Warhammer 40k General

BUSTY CENTAUR ABHUMAN ROUGH RIDERS edition

>Rules databases
mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Other urls found in this thread:

docs.google.com/document/d/1MvqvSl7KdSBOi-O8DASkXKqmM4TzTL08Z8bFiAi0-Eo/edit?usp=sharing
youtube.com/watch?v=iUuvHPr4BGk
twitter.com/SFWRedditGifs

I require pics of these busty centaur rough riders!

First for no picture.

Let's start the general with some Bingo. As usual, we'll take requests for replacing outdated tiles with newer memes and bullshit.

He only posted the one, unless I missed an update last thread
And sadly I don't have it

Forgot free tile. The free tile for today is:
"Tyranids don't suck, just don't play melee and use 14 flyrants"

Replace "old rules back" with something about CSM being a mid-tier army, with Imperial Guard being 2nd worst due to GT results. That went on for a few generals.

Don't be ridiculous, I wouldn't use more than four riptides in a 1000 pt casual game :^)

I'd replace the Blitz Brigade box with FAQ Frustrations.

Replace big boss with "FAQ's are bullshit because it contradicts my WAACfaggotry"

OP here, I don't have it either. Hopefully someone who does have it will post it this general.

Also, centaur guardsmen in general. I want to see someone make 1-man(or monstergril) heavy weapon teams, of just a centaur abhuman lugging around an autocannon.

>le angry autistic homosex man
vs
>le emo batman with added edge

IN THE BATTLE OF THE MENTALLY ILL, WHO COMES OUT THE VICTORY?

>he's THIS weak

I raise you x4 Riptides with this.

HQ: Fireblade (60)
Troop: x5 Fire Warriors (45)
Troop: x5 Fire Warriors (45)
[Heavy Retribution Cadre]
x1 Ghostkeel (130)
x1 Stormsurge (360)
x1 Stormsurge (360)

Total: 1000

That's ignoring the T'aunar list.

>Book XXXVIII

How is this for a casual or pickup game BAngel list? It's about 50 points off of 1500, so I could use some tips on how to pad it out, or what better gear options would be.

+ HQ (301pts) +

Librarian (Terminator) (150pts) [Auspex, Combi-Melta, Digital weapons, Psyker (ML2), Teleport homer]
····Rules: And They Shall Know No Fear, Furious Charge, Independent Character, Psyker

Sanguinary Priest (151pts) [Additional Weapon, Combi-Melta, Digital weapons, Jump pack, Melta bombs, Relic blade, Teleport homer, The Veritas Vitae, Warlord]
····Rules: And They Shall Know No Fear, Furious Charge, Independent Character, Warlord

+ Elites (795pts) +

Lemartes, Guardian of the Lost (130pts)
····Rules: Fearless, Furious Charge, Fury Unbound, Guardian of the Lost, Rage, Relentless, Zealot

Sanguinary Guard Squad (170pts) [5x Angelus Boltgun, Death Masks, 5x Encarmine Sword, 5x Sanguinary Guard]
····Rules: Fearless, Furious Charge

Terminator Assault Squad (495pts) [Company Standard (replaces a Claw or Shield), 4x Thunder Hammer and Storm Shield, Thunder Hammer and Storm Shield]
····Rules: And They Shall Know No Fear, Combat Squads, Furious Charge
····Land Raider Crusader [Pintle Multi-melta, Storm bolter]
········Rules: Assault Vehicle, Power of the Machine Spirit, Transport 16

+ Troops (350pts) +

Cassor the Damned (140pts)
····Rules: Furious Charge, None Can Stay My Wrath, Rage

Raphen's Death Company (210pts)
····Rules: Fearless, Feel No Pain, Furious Charge, Rage, Relentless

Are centaur abhumans even canon, or at least sanctioned ones
I feel like that would be considered a pretty eroticly heinous mutation in the eyes of the ordo xenos

It won't at this rate.

Things to avoid

Wraithknight: they are just plain stupid and there is no way to play one fair. Worst option for them is still at least 60pts undercost.

Wraithguard with d-scythes: the weapon was just a mistake. They are good against literally everything.

Scatterbikes: units of 5 scatbikes is mobile, tough, really shooty for it's points, and objective secured.

Warpspiders: even if play them the fair way, with only the skitterleap once per turn, they are insanely good. Mobile, shooty, and survivable.

After that
Jetbikes in general: if you're mixing in normalbikes and don't bring too many you can be okay. But you like guardians anyways, so you can do alright.

Non-scythe Wraithguard in WS. Still really fucking good, though one unit can be fine, and if they're footslogging are pretty fair imho.

Jetbike seers council is really good, especially if you try for invisibility.

Crimson Hunters are good fliers, and spamming good fliers is bad form.

That you've got some stuff that's still really powerful, but all feels within the lines of fair if you're not a dick about it.

God damn it why does it keep spoilering the whole rest of the sentence

No, but catgirls are. However 40k is setup in such a way that everything is canon. It's a really fucking big galaxy, whose to say there isn't a guard regiment out there consisting entirely of busty centaurs?

Buy Cassor an empty drop pod as a fast attack choice. Glue the doors shut when you build the model

So I did a thing.
docs.google.com/document/d/1MvqvSl7KdSBOi-O8DASkXKqmM4TzTL08Z8bFiAi0-Eo/edit?usp=sharing

Don't know exactly why, but here's a modified harlequin codex with expanded armory and unit options, and changed detachments/formations in an effort to make the book less restrictive, and more flavorful and reminiscent of the citadel journal list of old.

be gentle, I tried. Accepting criticism

thanks. I'm pretty sure the next 250 is going to be a command squad in a chimera, plus a wyvern, then next 250 after that a hellhound and putting my last vet squad in a chimera.
Last 250 Plasma Russ.

I could go for another vet squad instead of the command squad, but even with only two vets as targets, having those orders seems pretty good.

List to start, short form is:
HQ: Pask in Punisher, plus a standard russ
Troops: Melta Vets in chimera, with commissar
Vets with heavy weapon and camo gear

Here's the new Updated Bingo sheet. The new free tile is Raptors user. Because he's already posted in this general. Have fun figuring out who it is.

>What should I really avoid to make it fun and not something that just stomps games?

Generally speaking anything is OK as long as you don't spam them in every slot.

Units with "black marks" are:

Windriders with Scatterlasers, either limit yourself to a single unit of those, or only buy one scatter laser per 3 bikes (or buy none at all, the Shuiriken Cannon is coll and fluffy too.)

Wraithguards With D-schythes, same as above, either limit yourself to one unit or stick with vanilla guns (which are still brutal)

Wraitknights, unless you REALLY love the model, just pass it by.

Warp spiders if taken in excess.

That's about the one's I remember people usually go apeshit over.

Do note Howling banshees don't tie up shit, they have T3 and 4+ saves, their thing is crippling the enemy on the chargem, otherwise they'll get creamed.

Striking Scorpions are way better at the "long game" with 3+ saves and an extra attack at i10 each turn.

>In Book 5 of the Beast Arises series
>Black Templar marches into a prison cell full of hundreds of Long Shanks
>Says they're deviant strains and murders them
>One of the inmates is a regular human
>PURE HUMAN SPOTTED. YOU. COME WITH ME.
>Then she rats him out to Autistic Fist Chapter Master and they get chided

S C U M

>ignoring codex rankings

I advise you to look in the last 5 threads then get back to me.

I was considering a Wraithlord since they look pretty badass, from what I can tell it doesn't seem too powerful.

Are Wave serpents too powerful for how fast they can move, or would a couple be a fair way of getting the guardians across the field to secure objectives and what not?

No, they wouldn't be abhumans, that there's straight up mutant.

Adhuman just means a genetically stable species which breeds true. So, it's very possible. Lots of meme abhumans used to exist like mermaids and harpies and shit once upon a time.

But I think it's shit because it's furfaggotry and shits up something that's already shitted up.

It's kind of hard to put what you requested in the bingo sheet. Otherwise Codex Rankings is a perfectly normal, non-faggotry concept. The whole point of the bingo sheet is to pay attention to faggotry that happens on a constant basis.

I'm tempted to replace "Mat is a Waacfag" with "FELINIDS", but the bingo sheet is already pretty homogenous to begin with, and any mention of Busty Rough Riders inevitably leads to someone mentioning felinids.

Wraithlords are awesome models and they do a solid job with just the ghost-glaive, dont' bother with bug guns, they are way too expensive for him.

Wave serpents got rebalanced very solidly, now they are "just" very good tranports

But user, it's only furfaggotry if the player in question is a furfaggot to begin with. It's pefectly acceptable to have nekogirls in 40k. Or to go complete, 200% furry like in alfabusa's video for the sake of satire.

Fucking manhands!
I can tell the artist used his own hand as a reference for this.

what fucks Howling Banshees the most is that space marines can't be swept.
Devastating charge into a sweep is what they do, but the things their powerswords are best at killing stop the rest of their trick bag.
If you ever get the chance to play them against SoB, CSM, or even Admech, you can see them do a good job. Scorpions are still a little better, but they are also more expensive.

As is, their still decent in Zone Mortalis, but they have no place outside of it.

i'd differ slightly is saying a single brightlance or starcannon gives them some shooting they can do while they get up the board, without putting to many points into what's actually a pretty fragile basket. Also, always flamers over catapults always.

Otherwise agree.

I just noticed that too. Dang.

>Carnac
>Orks are a melee race

Thanks for the input, now to ready my wallet.

So do howling banshees serve a niche role against armies that can be swept, or would it always be better to get striking scorpions over them?

Are Dissonance Cannons any good they seem too expensive to spam but not good enough only using one or two?

> Orks are a melee race
Already on the bingo chart
> Carnac
Haven't seen him in months. He got replaced with Raptors user, who still shows up every day to mention his stupid deredeo.

(not that user, but) its almost always a better idea to go striking scorpions. The extra initiative 10 attack and strength 4 almost makes up for lack of power weapons. The exarch with his at-initative non-specialist fist and the 3+ armor, stealth, infiltrate definitely do.

Only time banshees are good in normal games are in range of the avatar and in an aspect host for ws5, rage, furious charge. But then again the scorpions get those same benefits so eh.

you got it. Single shot s5ap4 isn't terrible, but the bonuses only working on 6's and the price for that bonus works too much against it.

1d4chan does a good breakdown of the best use of dissonance weaponry, I believe

>Howling Banshees
it would need to be an army that can be swept, an army where you need good melee to defeat in melee, and an army with at least 4+ armor on the troops you want to kill.

Also not necrons in their special detachment as the Ld10 and reanimate means you can't pull it off.

So basically the three armies I mentioned. That's how niche they are right now. Basically go scorpions unless you know you're facing one of those, or playing ZM.

Replace blitz brigade

>MFW as per the new FAQ Orks are not even allowed to deploy inside their battlewagons.

Banshees are mostly a unit you take if you really like the models.

They do decently against enemies vulnerable to Fear though that's noone of importance.

the fuck are you on about

that user. ZM they are good because the lines of sight are short enough they can get in without getting shot down, and if armies are moving towards each other can charge before the scorps could. And getting around overwatch is a much bigger deal there.

For ZM, I like the aspect host with one scorp unit, and two smaller units of banshees, to cut down on points while filling up the formation requirement. The banshees provide decent disruption, and people run a lot of flamers in ZM.

>ignoring based Felinids

RUDE.

10% catgirl is OK, it's when it gets to dangerously furry it's a problem.

Carnac is here pretty much every day, you just have to know how he types. Or, better yet, don't fucking recognise gimmickfags as something worthy to imitate.

battlebrothers are not allowed to start the game in each others transports. Blitz Brigade is a formation, and thus a battlebrothers allied detachment to whatever you want to put in them, so nothing can start in those battlewagons.

as of the new main rulebook FAQ**

That's some "Cataphractii aren't terminators so can ride bikes" tier shit.

Alright, more changes then. "FELINIDS" and "Cataphractii Bikes" are the newest editions.

Correct. The (I hope, and thats how we play it in my group) intent is that Battlebrothers *from different factions* can't start the game in *dedicated* transports
(which means its most likely one of those dumb "I didn't read the rules at all, so can I take yarrick in my storm trooper detachment" kind of questions)

fuck off reddit
>i did a thing
cringe
>be gentle
cringe
go home

MATT IS A WAACFAG

This was just posted on the 40k fb page.

Any ideas on what it might be?

You sound mad. Are you mad?

C A N C E R
A
N
C
E
R

But user, cataphractiis can indeed take bikes. They have the option to take them listed in their wargear, and are not explicitly stated to have the same restriction as classic terminators.

Oh wow, this is carnac.

Those rumors about Codex Genestealers and Deathwatch most likely.

youtube.com/watch?v=iUuvHPr4BGk

Cross promotion with the new Deathwatch game?

Reposting the attempt of a 1500 point list to see if there is something wrong and if its viable fluff and game wise.

Company command squad+master of ordnance=80
Banehammer:410p
-----
troops
Platoon command squad with heavy flamer on chimera:105p
infantry squad with plasma rifle mounted in the banehammer:65p
combined squad with
infantry squad with plasma rifle mounted in the banehammer:65p
commissar for the combined squad:25p
ministrorum priest for combined squad:25p
special weapon squad 3 plasma rifles mounted in banehammer:75p
veterans grenadiers with 2 plasma rifles on chimera:170p
veterans grenadiers with 3 melta on chimera: 170p
--------------
Heavy support
Leeman russ battle tank:150
Leeman russ exterminator, lascannon, heavy bolter sponsons:160

space marines killing aliens, presumably

see

>"Space Marine and xenos armies"
>CSM don't get to play

Chain letters are YT comment tier trash.

>Deathwatch finally get new pauldrons and some fluff
Maybe even a sequel to the god tier Deathwatch by Steve parker?

>that gif
>not sure if Perils or psyker shooting eye fire normally

Hope you know they killed Dark Eldar, who were already meh to begin with.

>Shit the daemon is coming, run!
>Shit I can only slide!
>All right let's do this!
>Begone Daemon!
>Indirect Perils ensue

There's a reason Empy wanted to help humanity with its psyker's gene and psykers are generally feared.

Are heldrakes still worth the moolah? or nah

Still one of the better units in the Codex.

who the fuck is Matt? the miniwargaming faggot? why is he relevant to anyone?

Noone worth posting about

He's from miniwargaming, and you're right to say he's no long relevant.

This list isn't bad, but depending on how optimal you want to be it could be better. Some thoughts:

IG / AM basic infantry are, by themselves, complete trash. The more of them you have in your list, the worse your list is as a general rule. This is mitigated if you do one of a couple of things:

>vets in chimeras
which you have done with 2 squads already

>50 man blobs
Why? Because even though they are all trash, you get a greater multiplier from using orders, psychic power buffs, and priest buffs on them to make them worth it. Making 10 guys fearless with a priest for 25 points vs making 50 guys fearless for the same 25 points. That brings me to the next point:

>except in very specific situations, priest > commissar at everything
You don't need both a commissar and a priest, you need a priest and he needs to be in a bigger squad to get more mileage out of his buffs. Instead of a commissar, consider a level 1 psyker for prescience or rending buffs on your lasrifle FRFSRF salvos.

>Banehammer
Why? It has an AP 3 gun that doesn't even ignore cover. It is defeated by both terminator armor and trees. For 400 points, you could do better. Consider a different model with an AP2 cannon, ignore cover, or the stormlord which at least shoots enough to be worth it. Stormlord also has room for 40, so you can beef out that tiny combined unit into something better.

>Exterminator
I know people like these but...I don't. They aren't good at killing anything but medium/light vehicles, which you don't need help with. Punisher, eradicator, or executioner are better investments imo. Also, make your sponsons match your hull mount and turret - you shoot the autocannon at AV 12 and your heavy bolters are wasted. You shoot heavy bolters at infantry and your lascannon is basically wasted. Pick a specialized role and kill that thing the entire game so you don't waste points.

>LRBT
is bad. Get a different one.

>MoO
hardly ever worth it. take the astropath

about half of those are thankfully not that relevant anymore

also people getting rules wrong should be the center space

Well deldar did get fucked by that, it's a fair interpretation of the rule and I believe it was always intended that way and wasn't done to fuck over the dark eldar.

There codex just has some pretty glaring problems in design.

> tabled 2x in a row
Ack, tabling armies was not my intent.

Is your friend using v4 of the codex? I really made shit broken in the first couple of iterations, but it's toned down a bit now. Lootas are as absurd as ever; I'm thinking I may add a special exception for them or Deffguns that makes them just guarantee 3 shots on Waaagh! rather than TL them.

Getting tabled 2x in a row wasn't my fault, it's because we haven't had "The talk" with him about why you shouldn't bring Superheavies to casual games. His lists were unbound with multiple superheavies.

I also had extremely strong lists that failed only because of hilariously bad whifflebatting in the worst places imaginable. I had 3 dreadnoughts, Hammernators in a land raider, and 2 squads of devastators with lascannons, all meant to deal with his superheavies. Every last one of them whifflebatted on game-critical actions.

I chalk it up to karma for me tabling him 26 times without even trying to before your codex came out.

>also people getting rules wrong should be the center space

Don't you mean people that never read rules themselves but rely on spoonfeeding and the 4th edition BRB.

Shooting fire out of the eyes is awesome, but I'm sure Emps wants you to have a license to do that.

> people relying on spoonfeeding and the 4th edition BRB.
Yea this pisses me the fuck off when it happens. There's an oldbeard at my FLGS that still insists on independent characters special rules not applying to the unit you attach them to(which is true for a lot of rules, but he insists ALL OF THEM don't apply). Amongst many other things like ignoring the existence of hull points.

That´s hilarious. Does anyone bother playing against him?

>why a banehammer
Because it can carry 25 models, i do prefer having less infantry inside a tank than having a blob in the open that gets obliterated in the first turn, the storm lord seems intresting, but its kinda annoying to have all that unused free space
> take the astropath
why should i take it? I consider it utterly worthless in my ignorance, im genuinely curious about how that model can be useful

Oh he adamantly refuses to even acknowledge new additions to the game. At some point I asked him if he saw the Dawn of War 3 trailer, and he went off on a diatribe about how games workshop should die in a fire for turning the game into "Kill teams". I nearly wanted to strangle him and force him to watch the damn video, but he would just have none of it. I mentioned that DOW3 would be returning to the roots of RTS, and have knight equivalents as superweapons, and he autistically blurted out; "KNIGHTS ARE THE CANCER THAT RUINED THIS GAME".

What's a good way to do a wraith army without making people butthurt? Just don't use wraithknights and wraithguard?
And what are some good aspects to go alongside them?

Use 3 Wraith Lords for each Wraithknight and 3 Wraithblades for each Wraithguard. Walking Wraithguard don´t need the Wraithblade counterweight.

walking shooty wraiths are typically fine, melee wraiths and lords are always okay.
ONE wraithknight is typically managable, but still strong. Less so if you go with the suncannon.
for added flavour: wraithseers from forgeworld.

Wraiths are SLOW and EXPENSIVE. so any fast aspects or cheap troops would go well as a compliment

Don't use wraith-knights and don't use transports.
That's it.

just don't use d-scythes.

>aspects
Guardians. You're iyanden, not biel-tan. Vypers, falcons and defenders are pretty fucking tame for eldar.

Plat against a guy who tries to get supper fussy about measurement rule and los to his advantage. But twice I have to correct him on getting brb rules wrong. Still give him the benefit of the doubt that he's right about his own codex.
He isn't and once it's so bad a guy at the neighboring table jumps in and stops him. I let him reduce his whole shooting phase instead of just canceling the illegal shots.

In return he challenges me on basically every single codex special rule or larger. I have to show him the book three for one unit. I'm right every time.

He gets mad at me for'playing slow' so he can't get more turns in. After he showed up late when I was ready to deploy, took 15 min longer to set up his army and a 20+ minute tzeetch psykic phase. 2 for 2 of tzeetch demon players being dicks

Swooping hawks could be helpful, as wraiths have no anti-air beyond spamming scatter lasers on expensive shoulder mounts.

Oh, i just saw that the doomhammer mounts a better cannon, and its only ten points more than the banehammer, so i could use that and ditch the heavy flamer

New guy but same question: why does anyone play with this guy.

>Knights are the cancer
>not wraiths
>Not suits

They don't, he's a 70 year old bitch-machine that adamantly refuses games whenever people ask. He wastes store space by heavy handing the owner into displaying his 1000$ collection of shitty-painted ultramarines and diahrrea coloured tyranids, which never see the tabletop because again.. Refuses to play against anyone. No matter how nicely you ask, or how much you insist on playing a fun, fluffy game.

Yeah I haven't been working on these since I did the first two prototype models, sorry.

Got all the parts to do 20, but... Eh, other projects, university... Yeah. Sorry.

Kick him from the store. The owner has the right to do that.

Closest we had to that was a bitchy little kid how stopped coming because no one would play against him... and was no longer told about any events