(cont)
Yeah it hitting players is a touch over the line, I think. Kind of an uninteractive way to end a game.
Glad you solved that; also glad I read ahead before I commented on that issue. Other than that, it seems pretty neat, but for what you get, the creature side should maybe be 3/3?
What a strange, strange card. It feels like it should be black with an ability like that.
Odd card. I feel like there is a touch too much value here, but it's not crazy. Like, it should be a 2/2 or something. Just a smaller body.
Too much at uncommon and 1U, I feel. This is super oppressive and it drops really really early. It completely hoses haste and aggro.
Some of these are really, REALLY powerful. Like the Hermit, for example. A draw engine that only costs 1 to play and 1 to activate once a turn? Dear god. Also why is white mana drawing you cards? Raider is up there too.
Drake is very strong. A 2/2 flier at 3 mana is already good, and the "loot" (this will be very confusing with the actual mechanic known as "looting") is a very very strong icing on the value cake.
Curse Tampering is... yeesh. Lab Maniac.dec anyone?
Barside Chaos feels oppressive in mirror matches, which is balanced I guess but turns into "who's got one of those?"
Potshot is an okay mechanic but it can't come up too often or else it will be oppressive as all hell in an aggro deck.
Wurms of the West feels "broken" because you get 18 power of creature on two bodies for 9 mana but at that cost, you can pretty much do anything you want. The main issue is that you always get the token. I would make it an ETB trigger but that's just me.
I like it now except for the wording question. I'm not saying it's wrong or broken, just that I'm used to seeing tiebreaker text on there someplace. Still like the concept though.