D&D Stories

>be me, bard
>mocked for being bard
>with DMs help, I train alone for a bit
>can now summon things
>fast forward to end of campaign
>thatsahugeassdragon.jpeg
>summon magical extra large flute
>fly it up dragons asshole and murder him from the inside with it
>never mocked again

That's how you win D&D.

Veeky Forums is such a fucking shithole now...

Why do people even play D&D anymore?

> go join new group at FLGS
> literally all of these people's descriptions of their character involve their alignment, race, or class
> half the characters are "lol quiet and brooding"
> autistic quibbling over the already-autistic 5th edition rules
> grappling is literally not any better than it used to be
> GM is a woman
> bard is a total fag but the only competent roleplayer DESU
> no XP unless we kill shit

Do people seriously consider this a roleplaying game?

agreed. but it is summer, user.

>> bard is a total fag but the only competent roleplayer DESU
sounds like me... why are fags always rp focused players?

>why are fags always rp focused players?

Who knows. probably less scared of acting like retards. also they are basically women and women like roleplay more.

D&D is one of those games that people insist have to be followed rigidly with every rule and guideline, whereas if anyone actually read the whole thing it's best to take a lot of it as a loose guide. XP for killing shit is the most basic and easily described as worst way to distribute it: encounter based is much better but people don't bother to learn how to distribute it properly or pace their game at all. People who sit there quibbling over rules need to shut their whiny mouths and learn to talk amicably with their DM about how to work the rules in a way that makes sense. For all the overbloated rules and nonsense the game is in no way balanced and it's the powergamers that are going to ruin it for everyone and themselves: it's main strength is that it's decently easy to run and learn, it has a big name attached to it and it teaches a lot of basic guidelines for fudging rolls, improvising and designing a balanced game so it's an easy entry point. Sometimes it doesn't hurt to just put a little bit of effort into your hobbies.

Or just pick a different system I guess. Your call. Either way I feel like people don't house rule things enough and just assume the words of game developers are divine mantras when really they're just people who make mistakes.

Gather round and let me tell you a tale of a game of intrigue, betrayal, revenge, and one of those dickhead players who uses "chaotic evil" to try and fuck over other players and laugh about it.

A group I played with decided to invite a player from our local tabletop store to join us in our private group. Some people told us he was having trouble finding groups because nobody wanted to play with him, but he insisted that it was just because he was new and it slowed the game down, he just wanted to learn. We brought him in and elevated a character to be on par with ours. I was playing an elven barbarian (it started out as a joke but eventually became a more fleshed out character). The dick head was playing a halfling thief that was chaotic evil. We were wary when he said this but for the first few sessions he just acted like a zany idiot that constantly got into trouble so we kind of let it go into the backs of our minds.

Our party stops in a Shacklehearth, it was a massive prison complex built into an abandoned mine in a mountain that a town sprung up around. It was a scum hole place full of grifters and cheats but for the most part it was your typical town (save for the massive prison and gibbet displays). We stop at the inn and after a brief scuffle that started over my barbarian noticing a potted plant that was in less than stellar health we start finding work. Our time in Shacklehearth would take place across several sessions. We do some work, clearing out old mine shafts of mad dwarven squatters and undead, hunting down rogue wizards that were causing undead, typical grind n loot shit. The group was getting tired of being tied up here until one night the DM tells us that a murderer has been loose in the town and performing ritualistic killings. We set on the investigation (I lost the persuasion check with the party) and the hunt for the killer is slow going.

The prison, The Wailing Rock, was reserved for the regions most notorious criminals so our first stop was with the warden. All the prisoners were accounted for, but we also learn that since its founding nothing has ever escaped from the Rock. Our investigation dragged on, eventually coming across a victim that survived his encounter with the killer. Our cleric listens to his story and draws a crude likeness of the killer from his description. I was a little unsettled by this but I couldn't figure out why. Every night a new victim appeared in the streets, each attack more savage than the last. When it started it looked like the killer was using knives and clubs, but the wounds became more savage and destructive like the killer started using a large axe or sword. The party begins splitting up at night in hopes of catching the killer in the act since we had no luck discerning his identity. Each night we fail to catch him and another victim turns up at dawn. The towns traders start to show reluctance to deal with the party, at first I chocked this up to our failure up to the point but they were most put off by my character. It was at this time I realized why the description of the killer uneased me. It looked a lot like my character. The party started putting things together rather quickly. The killings didn't start until shortly after we arrived, the attacks were brutal, and the survivors description of the killer had a striking resemblence to me, and the innkeeper was not exactly thrilled at boarding me (due to the previously mentioned scuffle.

The following night I decided to spend the night in my room instead of hunting the killer. When our cleric asked why I told him "If I am the killer then there shouldn't be any action if I stay here, and if I am not the killer my isolation will prove my innocence." The night comes and goes, and sure as the sun rises the light reveals another body, hacked to pieces and disemboweled. The party returns to find me still in my room and the innkeeper swears he never saw me leave the inn. At this time the constable shows up, saying he was summoned. That is when the little shit head shows us why he was kicked from every other group at the store. He begins making a case that I was the killer to the constable. At the end of it I state "the killer struck again last night, but I was confined to my room" to which he responded "Exactly! He is the only person whose actions cannot be accounted for! The innkeeper cannot be expected to monitor him the entire night." He passes a bluff check which lands me in chains and hauled off to the Rock. I was set to be executed after 10 days of starvation and the party was ordered to leave by nightfall. It was at this point I put things together in my head, the little shit head was the killer and I just effectively lost my character because of his "lol so randum" bullshit. The group decides its a good time to take a break and get something to eat. I adamantly refuse to go anywhere and most of the group understand but Asshat McGee just chimes in "Just a game bro, come get some 4th meal!". They tell him to drop it and one of them tells me he will bring something back for me, the DM says he will hang around too.

Once everyone leaves he tells me the guy came up and suggested the serial killer thing and the DM thought it would be fun. I tell him "sit down, this encounter isn't done" and he looks at me a little perplexed. We do some 1 on 1 while everyone else is out getting food. I manage to persuade the guard posted on my cell of my innocence and he brings me food as a small form of contrition to my fate. I eat and keep my strength up, hiding the bones from the meat and filing them down into small needles. 10 days pass and its time for my execution, the escort come to take me to the town square. The moment they unbind me from the wall I act, clubbing one guard down with my chains and breaking the others neck with my chains (I got the drop on them as they were not expecting an emaciated prisoner). I remove my shackles and take one of the guards swords, bursting out of my cell and darting towards the guard posted on my cell, the one that brought me food. He dies quickly. I go from cell to cell in my wing, intimidating or persuading inmates to aid in the escape attempt. Soon a full blown prison riot breaks out, the army of guards quickly overwhelmed by the sheer numbers of the prisoners. I make it to the store room while the chaos is occupying the prison staff and kill a group of guards posted there. I reclaim my confiscated gear and make for the prison offices. With everyone focused on preventing a mass escape I make my way deeper into the complex unopposed and burst into the wardens office. There I encounter both the warden and the constable that arrested me. I finish them both off but by this point I am wounded and running out of steam, but I have managed to kill everyone who knows of my execution.

At this point the guards had managed to form a perimeter around the prison exits and have been driving the riot slowly back. I sit down in one of the hallways and wait. The guards push through my area and find me near death. I reach up to one of them and say "help me". I pass the bluff check, and the guard quickly calls for medical help. I am taken out of the prison and treated by the local apothecaries, they remark that "I was lucky my body is unnaturally strong. A lesser man would have died from these wounds". The apothecaries make their way to other wounded and I slip out unnoticed. I make my way to the tavern and learn where my group was headed (this took some clever DM'ing later on), I step into an alley, ditch my disguise, and make my way after them. About 15 minutes later the rest of the group return and we eat. Asshat McGee is still smiling and asks me "No hard feelings, right?", I just shrug. We continue the session a little after.

The group has been making their way to a monastery so the cleric and paladin of our group can pray for my characters soul. They stop and break camp at night. While sitting around the fire I sneak up behind the dick head player, the DM looks at him and says "roll a dex save". Asshat McGee looks confused but rolls, a 1, shit is turning out better than planned. I had smuggled the chains I was bound with out and struck him across the head with them. He was now disoriented and at a disadvantage in combat. I quickly overwhelm him but I don't kill him. I force him to sign a confession to his crimes in Shacklehearth before hacking off both of his feet at the ankles. I strip him of his gear and use the filed down chicken bones to pin the confession into his back where he couldn't reach it. I intimidate the cleric to heal him enough for him to survive. I tell him "the closest town is Shacklehearth, if you start now you might just make it before you starve.".

We take a roundabout way back to Shacklehearth, stopping in another town picking up supplies. My raid of the prison stores gave me a fat wallet. We get back to Shacklehearth and start distributing the supplies as a relief effort to the prison riot, we are well recieved. After about a day Asshat McGee crawls into town, near starving and still with the confession nailed into his back. The new constable looks over him and gets ready to arrest him. He pleads his innocence and I set about doing to him what he did to me, making a case against him and then point out "the custom of Shacklehearth is to starve the condemned until their death. I am well fed and hearty, but this man is emaciated to the bone! Surely he must have escaped and befell some horrible occurance that forced him to return! He was probably found by the guards and forced to bear his guilt on his journey back!" With the confession and my case of his state the town and guards quickly start to come around to my side. They hoist him up into a gibbet and the town spends the next several days pelting him with rocks and rotten food until he dies. For successfully catching the killer we take our just rewards. Asshat McGee is visibly upset over the entire outcome, I look at him and say "It's just a game man" with the biggest shit eating grin on my face. One of the group quickly spreads word around about what happened, and to this day Asshat McGee still cant find a group to play with.

You sound like the dickhead in this story.

>GM is a woman

Why is this allowed?

>Player conspires to kill another character
>not even for a good reason or after talking it through with him

Nah, play stupid games, win stupid prizes.

>> no XP unless we kill shit

Forgive my ignorance, but what's that game called where you gain exp from failed dice rolls because you learn from your mistakes?

I think it's Dungeon something.

Honestly to a DM this was a great session. His players actually used the setting to their advantage and the party individually interacted with each other rather than just being an amorphous blob of hitpoints and skills.

The only downside is that 'Asshat McGee' wouldn't be able to continue on with that character anymore, since unless you were a massive douche to everyone else, the members would have rallied against and lynched him.

We have had stuff like this happen in games before, but usually with the groups consent or its a throwaway game. The issue we took with this person is that his first notable act in the group was to screw someone over and he did it without actually being straight forward about it. The DM liked the idea of his character being the serial killer, but he didn't fully realize that his intention was to kill my character off.

>Guy discussed plan with DM
>DM signed off on it
>Wasn't done to hurt your feelings, just meant to be a fun session.
>Other players don't seem to mind, took the guy with them to eat after the game
>You get butthurt
>passive agressively take it out on his character like a giant douche


Yeah, you're the That Guy

You don't just go and off someone elses character, idiot. Especially not for a dumb reason like "My character just happens to be a serial killer".

Either make it something important to the story or at least talk to the player beforehand. Everything else is just being an inconsiderate dick.

>Implying that was me
>Implying he didn't half disclose his plan to sneak it pass the DM
>Implying shit like this wasn't the reason he couldn't find a group to play with before we took pity on him

So according to your logic, if a player screws someone over its fine, but if that player manages to work his way out and turn the situation around he is a dick. You wouldn't also have trouble finding groups would you?

I mean desu players fuck each other all the time In my party and can still play together
>In a land of giants
>Literally almost all giants are dead
>Team goes to fortress with a town made by a giant civilization
>Supposed to find 4 weapons by the giant gods to bring them back
>Someon becomes possessed sorta by the god of justice for them
>We think he's with the giant king who killed everyone and controlled the constructs so he gets team killed
> The one who kills him becomes possesed and goes rogue and completes 1/3 the campaign with us completing the other thinking he was dead (had some really lucky rolls that guy)
> We finish the rest and the group is in the throne room, there's the rogue who disappeared as a prisoner now
>Suddenly we attack the king who's clearly to strong rogue manages to throw the wizard staff he found at the sorcerer
>Sorcerer uses it to cast but then is hit with over a 8d12 curse and dies
>Suddenly the justice god erupts from ranger/rogue and kills the king we were loosing too
>Rogue had made a deal with the god to kill our evil party member to awaken the gods power again
>After all is said and done our fighter kills him because the sorcerer was a brother of his.
>Meanwhile my character is left there just going why are we all killing each other

That was 3 team player kills and for the most part our group still all plays together

>That was 3 team player kills and for the most part our group still all plays together

Sounds like at least one person wasn't happy, and you cant compare your situation to the one I was in. He wasn't someone we played with for extensive period of time, he was a person who was shunned from every other group and we took pity on, then his first notable act was to sneak a scheme past the DM to try and fuck over another player. He had no history with the group, he was a guest we allowed in, and in the end he was upset that his lol2clever4u gambit backfired.

He was the equivalent of letting your 3rd distant cousin twice removed you never met play monopoly with you, he tries to shit on the board, then cries when you smack him.

not the guy you're replying to but you sound severely exclusionary, I agree with him that you've made yourself sound like the 'that guy' of the story

Well no we just lost two people one because of out of game drama with the DM, the other stupidly got angry at the DM when an ancient vampire said he would most likely die if he under goes the process of being made a vampire because he was a gnome and he still says yes and then proceeds to flop on the saving throws

>asshat mcGee found
>still butthurt that he got outplayed

Get shit on son!

First off, that story is pretty fucking convoluted

Second of all: you played for a long time together and trust each other. Plus, the guy who did the backstabbing "becomes possessed sorta" whereas the dickass rogue of the other story is just a dickass faggot who is lol2quirkyrandumb4u.

So no, the fucker had it coming and the group did well in booting his ass, especially since he got butthurt when his plan backfired and he got fucked by karma in the end.

I disagree with you.

If I was in a well-established group and we invited a new guy into the group and a few sessions in he backstabbed the group for no reason at all than "lol I am playing my character, y u mad bro?" then I would feel justified in kicking his ass out.

PvP is just something that goes against netiquette in my opinion and you should just get a hard slap in the face each time you want to do it.

Betrayal can be done well, don't get me wrong, i can be a good source for well-done drama in a RPG. Hell, there are games that are especially tailored for that (Paranoia jumps to mind) so he can play that if he wants to be a fucking faggot asshole, you know?

>DM always takes a jab at me forplaying 3.5 somewhat-minmaxed games.
>Invites me to play 5.
>Roll up a tiefling save my-own-skin face Bard with no combat spells or combat abilities
>We're given a mission to go collect some items. First one's atop a mountain.
>Consuming miasma and cursed demons fighting at the base.
>Cast teleport. GM says: "Oh you're skipping a part. :("
>I roll %, get an 'ok' teleport.
>End up exactly at the bottom of the mountain.
>In front of a marilith commander.
>33 in persuasion roll, tell her: "I'm your bro, lemme pass."
>She seems just fine.
>Paladin attacks her "Because he doesn't understand abyssal." Maybe me talking to her might've made him think twice. Or once.
>Run up, try to talk again.
>First attack, the marilith hits the lanky and squalid that shares his race instead of the paladin trying to kill her.
>Get impaled and killed with a succession of attacks involving a tail and various sharp objects.
>
>We get at the top, the treasure's in a neutral-neutral church belltower of sorts.
>I speak with the entity, asks me why I seek power. Be honest, don't really care for the rest, just want to avoid dieing.
>Notgoodenough. Say something about wanting it to be known as the saviour of the world.
ididntwanttobethisatall
>Spirits gives me a little bell which has, among some effects, a once-a-day death ward. Because I'm going to die, y'know.
>
>Next boss is a dragon that's hoarded every riches in the land.
>Walk up to it, and ask it what it wants.
>"Everything."
>Alrightimdealingwiththemoststupiddragonever.
>"Well here." *'Pour' my 5.5k gold on its unsurmountable pile. "Now you have everything this land has to offer. Now what are you going to do with all of this?"
>"Consume."
>Nigguhwhat
>Flies upwards.
>Cast fly on paladin, who rushes at it, but doesn't get to attack.
>Initiative
>Animate object → gold coins.
>10 attacks a turn, attacking a dragon with its hoard while singing and dancing.

cont.
>Butwait. Cold breath OTK's me.
>Someone pots me up.
>Cast fly to get away.
>Dragon keeps chasing me, ignoring the monk throwing fireballs, the ranger showering his ass with arrows, and the paladin being a paladin.
>Literallyneveragain.

Forgot the last bit where I tried to cast Otto's Dance on it, but the dragon was EXACTLY 5ft away from the range. But yeah. Whatever. I've cried an ocean about this already.

They both do but Elf guy became the bigger one when

>I tell him "sit down, this encounter isn't done" and he looks at me a little perplexed.

I'm almost positive the Asshat had a reason and it wasn't

>Lol so randum

I understand being attached to a character but to ruin someone's time over something as small as "meh character death" shows how childish you can be I'm not saying the elf was in the wrong character wise it was the right reaction but out of character you let it get to you and that stupid

Shit forgot to put second set of numbers for elfguy reply

>I feel like people don't house rule things enough
I couldn't agree more. I have a 40+yo RAW DM who hasn't budged an inch with my numerous attempts to make my character more interesting and fun(It's a paladin, so not a lot of unique options in 3.PF). After a year and a half in his game, I'm really losing investment in my character and kind of want her to finally die so I can make a more mechanically interesting character.

On the other hand, my closer friend houserules all the time and it makes everything more fun and investing storywise, since we barely ever say, "Hole on, someone look up the rules for detect evil for the 4th time since we can't remember if it's a swift action or a move action or a free action"

>I'm almost positive
Doesn't mean anything, really

> to ruin someone's time over something as small as "meh character death"
I feel like the elf barbarian player had invested a lot into his character, who started out as a joke, but became something else. I don't think it is really accurate so say
>something as small as "meh character death"
he put a lot of thought and was very invested in the character. It's like that memento that your grandpa gave your father: if somebody asked him to sell it for a hundred dollars, he wouldn't. Because he feels like it's worth a lot more than that and does not want to lose it.

It's the same for some people with their character. Other than that, playing with a group and changing characters can be really hard: you have to introduce a new person IC, when everyone was already so fine and dandy with the last one. They were comrade in arms, knew each other, trusted each other to have their back and so on... it is hard to keep that same cohesive spirit: it takes time to have the group of characters to build up an awesome team gameplay, which is thrown out of whack by character death.

This is why I think that I would understand if someone told me that they had this awesome, substantial comraderie going on, which is completely thrown out of whack when a player or a character disappears.

It is wrong to get angry: I feel that anger should be avoided as much as possible. But in my opinion it is not stupid to get invested in the RP (without exaggerating of course: you always need a balance) because if you put something into it, it gets so much better.

Honestly, I blame the DM. He's the one who allowed PVP interactions in the first place(and a CE PC ever). The only thing that does is bring shittyness and butthurt into a game that is usually about camaraderie and fun. Fighting like that makes everyone involved look bad.

Even despite that, the elf barb player didn't really even get a chance to do anything before he was arrested, so it seemed to turn into the DM executing his character because the new guy convinced him that it was a good idea. I legitimately hate PVP, but I can't honestly say that I'd take some new guy getting my PC killed because it was part of his character in stride and just showing up next session with a new character I actually wanted to play. I'd probably just leave the group. Find a smarter DM

We don't get any combat exp whatsoever.

Yes, I agree with you up to a point.

I also think that the player had every right to tell the GM to let him keep playing the encounter and give him the chance to turn it around and I also think that PvP is very bad for a cooperative RPG, since it's a group effort. Imo it was also pretty lame that the GM let the CE player do something like that: it's also why I don't think that Evil and Good characters should be in the same party, if the players don't already have a lot of experience with each other. (And even then you should be careful)

But I would not just walk out on the GM: I would try to let him understand how I feel about things, what I think could be done better and my ideas on how to make the game more enjoyable. Of course, this is subjective, as is all criticism, but I would give it, to gauge whether it's a GM I will enjoy playing with or not. If the storytellers (and other players, feedback and criticism goes both ways for me) don't seem to be concerned that they hurt their players and don't strive to make the game more enjoyable, then I think it is appropriate to take my leave.

Leaving a group is obviously more complicated that that, but I did leave my highschool group for almost 2 years because of their somewhat-shittyness. I came back 2 years later to find more agreeable roleplayers and we've been happily playing since. So I know that leaving is sometimes the right call even if you still like most of the guys/gals individually.

I'm OP, here with a bother story because there's only about three and two of them are butthurt stories.

>doing a beginner session way back in the day
>friend of mine is our Druid and healer
>walking through forest towards goblin camp
>elf wizard rolls perception to see if there are any goblins hiding out trying to ambush us
>rolls a 6 but still somehow sees a mimic disguises as a tree stump
>niggerwhat
>shrug it off
>Druid decides to seduce mimic
>wat.jpeg
>one thing led to another and the Druid is fucking the tree stump
>wasn't a big tree stump thank god
>wasn't a mimic
>mfw
>Druid become famous in almost all villages for being "Sulfide, fucker of trees and mother to mimics"

Sword World RPG 2.0? It also came way before your hyped failed "game".

>Veeky Forums is such a fucking shithole now...
Remember, when you post angry replies in shitty threads, you're actually worse than the OP. Try ignoring shitty threads and making quality threads instead.

This is how you handle a "That Guy"

Thank you. The faggots have turned a thread that could've had some potential into a rancid shitbile asscrack that they want to complain in

To be honest, you could've written that you only wanted positive stories, no 'that guy' stories allowed.

Yeah but I didn't expect it to happen this soon. I hoped that 'That guy' would at a least wait a little before shitting all over the thread

This. Replying to shitposts gives them what they want. The only way to get shitposts off a board is to make quality threads.

Hide, ignore or sage if you really need to reply.

Next story incoming

...

Doesn't sage no longer work?

I'm currently involved in a DtD campaign where the GM is female. No complaints, apart from the fact that she gets a little too into describing people burning to death.

>playing D&D
>roll nat 20
>nat 20 as I live and breathe
>everyone starts chanting, DM hides behind his DM screen and starts sobbing

You are 'that guy' for thinking that.

>Playing Pathfinder, the only game this DM was willing to run
>I'm a huge berserk with a war hammer
>I can get hired for a job just because they have to hire more
>Buddy and I got caught up in a situation
>group enters a cave
>Three goblins show up in the distance
>Everyone: meh, fuck goblins
>hambeast of a dwarf scrambles
>She charges at them, no idea why
>Bitch is pretending to be shitblasted
>actually asks us if its possible to go to the planet where the demons
>my arrows are doing jack shit to it
>resident blaster-mages are doing jack shit to it
>nobody's doing anything to it
>try luring it into charging through one of the walls and falling into the abyss
>nope, apparently it's too smart for that
>Beta friend is in the corner visibly sweating
>he tells us "it's our problem if we choose to take offence at that"
>he smirks
>someone just fucking go Old Yeller on my ass, please
>just shoot me
>we circumvent main treasure room and find macguffin.
>run like the fucking wind.
>as soon as we get out the cave entrance DM grabs a fist of dice.
>roll 19 + fort save, which was an 8 or so
>"You failed, and you died"
>mfw

Are you having a stroke?