/pfg/ - Pathfinder General

Pathfinder General /pfg/

No shitposting contrarian non-sequitors, and lets have a proper thread edition

==Discussion Topic==
Fun combat styles. What fun weapon combos and styles would you want to use, given enough support for them?
I personally always thought using Shotel and Tekko-Kagi was conceptually cool, even if the mechanics are awful.

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of course I forget old thread

Its shit though

Honestly i was really happy in the weapon master's handbook when they let you use a polearm as a double weapon and get access to crazy spinny tripping shit.

Our monk has been taking massive advantage of the new Unchained "monks have proficiency in all monk weapons" rule, since he's been pulling out four or five different weapons for any given scenario, alongside his unarmed strikes. Can't say I'm complaining, though, he's making it work.

>What fun weapon combos and styles would you want to use, given enough support for them?

Chain Whips, Sword Whips, Wire Swords, whatever you call em.

Please tell me he's using a rope-dart with Hamatula Strike

What's a definite inclusion at your tables?

New DM here, pretty new to the game and using Roll20. Anyone have any tips for making maps?

How much planning ahead is too much? How many screens should I have made ahead of time? Any suggestions for a first campaign? Should I have more of a focus on roleplaying, or combat?

Players are also new, if that makes a difference.

thats baller though.

It bothers me that only anime has ' razor wire strings' as a viable weapon while most of western fiction treats them as garrotes.

How would you stat/fluff Razor Wires, /pfg/?