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>Watch your back
>shoot straight
>conserve ammo
>And never, ever cut a deal with a dragon

Which female character from the Sixth World you like most and why?

Other urls found in this thread:

youtube.com/watch?v=u0MxCynEi7o
github.com/chummer5a/chummer5a/releases/latest.
twitter.com/SFWRedditVideos

>Which female character from the Sixth World you like most and why?

Netcat, cause she's a pretty cool gal: seh kills ICs and doesn't afraid of anything


Serious question though: I know that there are several urban sports that are born with the 6th World: Urban combat, etc. But what about traditional sports?
Is cyberware/magic forbidden in these sports? Are there leagues designed for trolls or are they allowed to compete with other metahuman? How have your favorite sport evolved?

You *do* need a license to be a mage, right?

depends on the sport, IIRC soccer is divided into a "pure" league and an augmented league.
you need a license to be a legal mage, yes. Depends on the country though. From what I read it varies between "no harm, no problem" and "you have to register, give a tissue sample and all kinds of shit to be allowed to use it at all"

Nice way to fuck up a SRG post OP. No title?

Not only that, the other general still has life in it.

A teaching moment for anyone looking to create a new thread.

>premature
>no title
>didn't change the BTL

6/10, better luck next time

In Seattle, a license for being Awakened, and a license for all your foci. Cheaper to get small foci and a biofiber pocket.

>he still posts my character picture I asked him to make for me.

I got a special feeling in my heart and my balls when I saw that.

Thank you user for making my day.

Just a random user who saved a drawfag's drawfaggotry.

I thought you were that guy since that was the same filename. My bad user we can still do the dirtiest hand holding with some novacoke though.

Just someone who made sure to keep the filenames so I could pretend they were characters in a game I was running, and that I wasn't so alone
handholding would be nice

So is there any ficition or fluff about what happened to the amish or other traditionalists in the same vain.
Or are we just going with mega corps pulled legal shenanigans and built highways over there homes and made the wage slaves.

I mean they probably moved away from urban centers and found ways to deal with paracritters. Although they probably wouldn't like bieng forced off their god given land

Where is the rules on spirits and the matrix?
Could a spirit watch and enjoy a trid?
Could a spirit play games on a commlink?
Could a spirit pose as a young child on the matrix to lure men and women to their home?

Possession spirits can't use any technological/electronic function of a device they possess. Other than that, it's all fluff, but spirits don't like technology and don't mess around with it. Most of them don't like being summoned, tbhonest- they'd rather hang out on their metaplane, not play Chris Hanson for you.

So could oddball spirits DJ some radio waves or play MMOs?

Building off that, what would be better to summon to have grind your characters in a typical WoW like MMO?
Task spirits, because it's a task?
Man spirits, cause man?
Guardian spirits, cause combat?

It's not so much 'oddball' as it is 'unprecedented'. Even Buttercup the free spirit uses a proxy to do all her work with commlinks and other tech.

Theoretically there's nothing saying a spirit couldn't use a mixer if they stick to only mechanical interactions, but none of them would do it per fluff.

Fun fact, in older editions you needed a license for every spell, spirit and focus of Force 3+

Damn I wish I could draw like that.

I picked up a pencil and drew a gnoll recently, the first art I've made about a decade.

It's certainly something to realise that you missed your chance to turn something you did as a kid for fun into something worthwhile, and that any talent you once had has atrophied into nothing.

It's never late to learn new things.

Spoken like a young man.

Sure, I could learn to draw again. But it won't be fast, and it won't be easy, and there are many other things I ought to be doing and would rather be doing than relearning the basics of a skill long abandoned.

>Which female character from the Sixth World you like most and why?
Assuming we aren't allowed the vidya characters, I like /dev/grrl just to be contrary.

There's a small amount of fluff about the amish in rigger 4
Possibly, if they possessed some other asshole.

> Which female character from the Sixth World you like most and why?

Alice Haeffner I guess. Even though her gambit is like, cliche to the point of disgusting blandness, there's something authentic about that. Is she even still extant? Oh well.

She posted the intro to one of the books in the Seattle Sprawl Box.

That atrophy still looks pretty good to me. Better than I could do for sure.

Kind of agree with this user, but I respect it if you don't want to spend time on it. There's no real age limit unless you have a stroke or something and your life could be really different next year.

Is there a technological cutoff? Could a spirit use an abacus, or would that freak them out too? Could you trick a spirit into using a machine, like "Here, stand on this rock" *rock acts as lever to lift bigger rock* "HAH! YOU JUST USED A MACHINE!"

Making an ally spirit. Choosing powers right now. Powers available to me: (Force 5, 4th edition)
Fear, Guard, Magical Guard, Movement, Animal Control, Concealment, Elemental Attack, Natural Weapondry, Psychikiinesis, Skill (Combat skill), Binding, Engulf, Noxious Breath, Search, Accident, Energy Aura, Weather Control

Skill (Combat Skill) (Guardian spirit) seems to be like a winner here, for at least one weapon.
Natural Weapondry seems like a good choice too.
Concealment doesn't seem wrong either.

What else would be good? Spirits available to me:
Earth
Fire
Air
Water
Guardian

>tfw 35 days into planning my campaign, I open 4E Vice and realize my view of gangs so far has been wrong and BBEG needs rethinking again

Gangs are notoriously fluid and chaotic, you could probably make it work more or less the same.

Can you post details, out of curiosity? Or do you have players who lurk here too?

Spirits can't call their buddies on a commlink, but they can definitely use an abacus. Whether they want to probably depends on the individual spirit, with a strong inclination towards no.

SPOILERS FOR SPLINTERED STATE:

My group is at the climax of the Mitsuhama route, and we're low on resources with the dragon attacking our helicopter. How fucked are we, and is there anything with we can do?

Spirits can eat, right? I'm not dreaming this up?

I could have sworn that they can eat food as an offering or some such, but I can't find that anywhere now.

Give me reasons to hate Harlequin, chummers!

You Can't

Burn edge.

And do what? I want to put basically everything I have into summoning a force 12 spirit, but I don't know if that's enough.

He's half dragon.
His sense of humor sucks.
He's fucking his adopted daughter, Woody Allen style, despite an approx 7000 year age difference.
He routinely subjects people to passive-aggressive mindfucks just because of his personal issues, with a triple emphasis on the aggressive.
He has daddy issues.
He has hipster fashion sense.
He has hipster taste in general.
He likes to post cryptic comments on message boards implying he knows everything about a given subject, but never actually posts real information.
He deals with dragons.
He figured out how and why Dunkelzahn died and the only being he told was Ryan Mercury, and that was just because he happened to fucking be there at the time. He didn't tell any of the dragons he deals with on a regular basis, so as far as they know there was never any risk of the world ending and their "bunker down" strategy remains sensible. Like, Dunk kept going "Guys. Guys. Guys. Guys. GUYS. THE HORRORS WILL USE TECHNOLOGY AGAINST US, WE CAN'T JUST HIDE IN OUR LAIRS" and all the other dragons were just like "naww", even though Dunkelzahn was known as the most far-sighted of dragons (literally called "far-scholar") and then Dunkelzahn had to fucking KILL HIMSELF to prevent the world from ending, and Cambruel was all like, *shrug*

Fuck that guy.

Mission Report, August 26 2057

Make a deal with a dragon, obviously

Ah, Caimbuel Har'Lea'Quinn... Contender for worst RPG NPC ever.

I asked in the other thread right before it died. Whoops.

Is the NeoNet Juggernaut the biggest walker drone I can get? Was there any bigger in 4e or 3e?

I'm not looking for too huge. I mean, a Juggernaut is "A full head taller than the average troll" and a troll is 9ft-10ft? Meaning a Juggernaut is 11ft tall?

Mass-prudeced, yes.

If yo a crazed trogga, there's always the "Secondary propulsion: Walker" mod and an APC.

>street samurai has a bunch of sick Norse tattoos, doesn't seem to trust Deckers very much, and is on the run from something

uh oh

> street samurai has a bunch of very Decker tattoos, doesn't seem to trust sick runners very much and is on the run from tattooers

uh oh

>Join a one shot with some buds
>Party consists of:
>Dan, all american pistol street sam. Loves America and freedom.
>Z, 1 logic berserker punch adept, him and Dan have a "Of Mice and Men" relationship
>Tanaka, a japanese wageslave face who is basically Rock from Black Lagoon
>Lea, a pixie rigger
>A pyromaniac rocker punk who has a flamethrower in her guitar
>And me playing Rushing River, who is essentially John Redcorn but with 4 robo-limbs. Almost got in a fistfight with Dan at their first meeting, but they bonded over mutual frustration of dealing with Z
>Session ends with the rockergirl accidentally blowing the arm off a loli catgirl htr member with an HE round while we pretended to be shadowrunners for a movie, which caused Z to go brrserk and Dan to turn on her as hurting women/children is against his code
I don't know what I expected but it was fucking hilarious.

>Mission Report, August 26 2057
He did me up the ass and then left without tipping. What a prick.

Or were you talking about something else?

Sounds like a nice trainwreck, yeah...

I am at an impasse.

A group of people I play games with had our Iron Kingdoms GM walk out on us due to conflict between him and two of our members, and after I mentioned I've always wanted to play Shadowrun we're doing a game of 5th edition. Nobody, the new GM included, has any experience playing Shadowrun. Outside myself and one other guy who played all the Shadowrun Returns games, nobody else has any knowledge of Shadowrun at all. I've payed attention in these threads and built characters before, and passed out Chummer 5 to everyone on the google drive; so far we have an elf cybersamurai gunslinger who knowing the player is going to be edgy as shit and have no skills at all beyond ones for killing things; the player who pays the least attention in games is playing an Oni pitfighter with decent-ish face skills and general athletic/survival skills with no augments, and the other guy who knows what Shadowrun is wants to play a max-edge rigger. He also talked about becoming an adept at some point.

I was originally thinking of playing a physical adept infiltrator, but I'm not sure if we're going to be fucked without a full-on mage or a full-on decker. Part of the problem is the GM has given us literally nothing on the kind of game he wants to run, so I have nothing that I can base an informed decision on.

Our first session is in two days.

Play the character you want to play. If worst comes to worst, magical and matrix support can be dealt with by contacts.

youtube.com/watch?v=u0MxCynEi7o

If you don't know how your GM is going to do things, then just make some sort of magic guy. I know mine doesn't go out of his way to put in problems that certain specialists can only do such as pitting watcher spirits on an all mundane party, but he would have expected us to at least occasionally hire a mage to help on the astral front.

I'm gonna introduce a whole bunch of technomancer NPCs (it's a "tribe" living on some old boats where they sell information). What's a good way to roleplay technomancers without making them the kids in the kitchen from the first Matrix movie?

have them possess some ability to converse and keep their weirdness to themselves? how does Hitomi manage to keep her technomancerness to herself when at board meetings?

You know how people really into (thing) sound like they use a foreign language despite speaking english?

Like that. When they start babbling about -how- they do things, nobody that is not a TM understands what they're saying.

Also, I need to come up with an explanation for how a bunch of people living on some old boats outside of LA can get enough electricity to power all their tech. Is cold fusion a thing in Shadowrun that's common enough that they could have found or built a small fusion reactor, or should I give them a looted fission reactor instead?

The idea is that they chose to live in a collective for mutual protection and to get away from the megacorps and others who want to get their hands on technomancers. There are also a some normal hackers and a couple of dozen "normal humans" (I think they meant metahumans, because they don't seem like the kind of people who would be picky about race). And they've been out there for about a decade, so some kind of culture should have emerged by now.

That's a good place to start. I'm also imagining that some of them would be so used to talking with and through machines that they find it really awkward, slow and even difficult to actually talk with their meat bodies.

But how do they communicate with the rest of the world? Does one of those hackers go out and gets food or whatever else they might need for everyone else? Maybe he is the guy who is like a kind of interpreter.

Yeah, food would be a problem. From what little there is in the official books about them (a paragraph in Corporate Enclaves), the idea seems to be that they have a solid reputation in the LA shadows for being able to find absolutely any information you want, for a price. They're also notoriously paranoid (for good reason). I take this to mean that they trade for food either with money they earn from their services or as barter, but I'm also giving them some simple greenhouses (actual farming and fishing isn't an option, since the area is toxic). I also imagine that they do most of their communications with the outside world through the Matrix.

Drone delivery services are a thing. No real need for any of them to get out as long as they can order on the Matrix and pay.

Then its more than likely, unless one of those technomancers has some ability to communicate with non technomancers, that they'll be like those spoon kids in the matrix.

Yeah, they definitely would use drones to get them stuff they need. After all, machines are a lot easier to trust for a technomancer than flesh and blood couriers.

Plan 9 claims they have shark biodrones as guard animals, but take that with a big handful of salt.

Remember that there are a bunch of non-technomancers living there as well, though. I assume they mostly do the manual labor.

And as it seems, those deckers would also be so often out of meatspace, that they'd be pretty far out of it too.

Unless one of your party is a decker or technomancer, who can speak the lingo, I'd say scrap that plan.

But the weirdness of it all is the whole point why I want to include them. It gives my players something to overcome. It's called roleplaying, and it's fun.

And the PCs also have an advantage in a NPC ally who has had some previous experience with the technomancers.

You missedI didn't draw them, someone else did. I just saved them. Trust me, the gnoll was hideous.

Offerings of food are traditional in many traditions as a way to show respect for a spirit when you summon them. Whether they 'eat' it (i.e. put it in the mouth space of their current body, because they don't actually need to digest food) or simply destroy it like burnt offerings is unconfirmed.

I think offering of food is mostly just symbolic more than anything else. It's a thing in pretty much every culture I've ever heard of, both because it's a sacrifice ("You are so important that I'm giving up some of my precious, vital food that I worked hard for. Because you're worth it.") and a sign of good will and respect ("If I wanted to be nice to a human guest, I'd treat them to a nice dinner. You're a mystical entity that I can barely comprehend, but I still want to offer this nice dinner to show how much I respect you". Even if they don't eat, I think most spirits still understand and appreciate the gesture.

The waters are radioactive, and there's a bunch of the city that collapsed into the sea during the repeated earthquakes.

Have the boats sail around between several jury-rigged power stations, connected to wave generators and forgotten power lines still being fed by the city. The technomancers use their skills to feel out where these conduits are and to build machinery that raises and lowers the outlet (for lack of a better word). These places also serve as Matrix nodes that connect them to the mainland.

They can't take too much from any one place for long, but if they keep them in good repair they can keep going forever.

...that's way cooler than what I had in mind. And wireless energy transfer is a thing in Shadowrun, right?

Transfer through induction is a thing, yes.

Chummer 5.181 has been released. Changelog's too big to post here, so check it out at github.com/chummer5a/chummer5a/releases/latest.

Also gives them another reason for why they live on boats. The official fluff seems to imply that they're pretty much stationary outside of Lagoona Beach, but then they might as well just had settled in the abandoned villas on land or something.

>puts period at the end of URL

You know better than that, Yekka.
but it looks spiffy. Thanks

In my defence, Chrome handles that shit fine.

I need to come up with some Matrix avatars, as well as designs for hubs.
What are some colorful/weird icons and avatars your deckers have run into or used? Currently have a party wizard who leaves a trail of rainbow neon puke as marks.

*hosts

For avatars
>a classic Man With No Name getup, leaving stylized bullet holes as marks and with a posse as sprites (guy with a bowler hat and double-barrel as a crack sprite, old panner as a machine sprite, etc)
>Using a jungle themed reality filter, the decker was a huge tiger
>Fred Astaire. He danced around in the hosts, leaving boutonnières as marks

For hosts
>A bunch of floating islands in a tech firm. Each island was a different project, and people flew between them
>A ring world cyberclub, where you'd go around the ring to different zones depending on whether you wanted to hang out, dance, play Miracle Shooter on the custom mapstalk to the Seoulpa
>Ares Kids Klub, a host designed for the children of Ares employees. A combination between the greatest playground ever and an amusement park, with huge slides that wind around roller coaster tracks and sandboxes in Ferris Wheels. You earn Ares Funbucks for completing activities like playing certain learning-based games, competing in design contests, or assembling the most toys from a set of parts, and you can spend your Funbucks on cool avatar designs (everyone in the host looks like children, except for the mods, but you can get sweet patches on your jeans or light-up shoes that let you run really fast), sim-candy, physical copies of your designs printed and sent to your home for Mom and Dad to admire, etc. It's the next step up from plopping the kids in front of after-school TV, they get fun playtime and Ares gets to teach them work skills and indoctrinate them into Ares Culture (Uncle Sam the Bald Eagle flies around the park, and if you can catch up and answer his questions about Ares history, you get special bonus Funbucks).

Firefox too.

Some of them could be shamans trying to do some type of hydroponic farming or something maybe. Makes the commune more self sufficient.

You don't need to be magic to farm.

That's true. I just perceive shamans as being granola as fuck and I shouldn't.

I mean, most them are, so that assumption is not wrong. It's just unnecessary to have magic farmers on this techno-boat utopia, when regular plebs can do the job just fine.

So, who is your LEAST favourite JackPoint member, srg?

Personally I can't decide between Frosty and Clockwork

Where to start... The problem is that some are the writers' self-insert and I don't know if I dislike the character as a shadowrunner; or just the writer's work.

Well, simply say which is the most disliked as a character and which as a shadowrunner

At least Clockwork adds something useful to the conversation, whether information or a different viewpoint. Frosty is a bad joke that has gone on too long.

Personally, I really dislike Man of Many Names. Occasionally he'll say something that's actually useful (when there's a section to be written), but his comments are entirely vaguely foreboding fortune cookie shit. I know blood magic is bad, Elminster, give me something that I can use, as a GM or player, or stop chewing up pagecount. I don't care that you're Sorcerer Supreme and hang out with all the cool spirits, it doesn't do dick for my story about professional criminals in a pseudo-fantasy cyberpunk dystopia.

I don't even pay attention to them honestly. It's better this way.

They're all a bunch of obnoxious, sanctimonious hypocrites but I despise Frosty most of all. Though Kat-o-Nine-Tails seems to be drinking from the SJW Kool-Aid lately.

I think I have to agree with Frosty being worst.

>someone isn't an asshole
>this is clearly a cult

So 'Cyber-Implant' is a specialization under Automatics, but not any of the other gun skills.

So do all cyber-implant guns use Automatics, or did they just forget to add it as a specialization for other guns? and I always thought they were Exotic Ranged Weapons, but I guess that's wrong

Don't start that.

Maybe it's just suggestions so they wrote it on the first one and figured that people would be able to get that you can use it on the other ones as well?

I'm on a new PC and missing all my PDFs, but aren't specializations just examples in 5e, not exhaustive lists of all possible choices?

So thinking about making a Nazi cyborg character.
He would be the result of crazy Nazi supersoldier tech that has survived well past his expiration date and into the year 2075.
He would use all omegaware to represent the archaic cyber and have difficulty adapting to modern tech.
The questions are however:
>How do I build a cyberninja-like character while refusing the more modern upgrades like reaction boosters?
>What negative qualities would be better for the GM to work with given his extremely long life?
>Is this just too retarded for your average Black Mohawk campaign?

I know that the Specializations are not exhaustive (though they find space to differentiate between 'extended-range shot' and 'long-range shot') but it's strange. It's the only place in the book that I can find that even hints at what skill is supposed to be used with cyber-guns.

Saying 'cyber-implant is a possibility for all weapon skills' is something that makes sense, but sense has no bearing on how CGL does rules.

Unarmed Combat and any skill that uses a gun can specialize in cyber implant weapons.

Have you tried not being an edgelord?

>How do I build a cyberninja-like character while refusing the more modern upgrades like reaction boosters?
Drugs and a nephretic screen.

>What negative qualities would be better for the GM to work with given his extremely long life?
Uneducated; not because he really is, but he's just not up to date.
Computer Illiterate; see above.
Flashbacks, because he tends to remember the good old days and lose contact with reality.
the "My Country: Right or Wrong" code from Assassin's Primer to represent his fanatical devotion to nazi Germany.

>>Is this just too retarded for your average Black Mohawk campaign?
Maybe. Mostly depends on your players.