>What the FUCK? What rules books do I actually need? pastebin.com/6AGsum1s (Updated again) (Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
>Where can I find physical miniatures to use/proxy with? pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)
The five SM chapters that are being included are Ultramarines, Space Wolves, Dark Angels, Imperial Fists, and Blood Angels.
It's quite likely that the Smurfs will be the 'generic' option, with the other chapters taking the role of favours.
If I had to guess:
Imperial Fists = tankiness
DAngles = shootiness
Blood Angels = boarding
Space Wolves = gotta go fast
William Parker
Bump
Juan Reyes
>no IN changes
what a shit fucking update
Blake Nelson
The devs said they're happy with IN. IN are going to stay shit forever.
Chase Garcia
how soon??
Jack Ross
Space Marines on the 21st.
So I'll be out of town.
Jose Powell
not soon enough
Jayden Nguyen
Though IN might be uncompetitive on paper, my experience in MP with an altogether average fleet composition (jack-of-all-trade Lunars and a Mars) has been very good simply because so many players are terrible, cowardly, or both.
I've had opponents warp out after losing a single Dauntless, or jump after camping in the corner and then getting spooked because I *gasp* brought along a nova and shitloads of torps.
Caleb Young
You can basically win with anything in multiplayer if you're not totally incompetent and don't just warp out for no reason at the first sign of trouble.