Veeky Forums, I've been having a problem with this for a while now in the campaigns I participate in. Apparently the other players and GM think I make nothing but 'main characters'. I really don't see it, and I'm hoping maybe you guys can help shed some light on their logic so I don't become that guy.
Basically, my thought process in character creation is this: my character should be tied, in some way, to the plot that the GM is trying to craft. I feel that, while I could play a character who's in it for gold or just along for the ride, that gets boring after a while. Examples include:
In a campaign about going to the setting's equivalent of China, I played a wizard formerly of a merchant family looking for someone lost in the far east.
In a campaign about being mercenaries, I played a swordsman desperate to prove he's the best as the company champion, with lots of hooks to his backstory for the GM to use if he so wished.
In a campaign about conspiracies in human-centric countries, I make someone whose father fell victim to one such conspiracy.
In a campaign about being on the road, I made young knight-errant struggling to be an ideal knight.
I feel they get called 'main characters' because, when we actually get dropped into the game, very few of the other PCs actually attempt to interact with the world. I've noticed that many of them sit and do nothing in the hub, waiting on plot to come to them. A few of the GMs also divide the party outside of major events, so there's little party unity. Meanwhile, I have my characters pursue their goals during downtime. I even tell the GMs that it doesn't need to be on-screen if they wish to move on, but they focus on it anyway.
I attempted to start bringing other party members along with me on these private ventures but even this failed to satisfy the GM, who complained that everyone was seeing the story through my character rather than on their own.
So, what am I doing wrong?