[GIN & JUICE]
A lanky, 7ft humanoid Stand with 3 pipes jutting from either side of its head. G+J can exhale a thick green vapor from its mouth, that upon inhalation slows the victim's reaction time up to a
complete halt, depending on how much is inhaled. Typically stays close to the user, but can leave to remotely gas trap a room.
When the victim's reaction time is completely halted, they will appear frozen in place. Thoughts and perceptions flow as normal, but any physical movements won't be sent from the brain.
When only partially affected, physical movements will be sent from the brain on a delay. If someone throws a punch, for example, their body won't throw it until a few seconds after they think about
it.
G+J's effect can stack (once you inhale a little bit, inhaling more will worsen the effect until you're halted) but it won't dissipate until you're breathing 100% clean air. Even a wisp of vapor in
the air will sustain the effect
[GIN AND JUICE: ROLLIN' DOWN THE STREET]
G+J has a secondary power, Rollin' Down The Street. Using the pipes on the sides of its head, it can purify the air in any given area to release anyone in the vicinity from its effect. When the
victim's reaction time becomes unstuck, all of the commands sent from the brain while they were 'frozen' will execute at once, effectively giving them a seizure.
POWER: E (very little physical power, can only do real harm to a completely frozen opponent. emphatically unsuited for single combat, a defensive/supportive stand)
SPEED: B (moves at a leisurely pace itself, but can fill/purify a room quickly)
RANGE: A (the vapor will work from any range as long as it doesn't dissipate too much)
DURABILITY: B (its main attack is vapor, durable in closed spaces but easily avoided in open air, dissipates slowly)
PRECISION: D (self-explanatory, it's vapor)
LEARNING: C