Apocalypse World 2e

You did read the outline! I'm touched.

And yes. The Fates were never named as such in the game (post-apocalyptic wanderers not having a great base of classical learning), but the Queen in Black was Clotho. The Queen in White was Atropos, and the Queen in Red was Lachesis.

There was a wonderful moment early in the campaign when Domino, a Chopper and the previous character of Eileen's player, was confronted by the three in a dream, each of whom offered him great rewards if he supported them. Looking back, I'm not sure if the GM had already decided that the enemies were going to be the Fates, or if the retroactive allusion to the Golden Apple was just happy coincidence. In any case, Domino declared his intentions to forge his own path, turned his back on all of them, and walked away in the dream. Defining character moment for both Domino and the player.

Mekken and the Buzzards killed Artemis. They were all partially robotic, having gone through Zig-Zag's 'procedures'. Honestly that was a low point for the campaign- Artemis' player was clearly not feeling it that night, and literally had Artemis jump on Mekken's back 'like a horsey' to piss him off enough that he would kill her.

I said Queen in Red, meant Unseen Queen. My b.

That is pretty weird.

The first one, I mean.

I'm It was definitely very weird, having a character who insisted that everyone get along and care for each other, and please stop using your giant robot hands to rip people in two, Jane.

What the hell are dust stores.

Sex moves are such a deeply stupid thing, it makes my bones hurt

It's a style thing, the whole game is written that way.

Maestro D doesn't have to have sex.

So just feeding that filthy brainer lets him into your brain to rummage around, and possibly give you a nosebleed by accident.

Why would the Measuring Rod be the one who wants people to kill themselves and not the Shears?

I suspect your MC must have had a soft spot for that kind of chutzpah, because that's the sort of strategy the system actively encourages you to break.