Pathfinder General

Pathfinder General /pfg/

Familiars and Psycrystals Edition

How useful can you make your little pets, /pfg/? Have you made homebrews based around them?

When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!

Unified /pfg/ link repository: pastebin.com/hdPm41ad

Please search for the unerrata'd content here: web.archive.org/web/*/http://www.d20pfsrd.com/

Old thread:

Other urls found in this thread:

docs.google.com/document/d/1jNC6Z3p7AA-tjkBsp0lDuBT3YRoJQzOeqr9fuyF0QAk/edit?usp=sharing
g.e-hentai.org/g/857194/6fad3850a2/
twitter.com/NSFWRedditImage

BAB and feats are not effects. Stuff like detect evil is.

Reminder a big fuck you and fuck off to any homebrewers who aren't DSP or Paizo

An interesting question came up at my table tonight, /pfg/.

What is your favorite of the 6 Ability Scores?

Be the change you want to see, user.
Review people's homebrew and make homebrew worth talking about.

...

Never underestimate the power of a one-expendability/day psicrystal to round corners for you at low levels, or callously act as a targeting beacon...

Never underestimate the power of a Psi-Core to give Call-Weaponry a new lease on life past low levels (for those of us not building for it with certain archetypes of course)

Never, EVER forget that it's an extra set of every skill you have, and has a set of actions. Even in your pocket it could be helping you.

They aren't effects at all any more than gear is an effect.

So about the nolifes I've been seeing acting salty as fuck. Is that all you doing a bad job of shitposting or did you start a gay little club?

I like Wisdom.

Governs Perception and Will Saves, and it's the casting stat for the Druid and Inquisitor, two of my favorite classes. What's not to like?

I'm still gleeful at the user who's making that Stregone warlock.

>Puss in Boots
>Cat Sidhe
>Familiar

Puss would be an awesome familiar considering how he singlehandedly made his master a fucking King.
Did DSP ever throw a bone to this smug kitten in Gareth's Fae Book?

People at a gay club don't have the time to write such long diatribes on the internet.

Trust me.
I knew the owner of one club.

Dex is the physical god stat.
>Reflex, AC, attack, damage and stealth.

Wis is the mental god stat.
>Will, AC, attack, damage, and very vital skills (perception and survival)

Really? You don't think getting feats for having more hit dice isn't an effect of hit dice. I guess someone with 3 hit dice doesn't get 2 feats for having 3 hit dice? Do you realize how stupid and ludicrous that sounds?

I don't thikn it's even out yet...

Quite frankly, I haven't heard much from the Psionics Occult and fae playtests in a while.

>Survival
>vital
>create water
>create food and water
>ring of sustenance

The feats are a result of an effect, not an actual effect, you mongoloid. The same way having gold at chargen is the result of an effect and not an effect. Gold is gold and feats are feats.

Cha/int/dex masterrace

Str doesn't show any skill of the character - it just means you spent a lot of time lifting.
Wis is useful but also boring - lots of interesting things happen when your character can make questionable decisions.
I've played a kineticist and there aren't that many interesting ways you can spin being con-based.

I'm still trying to get some followup on the one bit of feedback I got on my Spherelock conversion. I got one bit of feedback saying its damage was still shit, but her never really explained it further than that when I asked for clarification.

Don't knock Survival. Having a leader who's good at it is great for not getting lost in the wilderness and auto-avoiding a ton of natural hazards.

Since I'm inexplicably awake right now, may as well answer. Psicrystals don't have Hit Dice.

PsiAug Occult's been slightly on hold thanks to getting some other projects handled and life stuff on various peoples' ends. It still exists though, and we're still watching feedback and playtesting.

>there aren't that many interesting ways you can spin being con-based.
Agreed. You're pretty much that kid in elementary school who could eat worms and pine cones on the playground with no ill effects

Oh, sure, it's handy, and I usually grab some of it myself if I have ranks free, but hardly vital given how cheaply spells can replicate its effects. Particularly since magical food/water or rings of sustenance are guaranteed not to be poison or some bullshit if you're in Hell or somewhere inhospitable.

>"For the purpose of effects related to number of Hit Dice, use the master’s total level in psionic classes."
>It's a hard sell to try and argue feats and BAB aren't effects related to number of hit dice.

...huh. Now that I look at it...anybody know if the above means DSP psicrystals DO get BAB and feats and skills and things? I mean on the one hand it seems like that would be more well-known but on the other hand user is right, there's an argument there.

Failing that they're just fucking useless. Which is a shame because I love them. Fingers crossed for companion psicrystals in the Augmented expansion. :(

Someone asked about psicrysmals: they were from an obscure very tiny supplement called High Psionics: Psicrystals Expanded by DSP back in 2007. You basically made your psicrystal into a Diminutive Elemental (3.5 stats, so 3/4th BAB) animal companion that could burrow and eventually grow up to Small size.

They do not. They are treated as having the same number of hit dice as their owner for effects related to hit dice, same as familiars. Which have had feats off of that same clause since 2001.

>they never saw Flex Mentallo
He's more Str-based, but you can refluff it to Con easily enough.

I'm assuming effects related to Hit Dice don't include BAB or feats either. :\

Unrelated: Maddening Fear, a Dread Terror, applies an untyped -2 penalty to a target's Wisdom score. That's really all it says. Should there be a duration? Or I guess I know there should, does anyone know what it IS? Is it stackable?

In the last session I played, my (Celestial, Protector) familiar was a fucking hero.
While I was being tortured in a complex a mile away, she teleported herself and my weapon using Guardian's Return, and cut my bindings.
We fought for our lives awaiting our rescue by the party.
Familiars are great.

...what? Familiars get feats in Pathfinder?!

I know Gardens are supposedly the best buildings/rooms you can get with Downtime rules, but is there any reason not to upgrade them to Greenhouses if you have the resources to spare?

They received feats from the exact same rule (which psicrystals also have now) in 3.x. Paizo doesn't agree, but since when did we give a fuck what Paizo thinks?

if you think that's the only way Survival works, you don't deserve your name. Or you have a shitty DM who does not know how to throw environment into the combat scenario.

>Tracking
>Avoiding getting lost
>Discerning whether that overgrowth you're passing through is poisonous or not
>Checking if the swamp water is safe to cross or will swallow you whole, etc.
>Trying to survive through a sandstorm or a blizzard

Tattoo familiars are fun and flavorful, and I want to try tumor familiars on my alchemist, though I have a feeling my GM might hit me across the head if I stack too many companion creatures at once. I also, sooner or later, want to get a caster to a high enough level to use Polymorph Any Object to turn an ordinary Sage familiar into a true companion.

>locate person/object
>find the path
>detect poison
>not being dangerously overconfident for free exp and !!!FUN!!!
>endure elements

If that's correct, then there's a break in the rules from the RAI. Psicrystals are not supposed to get their own BAB, feats, or skill ranks (barring Perception and Stealth).

Do you have a citation on that, though? I'm genuinely interested, because the general consensus in the 3.5 community had always been that familiars don't get feats beyond their first one (since they don't increase their Hit Dice, while Psicrystals explicitly did in 3.5). As far as I was aware, Pathfinder familiars were no different. Now I'm curious but can't find any dev posts or discussion threads that conclusively state it one way or another.

Re: Hit Dice - correct.

Maddening Fear: I've got no idea, there. It probably should have a duration listed but doesn't. I'll ask.

If survival is useless because spells can replicate its effects, then why the fuck do we have skills at all since spells can do pretty much everything skills can?

Wizards have to have something to feel superior towards :^)

Skills are also cheaper, generally speaking. I keep telling you Survival is legitimately useful, just not vital like Perception is.

>locate person/object
Won't work if you don't know what it is you're hunting down
>find the path
Won't work unless you know the next town destination
>detect poison
The bush isn't 'poisonous' its got stinging nettles or whatever.
>not being dangerously overconfident for free exp and !!!FUN!!!
Your DM is running a liberal daycare. We get it.
>endure elements
Won't save you from a sandstorm or a blizzard.

>ad hominem and situational problems
Expected.

That's... not ad hominem, bruh.

And I'm still amazed people are enjoying it so much, though I do feel a bit bad for I have a feeling none of the archetypes I'm most excited to make are going to be nearly as hyped as the initiating or psychic ones that get made.

Man, I can never not hate the idea of Psicrystals, I can barely tolerate familiars if only because they have some basis in folklore. I hate them slightly less than I do the idea of permanent Psionic items. Though I do hate Psionic items less if I imagine them as being less of a "magic" item and more like a "mundane object that requires Psionics to use properly".

Dorjes, Psycrystals, Psionic Planeshift, Genesis, and 99.9% of 7th Path leave a bad taste in my mouth because it tries too hard make Psionics "arcane casting with a coat of paint" instead of it's own interesting thing.

Does anyone else feel this way?

NOTHING will exceed /pfg/'s insatiable thirst for initiating. Ever.

They could be drowning in it and they'll still act like they're in the Sahara.

>dismissive blurb instead of an argument
Expected.

No, because I'm much more interested in a useful set of mechanics I can fluff into my own thing than something that tries too hard to be distinct. Psionics doesn't have to be bald guys touching their temple to read your mind, it can be use for magical ninjas, mage traditions that focus on torrents of fire, lightning, and ice, powers resulting from supernaturally tainted blood, or whatever the fuck else you want to use it for. Which means it needs to provide mechanical solutions to the problems you're expected to face as an adventurer, same as any other power source.

Our Psionics is futurepast technology powered by a divine source. Vid related.

Not that guy, but I feel like it cheapens things when everything has to have a solution to every problem, as opposed to different things having different areas of strength.

No. Psicrystals are great. The only thing I dislike is that they are not INHERENTLY STATED to look like little aberrations and psionic beasts, so you have to clarify that to the DM. I love having little friendly things to play with and bounce off as roleplaying aides. Psicrystals, familiars, Endeca's gregarious gravity slime, animal companions, I basically want one of these things on every fucking character.

My dream is a martial that has an eidolon but no spellcasting but they're never gonna let us have it, I guess it probably would be stupid. But I keep thinking how great it would be to do with a zealot.

I'm that guy and I feel the same way.

That's a division by class and character, same as magic. Not every psionic character can solve every problem.

I'd have to read it.
BUT
If it's based on destruction sphere, then the feedback is correct.

The biggest problem with many "blaster" attempts is the idea that one big hit worth maybe two normal ones but its-own-standard and/or otherwise incompatible with most ways of upping damage is worth the same as a full-attack.

For example, Even if by level 20 you can get an eldritch blast's damage to 30d6, which sounds huge compared to a 10d6 fireball....

That's 180 maximized. That means assuming it's maximized *AND* devoid of total-failure-states such as "against normal dragon and balor AC on BAB 15 with no enchantments" or "Reflex Half, lol", it doesn't even deal half a CR 20's average estimated health *before* common defenses such as immunities(OW), resistances(still ow) or DR+hardness.

So the big "this is all about damage" class/archetype/build turns out too be giving up fucktons of potential in exchange for being barely half (and that's assuming the maximized is resourceless and automatic here!!!!!) of what a damage dealer for the party should be capable of doing for his party at that level.

Psi-drones you toss around a corner like a camera don't do it for you?

They don't, especially when they're supposed to be intelligent.

smartphones are intelligent.

that doesn't mean they're not expendable.

It's what I do with my familiar every now and again: Move action to let him out, let him have his entire round of actions moving and scouting, then caster uses a move action to pull the sucker back as a tattoo.
Tattoo familiars are neat like that.

Snartphones aren't sapient.

Your favorite build for a kobold, fluff / mechanics-wise?

Psicrystals respawn.

Yes, but what's the point in having them be different then? What's the difference in being a magic user as opposed to a psionicist if they can all do the same things anyway?

Incidentally, the whole thing with ectoplasm bugs the hell out of me. Ectoplasm is ghosts, darnit.

It can full attack with its blasts. The damage scales up from 1d6 to 5d6 at level 17. You can apply Blast Types to them, so you could make them D8s if you want, or apply Crafted Blast to never roll under 3 on the damage rolls. They can TWF them, and have a Vigilante Talent to get TWF, and use their casting stat instead of dex to qualify for further twf feats. They can get Destructive Focus weapons to get enhancement bonuses on their blasts.

I already shared some feedback about your spherelock before.

Warlocks in 3e are or decent as damage-dealers, but what made them better than martials is because of Blast Shapes and Blast Infusions.

A Martial can full attack and do more damage than a warlock. Sure, that's fair and expected.

But the warlock can shape his blast into a cone, a chain, a burst or a wall and infuse it with acid to melt AC, fire to do DPR, cold to slow and other abilities that does blindness, fatigue, fear, etc. making them MUCH more valuable in a fight because those debuffs benefit the party as well.

And that's how I think you should proceed with your spherelock. A crowd-control blaster. Not great at damage and not as gamebreaking as a wizard, but somewhere in that middle.

Dragonwrought loredrake, desu

NOW, it's Chimera Soul Warlord, the brave little kobold who will eventually gain access to permanent Form of the Dragon II as a stance.

PREVIOUSLY, synthesis summoner just feels really appropriate. Mesmerist is fun too, for a cobra-like serpentfolk-style kobold.

Their mechanics are meaningfully different. Psionics models casting with a mana bar instead of a spell-revolver. That's the single most important distinction between psionics and spellcasting.

show it and Ill see what I can do in the morning.

>How useful can you make your little pets, /pfg/?

SHARE PAIN WITH PSYCRYSTAL.

There, you now have 1.5x more HP than you're normally expected to have at your level.

For the drone example, it could have some limited AI or something. I find it hard to put a psicrystal with most of my characters, too.

Power effects are also mechanics, and mechanics DO have an impact on how a character will act.

I'm just not big on the idea period.

Sound like Kineticist

A kineticist that doesn't suck Bhulman balls.

See, here's the thing. Spheres can DO all those things already. Everything people tell me that warlocks could do, Spheres can already do.

And people's biggest disappointment with the Warlock Vigilante (As far as I can tell) was that mystic bolts damage was shit on cheesy biscuits.

People were hyped about Kineticist, because all day magic attacks made them think of warlocks. Then it was a kineticist.

Then Warlock Vigilante made them think of Warlocks, since it too could do all day magic attacks, they were just shit.

I'm not sure what I can really do here.

Here ya go.

docs.google.com/document/d/1jNC6Z3p7AA-tjkBsp0lDuBT3YRoJQzOeqr9fuyF0QAk/edit?usp=sharing

Let me guess, you don't like deep focus either? I think we've gone down this path before. Fake it until you make it, I guess.

Sorry user. Warlocks revolve around two main class features: Eldritch Blasts and Invocations.

And yeah, that pretty close to a Spherecaster as any.

I'm actually fine with deep focus, my only complaint is that you get a lot less bang for your buck than psi crystal containment.

Anyone got any good Harrow or Card-based Caster homebrews?

Would a Spherecaster with Skilled Casting using Perform: Tarot scratch that itch?

Warlocks weren't good damage dealers by default, you had to use the Hellfire Warlock prestige class at mid-level and lock yourself into very specific fluff.

I usually houserule-merged it into the base class in a smooth progression:
>Consuming Blast: You can add 1/2 your level in d6s to your Eldritch Blast until the next turn at the cost of 1 Con damage. This special Con damage can be restored by 2 at a time with a full-round action.
The mandatory Hellfire is gone and integrated, and the mandatory wand of lesser restoration/Binder dip is gone and integrated too. Now that I look at it, it's funny how close the Kineticist got to this simple shit, before hijacking it and flying into a major landmark.

At least Awakened Blades get Deep Focus for free, and Goetics, aberrant aegi, and mythic squeeze a little extra from Psionic Body.

Hellfire wasn't even good by itself. You needed Claws, Glaive, or Grappling Blast to not be still shit since it was only one attack per round.

Yeah, but it sucks for every body else.

Then try, try, try until you find a fluff for psicrystals that works for you, or ask your DM to up the benefits for Psi-Body/Deep Focus.

Nightmare Constructor Dread...

...or just Nightmare Dread, the Path of War variant?

>Join group of randoms at LGS
>Everyone begins to talk about what kind of character they want to play
>Every player other than myself is playing as some form of the lone swordsman who can be found in the darkest corner of the tavern with a scarred eye.
How would one go about making this glorious bastard in Pathfinder? We need someone to lighten the mood and I'll be damned if it isn't my calling.

Bard for Illusions and Disguises
Lots of Bags of Holding
A Sorc bloodline that gives you an odd anatomy like Abberant
Craft Wondrous Items for random comedic items like Ring Gates, Dust of Dryness, Campfire Bead, Snapleaf, etc.

Hm.

That's a good question.

Part of me wants to say Alchemist almost, due to the shit you can pull with Discoveries. Not to mention the Mask has pulled bombs from nowhere at least once. Not sure.

I think the Nameless One feat is almost a necessity though.

Honestly, unless I'm fine with it unless I'm in a gestalt, where you NEED super high optimization. Otherwise, I can hold off on getting another focus and not really feel it. It's just kinda unfair that a trap otiin like that isn't going to get addressed.

In personality it puts me in mind of a nega-Bard. The jester that fucks with everyone and whose performances are making fun of people for reversed inspiration effects that target enemies. It was literally called the Jester when Paizo made it in 3.5, I don't know what the nega-Bard in PF is called. I'm positive there must be one.

Prankster and Court Bard

I kind of feel like Street Performer might do good, if only for Madcap Prank.

I can also see Hoaxer maybe working, or potentially Wit, if only for Cutting Remark.

I am having a very hard time pinning down Downtime Rules.

One part says that you can get Capital by just spending a day of downtime and the Earned Cost of however much you need, but then immediately afterward the sections for Unskilled and Skilled Work seem to contradict that, saying you have to roll checks to get the Capital.

pls to halp /pfg/

>Using roll20's token library for player characters

WHY?

Downtime rules are shit

Find another game with a better system for it and port it over to Pathflounder if you still wanna play pfrpg

Do you have these all in a folder you could upload conveniently?

Because I'm lazy to look for one, I'm busy working on the map and you didn't send me your clean background character art.

g.e-hentai.org/g/857194/6fad3850a2/

This. Steady damage is worthless in a game that's decided by rocket tag, you need to be able to output high damage to matter if you're a damage class.

Thanks user!

How much of a write up/players guide should I make if I want to GM a game?

How much of an impact does it make? What have you, or other GMs done?

I have a session tomorrow that I haven't planned for, I'm such a lazy GM. Stuff happened last time when I didn't plan and my campaign ended up going off the rails, and I don't even railroad.

My party have ended up in a capital and are trying to break a prisoner out of the holdings of a church that is... neutral at best. He has information the church probably shouldn't get their hands on and they are in the process of figuring it out. My question to any GMs out there would be:what kind if encounters would you find in the prison of an evil church's regional headquarters? They are going in stealthily and will probably get some information on layout before going in.

Players should understand the way the setting feels and have enough cultural information on however many populated places are relevant to build characters that feel like they come from the world rather than through a random portal looking for quests to go on, unless that's the plot.

Take the place the game starts in and two other relevant places. Nations preferably. Players should understand the cultural inspiration (Vikings, but with Egyptian aesthetics / Irish party, but in Ancient Sumer / et cetera), the important religions across the region, and some basics of the social structure (X has two queens chosen from the nobility and a king elected by the arcane collegiate, Y is served by randomly-chosen seasonal shamans who lead based on advice from a mysterious council of demon-possessed animals) for those places.

A short few sentences on THEME (what the story is about, very broadly) and MOOD (what genre the story takes place in) are also good ideas.