Fight (the keyword) edition!

Fight (the keyword) edition!

To make cards, download MSE for free from here
magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: pastebin.com/yBnGki1C

>Art sources.
digital-art-gallery.com/
artstation.com/
drawcrowd.com/
fantasygallery.net/
grognard.booru.org/
fantasy-art-engine.tumblr.com/

>Stitch cards together with
old.photojoiner.net/

>/ccg/ sets (completed and in development)
pastebin.com/hsVAbnMj

OT:

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Another reprint with /co/ art. I'll post something original soon.

What point is there to give the bonus to each of them?

My guess is to make the combat deadly.

I hope I'm costing this correctly. Just doing some little cards for right now. It's a nice break from the big legends I usually do.

Oh, right, there's that. Still feels odd though.

Are you branching out, COanon? Are you going to make a full-blown set, or just some flavorful commons/uncommons, etc.?

...

I believe (not certain) the wording is "put into exile," from the limited precedent I've found when messing around with exile stuff. Conceptually, though, I like it.

Yeah, based on Rakshasa Vizier it looks like you're right. Consider it edited.

Pfft, I doubt it. The few other times I've tried to make an actual set almost drove me insane with boredom. This, what I'm going now, it's just a hobby.

>Voidmaster
Remind me what Incarnate does again. I feel like the ability could be exploited with multiple cards or clones. Maybe just +2/+2 and Flying.

I just want to point out that the ability will always refer to the owner because cards in exile default to their owners, so you can change the wording to say "put ~ into its owner's hand." Though I'm not entirely sure of the ability, like, if it would actually work. Well, if I were doing it, I would make it
>When ~ is put into exile from anywhere, you may pay U. If you do, return ~ to your hand.
But even then, I don't see it fitting on an uncommon.

Oh, and here's a non-/co/ card.

It's a replacement effect, so as far as I can tell it never actually ends up in exile. And yeah I guess it gets to be a rare or whatever.

I just think it would be better it it triggered from exile. Otherwise the trigger might be in the hands of an opponent, and why would they pay it?

It's their reward for mind controlling your creature.

>Incarnate
Basically flashback for creatures. Here's an example for reference.
>I feel like the ability could be exploited with multiple cards or clones.
Yeah, but since the buff doesn't stack, I wasn't too concerned. I can pull it back, though.
>Gate
Sacrifice like that feels very weird. I understand that it's just a polymorph effect attached to a blocker, but I've never been a fan of targeted sacrifice, or anything close to that. Those are personal quibbles, though, the card itself is fine, and looks both fun and interesting to play.

The buff would stack wouldn't it? as you'd have multiple copies of the ability.

No, it wouldn't stack. But with a playset of 4 it wouldn't be hard at all to get 3 5/5 flyers for 2B each. And then there's Incarnate which brings them around for another go as well.

The buff doesn't stack because it just checks on a condition. It would only stack if it said something like
>~ gets +3/+3 for each card you own in exile named ~.

I mean if you had two voidmasters on the board and one in exile wouldn't they both get the buff from each other?

They would.

Yes, that's what I was talking about here Each one works independently so you only need one in exile for each one on the battlefield to get the buff.

So you'd have 8/8 flyers then?

Oh my god I completely misread the card. Yeah, that is fucking stupid. Chain-link user you need to change that immediately.

But they give the buff from being on the board not from the one in exile, and they each give it to every creature named gheric voidmaster.

I don't think it stacks like that, but I'll try to make the wording less confusing. At least it's at rare, so that I won't stump every hypothetical draft player without a judge certification.

It does stack though. The easiest way to do it would be to say
>~ gets +3/+3 and has flying as long as you own a card in exile named ~.
What on earth were you thinking with your wording anyway? Did you think that if you had one in exile and two on the board, only one on the board would get the buff or something?

Well then, don't I feel foolish. I'll get it changed. Sorry, guys.
>Chain-link user
Now, that's a new one

>What point is there to give the bonus to each of them?
If it only gave it to your creature, it would need to cost more.

>What on earth were you thinking with your wording anyway?
I was caught up making sure the cards in exile didn't stack. I focus a lot on limited when I design, so I didn't even think about having more than one on the board at once. Pretty stupid mistake on my part, but hey, it happens.

Well, uh, now that our discussion with that one card is done, let's post some cards. I know that Pro-Artifacts isn't very Blue, but it's for flavor, so consider it trinket text.

Yeah, I apologize for derailing the thread there a bit, but I did take the wording from , so that one's all fixed.
>Mister Terrific
I'd slap a mana cost on that card draw ability. That's a ton of free card advantage otherwise.

that's not what trinket text means, since protection from artifacts is a relevant and powerful ability.

The idea for this one is to be a sort of late-game last-ditch move for Red. I think, I'm kinda bad at interpreting Red, I'm far more of a control guy.

Huh. OK. I mean, I know how Protection works, I just didn't think it would be hugely relevant due to only working on artifacts.

>mana cost
OK. What do you think, a generic 1 or 2? Probably 2.

>I just didn't think it would be hugely relevant due to only working on artifacts.
It also protects you from artifact creatures.

2 feels good.
>Phoenix force
I'm not sure the downside is enough to stop draw seven plus casting all of them for free from being just crazy ridiculous, especially at only 6cmc.

Right. Of course. Eh, I think I'll just keep it for now.

Exile 7, cast 1?

...

>Exile 7, cast 1?
That seems a lot more manageable, while still being a powerful effect.
>Wolverine
This is about the most perfect representation of Wolverine on a card that I could imagine.

Does the fact that this hits players too make it too strong?

I don't see this being very effective without you manipulating the board state like crazy.

>Wolverine
Cool, thanks. Still stuck on Laura though. I'm having trouble thinking of something to set her apart from Logan.

The option to target players pushes it over the top, I think.

I realize that the haste on this is functionally useless. Consider it trinket text; my thought was he's moving fast to escape.

Huh, the backside's transform trigger is a bit tricky. If it were me, I think I would let it die, then return it to the battlefield under your control.

>If ~ would die, regenerate it and transform it instead.
Otherwise it would actually just die.

I guess it's a replacement effect but it's still exceptionally strange.

Last one before I go for tonight.

I can just make it return to the battlefield if the replacement effect is that wonky.

Just so you know, you probably want those time counters to fall off when it transforms.

Yeah, like, you flip it as a replacement and damage is still on it so you'd technically have damage counted on an enchantment until end of turn so if it was turned back into a creature yeah the way it is worded now is just an absolute rules nightmare.

Returning it to the battlefield at the beginning of the next end step now, solves both problems. Thanks, anons.

...

Are the cards still exiled "with it" when the opponent does they exiling? My instinct says that an "exiled this way" clause would be better, but I've been all sorts of wrong tonight so who knows.

It's the ability doing the exiling, regardless of who chooses targets.

proceed dump

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photojoiner
one post
don't shit up the thread

You can avoid this drawback by just tapping all your lands.

added a sacrifice trigger if you don't pay the tap cost.

...

>Loot
Valuescry seems undercosted in general here. Outcast Raider is possibly one of the best limited cards I've seen in these threads in a long time. Scavenger Drake is in a similar boat but note quite as powerful.

Also
>Loot 11
WAY too much. It's just not practical.

Highland Honor Scout should be a 2/1. Higher toughness than power on a first striker is weird in general.

Explore is pretty cool. If it is frequent in the set, I'd imagine this being "Well Shuffled Library: The Set."

It also should really be only in green. White gets land fetching but not like that.

Explore doesn't need to put the card on top of your library as it's already there.

Loot 11 was intended for opponents creatures. Its a mill deck item or a suicidal deck search

Still impractical. Gripping a handful of 11 cards with your meaty fingers and ruffling through them to pick one is just a thing that's too big of a deal to do.

Cards that bring up concerns for me;
>Reflective Hermit
RETARDEDLY powerful. This would see immediate play in eternal formats, possibly as far as legacy. Would absolutely stomp limited.

>Carriage Assault
Would see play in every burn deck in every format. Lightning Bolt 5-8 is so premium for those decks to have they actually play shit like Shard Volley.

>Southern Hospitality
delete flavor text. Too much text on card already.

>Redscale Sand Dunes
Probably OP.

I've posted this before but it has changed somewhat.

This doesn't work very well. If two or more creatures are tied for the lowest it destroys nothing.

Have to specify lowest or tied for lowest power.

Goddammit that's what I had before and people said I didn't need it.

I'm wondering if it hitting each creature makes it different than every other card that references greatest or least. (Dethrone wording, Abzan Beastmaster, Hooded Horror)

I'd say no. Just follow what every other MTG card before it follows and specify a contingency if there is a tie.

I think it's "those creatures fight" isn't it? Plays off red favoring higher power over toughness on cheap expendable creatures, which favors you in the exchange since you can kill a much bigger creature and don't care about your 3/1 you're saccing to do so. Plays a lot like Bone Splinters in that way.

Hm, this seems like it might be okay given that it requires board presence to use, and you have to have a 4 power creature to really get more than you would with a static effect at the same cost.

Well, aside from what's been said about it, my only critique is the "rare" issue again that I see possibly being a problem with the rares that you have that care about themselves or copies of themselves, but you don't seem as concerned about it so I suppose it's silly to mention again.

Concept here is much better than Misthollow Griffin in my opinion. Probably too much for an uncommon though.

Stapling Polymorph to a defender is... interesting. I am not sure about the cost though, since the spell itself is already 3U, so the wall also being 4 and repeatable could be a problem. It does have the disadvantage of not being able to block fliers and the like without help though, so maybe it's okay? Unsure. If people complain about the sac you could always have them shuffle the creature into their library instead after a brief stint in exile while they dig for a new creature.

Agreed that 2 fits here for a cost on the draw. Archivist is the same cost, but can't enable a mess of 0 cost artifacts into draw machines.

Hmm. Exile might be a bit much. Going for Exile lots, cast a few, like you suggested, makes for a much more manageable card overall I feel.

This could be cheaper probably, like BB. And not really common since the use is limited even in a draft. Most decks will probably have two copies of a creature at most.

Have some black cards while I keep at the feedback.

Added in some revisions to the cards

wording;

>Shaman's Desparation
"...return that creature from its owner's graveyard to the battlefield tapped."

I also feel like this should probably only influence creatures you control/own/etc. but that's a design issue for you to decide.

Did it, I'll upload the revision later. It's now player restrictive.

>Magnify
Basking Rootwalla says hello.

>Leyline Corrosion
This is the epitome of useless. This is like the type of card that people make jokes about for all of MTG's future. Make it a rare. It's the right thing to do.

>Brutal Sellsword
>5-power haster for 3cmc at common
w e w l a d might wanna tone that down.

>Frailty
Also mostly useless. 3cmc maybe 2 damage dealt to your opponent.

>Probing
should say "then you lose 1 life"

>Maim
kewl card

>Mass Suicide
99% confident that this card art is already in use but I can't think of the card right now. Kewl card, shitly inconsistent board wipe though. Could cost 2BB imo. Maybe.

>Mindful Extraction
complex design. Just have the target lose 2 life. No need for the weird wonky spellcast sorta weird stuff. Especially at sorcery speed.

Magnify effects in general don't seem big enough for any player to ever discard a card to get them. They're mostly like just tiny nothings to trigger madness which, imo, isn't worth being a keyword.

(cont)
Yeah it hitting players is a touch over the line, I think. Kind of an uninteractive way to end a game.

Glad you solved that; also glad I read ahead before I commented on that issue. Other than that, it seems pretty neat, but for what you get, the creature side should maybe be 3/3?

What a strange, strange card. It feels like it should be black with an ability like that.

Odd card. I feel like there is a touch too much value here, but it's not crazy. Like, it should be a 2/2 or something. Just a smaller body.

Too much at uncommon and 1U, I feel. This is super oppressive and it drops really really early. It completely hoses haste and aggro.

Some of these are really, REALLY powerful. Like the Hermit, for example. A draw engine that only costs 1 to play and 1 to activate once a turn? Dear god. Also why is white mana drawing you cards? Raider is up there too.

Drake is very strong. A 2/2 flier at 3 mana is already good, and the "loot" (this will be very confusing with the actual mechanic known as "looting") is a very very strong icing on the value cake.

Curse Tampering is... yeesh. Lab Maniac.dec anyone?

Barside Chaos feels oppressive in mirror matches, which is balanced I guess but turns into "who's got one of those?"

Potshot is an okay mechanic but it can't come up too often or else it will be oppressive as all hell in an aggro deck.

Wurms of the West feels "broken" because you get 18 power of creature on two bodies for 9 mana but at that cost, you can pretty much do anything you want. The main issue is that you always get the token. I would make it an ETB trigger but that's just me.

I like it now except for the wording question. I'm not saying it's wrong or broken, just that I'm used to seeing tiebreaker text on there someplace. Still like the concept though.

I can amp disjunction up to rare so it's more in line with blind obedience.

The hermit was changed in and requires 3 mana and a tap to either get a card or 2 life.

Drake is gonna be toned down, I just gotta figure out how to do it. I'm thinking of making it a 1/2 or a 1/3.

Curse tampering is now a 7 card Loot trigger.

Barside chaos is a mana leak that's worse if it's not your turn and better if it is. I think its good because it encourages you to use it during your turn to protect your spells. Otherwise it's an inefficient mana leak.

Potshot is only on 2 or 3 cards now.

I was trying to model Wurms of the West after Desolation twins, and I didn't want players to abuse ETB triggers to summon tons of 9/9 wurms. I might just tone down the wurm size to 8/8 or 7/7 and call it good.

>rootwalla
There are more than enough discard outlets for the Rootwalla to worry about it myself, I think.

>Leyline Corrosion
I'd rather make it work better, but I worried about making it an Instant since it's too much of a shutdown if it is. I preferred to make it "no, this is MY turn" even if it might only be good against blue or white, which is kinda the point really.

>Sellsword
Yeah, dunno what I was thinking there. +1/+0 mayhaps, or maybe no power bonus at all, though that feels a touch meh.

>Frailty
I had it at 2 life loss, but a lot of the "bleed" enchants that WotC makes do 1, and if I did 2 it feels like a better Stab Wound then, doesn't it?

>Probing
Fixed.

>Maim
Thanks, I felt unduly clever when I made it.

>Mass Suicide
A color shift of an actual card that is named in the flavor text. I'll check on the art.

>Extraction
I wanted to punish opponents using it as a Madness enabler, so I felt it made more sense worded this way. Just flat out making them lose 2 life makes it a more powerful card anyway.

>Magnify
Valid opinion. I don't think you can go too big with them though since the threat of Madness and Unearth is too high. But I like the synergy so I have been trying to balance it. It's harder than it looks, but folks seem to like Magnify as a flavor-Kicker so I am keeping it for the time being.

Thanks for the feedback.

That'd be better, yeah.

Sorry, I was gonna post more about the changes you made, but I ran out of room then got distracted with responding to the critiques on my stuff. I saw the changes, yeah. I still question white mana drawing you cards though.

Drake would be fine at 3U, and 2/3 I think.

Tampering is still super fun with Lab Maniac. And a bit over the top, but that's personal opinion.

Potshot only being on a few things makes it feel like Epic; keywords that don't appear that often feel strange.

Barside Chaos... eh. I mean I don't care for it but if it works in a playtest, so be it.

>I'll check on the art.
The card is Ghost Quarter. So yes I was right it is in use.

Yep, just found it myself. I drafted that damn card too; shame on me.

How would everyone hate if I made some of my favorite card/archetypes from Yu-Gi-Oh into legit MTG cards. I think it might be a challenge to do correctly, but I think I could pull it off if I get input from everyone.

If you do a bunch, put them in a collage. Other than that, go nuts, people have done it before.

Yu-gi-oh is such a vastly different game than mtg. It's hard to translate things either way. Yu-gi-oh games take anywhere from 1-5 turns while Magic games typically take anywhere from 5-20 turns.

You would not be the first one nor the last one to try
Also, it's not that hard for most of the cards, just a bit tricky

>Leyline Corrosion
Make it cantrip

I can do that. Thanks.

Alright then, I will start with one of my favorite Yu-Gi-Oh cards and see where it goes.

Can you make exodia pls

Aleph's Intervention was moved to mono-black so I threw together a replacement.

It's super simple but I kind of like it.

...

I'll admit I anticipate this might be too punishing/board-stalling or something in limited.

With a boost to both of them, it gives the opportunity for non-square creatures to kill each-other. I think it fits with the idea of it being combat more vicious than usual.

eeyyy posting is back cool

faction commons ~v1 pumped out and readyready to go!

I'm going to need help with this card and many future cards I can tell.

With this card in particular, I feel the cost and wording is off but I am not an experinced MTG player so any advise on this card would be great.

>At the beginning of combat on your turn, put a +1/+1 counter on each Vampire you control.

And I have literally no idea what that second ability is supposed to be at all so I have no idea how to word it.

how, precisely, do you send a Vampire from your library to your graveyard?

This is the original card.

yeah this is why yugioh doesn't translate to magic well. This would make literally zero sense in MTG.

Not him but here is my version

I suppose so, but I'll create a winner eventually.

You forgot
>You may only have one copy of this card in your library.

That's not a card rule, it comes from the banlist

Whenever your opp mills a card you may sac a vamp or discard a vamp to destroy target perm