Veeky Forums builds a setting

I didn't see one of these threads, fellow fa/tg/entlemen, and I'm incredibly bored. How about we make have another of those build a setting threads?

Post a fact about the setting, each fact is true unless it contradicts a previous one. I'll begin:

The universe is the interior of a gigantic, four dimensional clock, with habitable clockwork islands evenly spaced within it. In this universe, each island is a separate time, and the passage of time functions differently. Travelling to a different island clockwise causes your personal time to move forward, aging you. Travelling counterclockwise does the opposite, making you younger.

There are evil forces that want the clock to stop working. And a holy order of watchmakers repairing the damage they cause.

There's a race called Coggets living on Twilok at 9:12. The males are tall and fat, the females short and skinny to the point of looking emaciated by human standards. The males wear thick, rusted bronze armor covered in moving gears; the females wear a curved, thin strip of metal that covers their dainty bits, as if someone fashioned clothing out of springs.

They are not born there, but are instead grown as a slave race in the Ozymandius factory at 12:08. They are then sent to mine metal, mostly at the massive ore field of Twilok.

Nobody actually knows anything about the true creator of the universe. A creature existed in the darkness before everything else, but it did not know anything about itself or the world it saw suddenly come into existence. At some point, the creature shattered itself and the beings who collected the fragments became the current gods of the setting, who are given credit for making everything.

The islands were once ruled by a powerful gerontocracy, which had accumulated nearly all the wealth over centuries of cutthroat competition. After the revolution, strict laws were emplaced regulating the flow of property counterclockwise. Except for licenced merchants, if you move counterclockwise, you can only take what you can carry; you cannot be both perpetually young and wealthy.

The poorest people are forced to live at the very end of the clock, while the wealthiest live in the middle and near the beginning.

Not all the islands are located the same distance from the center of the clock. There are many chains of islands at various distances from the center, arranged in rough circles.

The primary series of islands, inhabited by most of the mortal races, is a chain of 3600 islands that are roughly evenly distributed in a circle around the center of the great clock, a single mortal hour passing between each island.

Near the very center of the clock is the circle where the gods dwell, and a single hour traveled here is the equivalent of many, many islands traveled in the mortal circle. A common folktale among various cultures tells of a mortal invited to spend a single day in the realm of the gods, who returns to find that many years had passed in the mortal circle, and that all they knew and loved had long since vanished.

Tiny mechanical swarms of creatures created by an unknown master ages ago attempt to steal youth from those who have travelled anti clockwise a long time.

They continually bring what they catch to his long dead corpse, thinking they are helping

Beings born in any circle can travel outwards from the center with relative ease. Furthermore, due to the nature of time, one ages/regresses much more slowly when traveling in an more distant circle than they would from traveling in the one where they were born, a tempting prospect for those who seek to prolong their lives by immoral means.

However, due to some strange property of reality, it is extremely difficult for any being to travel inward, unless aided by a being from a circle closer to the center. Also, a being travelling in a circle closer to the center than their own still ages/regresses at a normal pace compared to their own circle, rather than aging extremely quickly.

One of the reasons the gods are so powerful is because they can easily traverse what is a vast amount of time in the mortal circle by returning to the divine circle, moving a short distance, and traveling outward again. A mortal, on the other hand, would either age and die or be age-regressed into oblivion if they attempted to travel through the same amount of time.

At the very edge of the universe, the outer circle is composed of a number of islands equal to sixty multiplied by itself, sixty times. (That's a total of 4.887 x 10^106 hours, or 5.575 x 10^102 of our Earth years) It's said these islands, so far away from the center that the light can no longer be seen, are a place of horror and torment, inhabited by demons and abominations beyond comprehension, where not even death can offer you escape. Numerous religions in the mortal circle teach that these are the hells to which the gods banish the wicked, until they manage to endure a journey through enough of these islands to pay for their sins, upon which they are reborn into the mortal circle.

Of course, no one's ever visited the outer circle and then returned, so none of this can be proven.

It's a circle. It doesn't really have any of those things.

Going off of this, each circle is 60 to the power of the circles position, until you reach the first of the mortal circles, which only has 60 islands.
The second mortal circle has 3600, and so on and so forth.
Before the mortal circles come the divine circles, of which there are three; 24 islands, 12 islands, and 6 islands.
At the center of the clock rests the fulcrum, and not even the gods dare to approach it, for it is there than the mind is lost to circularity. It is a singularity from which none can escape, for time passes infinitely quickly and infinitesimally slowly upon the point of all creation. For those beings which are too powerful to be destroyed or contained, they are banished to the fulcrum.

The skies of every island are all unique clockwork domes, but all islands are governed by their own unique hour, minute, and second hands; as well as the hands of the 3rd divine circle, the 2nd divine circle, the 1st divine circle, and the great clock itself.

It is said that great events occur when hands are aligned, the greatest of which are noon and midnight; should these occur simultaneously with those of the divine circles, even greater events occur.
The only time the hands of the great clock, the divine circles, and the mortal circles have all aligned was the beginning of the universe, and it is of concern whether the next alignment shall be its end.

The more technologically advanced cultures have begun making artificial islands, which aren't part of any circle. Some religions condemn this, seeing it as a perversion of the natural order, while others have no problems with it. At least one ancient civilization was advanced enough to construct a great many of the artificial islands, which have since fallen into ruin after those civilizations collapsed.

Some of these islands have been set to run at rates that will never match up with the rest of the flow of time; as such, they have excluded themselves from the cycles of triumph and tragedy that mark the histories of natural islands.

Does anyone worked any of those threads into a real setting?

The One Older than Time appears in some mortal legends, but is only ever considered a minor entity, as nobody except the gods knew the truth about it.

One of the current gods is a descendant of The One Older than Time. There is never more than two descendants at once. The oldest eventually dies mysteriously, and the other becomes unable to reproduce after creating one descendant, no matter what form they take.

It's fairly common, climate permitting, for islands to produce wine for a more populous/prosperous one a few jumps along the circle clockwise,

This allows it to be perfectly aged once it reaches the right island.

There is a fairly common cult, found across many faces, that maintain that the grand clock is but one face somewhere upon another, even greater grand clock that follows the same structure as their own. This even greater grand clock is, in turn, a singular face somewhere on another, and that on another, for sixty times itself sixty times many nested levels.

They have no proof to back up this claim, but maintain that it is somehow possible to travel between levels, simply because the grand clock itself is starting to get a bit crowded.

One of the basic units of social organization is the clan- groups of people who, while shuffling counterclockwise along the islands to maintain their ideal age, have come together and pooled their resources for mutual aid and defense. The largest of these clans can reach tens of thousands of people, traveling on vast rafts that are virtually small islands in themselves, but most are only a couple dozen people. Clans almost never include families- the necessities of actually raising a child to adulthood preclude counterclockwise travel.
Parents tend to stay in one place while raising their kids- or even travel clockwise, to skip over most of the tedious bits of child-rearing. The problem of stunted children, who had important stages of development skipped over by impatient parents, is perennial.

On the island of Stahhman, the Candle of Ormen burns forever.

It is said that should this candle be somehow irreversibly extinguished, the universe will lose two seconds for every one it experiences, eventually bringing about the end.

Or, well, the beginning, in reverse. Until there is nothing left.

Located between the divine and mortal circles are the Celestial Spheres. Unlike the islands of mortals and gods, the islands in this area are dispersed at points along the surfaces of concentric spheres with the fulcrum at the center.

The islands of the celestial spheres were formerly inhabited by various types of supernatural beings, which eventually developed the ability to travel the space between islands unaided. In their hubris, they challenged the gods for supremacy, but were defeated. At the end of the War in Heaven, a portion of the Celestials swore loyalty to the gods and pledged themselves to serve the divine, while the rest fled their islands to dwell in the void, and became known collectively as Daemons.

The celestial spheres are the bulwark with separates the mortal faces from the divine, and thus the loyal celestials maintain some measure of power with both the divine and the mortals.

Daemons prey upon those who attempt to circumvent the angels great gates.

There are creatures that roam between the islands, in the sea of time, that are unaffected by the passage of time. As in, they live and die by their own cycles, and do not age or regress when they travel clockwise or counter-clockwise. Some of these Unsync are harmless and could be harvested for food, some are as dangerous as a sea serpent, and yet some are intelligent and humanlike.

Lifeforms are not meant to permanently live in the space between islands. Thus, as time passes, the body of a daemon gradually changes into the same material that comprises the mechanisms of the great clock. The oldest and most powerful daemons are, by this point, completely clockwork in appearance.

A heretical order holds that the universe was created as a mere measuring device, and only the descendants of the One Older Than Time knows what it measures.

The only inhabitants of the islands who near-universally stay still, allowing the flow of time to take them normally, are the clock-men; artificial clockwork beings, inspired by the design of the world itself and powered by the flow of time. They are slow, slower than humans, but they are naturally immortal, and- as the mortal peoples of the world continue in their great, slow counter-clockwise migration, have often found themselves in positions of authority and responsibility, stewarding all of the infrastructure that cannot migrate through the many changes of owners. They build more of themselves, but slowly, in hidden and defended workshops- they do not allow anyone else to know the secrets of their creation, and those who pry too closely have an unsettling tendency to just vanish.