When the DM creates a moral dilemma for you

>when the DM creates a moral dilemma for you

I uninstall the DM, and torrent something else.

Neat.
I keep doing what I was doing.
This topic is making my character's head hurt, so he's just going to disregard this new information and keep going with what he was doing before.

Yeah, I have a solution for this.

Elodie a cute. CUTE!

Pretending to be completely and utterly unaware works too.

Moral choices can be interesting if they avoid the following problems:
- Moral "dilemmas' where one answer is obviously the one that the PCs will pick.
- The GM has decided that one answer is correct and will punish the players heavily for any other choice.
- The GM refuses any attempts at a solution other than the options he thought of.

What would you choose?

...

route the track onto the immortal path and then go over and stomp the mortals to death

5 mortals, befriend immortal superbeing, be set for life.

If you actually tried to run a campaign following what the asinine, autistic memes here on Veeky Forums said a good campaign has/doesn't have, what exactly would do?

>immortal superbeing is disgusted that you let 5 people die for someone who would've gotten away on their own in the first place. Then it smites you.

now we're cooking with gas

...

important question, is that a sick loop or is it boring and flat on the ground

Immortal. I can get him untied from the track at my convenience if I'm careful.

Divert it onto the immortal. Eventually the train will slow down enough from repeatedly running over him that I can untie him safely.

Hit mortals, then reverse so I can do the loop guy tol.

And for some reason the ending narration called me a tosser for finding a non suicide or murder ending.

Clearly immortal, there's no question here. We'll get time to figure out how to stop the train and he'll live to see the days where medicine will heal all his lasting damage.

Wasn't that option actually added later on and not present in the game originally (even if the character was)?

My friend is playing a paladin in our curse of strahd campaign now and is actually in a pretty fun moral that I think will play out interestingly.

I dont want to spoil much so im going to try and use spoilers to cover it up (not used to posting mostly a lurker so I apologize if I fuck this up)

Basically he recovered the bones of st andral in vallaki and because the priest explained to him the protective qualities the bones produce the paladin has decided to keep the bones and use them as a defensive weapon against strahd. This makes sense thematically because the fortune the party received indicated a final battle in the chapel of castle ravenloft. The paladin thinks he can consecrate the chapel with the bones before the final showdown with strahd. However he doesnt know that he has effectively left the church in vallaki defenseless. He and the party are not aware yet but the feast of st andral resulted in the death of the priest and his flock, and is soon to result in a revolt against the burgomeister. I think these are a fitting roleplaying punishment/tradeoff for his actions but at the same time id like to reward him for coming up with an interesting and not necessarily evil reason to take the bones (though certainly callous)

Any suggestions guys?

Yes. Fawkes said something along the lines of "It is not my destiny, it is yours".

It was bullshit, because he was immune to radiation AND smart enough to understand how to operate the machine. He was also a GOOD super mutant, and wanted to help. It went against his character development to say no to you, it was incredibly retarded.

Even in the updated version the epilogue narrator calls you a coward for not needlessly an heroing for no reason.

Well?

Do nothing, hopefuly he does the same. Pulling the lever means setting trams on the loose, who knows how many else they may kill? Crashing them is the best option.

That's a no-brainer. Self-preservation above all.

Crashing these trams...

Wait. How does the train have enough momentum to roll that far while I'm in the way of the other?
Where did it come from? Did it just jump over me or something?

/SpoilerSpoiler/Spoiler

Makes you wonder why Bethesda hasn't done a "you can play your character after the main game" again for Fallout?
that's a trick question, because they don't want you to ruin their precious story.

Pull my level to the top track.
From what I can of thr top track's direction, if I could get my trolly moving faster, I could crash into his before it gets to the center.
This would kill two people and most likely me, but save seven.

Holy shit phone, you are fucking useless.
>Lever
>From what I can tell of the top track's direction
>Trolley

Regardless of the option chosen, five people will die on average. I have no way of influencing the other participant, and no way of knowing what they will do. Therefore the only correct course is to do nothing.

Well?

You fucker.

Do nothing. Hope Batman saves the day.

For context, in this scena a would-be assassin is challenging the PC to a "Duel" (i.e. attacking you whether or not you accept or refuse). With a high enough magic stat, you can blast him the moment the assassin draws his weapon.

>tfw I finally managed to get through the game by stacking social skills and decoration
>tfw dad dies
>tfw I can't even get revenge

The guess-and-check gameplay was pretty aggravating, but by the time I finally made it to a end I did admire that the game succeeding in making me feel something.

Wait, you made it to the end as in... you got good ending? ONE good ending? And that's where you stopped?
>laughing princesses.jpg

With no survivors

>Stopped
Nah. Just got there like a week ago though and haven't played much since. Have a few other strategies I want to try out now that I know you can pretty much make it to the end with just Reflexes, Composure, and I think Decoration. Taking a break from the heartbreak.

>playing a worse version of Princess Maker
>not playing picrelated
I laugh in the face of plebeians, ha-ha-ha-ha!

I think you posted wrong image.

>Witch trainer
>game

You just keep clicking the same shit, trying to skip the short animations, and eventually I guess something happens.

I'll check it out for sure, but that is a pretty egregious interface.

>Witch Trainer
Is SHIT, just like Princess Trainer, or whatever the game's called where you train Jasmine.

It has a lot of content inside, of course interface is gonna be excessive.
Year 2 never.

I just check his patreon out of curiosity. Holy shit the guy makes almost 8k a month. I need to start drawing porn.

I just don't really see the appeal in scheduling a little girls life. I can at least understand the porn ones, but I feel like it's just like reading hentai only repetitious tasks are required to turn each page

user, just play the fucking Academagia. It has text adventures out the ass, and scheduling is only a part of it. You won't regret it.

>It has a lot of content inside, of course interface is gonna be excessive.
Trust me, I am intimately familiar with the likes of Dwarf Fortress.

Still. Eurgh.

Strahd zombies. Lots of Strahd zombies.

It's good in theory, but just because the game's about magic doesn't mean the interface should be arcane.

It's also kinda short.

>It's also kinda short.
It's a sandbox, not a story. You are meant to explore it multiple times, aiming for different things and adventures.
That said, I'm fine with the interface, but that might be just my experience with Paradox games talking.

Okay, which one of these fucking things has the best porn