doesn't immediately lose you the game (but it makes your chances to win so much worse), but deeply unpleasant to play. There really aren't a lot of good tools other than JHow to handle agendas milled into archives or agenda flood (and many of them are still yellow).

Anyway, people will tilt and blame luck no matter what. That has nothing to do with this card. That fact that this card is an auto-include is a problem, yes, but it's a different problem from "this card is a crutch that players cling to (implying there are better things they could be doing than just 3x JHow)".

>Howard is a crutch in the sense that it takes tough decisions and trivializes them or even make them disappear altogether.

I mean, I don't disagree with the thing about tough decisions and would like to have better solutions than JHow (and that's not even getting into the fact that JHow and his cheery card grate at my fluffy fiction-driven soul), it's just that I don't describe things that are powerful, versatile utilities as 'crutch', you know?

>Oh, not my blog, I just update the OP.

Well, thanks then.

>I'm thinking of swapping those 3 Geothermal Fracking for 2 5/3. Problem is, I don't think any other agenda gives as many credits as this.

From a purely "explosive" standpoint, I don't think anything is going to compare to Geothermal Fracking. That being said, I think people often disregard Government Contracts a bit too fast when building outside of glacier strategies. Four credits for two clicks can actually be pretty decent in decks that mostly deal in small credits expenditure. Don't know if it will fit your needs, worth keeping in mind I guess.

>Side Project can only be installed in a server with an Asset.

I think I get the idea: can and must be installed in a server that already has an asset installed, with the caveat that said asset is not going to get trashed.

Basically, with two installed unrezzed cards, the runner has 1/2 chance to hit the ambush installed alongside, or to hit the agenda and etr so has to not access the ambush.

I don't how I feel about that one.

It's not a crutch to players. It's a crutch to the game.

>Government Contracts
I thought of Government Contracts. Problem is 2 clicks for 4 credits is actually pretty click intensive for a deck already playing Space ICE and ambushes.
Hollywood Renovations was another one. It would save me clicks and credits, but I can't bluff ambushes with it. For that reason I'm also changing my Oaktown Renovations for Corporate Sales Team.
I'm thinking Utopia Fragment. No economy, true, but it will help to protect others agendas.

How would getting the Sales Team in but keeping Hollywood work for you? If those are your only Public agendas, you have enough hidden ones to threaten ambushes... though yeah, getting the Hollywood in middle to end game can become a pain.

I'll add: to be honest, partly irrational here, but the thing I hate about Government Contracts is that scoring a second one brings nothing more than the points. Which is why I'll only play it myself as a single copy the vast majority of times, if it fits in the deck I'm building.

>it's so good at its job of mitigating Agenda Flood that it single-handedly.warped the game, and people can without a second thought auto-include it in their deck
I see that less as a flaw in the card than a flaw in the game. Agenda flood is so overpowering that a huge number of players are willing to dedicate 20% of their influence and 3 cards just to have a better chance (but still chance) at avoiding it. I think you're underselling the potential effects of the situation. It's less "tough decisions" than "Catch 22". Jackson could use some changes, though. He really should be neutral, and I think it'd be good for balance if he could only return facedown cards from Archives to R&D. Keep most of his utility against Agenda flooding and mills, reduce his use as general recursion.

Something to consider, although Sales Team and Oaktown sounds more flexible.

Definitely, although if you score the second one you're already at 6 points and you won't be needing that ability so much. But yeah, the reward is pretty lackluster.

>I see that less as a flaw in the card than a flaw in the game

Yes, exactly, as I said But the card is bad because it's such a universal solution. Because it's role should be spread across several less powerful cards. And optimally *not* paid window abilities or a lot more limited in scope if such. We already are seeing several cards that are doing this, and they're being splashed across factions, which is good. People will probably pester at the idea that Allele Repression is such a card. But I think it's a good thing.

>I think you're underselling the potential effects of the situation.

And I think anyone not playing a tournament is overselling it.
Tournament is the one context where I understand. Given the excessive value of even one game for people that intend to win the tournament, I can 't blame them.

When it gets exported outside? Yeah, no. As someone that ended having 4 out of five agendas of his deck by turn three... you can manage. And if you can't, well there always another game.

>Something to consider, although Sales Team and Oaktown sounds more flexible.

Not to mention, only one agenda difference. So unless you really need the slot or the very presence of 3-pointers play a role in your game plan, that's not a bad set up at all.

Having played Hollywood + Space ICE, it's lovely I think, but yeah you *are* tipping the variance a bit wider still.

>Basically, with two installed unrezzed cards, the runner has 1/2 chance to hit the ambush installed alongside, or to hit the agenda and etr so has to not access the ambush.
Not quite. If the Runner knows that the server is an ambush and a Side Project, they'll be safe 100% of the time due to the install order requirement. I go back and forth on whether that's too constricting. As it is, it's still a decent bluff in various cases. It gives new life to failed traps. Do you risk giving the Corp an easy point, or do you risk hitting the ambush when it's a throwaway upgrade? In glacier decks, it means the Runner can't ignore servers with economy cards. It adds value to the hidden information Corp has.

The design flaw here is that the side project has to installed after the asset, so you'll always be able to find it before the trap.

That was intentional, but I'd love feedback on where the proper power level is. Making the same-server-as-asset thing purely a "may" ability would make it a stronger card, but I'm shaky on whether it would be balanced. It's still useful in the trap case. There's an ambush on the table. The corp installs another card in that server. A run is made, and the new card is accessed first under suspicion that it's a Side Project. If it is indeed a Side Project, the runner can nab it and get out safely. But what if it's a Mumbad Virtual Tour? He's potentially 5 credits poorer, and has no way to avoid accessing the ambush too. Any other upgrade works too. Without the ETR lifeline on the Side Project, the Runner's committed to accessing all cards in the server.

Yeah, I didn't see the previous post before posting that. I think it's well below the power curve. It's a blank 3/1 in most situations. Considering that the game has 2/1 agendas which also have a positive effect, it's pretty bad.
I think you could change the text to simply allow it to be installed alongside an asset. It would be an interesting card, forcing the runner to disarm or suffer a trap, or being able to be bluffed as an upgrade. The downside is it is already a very inefficient way of scoring points.

After some looking around, I partly agree with you. Nix the install order and just let it coexist with something else. Maybe remove the influence too, the increased Agenda density from including a 3/1 already constrains deckbuilding some. Removing the ETR option is a definite no. Forcing the runner to walk into an ambush or hand you a point (Or two, via "Clones are not people") is fucked.

Why not just make it a 4/2? That seems more reasonable.

I'm not getting your line of thought. More reasonable as compared to what?

Taking away the easy never-advance score doesn't fit with my idea of it. Say there's an Adonis that'll be empty next turn. A card's installed on it. Is it a Breaker Bay Grid in preparation for another asset? A defensive upgrade to score with once the economy card leaves? With this card, it could actually be an agenda all set for scoring next turn. Advance it and leave it for a turn? Not much question anymore as to what the card could be.

Yeah, you'd need FA tricks - like biotic, or trick, or an astro counter, or jeeves - to score from never advance. On the other hand, such an agenda would be clot proof, and the possibility of it would force more aggressive checking - which is, after all, the idea.

The issue is that each card added to a combo is a significant increase in overhead. The agenda is already blank in the absence of a suitable asset to put it with. Needing yet another card to be able to push it through under the radar isn't out of the question, but it gives me pause. Forcing more aggressive checking is absolutely the idea, but it only works if the threat is imminent. I'd rather not have that be easily judged by board state, e.g. 7 credits means no 4/2 Biotic score.

Hrm, fair enough. But a neutral 3/2 with that ability is way out of the question. Maybe a 3/1 with some kind of R&D/HQ Protection? Maybe "must spend 2-3 clicks to steal if not installed"?

I don't know if you look at spoilers, but a neutral 3/2 is coming in the next data pack. It costs 1 influence and is worth 3 points for the runner. So it's safe to say that even a blank 3/2 is considered (by the design team, at least) overpowered for a neutral card. I'm not against the idea of some level of self-protection, but I also find that potpourri designs are a hint to go back to the drawing board. That many clicks to steal seems way excessive, especially considering that it's not even the only ability. What if the ETR bit is made mandatory? It wouldn't protect itself, but could interfere with any sort of multi-access.

>even a blank 3/2 is considered (by the design team, at least) overpowered for a neutral card.

I think really the thing with Merger is that it's *balanced*. The designers learned from their mistake with the Genesis 3/2s and understand that best point ratio + best flexibility must come with strings attached.

>Forcing more aggressive checking

As I said, I really don't know how I feel about the idea. I like forcing more aggressive checks, especially via information asymmetry, but something doesn't sit right with me with that one, yet I can't properly express what it is.

Will try to give some more thought today.

I want two things fromy Netrunner corp play, Veeky Forums. I want walls of imposing, rage inducing ICE (preferably bioroids). And I want the runner to fear for their lives every time they end the turn. How do I put the fear of me in them, while still building impenetrable servers?

Impenetrable implies rigshooters I think. Bioroids are more "you can run here, but you'd almost certainly be out of money". Terrified at the end of their turn would mean repercussions on the corp turn.

So... SEAScorched in HB? It'd be pretty funny.

>SEAScorched in HB?
That's actually what I recommend to newbie players that want to enter a tournament with just the core set. I tell them it's going to be hard, but that their best chance is probably Biotic HB with some SEA Scorched to close games by surprise.
It's satisfying how they do better than they expect with the element of surprise on their backs.

>Forcing the runner to walk into an ambush or hand you a point (Or two, via "Clones are not people") is fucked
Honestly, I don't think it's that bad. There are a lot of ways to diffuse traps now and the decks that do run a lot of traps are usually able to put out undefended 3/1 that also have a benefit when scored, like chronos or ghila, or are rarely planning on scoring out anyway.

I realize that my problem is that I'm torn between my love of taxing glaciers with Heimdall, Ichi, and Janus, and my love of exploding the runner's face / burning down their house. I want to do both, yet lack the influence (in EtF or BaBW) or money (in Custom Biotics). Help me burn the runner's house down with an army of scary bioroids, Veeky Forums.

So how shit is my apex deck, any ideas to make it better if you think it needs to be improved.

I am having tons of fun with this deck. It's pretty casual jank (someone literally called me troll for it). what do you guys think of the premise?

>or money (in Custom Biotics).
You shouldn't be lacking in money out of ANY HB identity. EtF just happens to need less effort to make that happen. HB econ cards are the most profitable, probably tied with Weyland.

I played Custom Biotics with Midseasons and Scorched before Film Critic was a thing, it rekt Runners. Vitruvius makes it so that you only need a single copy of Scorched in your hand to play it. And if they survive but are unable to clear tags, next turn can just be a triple scorched.
People really understimate Custom Biotics.

I imagine so. My undoing is almost certainly my love of big deadly (expensive) bioroid ICE.

here, just wanted to post my shitty test in comparison.
If nothing else, i hope that someone might get some nice ideas out of this.

...wait...do you fast advance a Vanity Project?

I wonder what ID would be best to utilize all these name card NBN effects...

Chronos Protocol, maybe? You're already planning on shooting their rig out of their hand.

If not Chronos, probably something out of Weyland that's planning on forfeiting agendas, raking in the cash (and bad pub), then murdering the runner.

New blog: runthenet.wordpress.com

I find really sad that the author thinks that DaVinci is not worth it. It's Desperado economy to install anything, ANYTHING AND IT'S CLICKLESS.
No wonder he thinks it's not worth it though, he built a Criminal deck using Shaper, not a Shaper deck.

Among this cards I also mean Targeted Marketing. I love idea of first turn trying to shoot something important from their hand and then playing Targeted naming something they would have done first thing on their first turn.

>he built a Criminal deck using Shaper, not a Shaper deck.

I find this interesting, because when reading that blog post, the opening really caught me.

>I have no idea how to play Shaper. I feel very out-of-control and at the mercy of the Corp when I play a remote-camping strategy.

Remote camping is something *I* would definitely link to Criminals, not Shapers. Not that Shapers can't camp, but when I think Shapers, I tend to think R&D lock first.

Would be interesting to discuss what made that person come to that point of view on the faction. Could it be how someone that came later to the game and isn't burned by its on-going history sees the faction?

First glance, insignificant thing that caught my eye is Early Bird. I guess for those Apocalypse turns. Me I'd rather go All-nighter. More flexible - you can poop it later in the turn only once you're certain you need it. Costs 0 can make you gain credits via Wasteland instead of paying, can be sacrificed to other Apex Cards in case of needs.

With your Set up (Faust + Apex toys being fueled by cards, on way or another), I think you're definitely hurting for draw power.

Yeah, I love DaVinci. With Hayley Replicator, I really got used to installing two R&D interfaces mid-run right before access...

And it opens so many cool stuff... DaVinci/Activist Support *really* cracks me up for one.

I can never get Da Vinci to work right for me with Hayley. I never have the stuff I want to install when I have the counters, or need my stuff now so I can't wait for Da Vinci.

I want to love it, I really do, but something isn't really clicking for me yet.

>I played Custom Biotics with Midseasons and Scorched before Film Critic was a thing, it rekt Runners.

I'm assuming you switched back to SEA Source once Film Critics ruined everything (as Film Critics are wont to do)? Also....maaaybe do you have decklist I could look at...for science?

Having just had it used against me, what do people think about using Uninstall as a cut-rate Clone Chip?
Obviously you lose a lot of utility with the lack of instant speed, but you save MLW influence and can favourably reload on Overmind or a David, and it'll work around a blacklist

In the game where I had this used against me, I was in the position where I couldn't kill Adam, thanks to a pair of sports hoppers.
However, what I could do was trash his charged-up Turning Wheel, and his Directive to Always Be Running; I didn't blow Adam up (much, I still landed a lone scorch), I just destroyed all his meditations and hacked his core directives to leave him without purpose in life

>Me I'd rather go All-nighter.
Apex can't All-nighter sadly.

The list is way too old, I moved on from HB since then. I do have the old decklist though:
netrunnerdb.com/en/decklist/13594/scorched-biotics-2nd-place-las-palmas-jan-2015-
I remember at one point cashing in all 3 extra clicks from Efficiency Committee, playing Midseasons, followed by 2 scorched from HQ, and then 2 more with Vitruvius to get pass Plascretes.

Uninstall is more a scavenge out of shaper than a clone chip. But yeah, it's pretty good for that. Although in my case I just include extra copies of Overmind. If I ever think I need extra, I'd consider it.
Another use is for hardware. But that's more limited. Switch consoles, reuse plascrete and dorm computers.

Btw, in this kind of deck for Film Critics I rather use Snatch'n'Grab and keep the midseasons.
2 choices:
> Kill that Film Critic
> Tag'n'bag

Are there any resources for printing official play mats? They're prohibitively expensive otherwise.

Of course not, those illustrations are copyrighted.
Anyway 20€ isn't really that expensive. A friend is making his own playmats and it costs him 10€ a blank playmat, plus 15€ the shop to "print" an image on it.
There are online stores to custom your playmats (you send the image, pick a size, and they send it to you) but those really get expensive unless you live in the US.

Why would you rez Zed, it does nothing there.

Yeah that mistake cost him the game. Was his first time using Zed and didn't think it through completely.

I ran R&D and pulled three agendas in a row.

I suspect you can do a lot of work with some of the most recent cards, especially the operations tutor (Consulting Visit) the taxing bioroid (Ravana 1.0), and possibly everyone's new favorite robot butler (Jeeves Model Bioroids) and the "having 22 influence is great!" money card (Indian Union Stock Exchange).

Man, there's so many cards I'd want to put into a Custom Biotics / EtF scorch deck...it would be so very hard to trim it down to just what I need.

God dam virtual resources. I knew I was forgetting something.

The old Apex deck building curse...

"How didn't I think of that earlier?! Oh... yeah... that's why..."

...

I've lost the ability to play runner after having so much fun with this deck. Help.

...

How many of you shapers still pack Sharpshooter in case of rogue Destroyers?

That program was a huge help to my opponent earlier, when it turned out that the 5-advanced unrezzed program was not the Orion they were expecting, it was in fact a Swarm.

Which I then dedicated next turn, meaning their clone chips had their work cut out

A card I've seen make a small come-back thanks to decks playing around with Pachatantra.

Still, not a big presence at all around here.

Thoughts on making rezzing/derezzing/make rezzing expensive the main plan in a deck instead of a bonus thing? Like, at the moment I have over half of my deck doing just that, and I haven't tested it yet but somehow it feels pretty iffy.

The old Headlock set up, Reina Roja, Xanadu, Rook, Crescentus, Lamprea, and clone chip, is not as good now as it used to be. Corps are more resilient to that stuff because they have a million credits, and focus on asset spam. So on top of that setup you should play Scrubbers and Slums too.
But it's still plenty of fun, so I recommend it.

I've always tried to follow Netrunner, but I don't have local people to play with because I live between two playgroups (Federal Way, WA), and didn't have good transportation. So I don't actually have any 'decks', as it were.

Well, PAX is coming up again, and I plan to play in the tourney they always have there. What deck do you guys recommend for someone who knows how to play Netrunner, but hasn't played much lately, and isn't super good at the game.

Go practice on Jinteki.net

That isn't a deck. That is what I intend to do though, thank you.

Play whatever you're comfortable playing. You're going to have fun, so good luck, have fun.

I have been trying to do Adam deck with as much agro as i can, but i'm failing at it.
Anyone has ideas or help/tips?

Cut superfluous cards. You are 4 over the minimum, and consistency is important.

What would you suggest.
I have some ideas, but i would like to hear other peoples too.

1 Brain Chip
3 Ghost Runner

Is my jinteki trap deck any good?

All Jinteki trap decks are only good if you can pilot them well.

Would it make any sense to change PE to some else identity?

Done, anything comes to mind that could make it more aggressive.

Account Siphons

No.

What to take out to put it in, influence comes in the way otherwise.

Put in John Masanori, Kati Jones, swap your Plascretes for Sports Hoppers...
Cut all makers Eyes and all R&D interfaces, +1 Turning Wheel

I wouldn't go Masanori or Kati with Adam myself. Clicks are at a premium with Adam and while Masanori does speed you up when you get through, being dependent on Always be Running when using it can be a killer. Literally.

Thing with derezzing is that ICE destruction has proven easier and overall better. More options too. So it's fallen a bit on the wayside.
Not to mention with the explosion of lateral builds, the corp tend to rez less ICE, and be less impacted econ-wise by it. So you definitely to build differently than you used to, when focusing on ICE would be a sufficient game plan.

Still can be taken to victory, and fun to play, but better to know what you're signing into if building it.

Does the drip economy Sunny still work in this world of wide servers and junk?

I'd say yes, myself. At worse Paricia does the trick. But given only two people play Sunny regularly around here, my view light be skewed.

Just lovely to see that one doing well, very cool piece of deck building:

netrunnerdb.com/en/decklist/35260/dumpster-gambles-3-0-2nd-place-etx-regionals

Can't figure out what to cut here, don't want to go Museum or Ice Light, I think my econ is too light but not sure what to cut.

Servers with Bio-Ethics and Hokusai are great.

You could easily cut a Komainu, which doesn't shine in Chronos, and a Wall of thorns, which will still leave you with 15 ice. I find Melange underpeforms and Cobra may compare unfavorably to swordsman in this meta.

I can't quite tell what you're going for, so I'm not sure what else to say. Chronos can go a couple ways. The Salem's suggest a kill plan, but the destroyers seem tilted toward a rig shooter. Except of course you lack end the run ice, which is odd. How do you plan to win most of the time? Are you married to the housekeepings or could you trade around the influence to beef up your ice and free up a card slot or two?