>Deconstruction of high fantasy
How would you do it?
>Deconstruction of high fantasy
How would you do it?
Dungeon Meshi.
Typically horror. Adding horror themes and styles to a high fantasy world can be a dark tonal shift that makes sense in the genre, which is why you see it in sections of fantasy a lot.
I honestly never saw the appeal of deconstruction in games, as most of the times it's not done too well as it is too gimmicky.
Shamelessly plagarising pratchett.
>Our heroes are Orcs fighting to reclam their gods power and win new lands for their people
>The villains are brutal, heavily armoured human knights that kill dozens of Orcs on their own, all while joking and laughing.
With magic
Dark != Deconstructive, but I still think that there's potential for it.
Like, when you think about the kind of adventuring group who'd be able to make wide-scale changes and go toe-to-toe against ancient evils, they'd have to be more than a little terrifying. Especially if they're the kind of heroes who see everything in black and white.
You could go in another direction: with no magic. The sorcerers are all just crazy or looking for money, and the setting that seems to have magical influences everywhere is really actually mundane.
Of course, that wouldn't be much fun.
Once the players kill the BBEG, they manage to break free of their delusions as the director of the mental asylum they are in lies dead before them.
Now it's CoC
Sounds very SAD