Pathfinder General /pfg/

Pathfinder General /pfg/

>not playing a merfolk bard
Why?
>daily reminder that Gareth's bean sidhe bard sucks and gives up armor and Inspire Courage for basically nothing

When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!
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If it helps he can do most of that without any extra input on your part, he's just being lazy.

The party is a stalker (vigilante) and an inquisitor (warpath follower), both 4th-level. I am creating the inquisitor.

Should the inquisitor keep Solo Tactics and the bonus teamwork feat for something amazing I am missing, or should they drop it for the Preacher archetype and gain two attack rerolls each day?

Are there any good inquisitor archetypes that stack with Warpath Follower?

>not playing a merfolk bard

Lets be fair, with those stats, they're better off as Oracles.

Oh almighty shareanon we praise thee.....and ask for stuff from the hellknight and spymasters book.

Is it okay to have a fighter cohort if my PC is already a fullcaster?

I'm probably ok with allowing the hair to work like a normal prehensile hair hex, and honestly even the monk scaling on the hair damage (its like what, an average of +3-4 damage per strike? Whatever)

I'm not gonna give him the multiple grapple thing on further thought, there's a feat line for that and he can damn well take it if he wants it.

I'm pretty sure i'm ok with forcing him to deal with the STR limit on the constrict feats too. Those are more powerful

Not shareanon, just a guy who bought the AP subscription for Hell's Vengeance. And maybe Strange Aeons, I'm on the fence about keeping it on for that one.

>I'm pretty sure i'm ok with forcing him to deal with the STR limit on the constrict feats too

I'd let him base it off Int at the cost of a feat or something, similar to Prodigious Two Weapon Fighting.

I like this.

More specifically "trying not to have to spend any abilities or feats"

So /pfg/, what's your favorite gestalt combo and why?

Why would it not be?

Wizard/Arcanist

yeah you guys are right

thnx friends its good to be able to check and make sure i'm not crazy

Binder//Dragonfire Adept A L L D A Y casting.

Hey, /pfg/, I'm kind of a scrub as far as Pathfinder goes, as my old mentor and DM passed away a few years back. I'm trying to get back into the game, and want to pick up a campaign that I could suggest to my group of friends that we play.

Any suggestions?

Why don't you ask your GM?

Mystic//Augmented Blade War Soul

You're a fantastic initiator on both sides with access to things Mystic loves like Sleeping Goddess Style built in. You've got the usual Soulknife 'save a bunch of WBL on magic weapons' but without being restricted as to what KIND of weapon - just glue on the magic rock. You count as a fighter, so if you want it, the WMH is your oyster. You're ALSO a shockingly flexible pseudo-artificer, thanks to Psicrystal Power Source, a bladeskill that lets you glue your fancy crystal friend to wands or other spell-trigger items and spend a pittance in PP to activate the spell *as if it were being cast at your level*.

So you can craft bottom-barrel wands and get full scaling out of them for a few PP. It's a really neat trick.

First, don't pay for anything. If you want to get your feet wet run a smaller adventure like We Be Goblins or a module (all of which are available in the pastebin). That gives the benefit of being free and not locking you into a year-long adventure with a system you're unfamiliar with or might not even like.

Rise of the Runelords is decent and pretty noob friendly, given that it's Paizo's first AP.

Barbarian//Alchemist. It's so simple but so good.

Warsoul // Aegis

because /pfg/ make it sound like any martial character is a sin that must be purge.

Paladin/Sorcerer with 3.5 sources thrown in.

Negotiator bard and anything that can get the Sin inquisition. Diplomancy and bluff all over, you don't even need spells to make everyone your puppets.

Although I suppose that now the Seduction inquisition is pretty nice for that sort of thing too.

Literally huh?

kek

Monk/Sorcerer, with spells known being flashy moves like Thunderstomp for the ultimate wuxia fighter.

Well if the shoe fits...

Anyone else have a class that they just can't get away from? Like you'll have an idea for a character and as you work out the details you gravitate towards a favored class?

I somehow always end up with an alchemist or a bard.

>listening to /pfg/

Are you a retard?

I wanted to do Soulknife/Aegis into Awakened Blade but it looks like my GM isn't going to allow Gifted Blade and War Soul at the same time. Is it still worth going into?

That's not a nice word, we've moved onto more appropriate words now. It's "I bet you like martial classes?"

Tell your mom Tyrone and the boys been waitin

I have a thing that lets me choose a combat feat at the start of every day.
What happens if I then pick a feat, through natural progression, that needs it as a prerequisite, then switch the prereq. feat to something else?
Does the second feat cease to function?

For example, let's say I have it as Dodge.
Then I take Mobility.
Then I swap Dodge with, like, Power Attack or whatever.
What happens to Mobility?

Story time

>Pathfinder group finishes a multi-years long dungeon crawl with no RP opportunities in the adventure as written
>Group decides to play Kingmaker, emphasizing starting a nice RP-heavy campaign
>Talk about not playing the adventure as written, customizing everything to what we would find fun; basically a freeform sandbox kingdom-builder hexploration with heavy intrigue and the skeleton of the Kingmaker plot to prop it all up
>Hell yeah.jpg
>Imagining the group all debating philosophy in character to make kingdom decisions, all with differing pictures of an ideal society
>Play paladin of Abadar born in Galt (a land of eternal french revolution Reign of Terror, )
>His god/faith in free markets conflict with his belief that the people need aristocrats to make wise decisions for them because commoner autonomy leads to mob rule
>Falling would lead to becoming a full-blown fascist
>Have great character
>Nobody wants to DM so we agree to take turns, I take book 1 because fuck high level PF stat blocks
>Show up to first session
>Small number of the characters are good for Kingmaker, the rest are typical adventurers including a straight up C/N gnome stereotype and a rogue who lies to the party about finding loot
>My character is now a DMPC and I play him as such, not saying much and only using a crossbow or disarm maneuvers in combat
>Let the players make all the decisions because that's how the game fucking works
>Flirt with my girlfriend's character a couple times as an NPC, don't make it take up any time, just once every couple sessions
>Get to Book 2, the new DM will be DMing for much of the rest of the campaign

I remember seeing a feat that let you use your INT to meet DEX requirements on other feats.
Anyone know what that might be?

You lose it, same way you would lose it if you took Dex damage and no longer had at least 13.

The feat ceases to function until you meet the pre-requisites. Same thing as if you were using a +2 Belt of Dex to get a 13 for TWF and the belt got removed.

(cont.)

>New DM hits on my gf as that npc
>He is morbidly obese and married
>Her: nothanks.jpg
>It's 100% in character and I know he's not trying anything but he's too autistic to realize it's awkward, no one has said anything to this day just hoping he'll stop
>Our characters are given the charter to start the kingdom
>A couple NPCs are in the charter as well
>Time for us to vote on who gets what role
>DM "By the way, we're going to use the Relationship rules to make it easier to track which NPCs like who"
>He is the only one familiar with those rules
>Built my stats and concept around being in one of the leadership roles
>Everyone votes in character, my paladin doesn't get a leader role because nobody could see him as a leader, he doesn't take charge or give much input on anything
>tfw you suffer for playing a DMPC well
>DM's character (now DMPC) is voted Ruler
>My paladin is the fucking Treasurer
>nobody really got what they wanted (except for the DM) so we decide to re-vote for everything keeping in mind what everyone wanted out-of-character
>My paladin and DMPC are tied for Ruler so we have a tiebreaker vote
>DMPC wins by one vote of an NPC because of Relationship points gained from off-screen rp interactions
>mfw
>DMPC frequently steals the spotlight such as by 1shotting a boss monster
>Other nonsense such as a nymph charms/rapes my character and spending an entire session filling out spreadsheets
>We're not playing the adventure I thought we would be playing
>Want to switch to a goof-off character like everyone else but the DM has said that if anyone wants to switch characters they won't be in the charter so they'll have no say in the kingdom
>If I bring anything up he reminds us that he didn't want to DM in the first place and nobody else will step up
>Stuck with a character in an adventure where he doesn't belong
I have said I'd DM 5e but they don't want to learn new rules. It's a shame because I like these guys.

Thanks guys.

Artful Dodge.

Thanks!

...

Why do you like these guys again? Pretty much all of the problems there have nothing to do with the game itself.

>DMPCs being pieces of shit
Ugh, god, that shit's the worst.
I was in a campaign once that felt like our party was an escort quest that got passed around, as the DM kept introducing these super cool NPCs using classes we've never heard of, using spells and maneuvers we couldn't identify.
It's like, we had a caster and three initiators and the NPCs kept outdoing all of us. Eventually, one of us got fed up and decided to have a 1 on 1 duel with one of these DMPCs. The DM kept pulling new abilities out of his ass and artificially inflating the NPC's stats (one time a roll of 24 was enough to hit, but later on, with no buffing or changes whatsoever, a 29 couldn't hit anymore, stuff like that) so our poor Barb lost the duel. The DMPC of course explained to him that he needs to become stronger before he can take him on. We were level 7.
It's just the worst, the absolute worst.

How would you build the Mystic Knight from Dragon's Dogma?

Honestly, some form of Magus||Investigator (Empiricist) is probably my favorite, simple gestalt. It's two 3/4th BaB, 6th level "casting" classes, but it just covers all the possible bases.

In terms of favorite overall? I'd have to say Synthesist Summoner||Promethean/Preservationist Alchemist

How would you justify a Good Vivisectionist? I noticed it stacks with Chirurgeon, and I was going to take that anyway, but the archetypes didn't seem to mesh very well.

I dont get it.
As the DM, the only DMPC I ever had was essentially a plot-point escort character that was level 3 (with the party being level 8) whose only ability was knowledge skills because no one took any of them.

i'd start by playing a better game.

A surgeon? You just focus less on the whole transforming animals into manimals aspect.

Living Legend//Warder
SAD with Focused Offense, all in on INT.

God, it's just the best. I love it.

What don't you get, exactly?
GM's quite commonly don't understand or don't care about the idea that player characters are meant to be the heroes of the story and not some other guy's fuccbois. Yeah, it can be like that for a while for plot reasons, but not all the fucking time.

I do like that. The backstory involves having a backwoods medic for a mother, so it makes sense that the character would have learned more about practicing medicine than just how to make Cure extracts.

Why be the DM then? Just roll a wizard and fuck over everyone else.

A DM should draw enjoyment from having created a living breathing world and having said world explored and interacted with by the players.

Preaching to the choir, buddy.
Couldn't agree more.

>"Ordinarily, I would honor the oath and do no harm...but, given the circumstances, I'm afraid it would be irresponsible of me not to."

> That reminder

Should note that Mists is on hold during my son's visit and while I wrap up the other thing.

What's the best gestalt combination if I want to be the sexiest, most dashing man alive?

Who may or may not seek out the Runelord of Lust's longsword and Sin Shard.

Stealing this

Gaareeeth!
I have a question.
Can you counter a counter?
I'm pretty sure you can do so with stuff like Bloody Riposte, but there are also plenty of counters that require an attack roll to negate an attack - could you counter such counters to prevent them from coming out?

Some kind of enchantment/illusion caster, obviously.
Don't even need to be CHA based.
Or attractive.
Or fit.
Just magic it up!

Maybe Sorcerer into Enchanting Courtesan//Unchained Phantom Thief Rogue?

>A bushi and a warder countering each other for 5 consecutive maneuvers
So weeb, yet so good

If you can counter a counter, what happens if two warders use Extended Defense to infinitely counter each other?

Any good way for a bard to get greatsword proficiency without any crappy dips? Asking for a friend.

Bard and Paladin, obviously.

Paladin of Lymnieris or Arshea or Shelyn and Enchanting Courtesan Bard.

You have now become the ultimate fuckbuddy, THE ULTIMATE.

Are there any "elven" weapons besides the elven branched spear and the elven curve blade?

Antipaladin (Insinuator)/oracle

Get that Charisma boosted as high as it will go, and be Prince Charming from Fables plus magic.

They keep going until one fails.
I mean, in Dragon Ball, they managed to have a conversation and play rock paper scissors in less than a second.
I'm sure a 6 second round can support like 50 counters.
This IS Path of Anime, here.

Hey Gareth, a couple questions for you.

One, what asked.

Two, how many counters should I give to monsters that should stand against four to six initiators for at least six rounds? Per round I mean, limiting them to one counter a round is about as effective as not having counters at all.

I'd advocate concealment. 20% or so it plenty. No need to counter if the PC's can't hit in the first place.

Reptoid Cult Leader Mesmer || Heavens oracle

Color spray all the things! Healing and temp HP for days!

Not an archetype, but check this prestige class out for Inquisitor. You flat-out break the game. At level 7 I was doing 3d6+1d10+8 or so damage. 1d6 sneak attack, 2d6 bane, 1d10 for a curved elven blade (counts as a scimitar if you follow Sarenrae, have to play an elf though), and a bunch of bonuses from strength/dex, bane, judgement, etc.

d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/gray-warden

Bequeath your part of the charter to your next character. Die publicly.

Shit prestige class.

Also, take whatever spells you can use for buffs and spells. Basically, you become an unstoppable solo force. You'll have invisibility and shield of faith at this point.

How is it any better than a normal inquisitor?

What makes you think so? I'm genuinly curious. I was pretty much unstoppable with this prestige class. However, the campaign I played in was urban (took place in Absalom) and we only had 3 players. I'm wondering if it isn't as good in a traditional campaign. I had a friend tell me inquisitor and all of it's linked classes sucked hard, but I've had the opposite experience.

Get sneak attack. Retain other bonus dice. Lol all the way to the bank. Also, your intimidate and sense motive get really good bonuses and eventually your judgement becomes really strong. Basically gets you a lot of dice (potential damage), but you have to use almost all your spells as buff spells instead of utility or you'll be too easy to hit/kill. But if you can dart in and out quick and get your sneak attack dice whenever possible, you can be really strong.

3d6+1d10+8 isn't a lot at 7

Why are you friends with them?

the fucking skill requirements, loss in spell progression, and playing a prestige class in general feels fairly bad though.

36 max damage at level 7

Can't really field questions, will see if someone's on.

If you take a 5 foot step out of someone's reach, then perform a standard action, can you move farther away from that person that round?

I agree that most prestige classes aren't as good as their base classes. However, depending on play style, they can be just as good or better. If you focus on buffing yourself, stealthing, and flanking, Grey Warden can be much more powerful than an inquisitor. On average, you will do 24 damage per attack at level 7, like I mentioned earlier. There are other classes that do more, there are other classes that do less. Grey wardens can melt single targets and have pretty good social skills (intimidate, diplomacy, sense motive), so they can be the party face as well. I really enjoyed playing mine, but it was an urban campaign. I traditional campaign might have turned out differently.

It still averages at 24 and the opponents don't get any saves. You just have to beat their AC. And if you get your sneak attack dice; that means that you are against their flat footed AC, which is usually super easy to beat. The class trades mid-range guaranteed damage and limited utility for a lot of damage or a lot of utility. I mean, a mage would only do 7d6 damage with a fireball at level 7 and they only get a few a day. This is just the base attack for a Grey Warden; they can do it at any time. It's definitely different.

What's a build that I can use to singlehandedly ruin a game?

You cannot move and take a 5ft in the same round.

Anybody know of any way to get more arms outside of being an alchemist or summoner?

I've got a party of level sixes right now consistently pumping out 40+ damage a round.

>Mage
>Casting offensive spells
Step the fuck up, senpai.

Define "ruin"

Any particular reason to go Grey Gardener over Sanctified Slayer?

Recommendations for getting high AC?

Ah, good to know. Thanks

>ruin a game
Just be yourself. I'm sure your winning personality will do the game in sooner or later.