Hi guys, I decided to start making my own set. I have no idea where this is going, so I don't expect any particular result from this. I'm just having fun.
The general flavor is pre-colonial Africa. I have no particular knowledge about African myths, I'm just trying to make it feel like it.
Here's what I have so far :
>Feral shift into (action word)
It's a flavoured slang to indicate that a creature can become either a 2/2 bird with flying, a 1/1 rat with deathtouch, a 4/4 bear,... depending on the card. Tracking issues can be prevented by using reminder cards (a la morph)
This mechanic being the focus of the set, it could lead to an original environment with a lot of french vanillas and status quo between armies of same P/T creatures.
>Circle of life X— (activated ability)
>, Exile this card from your graveyard: put X +1/+1 counter(s) on target creature. Activate this ability only any time you could cast a sorcery.
I know it looks like scavenge, but the name didn't fit.
Since a lot of creatures would lose their abilities, I made sure some could be used outside the battlefield. Plus, +1/+1 counters stay on creatures even when they change state, so it seems to be a very fitting mechanic for the set.
>Community X (static ability)
>As you cast this spell, you may tap X untapped creature(s) you control to magnify it.
My take on kicker. Unlike Circle of life, it encourages going wide.
>Depletion (keyword)
>As an additional cost to cast this spell, sacrifice a nontoken land. If a land was sacrificed this way, put a Barren land token with "T: Add C to your mana pool" onto the battlefield tapped.
Downside keyword that go with undercosted, splashy spells, showcasing the wrath of mother Nature.