Vanguard I: Old Farm Blues [Skirmish]

Meanwhile, elsewhere.
--

We've tracked Werwolf 77 to an old farm on the outskirts of Argentina. Preliminary observation was for two months to see what they were doing, but PreCog Division is saying there's been a spike in the probability mesh. They're planning something, and whatever it it's going down now, so we're going to have to go in.

Lime Viper will circle around and approach from the back while Blue Rat sweeps upon the main storage. They won't move until we've provided adaquate cover and that cover, people, is us.

We're going in through the front.

Since this is a rush-job we don't have enough time to get proper materials in place, so we're making do with what we have on the ground.

Other urls found in this thread:

youtube.com/watch?v=QTGoxfj5kno
client01.chat.mibbit.com/?server=irc.Rizon.Net&channel=#Skirmish
twitter.com/NSFWRedditVideo

Hopefully you remember how to aim straight, conserve ammo, eliminate reality deviants and persuant to Article 17-B47 never engage in any protracted contractual negotiations with any creatures taxonomically classified within the rex draconid genus.

>How do I gun?
4-7, 12(2)

>What?
4 damage
7 range
12 shots
2 AP to reload those 12 shots

>Oh!
No problem

>How many skills do I get?
You're a professional, I expect you to have gone through basic training. You get everything for your specialization, except where when its a question of [Or] where you must pick one of the options presented.

>Is that a car?
No, it's an armored personall career and the proper classification is off-road mobility aid.

FUCHSIA OTTER REPORTING IN.

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

As standard operational procedures entail, I'll need you to provide specialization and your kit listing.

You'll find what we have on the left. From the satelite scans and what information we've been able to gather, Command suggests guns on the ground and hard hits rathern than the more restrained approach our Alchemists normally require.

[Name]
[Specialization]
Vit Move Str Act Supply
Acc Proc
==
[Weapon]

[Inventory]
==
[Skill1]
[Skill2]

I need to stop labelling my files nearly identical things
---

Affirmative Otter, looking good. You're Alchemist Lead tonight.

"Are we expecting hostages? How many? Do we have to deal with them or Lime?"

[Chrome]
[Driver]

Vit 10 Move 3 Str 2 Act 3 Supply 6
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]

==
[Talent]
[Suppression]

Barely shaking off the effects of transport.

[8]
[Kineticist]
Vit: 13
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

That's better.

Excellent to see you Chrome, you're D-Lead tonight. Your paperwork needs updating, you've got Floor It and Hit it as well.

MedAid wants me to inquire where all their bandages went, Agent - can you confirm your checkout order of... how many?
---

This is Vanguard Actual, approaching site.

Commscheck!
K1 [8]
D1 Chrome
A1 Otter

Wait on approach until Viper and Rat are in position.

>Draw patented Otter Barrier sigil on vehicle.
>Magnify sigil?

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

Acknowledged. Just Ef It and Eh It, not Jurry Rig?

[Chrome]
[Driver]

Vit 10 Move 3 Str 2 Act 3 Supply 6
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]

==
[Floor It]
[Hit It]
[Talent]
[Suppression]

Nope, mechanical training would include the ability to fix up the engine block trouble and shine the gears under high stress. So you get all of them.

Haraiskan Sigils have a short term power flunctuation before the fritz out - Command suggests you hold off on the inking process before we give the go order or you risk your work fritzing out just as is needed.

R&D is still working on proper containment to deal with the denaturation.

Viper and Rat in position.

Overwatching ready.

There's some at the barricades; looks like a group of armed hostiles. I can't lead a lead on the last one.

On three.

Two casualties confirmed.
Mission go. Overwatch shifting position.
--

That's it, move!

Commscheck
K1 [8]
D1 Chrome
A1 Otter

[Player Turn]

>Apply Magnified Barrier sigil to vehicle.

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

>move 4 squares east
>hustle 1 South, 1 east
>Ready and cover at wall.

[8]
[Kineticist]
Vit: 13
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

"Oi mate! You gonna move this car or faff about?"

>Deploy behind the car.

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 12(2), SA, BF, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
2 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN

==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC; 2 AP
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

Rolled 93 (1d100)

> Drive 3+1 East
> Suppression on 3 enemies

[Chrome]
[Driver]

Vit 10 Move 3 Str 2 Act 3 Supply 6
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]

==
[Floor It]
[Hit It]
[Talent]
[Suppression]

Also, could somebody give link to IRC for stupid questions?

Commscheck
K1 [8]
D1 Chrome
A1 Otter
W1 Barnaby

Maintain forward momentum!

[Reaction Phase]

Looks like all those courses on applied metaphysics are working out, the turret fire is handily deflected.

[Player Phase]

Rolled 4, 51, 90 = 145 (3d100)

>Move 4 sqaures east
>Shunt to enemy 1
>Shunt to guy south east of him
>Shunt to enemy 5 south west.

[8]
[Kineticist]
Vit: 13
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

Rolled 22, 51, 99 = 172 (3d100)

"Tosser in the open!"

>Move 1N 3E
>Aim at man 3 (+10 ACC, 1/2 DR)
>Fire a [Burst] at man 3 (65 ACC, 5 DMG, 1/2 DR)
>Duck behind bushes

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
2 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

Rolled 8 (1d100)

>Aim
>Bf Turret at Turret and Enemy 3, 1 burst each

[Chrome]
[Driver]

Vit 10 Move 3 Str 2 Act 3 Supply 5
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)

==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

>Move 3 E
>Draw Barrier Sigil under myself.

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

Rolled 44, 26, 66, 17, 41, 77, 65 = 336 (7d100)

In order to ensure proper fireline projections, it's of paramount importance that you roll per shot fired.

Rolled 96 (1d100)

Acknowledged

[Chrome]
[Driver]

Vit 10 Move 3 Str 2 Act 3 Supply 5
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)
Bf4, FA

Smoke x 2

==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

Rolled 97, 71, 5 = 173 (3d100)

Barrier Turret Neutralized
Barrier Turret Gunner neutralized

Enemy leader is... still preparing that grenade!

COVER

[Reaction phase]

Enemy Sub-Leader self terminates.

Sigil Activity! That downed Werwolf soldier's soulscrap is heading for a sigil! Watch out!

[Player Phase, 10min]

Gat dang it to hell mang. Command looks like my new code didn't work so well and I've been trapped in my lab for the last 12 hours unable to get any of your missives. I arranged transport and am ready to deploy. -over.

[Wire]
[Tech Specialist]
Vit 10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

Rolled 73, 37 = 110 (2d100)

>move 1 south, 2 east
>stab enemy 5 with knife
>shoot him once.

[8]
[Kineticist]
Vit: 13
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

Rolled 2 (1d10)

>Bf at enemy 1, 1 shot
>Reload vehicle turret


[Chrome]
[Driver]

Vit 9/10 Move 3 Str 2 Act 3 Supply 5
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)
Bf4, FA

Smoke x 2


==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

Rolled 42, 78, 58 = 178 (3d100)

"Well 'ello Shirley!"

>Move 2S
>Spend ACT to vault wall? If unnecessary, Aim at man 5 (+10 ACC, 1/2 DR)
>Aim at man 5 (+10 (+20?) ACC, 1/2 DR)
>Burst Fire at man 5 (65 (75?) ACC, DMG 5, 1/2 DR)

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 9/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
2 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

Rolled 84 (1d100)

Adjusting for spacial fluctuations.

[Chrome]
[Driver]

Vit 9/10 Move 3 Str 2 Act 3 Supply 5
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)
Bf4, FA

Smoke x 2


==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

Enemy Pyro eliminated.
Enemy gunner downed.

Rolling Tide bonus - +5 % Accuracy to all Vanguard Units

[Reaction Phase]

COMMS CHECK

Commscheck
K1 [8]
D1 Chrome
A1 Otter
W1 Barnaby
T1 Wire

Good to see, Wire! Deployed from on-site transport!

Rolled 58, 57 = 115 (2d100)

>Recover
>Bf at enemy 6, one shot
>Move E3
>BF at the eastward enemy, one shot


[Chrome]
[Driver]

Vit 9/10 Move 3 Str 2 Act 3 Supply 5
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)
Bf4, FA

Smoke x 2


==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

Vitals registering multiple hits! Agents taking enemy fire!

Chrome, RAM THAT BARRICADE

[Player Phase]

youtube.com/watch?v=QTGoxfj5kno

"What do I look like I am doing, Command!?"
Use rolls from the previous post, that'd teach me

>Recover
>Bf at enemy 6, one shot
>Move E3
>BF at the eastward enemy, one shot

Vit 9/10 Move 3 Str 2 Act 3 Supply 5
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)
Bf4, FA

Smoke x 2


==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

Sure thing Command. This new Dozer software should make Rum and Ginny fight something fierce. Hey Chrome! Got any room in there for me too?

>move 2S 1W 1S
>deploy Rum and Ginny [Gun drones]

[Wire]
[Tech Specialist]
Vit 7/10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

>Move 2 E
>Draw Protection Sigil underneath ally to my east

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

Rolled 80, 69, 30 = 179 (3d100)

"Oi! Wake up ya daft git! Ya jus' loiterin' 'round in the open with ya arse hangin' out! Git ta cover!"

>Move 2S 2E
>Hustle 3E 1S
>Aim at man in the doorway (+10 ACC, 1/2 DR)
>Burst Fire at man in doorway (65 ACC, 5 DMG, 1/2 DR)

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 6/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
2 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

>Move 4E, 1N

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

Rolled 44 (1d100)

>move 1 south, 2 east, 1 south
>jaunt 2 spaces south, 2 east
>Stab the fucker

[8]
[Kineticist]
Vit: 10
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

DAMMIT CHROME, WATCH WHERE YOU'RE GOING

IT'S GOING TO TAKE FOREVER TO PEEL THOSE CHUNKS OUT OF THE WHEELS

[Reaction Phase]

Rolled 100, 62, 12, 70 = 244 (4d100)

Specialist Otter downed!

Multiple impacts registered on the externals of D1-Lead, but the armor plating is solid.

[Player Phase]

>Duck and Cover
>Recover Vit.

[8]
[Kineticist]
Vit: 13
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

Rolled 85, 71 = 156 (2d100)

>have Rum move 1 E 3 north
>Rum and Ginny fire chrinis at that guy


[Wire]
[Tech Specialist]
Vit 7/10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

Rolled 42, 74, 1, 89, 94, 78 = 378 (6d100)

They really do.

"OH YEAAAAH!"

>Turret Bf at southern enemy, 1 shot
>Quickdraw C-7
>Semiauto at southeastern enemy, SA, 2 shots
>Move N1 E2
>Recover

Vit 9/10 Move 3 Str 2 Act 3 Supply 5
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)
Bf4, FA

Smoke x 2


==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

You're drawing the gun and moving - are you exiting the vehicle?
(This is a free action)

No, I thought I could fire from a window or something. If that's not allowed - scratch that, replace with reloading the turret.

Rolled 62 (1d100)

"Yer bein' flanked, that's not a great spot ta be takin' a breather in!"

>Move 4E
>Ready HiFo grenade
>Toss HiFo grenade at square between 2 bad guys (90 ACC, DMG 8)
>Hustle 4W

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 3/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
2 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

Just making sure. You can fire any damn gun you want from the inside of the standard transport.

(And so can anyone riding along with you - it seats 3+1 driver)

Rolled 10, 81, 36 = 127 (3d100)

Effing rolls.

Rolled 75, 54, 86, 68 = 283 (4d100)

Enemy SubLeader down
Enemy gunner down
Enemy gunner down
Enemy gunner do-- 6 is still moving!

[Reaction Phase]

Blue Rat reporting multiple hostiles
Tech specialist Atrophos down

Pinned in courtyard - requesting immediate backup.

D1-Lead taking fire!
Enemy is recovering!

Momentum lost!

[Player Phase]

>Attempt to regain consciousness.

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 2x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

Rolled 94, 67 = 161 (2d100)

>move 1 south
>Stab guy the door twice.

[8]
[Kineticist]
Vit: 13
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

Rolled 66, 66, 43, 78, 52, 65 = 370 (6d100)

>Reload Turret
>Suppression - 6 shots, split between eastern gunner and eastern turret

Just to make sure - am I currently losing character's Vit, or vehicle's?


Vit 9/10 Move 3 Str 2 Act 3 Supply 5
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)
Bf4, FA

Smoke x 2


==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

RUM! You bastard!

>fire ginny's chirni twice
>move 4 E

[Wire]
[Tech Specialist]
Vit 7/10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

Vehicle integrity is depleting rapidly.

Driver inside is fine, the armor plating is taking the toll - total loss of vehicle integrity so far of 1 + 2 + 4.

You will soon begin taking /personal/ damage.

Rolled 34, 57, 29 = 120 (3d100)

"Bunk off, mate!"

>Aim at man 6 (+10 ACC, 1/2 DR)
>Burst fire at man 6 (65 ACC, 5 DMG, 1/2 DR)
>Reload Broadsword

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 3/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
2 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

Isn't suppression FA+reload? Why would it be 6 shots and not 12?

Does FA means emptying your clip? I thought I could nominate how long I'm actually holding the trigger.

I mean, you probably can choose NOT to empty the clip, but suppression is ALSO reload, right? So either way you're reloading, might as well fire all the bullets?

Rolled 58, 76, 79, 7 = 220 (4d100)

Alas no! Our imports weapon tech is a /bit/ finniky.

Luckily Suppression fires a full load of FA fire and then uses your specialized skills to reload. It's a free FA burst + suppression of harder targets.

--

Enemy Turret down
Enemy Gunner down
Enemy Pyrokine down
Agent 8 stabs a wall to DEATH

Blue Rat reporting weapon specialist McDaniels is dead.

[Reaction Phase]

Mistakes have been made, it seems. I thought that suppression inflicts some negative penalty onto enemies or something.

Again, could somebody give a link to IRC channel, so I could ask questions there before commiting to faulty actions and/or flooding the thread?

It does in fact apply a negative penalty. It just also fills the air with a tremendous amount of bullets, that being the source of the penatly.

It's a useful skill.

Are you looking for this channel? client01.chat.mibbit.com/?server=irc.Rizon.Net&channel=#Skirmish

Yes.

Agent 8 vitals flattening!
D1-Lead's engine is out and the back-seat is mostly liquid! Bail out driver, BAIL OUT!

[Player Phase]

>.......H........a.....llll......p.
>Try to recover.

[8]
[Kineticist]
Vit: Downed
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

>Drink 1x Aid Vial
>Move 1S, 1W, 1N into the cover of the rock formation, or 1S 2W if that doesn't work
>"I will be back as soon as I've prepared proper materials. Sorry."

[Otter]
[Field Alchemist]
Vit 8/10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 1x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

oh WOOPS

>Move 4W
>use action to move 4N
>try to save 8

[Wire]
[Tech Specialist]
Vit 7/10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

Rolled 100, 72, 14, 7, 78, 12, 30, 84, 43 = 440 (9d100)

"I toldja ya was bein' flank'd!"

>Move 1E 1S 1E 1S
>-BULLET TIME
>Aim at man in doorway (+10 ACC, 1/2 DR)
>Burst Fire at man in doorway (75 ACC, 1/2 DR)
>Burst Fire at man in doorway (75 ACC, 1/2 DR)
>Aim at man behind rock (+10 ACC, 1/2 DR)
>Burst Fire at man behind rock (75 ACC, 1/2 DR)

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 9/10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 12/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
2 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

Rolled 47, 17, 10, 97, 58, 59, 80, 85, 29, 15, 65, 85 = 647 (12d100)

"Imma a war chariot, shiny and chrome, I don't care!"

>Jury Rig
>Suppression - Guy to the north, two guys to the east, one guy to the south, 3 bullets each, maximum dakka

Vit 10 Move 3 Str 2 Act 3 Supply 3
Acc 20 Proc 20
==
[Weapon]
CHIRNI
3-5. 20(2)
SA-10, Bf4+5. FA

C-7 Service
3-4. 7(2)
SA, Quickdraw

C-knife
3-m Strike+5
2-4, SS
Quickdraw
[Inventory]
[Vehicle]
Int 3 M 2

A Turret
6-8, 12(2)
Bf4, FA

Smoke x 2


==
[Floor It]
[Hit It]
[Talent]
[Suppression]
[Jurry Rig]

Rolled 45 (1d100)

Forgot trip this time, still me.

D1-Lead reparing the vehicle, but the barrage makes multi-tasking difficult.

Agent Barnaby earns the Pointman Distinction for Excellence.

Agent [8] at 2 Vit

[Reaction Phase]

Rolled 93, 91, 98, 17 = 299 (4d100)

D1-Lead burned from existence
D1-Lead vechicle burned from existence.

Casualties mounting.

Lime Viper starting attack.

Player Phase

Rolled 96, 57, 42 = 195 (3d100)

"You bloody idiot, did they not teach you tha' sittin' in one place is a bad idea?"

>Aim at the guy overwatching in the building. (+10 ACC, 1/2 DR)
>Burst Fire at the guy overwatching in the building. (65 ACC, 5 DMG, 1/2 DR)
>Reload Broadsword

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 9/10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 3/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
1 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

I need to invest more into regen.
>Move 2 south, 2 west.
>Recover.

[8]
[Kineticist]
Vit: 2
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

>Move 1N, using rock formation for cover
>Draw Protection Sigil under my feet
>Alchemy:Combine Salt and Shadeprince

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetputt 1x Shadeprince 1x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

Rolled 1, 76 = 77 (2d100)

8 can you heal me?

>move 1 s 2 w 1 n
>try to probe for cameras or other electronics
>hack

[Wire]
[Tech Specialist]
Vit 7/10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]


[Wire]
[Tech Specialist]
Vit 7/10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

That's a current negative.

Blue Rat located! Or what's left of them, anyhow - that's three corpses though, eye sharp, WS Merkalin might still be about.

Specialist Otter! Poison and Purification are opposed alignments, it'll never take! You can't combine [Purifcation] and [Poison]!

[Reaction Phase]

Rolled 60, 78, 92, 100 = 330 (4d100)

Agent [8]'s vital signs gone.
Drone Ginny electronic signal gone.

Lime Viper reporting heavy resistance.

Command suggesting regroup!

Overwatch has shifted position and are preparing another barrage!

[Player Phase]

>"That's nonsense. Purification is opposed to evil and darkness and bad juju, not poison. Who is the alchemist here, me or you?"

>Draw Magnified Barrier Sigil to my west.
>"Don't leave the defensive zone, Tech Specialist!"

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetpuff 1x Shadeprince 1x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

Rolled 4, 55, 58, 96, 80, 91, 1 = 385 (7d100)

"FER GODS SAKE, AM I THA ONLY BLOODY MAN HERE WHOSE HEARD A COVER!?"

>Move 2N
>-Bullet time (+10 ACC, +2 ACT)
>Ready HiFo Grenade
>Throw HiFo Grenade in the square all three enemy mans are adjacent to. (100 ACC, 8 DMG)
>Move 2N
>Aim at psychic guy N (+10 ACC, 1/2 DR)
>Burst Fire at psychic guy (75 ACC, 5 DMG, 1/2 DR)
>Burst Fire second at psychic guy (65 ACC, 5 DMG, 1/2 DR)

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 8/10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 12/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
1 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

Command we're getting our asses kicked hTime to call in a favor

>call in sniper to shoot enemy SE of us
>try to stabalize NE
>move 4 W

[Wire]
[Tech Specialist]
Vit 10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

Rolled 12, 47, 96, 66 = 221 (4d100)

GODDAMIT BARNABY

LEAVE SOMETHING FOR THE REST OF THE TEAM

[Reaction Phase]

"THAT'S MR. BARNABY TO YOU, SIR."

"AND NO. IF THE LADS WANT THEIR FIVE BLOODY MINUTES OF FAME BY KILLIN' ANOTHER MAN, THEY CAN DAMN WELL EARN IT!"

This is Viper Actual! We walked into an ambush! Where the hell is our-- graaarh!
Wirmire is down; move!
Cover! Cover!

[Player Phase]

Huh? What's this? Am I in one piece? I knew the psy implants would lead to strange things.

[8]
[Kineticist]
Vit: ??
HIT: 25
SUP: 6
STR: 3
ACT: 2
MOV: 4
==
{Weapon}
[C-7 Service] {3-4, 7(2) SA, Quickdraw}
[C-Knife] {3-M, Strike+5, 2-4, SS. Quickdraw}

{Inventory}
[Booster-Shot(x3)] {Instant gain 6 charge}
[Bandage(x6)] {+3 Vit}
==
[Shunt] {3k-4, SA-10}
[Detect Passively]
[Mind Hands] Interact RNG 4
[Manifest] Next invoc Free 2CD

>Move 1S, 2E
>Combine Crystal Thunder and Fireglass
>Combine result and Fleetpuff

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Crystal Thunder 1x Fireglass 1x Salt 1x Fleetpuff 1x Shadeprince 1x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

>move 4 E
>use act to move 3 E 1 S
>loot body SE

[Wire]
[Tech Specialist]
Vit 10 Move 4 Str 2 Act 2 Supply 12
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

Rolled 36, 85, 31 = 152 (3d100)

"Are you serious, mates? You're actually having trouble with these wanks? You had a perfect bloody pincer attack set up and ready to go with Blue Rat, and not one but BOTH teams managed to cock it up?"

"Why do I work with you people?"

>Move 1E 2N 1E
>Hustle 4E
(>Aim at nearest visible enemy (+10 ACC, 1/2 DR)
(>Burst Fire nearest visible enemy (65 ACC, 5 DMG, 1/2 DR)
IF NO VISIBLE ENEMY, THEN:
>Hustle 4E
(>Burst Fire nearest visible enemy (55 ACC, 5 DMG, 1/2 DR)
IF NO VISIBLE ENEMY, THEN:
>Hustle 1E 1S

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 8/10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 6/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
0 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation

Agent Otter concots a BOLTJOLT. R&D insist we spell it in all caps. It's likely the most powerful stimulant currently known to mankind.

[Reaction Phase]

R4: Oh, there you are.
Got here a bit late, innit?

[Player Phase]

Rolled 17 (1d100)

>Use BOLTJOLT
>Combine HiFo and Shadeprince
>Move 3E
>Throw Toxic Grenade so that it spreads poison into Def A without blowing me up(70 ACC?)
>If possible, search dead magician.
>If I have any movement left over, start heading S

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Salt 1x Aid Vials

3x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]

>move 4 E
>loot body Sw
>use a bandage to heal 1 supply

[Wire]
[Tech Specialist]
Vit 10 Move 4 Str 2 Act 2 Supply 13
Acc 20 Proc 45
==
[Weapon]
Master-Line "Ginny" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
Master-Line "Rum" [Gun Drone] Hp 4 Mov 4 Act 1; Chirni
[Inventory]
==
[1337] [FoF Spoof] [Call In] [Run Targeting]

Rolled 94 (1d100)

"Oh bunk off mate, nobody said there was going to be an entire platoon of men standin' about a tiny outpost in the middle a who tha fuck knows where."

>Move 1W 3N
>Hustle 1W 3N
>Ready HiFo grenade
>Throw HiFo grenade into square adjacent to 4 enemy mans. (90 ACC, 8 DMG)

Barnaby Jones
[Weapons Specialist]
VIT 15 MOV 4 STR 2 ACT 3 SUP 8/10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 6/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
0 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation