Warhammer 40k General

Age of Apostasy edition

>Rules databases
mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)

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1st for the Greater Good

FORTIFIED!

Too little too late, Fire Caste. Again.

Twas foolish to think that thine efforts would be faster then that of the Scout legion. The Warlord is now here to enforce Imperial Rule.

>1.53 MB
>Scaled to thumbnail size anyway

>Sisters of Battle and Inquisition are already stronger standalone codices than Grey Knights or CSM.
Yes, but literally everything is better than CSM. Even Orks have a couple of cheese armies.

1st for the greater good tastes like chicken.

Its just really wide.

So, thinking of running a 5-man plain Spawn team to accompany my 5-man Cyclopia Cabal formation. Thousand Sons flavoured. 5 sorcs on bikes with a spell familiar and their pet spawn/test subjects lumbering alongside them acting like a group of Frankensteins and Igors.

Problem is I don't think it may be wise to mix and match a pure CC unit with a psyker unit that best stay at range. I'd be paying 150 points for the bodyguards and with no saves whatsoever it would be rather flimsy (though I will bank on Invisibility each turn if possible)