We've tracked Werwolf 77 to an old farm on the outskirts of Argentina. Preliminary observation was for two months to see what they were doing, but PreCog Division is saying there's been a spike in the probability mesh. They're planning something, and whatever it it's going down now, so we're going to have to go in.
Lime Viper will circle around and approach from the back while Blue Rat sweeps upon the main storage. They won't move until we've provided adaquate cover and that cover, people, is us.
We're going in through the front.
Since this is a rush-job we don't have enough time to get proper materials in place, so we're making do with what we have on the ground.
Hopefully you remember how to aim straight, conserve ammo, eliminate reality deviants and persuant to Article 17-B47 never engage in any protracted contractual negotiations with any creatures taxonomically classified within the rex draconid genus.
>How do I gun? 4-7, 12(2)
>What? 4 damage 7 range 12 shots 2 AP to reload those 12 shots
>Oh! No problem
>How many skills do I get? You're a professional, I expect you to have gone through basic training. You get everything for your specialization, except where when its a question of [Or] where you must pick one of the options presented.
>Is that a car? No, it's an armored personall career and the proper classification is off-road mobility aid.
William Nelson
FUCHSIA OTTER REPORTING IN.
[Otter] [Field Alchemist] Vit 10 Move 3 Str 2 Act 2 Supply 15 Acc 15 Proc 35 == [Weapon] C-7 Service 3-4, 7(2) SA, Quickdraw instant equip
[Inventory] LVL 1 Kit 1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials
As standard operational procedures entail, I'll need you to provide specialization and your kit listing.
You'll find what we have on the left. From the satelite scans and what information we've been able to gather, Command suggests guns on the ground and hard hits rathern than the more restrained approach our Alchemists normally require.
C-knife 3-m Strike+5 2-4, SS Quickdraw [Inventory]
== [Floor It] [Hit It] [Talent] [Suppression]
James Thompson
Nope, mechanical training would include the ability to fix up the engine block trouble and shine the gears under high stress. So you get all of them.
Haraiskan Sigils have a short term power flunctuation before the fritz out - Command suggests you hold off on the inking process before we give the go order or you risk your work fritzing out just as is needed.
R&D is still working on proper containment to deal with the denaturation.
Ethan Allen
Viper and Rat in position.
Overwatching ready.
There's some at the barricades; looks like a group of armed hostiles. I can't lead a lead on the last one.
On three.
Camden Brooks
Two casualties confirmed. Mission go. Overwatch shifting position. --
That's it, move!
Commscheck K1 [8] D1 Chrome A1 Otter
[Player Turn]
Jace Smith
>Apply Magnified Barrier sigil to vehicle.
[Otter] [Field Alchemist] Vit 10 Move 3 Str 2 Act 2 Supply 15 Acc 15 Proc 35 == [Weapon] C-7 Service 3-4, 7(2) SA, Quickdraw instant equip
[Inventory] LVL 1 Kit 1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials
== Quick Hands - Reload costs 1 AP less Pointman - Return fire upon Overwatch trigger Bullet-Time - +10 ACC; 2 AP Professional - Aim to halve DR; 1 ACT or 4 MOV Tacticool - Assesses the situation
Sigil Activity! That downed Werwolf soldier's soulscrap is heading for a sigil! Watch out!
[Player Phase, 10min]
Ian Cox
Gat dang it to hell mang. Command looks like my new code didn't work so well and I've been trapped in my lab for the last 12 hours unable to get any of your missives. I arranged transport and am ready to deploy. -over.
>Move 2S >Spend ACT to vault wall? If unnecessary, Aim at man 5 (+10 ACC, 1/2 DR) >Aim at man 5 (+10 (+20?) ACC, 1/2 DR) >Burst Fire at man 5 (65 (75?) ACC, DMG 5, 1/2 DR)
Barnaby Jones [Weapons Specialist] VIT 15 MOV 4 STR 2 ACT 3 SUP 10 ACC 35 PROC 20 == [Weapon] Broadsword - 5 DMG RNG 5, 9/12(2), SA, BF3, FA+5 C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw] C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]
[Inventory] 2 HiFo - Radius 1, 8 DMG 2 Whiteout - Radius 1, 4 STUN == Quick Hands - Reload costs 1 AP less Pointman - Return fire upon Overwatch trigger Bullet-Time - +10 ACC +2 AP, CD 2 Professional - Aim to halve DR; 1 ACT or 4 MOV Tacticool - Assesses the situation
Driver inside is fine, the armor plating is taking the toll - total loss of vehicle integrity so far of 1 + 2 + 4.
You will soon begin taking /personal/ damage.
Hudson Howard
Rolled 34, 57, 29 = 120 (3d100)
"Bunk off, mate!"
>Aim at man 6 (+10 ACC, 1/2 DR) >Burst fire at man 6 (65 ACC, 5 DMG, 1/2 DR) >Reload Broadsword
Barnaby Jones [Weapons Specialist] VIT 15 MOV 4 STR 2 ACT 3 SUP 10 ACC 35 PROC 20 == [Weapon] Broadsword - 5 DMG RNG 5, 3/12(2), SA, BF3, FA+5 C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw] C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]
[Inventory] 2 HiFo - Radius 1, 8 DMG 2 Whiteout - Radius 1, 4 STUN == Quick Hands - Reload costs 1 AP less Pointman - Return fire upon Overwatch trigger Bullet-Time - +10 ACC +2 AP, CD 2 Professional - Aim to halve DR; 1 ACT or 4 MOV Tacticool - Assesses the situation
Joshua Bennett
Isn't suppression FA+reload? Why would it be 6 shots and not 12?
Julian Scott
Does FA means emptying your clip? I thought I could nominate how long I'm actually holding the trigger.
Ryder Flores
I mean, you probably can choose NOT to empty the clip, but suppression is ALSO reload, right? So either way you're reloading, might as well fire all the bullets?
Asher Diaz
Rolled 58, 76, 79, 7 = 220 (4d100)
Alas no! Our imports weapon tech is a /bit/ finniky.
Luckily Suppression fires a full load of FA fire and then uses your specialized skills to reload. It's a free FA burst + suppression of harder targets.
--
Enemy Turret down Enemy Gunner down Enemy Pyrokine down Agent 8 stabs a wall to DEATH
Blue Rat reporting weapon specialist McDaniels is dead.
[Reaction Phase]
Jackson Wilson
Mistakes have been made, it seems. I thought that suppression inflicts some negative penalty onto enemies or something.
Again, could somebody give a link to IRC channel, so I could ask questions there before commiting to faulty actions and/or flooding the thread?
Zachary Ross
It does in fact apply a negative penalty. It just also fills the air with a tremendous amount of bullets, that being the source of the penatly.
>Drink 1x Aid Vial >Move 1S, 1W, 1N into the cover of the rock formation, or 1S 2W if that doesn't work >"I will be back as soon as I've prepared proper materials. Sorry."
[Otter] [Field Alchemist] Vit 8/10 Move 3 Str 2 Act 2 Supply 15 Acc 15 Proc 35 == [Weapon] C-7 Service 3-4, 7(2) SA, Quickdraw instant equip
[Inventory] LVL 1 Kit 1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 1x Aid Vials
>Move 1E 1S 1E 1S >-BULLET TIME >Aim at man in doorway (+10 ACC, 1/2 DR) >Burst Fire at man in doorway (75 ACC, 1/2 DR) >Burst Fire at man in doorway (75 ACC, 1/2 DR) >Aim at man behind rock (+10 ACC, 1/2 DR) >Burst Fire at man behind rock (75 ACC, 1/2 DR)
Barnaby Jones [Weapons Specialist] VIT 15 MOV 4 STR 2 ACT 3 SUP 9/10 ACC 35 PROC 20 == [Weapon] Broadsword - 5 DMG RNG 5, 12/12(2), SA, BF3, FA+5 C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw] C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]
[Inventory] 2 HiFo - Radius 1, 8 DMG 2 Whiteout - Radius 1, 4 STUN == Quick Hands - Reload costs 1 AP less Pointman - Return fire upon Overwatch trigger Bullet-Time - +10 ACC +2 AP, CD 2 Professional - Aim to halve DR; 1 ACT or 4 MOV Tacticool - Assesses the situation
D1-Lead reparing the vehicle, but the barrage makes multi-tasking difficult.
Agent Barnaby earns the Pointman Distinction for Excellence.
Agent [8] at 2 Vit
[Reaction Phase]
Isaac Ramirez
Rolled 93, 91, 98, 17 = 299 (4d100)
D1-Lead burned from existence D1-Lead vechicle burned from existence.
Casualties mounting.
Lime Viper starting attack.
Player Phase
Brandon Watson
Rolled 96, 57, 42 = 195 (3d100)
"You bloody idiot, did they not teach you tha' sittin' in one place is a bad idea?"
>Aim at the guy overwatching in the building. (+10 ACC, 1/2 DR) >Burst Fire at the guy overwatching in the building. (65 ACC, 5 DMG, 1/2 DR) >Reload Broadsword
Barnaby Jones [Weapons Specialist] VIT 15 MOV 4 STR 2 ACT 3 SUP 9/10 ACC 35 PROC 20 == [Weapon] Broadsword - 5 DMG RNG 5, 3/12(2), SA, BF3, FA+5 C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw] C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]
[Inventory] 1 HiFo - Radius 1, 8 DMG 2 Whiteout - Radius 1, 4 STUN == Quick Hands - Reload costs 1 AP less Pointman - Return fire upon Overwatch trigger Bullet-Time - +10 ACC +2 AP, CD 2 Professional - Aim to halve DR; 1 ACT or 4 MOV Tacticool - Assesses the situation
Brayden Edwards
I need to invest more into regen. >Move 2 south, 2 west. >Recover.
"FER GODS SAKE, AM I THA ONLY BLOODY MAN HERE WHOSE HEARD A COVER!?"
>Move 2N >-Bullet time (+10 ACC, +2 ACT) >Ready HiFo Grenade >Throw HiFo Grenade in the square all three enemy mans are adjacent to. (100 ACC, 8 DMG) >Move 2N >Aim at psychic guy N (+10 ACC, 1/2 DR) >Burst Fire at psychic guy (75 ACC, 5 DMG, 1/2 DR) >Burst Fire second at psychic guy (65 ACC, 5 DMG, 1/2 DR)
Barnaby Jones [Weapons Specialist] VIT 15 MOV 4 STR 2 ACT 3 SUP 8/10 ACC 35 PROC 20 == [Weapon] Broadsword - 5 DMG RNG 5, 12/12(2), SA, BF3, FA+5 C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw] C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]
[Inventory] 1 HiFo - Radius 1, 8 DMG 2 Whiteout - Radius 1, 4 STUN == Quick Hands - Reload costs 1 AP less Pointman - Return fire upon Overwatch trigger Bullet-Time - +10 ACC +2 AP, CD 2 Professional - Aim to halve DR; 1 ACT or 4 MOV Tacticool - Assesses the situation
Christopher Collins
Command we're getting our asses kicked hTime to call in a favor
>call in sniper to shoot enemy SE of us >try to stabalize NE >move 4 W
"Are you serious, mates? You're actually having trouble with these wanks? You had a perfect bloody pincer attack set up and ready to go with Blue Rat, and not one but BOTH teams managed to cock it up?"
"Why do I work with you people?"
>Move 1E 2N 1E >Hustle 4E (>Aim at nearest visible enemy (+10 ACC, 1/2 DR) (>Burst Fire nearest visible enemy (65 ACC, 5 DMG, 1/2 DR) IF NO VISIBLE ENEMY, THEN: >Hustle 4E (>Burst Fire nearest visible enemy (55 ACC, 5 DMG, 1/2 DR) IF NO VISIBLE ENEMY, THEN: >Hustle 1E 1S
Barnaby Jones [Weapons Specialist] VIT 15 MOV 4 STR 2 ACT 3 SUP 8/10 ACC 35 PROC 20 == [Weapon] Broadsword - 5 DMG RNG 5, 6/12(2), SA, BF3, FA+5 C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw] C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]
[Inventory] 0 HiFo - Radius 1, 8 DMG 2 Whiteout - Radius 1, 4 STUN == Quick Hands - Reload costs 1 AP less Pointman - Return fire upon Overwatch trigger Bullet-Time - +10 ACC +2 AP, CD 2 Professional - Aim to halve DR; 1 ACT or 4 MOV Tacticool - Assesses the situation
Christian Edwards
Agent Otter concots a BOLTJOLT. R&D insist we spell it in all caps. It's likely the most powerful stimulant currently known to mankind.
[Reaction Phase]
Jeremiah Jones
R4: Oh, there you are. Got here a bit late, innit?
[Player Phase]
Adam Hall
Rolled 17 (1d100)
>Use BOLTJOLT >Combine HiFo and Shadeprince >Move 3E >Throw Toxic Grenade so that it spreads poison into Def A without blowing me up(70 ACC?) >If possible, search dead magician. >If I have any movement left over, start heading S
[Otter] [Field Alchemist] Vit 10 Move 3 Str 2 Act 2 Supply 15 Acc 15 Proc 35 == [Weapon] C-7 Service 3-4, 7(2) SA, Quickdraw instant equip