The ideal party

D&D 5e
>variant human cleric
>forest gnome wizard
>lightfoot halfling rouge
>mountain dwarf fighter

You cannot argue against this.
Also I couldn't find a relatable pic, here's best philosopher.

Interesting, but consider this:

Any Edition
>What the players want to play

D&D 2e
>Human Fighter dual classing to Mage at lvl 2
>Human Fighter dual classing to Mage after maxing Throwing Weapons
>Human Thief dual classing to Cleric after maxing Detect Trap
>Half-Elf Ranger/Cleric

/thread

>the manlet party composition
are you fucking serious OP?

It's not my fault all the races that fit the good classes are manlet races.

This is for discussing the best possible composition using only 4 PCs. No one cares about your Mary Sue all drow ranger party.

I rolled height for a variant human cleric today and got 6'2''

The fighter would probably be better off a different race since mountain dwarf's racial ability is proficiency in something a fighter would already have

>gnome
>halfling
>dwarf
when will they learn?

Yes but the extra Constitution points goes a long way.

I don't understand why the thief would prioritize Detect Trap when he could just cast the clerical spell Find Traps.

By "maxing" Throwing Weapons you mean weapon specialization, right?

Easy.

Human Variant everything.

What factors are in consideration?

Arbitrary "story" potential?
Tactical consideration in a fiction-first POV?
Tactical consideration in a D&D as Wargame POV?
Number of eyes?
Mean height?

My favorite arbitrary and non-explained party composition is :

>Fighting-Man
>Cleric
>Magic-User
>Dwarf
>Elf
>Hobbit

Fuck off Elf, you're a species of manlets too.

Now for truth
5e
-Human Tempest Cleric.
-Half-Elf Valor Bard (Lore is good too tho)
-Wood Elf(or Halfling) Archer Rogue (Arcane Trickster)
-Either an Ancients Paladin or a Battlemaster Fighter. Race isnt important at this point, but i'd say Hill Dwarf or the race not covered by the Rogue for variety.

*Meant Mountain instead of Hill Dwarf

Because Detect Trap also works for trap removal. And you can spam it on every door unrestricted by spell slots.

And yes, the specialization.

Half Orc would be a good race choice for the Fighter or Cleric.

>not 4 Elf Fighter/Mages with the Bladesinger kit
Suuuure.

>I play a build instead of person

words of someone who clearly never ran:
>3.5
>half tier 6, half tier 1 party
Seriously, try it.

i remember my first time playing 3.5. i was a fighter. my friend was a druid.

frustration ensued.

Funny.
My first time playing 3.5 I chose druid while my so-called veteran friend chose fighter.
He got mad when my dinosaur was a better melee fighter than him, and I could still cast all sorts of cool stuff. I didn't even minmax or anything, just chose whichever spells looked coolest for my 13 year old self.

I've actually thought about making a Monk based on Diogenes for a while now. I'm just waiting on the right campaign to do it in.

that's exactly what happened in my game. we had a dwarven alchemist thing (actual build is lost in the sands of time), a dual wielding half-orc warrior (me), a rogue of some sort (sands of time, etc.), and the druid.

druid player had played 3.5 before and knew about tiers, wasn't purposefully optimized, but between his spells and his cat was running circles around the rest of the party.

general malaise set in, until eventually good guy druid decided to suicide and re-roll as something closer in power level to the rest of the party.

Cool dude. My lesson learned was: "you can either play martial or support caster, otherwise you're bound to be challenged by the mentally challenged party members"
I tend to favor sorcerers nowadays. Made one with levels in nightmare weaver(is that the name or the PrC?) and planar shepherd once. Setting enemies up for the Barbarian's coup'de'grace is cool, and doesn't completely null every other PC.

So... you want to be That Guy ?

>rolled a cleric who is King of the Manlets

>wizard
>wizard
>wizard
>wizard
Doesn't matter which edition or setting.

4th

AD&D 1st edition:
Human Barbarian w/ Dart Specialization
Human Cleric
Dwarf Thief
Elf Magic-User

AD&D 2nd Edition:
Elf Bladesinger
Human Bard
Human Cleric
Human Barbarian w/ Dart Specialization

3.5:
Human Crusader w/ Spiked Chain
Warforged Totemist
Azurin Psion (Shaper)
Human Factotum

4E
Human Fighter
Half-Elf Bard
Eladrin Wizard
Elf Ranger

>No paladin

You disappoint me.
>Dwarf Fighter
>Elf Ranger
>Halfling thief
>Human Cleric
>Human magic-user
Also, 3 or 5 is the best party number.

Why would a fighter dual-class to Wizard at level 2? The character still cannot cast spells in armor, right? Is this just for the hit points?

I like to play T1 classes but with builds that are just here to satisfy one of my gimmicks.
One time I played a wizard (that began as a lvl1 rogue for flavor) and lost a lot of optimization filling all the hit dies of undead I could control with isitoqs.

W R O N G

>Variant Human Devotion Paladin
>Tiefling Storm Sorcerer/Warlock
>Variant Human War Cleric
>Halfling Assassin Rogue

If you have proficiency with armor, you can cast spells in it. There is no ASF anymore.

>manlet meme