Red Throat Ghoul Quest Redux 1

You are the Red Throat Tribe.

Undead ghouls animated by the sentient bacteria calling itself the Red Rot. Once enslaved to a necromancer you have broken free to create a new home for yourselves deep in the dark catacombs under the bustling metropolis of Meldric.

You are not alone down in the Dark.

You have made powerful enemies and close friends with the denizens of the undergrounds. The monstrous and the mutated look to your Tribe and the leadership of Chieftain Jaw for protection and guidance, the radiant light of your power guiding and shielding them from the horrors and cruelty that surround them.

Centered around your tribe an alliance of the various tribes and groups that struggle to survive. Mobile and sentient fungal creatures your closest allies, the first of your friends upon your Enlightenment, fight and die and farm alongside you. An ever growing family of Crocodilian mutants follow your example, protecting the weak with their fearsome might. An ancient and alien intelligence finds itself growing more attached to those it helps to protect at your urging. A family and village of hidden mutants, nearly broken by your own but healing and regaining strength, opens its arms to the refugees and discarded from the surface. A bizarre undead tutors and guides your siblings in profane arts, their cruel rituals turned to the betterment and protection of the Tribes.

Yet you have made many enemies as well. Surfacers fear and suspect you of atrocities or hunt and terrorize you and your allies. Monstrous creatures hunt and prey on the weak, mutants and undead stalking the tunnels in their eternal hunger. Alien minds, ancient and malevolent, twist and warp the dreams and bodies of the weak-willed into their pawns to spread chaos and fear. In many ways the Tribes acting as a buffer to protect the surface world from the horrors of the Dark.

You are the Red Throat Ghouls and the City above fears you. Time will tell if that fear is unfounded or rightfully deserved.

Other urls found in this thread:

suptg.thisisnotatrueending.com/archive/47446534/
archive.4plebs.org/tg/search/username/jyoti/type/op/
twitter.com/CeroTheNull
twitter.com/AnonBabble

fag

Ah, hello Jyoti nice to see the quest up again, still haven't caught up in the archives but I think I get the gits of whats going on, hopefully everyone else shows up.

Welcome back folks!
Glad to be back, it's been hell trying to run this again.

This is the Red Throat Ghoul Quest where you play as a tribe of undead Ghouls as they live and grow in the tunnels and sewers under a metropolis thick with danger and pollution. There are many enemies that would love to do the tribe harm but the tribe does have friends to help it in it's times of need.

For those of you that are new there is a Recap thread to bring folks up to speed and also a rather extensive backlog of the previous 46 threads of this quest.

Recap Thread: suptg.thisisnotatrueending.com/archive/47446534/
Archive: archive.4plebs.org/tg/search/username/jyoti/type/op/
Twitter: twitter.com/CeroTheNull

This thread will be mostly interacting with allies of the Tribe and examining the ghouls progress.

Let's get this show moving.

Welcome friend!

Thanks for coming! Hope you enjoy it

Damn, it's good to see this running again, time for ghouls.

Neat, looking forward to jumping in on this one after the Death Among the Stars hiatus.

Leader: Chieftain Jaw

Population: 15 Enlightened, 115 Human Ferals, 95 Hobgoblin Ferals, 11 Orc Ferals, 58 Goblin Ferals, 1 Troll Feral, 2 Ogre Ferals, 5 Radiant Ferals

Prisoners: None

Livestock: 46 Murkhounds, 20 Clackers, 25 Centipedes

Bases: Sepulcher (Home), Reservoir, Abandoned Mansion, Industrial Outpost (joint Fungal operation)

(Oh boy incoming wall of text)

Good to see you!

The first home of the Ghouls, the Sepulcher, has grown beyond it's original crypt. The tunnels have been dug out and expanded, columns supporting the weight above. Walls of sturdy brick and mortar raised to section off the tunnels or even hide them from view completely. The walls glow with luminescent paint and the light of the fist sized Glowcaps that grow in clusters. The Network of fungus and mushroom mycelium growing along the walls sprouting a multitude of colorful and vibrant molds and mushrooms, several swaying as they stared with blank eyes at the inhabitants.

Dust and Tatters laboratory has grown in scale, the Masters old Study torn apart and expanded to house the multitude of alchemical equipment and a row of blood-stained tables with heavy manacles lining the wall. A heavy iron door sealing off the main hall from the fumes and screams of their experiments. Imprinted Feral ghouls walk along the tables, shifting beakers or adjusting the flames under boiling jars, a handful in the corner mixing large urns of glue and paint.

Bones forge and workshop heating nearly the whole Sepulcher as he and his imprinted ghouls toil night and day. A glowing smelter melting down scrap metal as goblin ferals jump up and down on a series of bellows chattering away in a mindless song. Hammer ring as spearheads and axes are shaped from glowing metal, grindstones sending sparks flying as ferals sharpen and hone the weapons of the tribe for war and trade. Harvested chitin ground up into a fine dust sit in large clay urns or stacked in plates awaiting being turned into the tribes signature armor. A Feral screams, startling its companions as a massive crocjaw trap snaps down and removes several fingers. Sure to grow back the ferals turn back to their tasks as the injured mopes its way over to sit in the healing glow of the Radiant Ghouls.

Feral barracks have expanded the most, breaking down walls and even the floor to create a large room where Ferals sleep in groups or curl up in alcoves. The walls glow bright with the ferals paintings, shifting dreamscapes of vivid color changing daily as off-duty ghouls dip talons and hands into urns of the paint to smear along the walls.

Bug, truly living up to his chosen name with his skin replaced with gleaming chitin exoskeleton, tends to the large fungal and vegetable farms with goblin ferals crawling like spiders along a series of nets and ropes to reach the highest of the carved shelves watering and picking ripe mushrooms or scraping off layers of slime and mold into jars.

Murkhounds are a constant sight through the tribes holdings, their den kept completely lightless to protect the sensitive grubs and pupae. Tamed Clackers mill about the ghouls controlled rivers and rarely wandering beyond their borders and the promise of daily food. A small area contains the tribes centipede population, enthralled to the area by Bugs power. Their venom and the paralytic slime they frequently oozed collected in large urns placed under their burrows and pipes collected every other day by cautious ferals. The venomous creatures still prone to the occasional half-hearted attempt to snatch a ghoul into their burrows.

Warleader Fist and Shield train with ferals in the main hall, imprinting on them their fighting abilities. It had been a long and stressful road to train the ferals in proper fighting techniques but between the pair the ferals of the tribe have become a deadly force. Moving as if one mind as they followed the silent mental commands of the Enlightened they practiced marching in a phalanx of spears and shields, goblin snipers firing blunt crossbow bolts from between the shields. A hobgoblin wearing a slimer steps from a parting of the shield wall, the ghoul-forged device spraying a stream of the centipedes paralytic slime at a dummy of stone.

Jaw and Tatters sit under the snarling idol of a Ghouls face, the walls alongside it carved into rows that bore the skulls of their fallen. The idol of the Red Rot and the skulls decorated with bright red paint to memorialize the ferals lost to the true death. The pair of Enlightened watch as the warriors train the ferals, a Radiant ghoul perched nearby. The glowing goblin stares blissfully into the distance as several injured or bored ferals laze about its feet. Tatters pets a Murkhound behind an eyestalk, its chaotic face of mandibles and teeth resting in her lap as it slept, the ghoul speaking softly to Jaw about the progress of her alchemical experiments.

The Prison, once full of screaming and whimpering infected, sits empty for the first time in recent memory. Empty all expect for the pulsating pool of black slime in the far corner. Occasionally a disembodied eye will emerge, wet and hovering as it went forth to explore and observe. The Unity, an everpresent guest, approaches the pair of undead to inform them of the Fungals progress in their excavations every further down and the reservoir they were constructing for themselves. The Snapped Anvil begrudgingly requesting another shipment of the fungal crops with a shipment of metal and surface supplies to trade. Talon sending along a request for Jaws attention at their Reservoir outpost at her convenience. The Unity also reports a possible sighting of the ever elusive Sweetie, the mutated undead coming to hunt the ghouls that once doted upon them, the Red Rot a delicacy to the warped undead.

What shall Jaw do first?
>Personally bring trade to Snapped Anvil
>Visit the Reservoir
>Investigate Sweetie's appearance