Grist combos?
New World Order
I have that deck. Fun and cheap for casual play. The wincon is Azor's Elecutors.
How does this work? I'd think that you'd still die when that turn ends, even if it ends due to you activating Sundial.
Sundial mentions only effects. Final Fortune isn't an effect that can end, it's a delayed trigger, but ending the turn with sundial leaves no time for it to trigger.
The thing is although sundial uses the words "end the turn", mechanically the end of turn doesn't come.
Gosh, that probably requires a judge every time it is pulled.
It makes more sense with the errata. "At the beginning of that turn's end step, you lose the game." Since the end step never begins and we skip to turn's end, the player does not lose the game.
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I remember people being so hyped for that card, then when it came out the only use people had was to put it in some janky Pod deck
That's real neat, he's going in my dimir zombies demons and miscellaneous spooky things deck.
Use with Geist of Saint Traft to make a 4/4 Flying each turn
Use with Flickerwisp to permanently exile permanents