Kolbold Civ Thread

Hello! Some of you might remember I did a few threads a few months ago, but had to stop due to IRL stuff. Now that I am back, we shall return!

After exile from the mountain in which the Great Clans live, the group of 30 Red-Scaled Kolbolds traveled for what seems like years, braving desserts and marshes, empty expanses and huge mountains, until they come across a jungle, and tired of running, decided to settle down. It has been 5 years since that exile, and since then, they have become one with the jungle.

Here is the gist of what happened.
>Lizard-Men attacked, with their tryanical leader weilding lightning magic. After a bloody war, the kolbolds killed the leader and set the Lizard-Men free into their new settlement.
>The capital was named Thunder's Bane, after the death of the Lizard-Man tyrant, and other settlements were founded, Crocksylvania and Triumph.
>Magic was discovered, and after and Blue Scaled Kolbold was found, Magic seemed to depend of the color of scales.
>A religion was founded and based on the Magic and The Elder Wurms, The Last Breath of The Elder Wurms.
>Buildings were built, including a giant tree for the populace and a Temple to the Wurms
>Hybrids were created of Crocodiles and Kolbolds, Crolbolds, and after Wyverns were found, they were captured and Hybridised as well, into Wyvanrans. Both are Red Scale Hybrids. Both are used as forms of travel.
>A ceremony of created, in the Great Temple of The Wurms, which changed the colour of sclaes from birth, resulting in Black, Green and White scaled Kolbolds being discovered.
>After a serious amount of praying to The Wurm, they delivered the Artifacts of the Elder Wurms open the Kolbolds.
>A Shining Red Spear, a Deep Blue Tome, a Stone with a Bright Green Rune in it, a Dark Black Dagger, and a Stark White Staff

Other urls found in this thread:

pastebin.com/4mdbaAz
pastebin.com/rMP05GRZ
pastebin.com/4mdbaAzF
twitter.com/NSFWRedditImage

3 Years have passed since the discovery of the Artifacts of the Elder Wurms, and even though none have a champion, they have kept the peace in the Scaled Jungle, if uneventful. All form of Kolbold have reached a decent population, and the Lizard-Men have spread within the towns, still happy with being vassals. After a long reign(for a Kolbold) of 5 years and 3 mounths, Kr'tok, the leader and last of the original exiles, has died, and it is time to pick a new Leader.

>Decide on a Leader Name, Scale Color, and Focus.

Addional Info: pastebin.com/4mdbaAz
Religion Info: pastebin.com/rMP05GRZ

>Addional Info: pastebin.com/4mdbaAzF

How the hell did I miss a copy-paste?

Doomfang
Scale Color black
Focus Magic
I'm now to this

Don't worry, I'm rusty

Doomfang, being the most skilled in Black-Scale magic, Breath of the Silent Hunt, takes position as leader. They look over the City of Thunder's Bane, and see's a vision of change, and sets out on making it so.

>I will take the first few actions, to a max of 5 actions, from when I see them, and 5 mins since the last one. I will not wait for 5 actions, but no higher

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 3000+200 per turn
>Fire Shaman: 200+1 per turn

Crocksylvania
>Population: 2000+150 per turn
>Fire Shaman: 120+1 per turn

Triumph
>Population: 1500+100 per turn
>Fire Shaman: 100+1 per turn

>Food: Croc Meat-Stable, Plants-Stable, Fish-Stable, Farming-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone, Anti-burn Poutice
>Technology: Iron-Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming, Cro-canoes, Healing Medicine, Wyvaran Riding, Basic Maths, Buckets, Irrigation, Crude Masonary
>Weapons/Armor: Iron-Stone(Spears, Swords and Pikes), Iron-Stone Armour and Shields(Kolbold, Croc and Outrider), Acid-Melt Spears, Poison-coatings, Guerrilla Militia, Crossbow-Snipers
>Magic: The Breathing of Red, Blue, Green and Black Wurms, Fire Blast, Magic Training, Heat Beam, Magic Fire Smouther
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds, Home-Tree, Great Temple, Snipers Nests
>Defenses: Spear Traps, Crude Camouflage

Well, maybe not 5 mins, but a bit after

Man, I am rusty
Roll 1d100 aswell, to see how well it goes

Sorry what are my options

What ever you want, in this thread, you run the whole civilization of the Kolbolds. Make sure they survive.

Pick an action, anything you like, and put
>dice+1d100
in the Options line, and see how it goes