/epg/ - Eclipse Phase General

Nanofabrication Edition

OFFICIAL BOOKS
>Eclipse Phase PDFs
robboyle.wordpress.com/eclipse-phase-pdfs
>Zone Stalkers
mediafire.com/view/d0hpgo776xpx50p/Eclipse_Phase_Zone_Stalkers.pdf
>Morph Recognition Guide
mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_(6098716).pdf
>Million Year Echo
mediafire.com/view/f53f1c5yq777tpk/Million_Year_Echo.pdf
>Firewall (Updated):
mediafire.com/view/9jg6q9d9kqa59qu/Eclipse_Phase_Firewall_(7029562).pdf
>Transhumanity's FATE (FATE Conversion)
mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf

PLAY AIDS:
>10 things you should know about Eclipse Phase
docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>Advice for new players and GMs
pastebin.com/e0EErN6X
>Online character creator
eclipsephase.next-loop.com/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
sites.google.com/site/eclipsephases/home/cabinet
>Package Character Creator
firewallagency.wordpress.com/

COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
awdaberton.wordpress.com/about/
>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
aleph.se/EclipsePhase/
>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>The Ultimate's Guide to Combat
eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf

/EPG/ HOMEBREW CONTENT
docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit

Previous Thread: How often do you nanofab, /epg/?

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>all this sweet gun porn
>in Eclipse FATE
It will be extremely painful

Honestly, if you're in it for the gun/tech porn you shouldn't be playing the FATE version. FATE is for like, drama and writing nerds.

Topic

So Eclipse Phase would be about one set of Seed AIs fighting another set of Seed AIs that uses space punks who worship Marx or whatever.
Ancient abominations' cultist wars, so much for transhuman.

Lame idea IMHO, very lame indeed. When you are a tool controlled by a runaway tool fighting another tool controlled by runaway tool it becomes Exibit Phase and therefore meaningless sound and fury.

Yeah, I agree that it's important to keep the ASI's away from the center of the setting, or they'll overshadow all the interesting and human/transhuman parts of the setting.

More on thread topic: Do the times for nanofabrication make any sense at all? It's not like we know a lot about real world nanofabrication, but it seems odd that time is based on complexity rather than size, when it seems to me that assembling something with X Y and Z dimensions should take about the same time regardless of complexity.

I remember someone doing the math on desktop CMs and item sizes and figured that while by RAW, crafting a Fenrir on a desktop CM would only take hours, logically it would be literal weeks of "Fab part...assemble part...fab part...assemble part..." on loop.

Eh, it's an abstraction. I mean, equipment is technically "sized" in broad scales, but the game doesn't always make a lot of bones about how big items are - and fabrication makes a caveat that large items need to be externally assembled in most player-facing situations.

Part of it is probably a balance thing, so you can't just dump a lot of cash/rep into a single blueprint and be like "I can have this very expensive thing in infinite numbers!" Because you have to wait for fab time, and probably make some assembly. You want something quick you should always see if a guy already has it.

That said, while I am no means an expert on nanofabrication, I do think that something with more internal complexity and components probably takes more time, the nanobots have to make more complex structures and switch feedstock types. Even if they say, have the same size I think "build me a functioning grenade" should take longer than, "fill this plastic cup with fab-water".

As I recall, Fenrir proved not so spooky against more mundane reapers or even pack of furies with gunz.

Anyway, I'd imagine building large military grade tech (or pretty much any military tech except some simple firearms) very-very hard on your own.
Rare earth elements are called rare for a reason. Good luck finding all that Samarium, Yttrium or Europium off the rare and protected mines on Terrestrial planets or best asteroids of the Belt (who were probably mined to exhaustion decade or two earlier, best things don't just fly unclaimed for long).
Same with "free" energy anywhere except Sol, Mercury or Jupiter magnetosphere. People will start asking questions why do you devour so much energy and dump so much excessive heat in the hab way before one gun porn addict builds even a small part of Fenrir, assuming he even possesses such secrets.

So as long as you had the blue-prints you could technically build a Reaper Morph? At what point does fabber material come into play because I'm assuming the issues of getting the blue-print and hacking said fabber to over-ride anything that would prevent it from making it are taken care of respectively.

>So as long as you had the blue-prints you could technically build a Reaper Morph?
Technically? Yes. Practically, no.
>At what point does fabber material come into play
Depends on if you mean industrial fabbers or mass market fabbers. Mass market fabbers make one category of thing and do it cheap and quick. A toolbox that churns out tools, a medkit that dispenses drugs and medical supplies, an ammo box that makes boolit, etc. They are small and portable and hacking them to make anything is super illegal in the inner system and not especially useful for anything larger than a pistol anyway.
Industrial fabbers are actually technically a form of CM, but meh. They're the size of a decent sized building and spit out large goods and industrial quantities, and are only owned by corps or the hab as a whole. When you buy or order something anywhere in the system, you are often actually buying runtime on an industrial fabber to have that made and delivered. When people talk about the perils of making shit on site because of alarms, that is public industrial fabbers they are bitching about.

I figured as much although it's good to have some confirmation.

Also, this may sound dumb but I believe most food stuffs are still farmed? Granted I imagine it's fairly easy to fab up cultured meat (I believe it even mentions human meat as an option) but otherwise people will probably go and buy groceries and only the most obscenely rich individual would have a personal fabber that can shit out not only meat but maybe vegetables if that's even possible.

A Maker can replicate the nutritional value of any given foodstuff, I think, but yeah if you want real food it's mostly grown. Hydroponics advances and the like mean places can usually mix a garden/farm into their standard environment cycle - and planetary habs or big spaces like a Cylinder almost always have some dedicated "greenspace" sections unless they're grossly overpopulated.

Actually, it's the opposite. Most food grown these days is cheap soylent crap (Literally, soy and lentils and other cheap and nutritious shit that grows anywhere) or cheapo vat meat that gets fed into a maker and reconstituted into an edible form, usually soups or pasta dishes. Makers are dirt cheap, or can be, so many people will have their own or go to a mess hall that has a large high quality maker for their meals. Expensive makers make closer to real food, and fully grown and farmed "real" food is mindbendingly expensive now.

>and fully grown and farmed "real" food is mindbendingly expensive now.

I'd say it depends on where you are. On Mars, where there are entire farming towns, nomads are probably towing small greenhouses, and maglevs connect all the major cities and the Elevator is a cheap way to move cargo from orbit where Prosperity Group has at least one giant cylinder devoted to nothing but growing foodstuff, a middle-class Martian can probably pop down to their local shopping district and buy raw product or finished foodstuffs fairly easy.

If you're poor, though, it'd still be nutrient brick and whatever the hell people in the souks are cooking up in their back rooms and pressure tents.

A bit of both because nanofabrication is very sensitive to thermal noise, which affects simple parts less than complex parts. 1 in 1000 atoms being out place won't matter for a metal pipe but will matter a lot for a molecular machine.

Makes sense. You'd figure if the PC wanted to continue with old style economy having a business where people can go and buy ingredients and cook them would facilitate such a thing as well as resturants that do that as well while all the poor plebs stick to essentially whatever that chick's name from Star Wars was eating if your in the souks.

Since we're on the subject of PC, actual walk in stores probably isn't exactly a thing anymore but probably a mall of sorts with store-fronts and kiosks would still be around as it's as much a social thing as a business thing.

So you have facilities that wouldn't be easy, or cheap, to reproduce at home or in a simulspace of your own making and get your frends to come with you on your off time to socialize and spend credits

Honestly, I wouldn't be surprised if the average fabber had the option to switch into an injection molding mode. Most of what they work with is polymers anyway, so having the actual nanoassemblers just build a rough framework to stick the feed into could be a more efficient way to produce the large but simple objects quickly.

Agent T is a valuable asset to the continued survival of transhuman civilization, kiddo.

>based on complexity
No. It's based on price band, which is literally the worst. Complexity and size are both factors in how long it should take. Also important are the materials used. Carbon nanoshits will take considerably less time than tungsten carbide.

Rare earth metals aren't that rare, they were called that because of the high difficulty of separating them from the compounds they're bound into naturally. That is a solved problem in Eclipse Phase.

Meat is likely grown in dishes, or extruded, but most plant based foods seem to be made with GM supercrops built into life support. In MYE there's a ton of agricultural domes, the Kepler station has a greenhouse, etc. With advanced farming techniques it's not much easier to nanofacture food than grow it, especially because a garden helps with life support.

I'd expect a full fledged CM to have the systems in place to deal with thermal noise.

>Rare earth metals aren't that rare
Past Jupiter they are :^)

Is it actually /possible/ to deal with thermal noise, though? I thought it was one of those hard-limits-of-the-universe things.

Cool things down and everything moves slower, a CM is probably in a fancy freezer

I mean, I don't think you need to 'deal with' it in some absolute sense. Some pretty smart guys have done the math and it's possible in principle to do most of the nanoscale manufacturing stuff.

>No. It's based on price band, which is literally the worst.
That seems backwards; the price band it's in is going to be heavily affected by how easy it is to print. It's not hard to print because it's High cost; it's High cost because it's hard to print.

I don't think this is true. Food isn't actually more complex than other things that nanofabricators have no problem with producing, and there's no reason that the same process that makes it possible to print a gun makes it difficult to print a turkey breast.

Hydroponics exist, and there's no reason a character can't cook by hand if they want to, but there's no reason to believe that fabbed meals are significantly less 'real' than most food that people eat now - to be sure, some people are going to be snobs about it, but in terms of actual quality, any non-emergency maker should be capable of providing a range of what we today would consider good quality meals.

>the price band it's in is going to be heavily affected by how easy it is to print
False. The price band it in is entirely dependent on how much the devs think it should be worth based on their sense of balance, utility, and in-game factors, all of which are applied with absolutely no consistency.

>Food isn't actually more complex than other things that nanofabricators have no problem with producing
I disagree with that; any sort of organic will be vastly more complex, on the molecular level, than a mechanical object (possibly electronics excepted). You've got hundreds of different compounds, cell walls and organelles, etc. A gun may have more macroscale moving parts, sure, but that's a very different thing from complexity at the nanoscale level. And sure, you could probably simplify a lot of the complexity out, but then you wouldn't have turkey, you'd have a turkey-resembling nutrient block.

I'm not talking about macro-scale complexity, I'm talking about the molecular level. CM's don't have any problem replicating electronics, so your argument doesn't really hold. Like, the whole point of a nanoscale fabricator is that it's actually assembling things at the smallest level. Ribosomes don't got shit on Dexler; anything a cell can assembler, a nanofabricator can.

Granted they can't build enough of the organism fast enough for anything living to survive the process, but since we're not talking about anything that needs to survive, where's not a problem, is there?

This, senpai. Meat has to be vat-grown. I'm trying to strike a balance between vat-grown meat and

You have no fucking idea how complex cells are and how hard it would be to fabricate a cell one molecular brick at a time. The big difference is that electronics are solid-state and static, while a cell is aqueous and dynamic. A cell isn't just a sack of organelles and chemicals. It's living and constantly changing.

Also, most makers aren't actually nanofab in a technical sense. They're very, very complex food mixers that take 'meat' (Read: Vat-meat slurry), 'Vegetable' (Read: Soylent), water, and flavoring mixes loaded in and mix them according to preloaded or uploaded recipes into soups, drinks, noodles, pasta, anything with a simple enough consistency. That's your basic level maker, which is fucking awesome if all you want is soups, noodles, and drinks. It's only the expensive makers that actually nanofab.

Does the timeframe of "1 week per price band" stand for 7 days, 8 hours a day or 7 days, 24 hours a day?

Fuck. Forgot to finish my thought, since I read I'd like to strike a balance between vat-grown meat and natural meat, while maintaining the existence of pods and the ability to grow a morph from just a head. I think that the ability to grow a morph from just a head probably has to be scrapped. Well, either that or make it take much, much more time. Even a month is too fast for regrowing an entire body. What the fuck were they thinking?

I guess that I'm once again looking at an example of the devs fapping to the fantasy of flying nanoswarms that are able to build anything in a short period of time. This carries over to healing vats as well. Somehow, by using nanomachines, a healing vat is supposed to be able to reconstruct a body in a maximum of 24 days, including all augmentations, which also includes cybernetics of all kinds. At that point, as long as you're fine with having a cyberbrain, it would be trivial to make a cyberbrain variant of a biomorph every 24 days or so. Obviously, this is not the case. Pods are as good as things get when it comes to rapidly making biomorphs, and those require extensive cybernetics to hold it together.

Are Pods with meat brains not very common? I've always figure that's the best combination (in my opinion) then again both meat brains and cyber brains will always have their respective downsides (i.e. cyberbrains make you more resistant to async powers but more vulnerable to hacking and vice versa ).

Pods are by definition build with Cyberbrains, so no, the Brain Box is not a very common augmentation.

Speaking of pods. Are they visually different from biomorphs? The descriptions say that they usually look the same, but almost all art shows seam lines and obvious cybernetic parts.

it varies. The thing with pods is they have more mechanical bits then a typical bio-morph would so it really depends upon the build of the Pod in general

I know exactly how fucking complex cells are, but Eclipse Phase technology is pretty hot shit. They can rewire the inside of someone's brain with sufficient reliability to effectively 'transfer' the person, without, say, disassembling the head. There's no particular reason to believe that EP nanotech can't assemble basically arbitrary proteins and cells (or close-enough-to-cells) in basically arbitrary patterns.

Plus, it's not like human tongues are test for whether or not the cells of the turkey are viable. The level of texture, consistency, structure, etc, that's actually possible to notice (unless you've stapled nanoscale detectors to your tongue) is well within the ability of a good maker to replicate.

The maker in your clothing that is also a vacuum suit is going to have some limitations, yes, but in general there's not much point in non-replicated food other than that you enjoy cooking or being a snob.

Do multi-module flexbots with an ego in each module get extra complex actions, as per Multiple Personalities augmentation?

No. They get a normal number of actions per ego.

my biggest issue with the game is just how much options the players have at any one time. It became really difficult for me to GM a game. has anyone else has this issue? how did they overcome it?

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I'd guess than the molecular printer is paired up with an electron beam sinterer in most cases. Sintering can't build nanoscale parts, but it's faster, more efficient and a lot simpler; the biggest obstacle to building one today is just getting an ultrahigh vacuum on a desktop rig.
>reprap.org/wiki/MetalicaRap

If anyone asks just paint it in menstrual blood and tell them it's a political statement on the futility of post-industrial warfare. Ancoms will buy anything if they think it's art.

>Rare earth elements, except scandium, are *heavier than iron* and thus are produced by supernova nucleosynthesis or the s-process in asymptotic giant branch stars.
>heavier than iron
That mean you're fucked anywhere further than Mars or at least best Belt asteroids.
It's just ice and dirt further away.
Perhaps the only exception is Io, but economically viable mining of rare minerals in a volcanic-radioactive hell would be just major punishment for anyone involved. And Io density is meh anyway.

I'd imagine Jupiter having some edge in weaponry mostly because all normal militaries regrouped into some polity most reminiscent of Old "normal" Earth, not any officer is a merc willing to sell itself and the hardware to the highest bidder. So Jovians can use these leftovers for many more years staying competitive and threatening, considering that the Solar System is still mostly built-over ruins populated by barely controlled Xfugees.
I also don't buy into "Spooky Americans totally obliterated anything Chinese and Russian in several minutes over 60 million km area because they're evil", so much for muh tolerance to anything not-General American or Scandi Elves. Combined forces of the only three powers to actually make it into space themselves, even if deserting leftovers of these powers, would be a thing to be afraid of even if they can't produce new complex hardware because there's nothing in Jupiter system to produce from.
Titan might be OK-ish by siphoning rare resources from Ancap Belt for R&D or providing serivces and/or/because Norwegians used to be rich. Anyone else Rimward from the Belt (and I mean anyone, like any habitat independent of Jove or Titan) might as well pull high tech on rare metals out of their trans asses. Yes, I’m looking at militaristic Hyoden showing the finger to Jove yet not annihilated from orbit or even blockaded by superior Space Nazi forces, much less producing top tier military tech while standing on literally dirty ice.

>they think
A whale with 70 @-rep crawls in and says that xi thinks you should have made it out of silica toothpicks and carbs, or at least totally of your menstrual blood fixes with collagen. Not using what meager Praseodymium the commune has managed to scrap on its ball of dirt and ice floating somewhere in Trojans. Not to mention the amount of energy your CM gorges on - it leaves barely anything for a trans-Surya to boil blissfully in qzir pool.
What do?

I tell zxchir that that's the point, and it's meant to make people consider both the human and economic costs of war - I pointlessly ended hundreds to lives to decorate the war machine with aborted fetuses, but people are only angry that the machine is using too much energy.

Most of the hypothetical nanofab designs I've seen used ice water cooling, but it's apparently possible to do with air cooling. I think the cooling is less to control thermal noise and more to balance out the heat created by exothermic chemical reactions happening inside the assembler.

The kinds of computers eclipse phase is probably using aren't very static though. A nanorod mechanical computer makes a cell look simple. Plus, for living things, wet nanofab is used, which replicates the advanced self-assembling tricks biological nanotech uses.

What are you talking about? Is it someone working or something else?

Pods are basically really fancy frankensteins monsters, with a bunch of biological parts held together with cybernetic parts. They tend to have seams where the parts meet, and some less well-hidden cybernetic parts as well.

The players rarely think of all the options they have, so you just need to deal with a subset.

To be honest, my main problem on this front I'd that players have so many options it's sometimes a challenge to get them to pick something and do it - they get stuck in analysis paralysis.

And the best solution to analysis paralysis is randomness.
They can just shoot their party Pod and count the number of blood splats, then substract the number of Creds they need for the repairs then check the result with the solutions table.

The problem has more to do with EP's setting and number of options triggering player paranoia and indecisiveness. As GM, there's not much I can do other that clearly lay out some options and prod them with NPCs occasionally (I tried setting time limits; that was a mistake).

...there's a reason I mostly play online these days.

>As GM, there's not much I can do other that clearly lay out some options and prod them with NPCs occasionally

Bad decision, but you must know it by now. It is interesting either to invent problems or to solve them. Doing both is for autists or masochists.
What kind of problems did you offer your players?
I had some horrible experience of hosting an EP game online, but it was mostly due to players lying about their knowledge of settin (they had little while boasting much).

Rolled 14 (1d100)

rolling for our mission

we are a covert ops server, roll for our target

Rolled 81 (1d100)

>implying Jovians won't shoot that thing from a light hour away with a planetary mazer

Rolled 20 (1d100)

covert ops centered around TITANs and ETs, should be fun. Rolling for scope.
also
>implying there are things jovians wouldn't shoot from a light hour away with a planetary mazer

Rolled 29 + 30 (1d100 + 30)

we are mission focused, rolling territory

Rolled 9 + 10 (1d100 + 10)

we have a population of 300,000-1,500,000 within our territory, whatever that may be, now rolling for number of proxies.

Rolled 100, 71 = 171 (2d100)

fucked that up, was also supposed to add the mission focused modifier, we have 59 proxies. now rolling for transhuman resources and for wealth and material resources. Next up is politics and details.

Neotenics a best

I just realized earlier today that neotenics are a good base for shortstacks. (just a bit of bodysculpting mods and possibly skin dyes)

the server should be set up around some populous exoplanet

>ruining them

There's a way to make a better neotenic, right? Exalts I think.

Currently running some new players through the system. I'm thinking about doing the Olympus Elevator murder mystery idea for my next game. I figure it would be a neat way of showcasing a wide assortment of the various kinds of people and factions that populate the setting.

Any creative ideas for some characters that I should include on this ride?

Rolled 4 (1d100)

Super wealthy in sentinels, personnel, and contacts, and well equipped with safe houses and supplies. So the server only has a few proxies compared to its territory, but is super well connected, with numerous influential and high powered agents, and significant private resources beyond that. It's a covert ops branch that works against TITANs, xenos, and their artefacts, with a bent towards specific types of mission as opposed to specific targets. It should either be somewhere pretty developed, hidden within some other widespread organization, or active over a large area of space. Let's see how the politics roll up.

This roll will determine if we are pragmatic or conservative.

Rolled 2 (1d100)

very pragmatic, bordering on rogue. We may be well on the way to being fractal killbots and giant space computers ourselves. Rolling for level of structure in our organization.

Rolled 82 (1d100)

we are very maveric, essentially cabals of sentinels working as agents of eccentric proxies in a loose circle of co-conspirators, hardly answering to the rest of firewall. Its looking more and more like a group of singularity seeker TITAN hunters and xeno hyper-tech wizards to me.

Rolling to see what they think of backups.

Question, /epg/. If someone going on a mission into a mesh-free zone brought along a portable Solarchive with, say, Interest (Video Games) or Interest (Music) on it, would you allow it to function essentially as a gaming hard drive or music server, respectively? Or for the pervs among you, Art (Erotic) or Interest (Porn) being used as a porn stash for long missions?

passive support. They think they are a good idea, but accept that their methods and aims make them too risky to be involved at an level. I'm gonna wait a bit before rolling the details to see if anyone has anything to add.

I mean, you can probably store any non-VR games or music you need (or porn) on your Mesh Inserts, since storage for anything but running egos is "arbitrary".

A SolArchive with such knowledge skill is probably more akin to like a service like Spotify or Pandora, with a giant library of music and music knowledge it might use to curate songs for you and search its library.

>You can probably store any...porn you need on your mesh inserts.
Shut up, Dad, you have no idea how big my porn collection is.

I really wish I could get a game of this going.
Was very close once, was someone elses idea at the game store, and enough were interested to form a group, we got together for character creation/intro to the game.

I had a tough time settling on a character and towards the end of the night I decided on a dolphin psi user (async? not sure what they're called). So when a announced my character, another player immediately said "You know, dolphins are known to rape others" and then would not let go of that little piece of info for the rest of the night.

Few weeks later a friend in the game asked when the game would be happening and the guy chimed in with "Yeah, we were going to play, and that guy's playing a dolphin rapist!" I had to explain to people not in the game that, no I wasn't, the guy's making a bad joke, and the game was never brought up again.

Not even sure what I mean to accomplish saying it, was just frustrating.

Is it reasonable for someone who maintains vital parts of the hab infrastructure to have decent rep despite getting on everyone's bad side?

Let me answer your question with a question. Do you like Newman? Would you still like him if your life and livelihood literally depended on him? How would you treat him? There's your answer.

My players have a station in the Belt which they use as a base of operations for their shadowrunning in space. Who would they have to piss off to have it destroyed, and how badly?

any brinker in the belt with a big enough gun.

True, but isn't the rep system mostly automated for essential work?

Yes, but reviews aren't, and those are weighted a lot heavier than auto-pings.

well if you're pure new economy you wouldn't have a dickhead preserving your vital systems if anybody else was an option anyway, so one can assume that mr. dickhead is the only option, and that would figure into their treatment.

Rolled 32, 42 = 74 (2d100)

now rolling details.

I think, based on how the rep system is described and generally how Anarchists are supposed to operate, a person who is a piece of shit and really good at their "job" will probably have middling to low rep, which will be accompanied by notes, comments and other datapoints to indicate they are a shitty person. Generally not being cool by other people hurts your rep as much as being good at something will boost it, if not more.

Another thing is to consider that an individual hab is unlikely to have any tasks which need to be done regularly that are also so specialized they only have one guy to do it. If you have a nuclear reactor and only one nuke tech to maintain it and he's a huge asshole, you're gonna put out the word for more techs on the @-list. Or find a couple smart people with nothing better to do and run them through basic certification courses because an Anarchist hab citizen has plenty of time for education.

Speaking of rep.

What happens to autists, neckberds, sociophobes and other kinds of misfits in rep-economy habs?

Rolled 82, 37 = 119 (2d100)

operationally they are very open with their sentinels, while politically they are counted as corrupt, probably because they are a loosely organized superscience cult dedicated to hunting advanced intelligences and taking their stuff. let's see two more details, inclusion optional.

they form a bloc and ruin everything

they have at least a few ayncs, and close ties to the argonauts. It's the secret order of brinker/outster space wizards, spread all across the backwoods of the system.

Among the long list of why they invented Muses, to talk to other people's Muses so you don't have to talk to them.

Other than that, so long as you pull your weight and don't give anybody any negative experiences, your rep level should, y'know, exist, and allow you to occasionally get things from other people without waiting a few weeks for the public queue to come to you or whatever.

Or, y'know, you could just get some Skillware and download some social skills.

Skillware is High cost. So are skillsofts. It's multiple L4 favors. I don't really think socially inept people can get those unless they are incredibly lucky.

Couldn't you get a friend to buy one for you?

If you have friends like that you probably don't need it. A true autist would try to make his own.

You're just rubbing it in, aren't you?

>A true autist would try to make his own
And he will fail spectacularly, because you can't make skillsofts without the skills.

Well, considering I'm an autist with family who care about me. I'd say it's possible.

But I think the more important question is do autists still exist? Wouldn't that have been genefixed more or less?

It's a high favor to just pull them out of thin air, but theoretically if you just queue up you should eventually get some vat time in. Healing Vats aren't privately owned or anything, if you just wait your turn there should be nothing stopping you from getting an implant.

Skillsofts are software, just tap into your local argonaut-backed media server to find the best ones.

Rolled 26, 65, 46, 75, 78, 96, 77, 48, 73, 85, 16, 54 = 739 (12d100)

Sweet. Thank you very much.
I'm going to try it for my custom Order of St. Vladimir (lazy Jovian Firewall rip-off, because being Russian Space Nazi Ivan pretending to be John Juanito is hilarious).

So I was told to come here for help. I'm still reading the book (not in any order mind you) and haven't really played.

Task Actions. They seem to be vague and don't cover a lot of details. Here's an example:

Say you are repairing something. It would take a few turns. You roll at the beginning and it comes up a failure, what's more, the MoF will keep you there for a while. Then all the sudden you get attacked. Your team is helping to protect you but you could still get hit. Would you be allowed to bail on the task? And assuming you can, what if it's time sensitive and worth dying over?

What if it was a success but you get shot? would that lower it to a failure? Would it lower the MoF with each hit, causing you to take even longer? If you get shot, can you decide all of the sudden to rush it?

If you bail, do you have to start over from the beginning? Or can you pick up where you left off?

So, we have a chapter that:
- Deals in Cyber Ops.
- To observe the happening related to Pandora Gates, probably the one in Saturn area.
- It is "generalized". No good info here.
- 75+20= 95 ~ Responsible for area with 8-40 million transhumans. Pretty much all of Saturn system.
- 78+20+20=118 ~ 2d10+5. That's pretty much for Jovians. So from 7 to 25 knights of II and III ranks, under one or two rank I knights overseeing the whole chapter.
- Very Rich in Human resources. Well, seems like Humans are not amused that Transhumans from all over the system dabble in Things Best Be Annihilated Thoroughly not so far for Jove.
- Rich in Material resources. Considering that Titan is next door and the place is crawling with Autonomists through and through, that would mean several local mostly Rep-based enterprises in their grip, both legit and underground, ready to provide resources in exchange for... well, I dunno, not having your other assets raped by Space Nazi Fleet or being treated better than standard the Alien Scum! receives in Jovian habs.
- Moderate on Pragmatist-Conservative axis. So, not really opposed to resleeving and risky tech or accurately evaluation Xeno findings, yet doesn't practice either with glee Firewall engages in it, far from it.
- Noticeably Structuralist. Well, duh, anarchy is a sin to God and the like.
- 85+10+5=100 ~ Backup Specialization. Well, perhaps the chapter is ready to go to great length to get their operatives back (or at least their heads before irreparable brain decay), perhaps aborting the operation if it becomes too taxing for living Human operatives. Applied bioconservatism has its price.
- Ties to organized crime. Didn't see that coming from Space Nazis, huh?
- Mindcrafters. Does not compute, abort and reverse, 54 becomes 45... Anti-capitalist. All this AA around must be corrupting indeed. Though anti-capitalist doesn't yet mean Marx loving. They might as well use De Maistre as their legit software producing front name.

They're fucked. The guy explaining it basically admits it as a fault of the system, but then goes on tonsay that they probably don't want those kinds of people anyway.

That doesn't sound like a Jovian agency so much as a Vatican one with access to fleet resources, which would also be a reason to have tendrils high up in the inner system, and in countless brinker habs. Though that would also tempt them to add Protestants to their list of x risks.