Paranoia

Anyone play Paranoia recently?
Did the 25 anniversary PDFs come out?

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This features the best Paranoia session, Hunger

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Played High Programmers a week ago. Players managed to standardise a plant-based genetic template (making the entire population unregistered mutants), missed a bomb at the UltraSuperMegaBowl causing the deaths of tens of thousands, and made a completely new power plant melt down.

Most of them were terminated for poor performance/unregistered mutations/inefficiency

>TFW you'll never have a group good enough to run Hunger with

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Not the guy uploading, but can highly recommend this one. Stealth Train is a great way to introduce people to Paranoia, and Random Access Mission is great for experienced players.

This should be run over a Straight campaign, letting the players get promoted and rich quickly and giving them all the rope they need to hang themselves. It contains three missions that should be interspersed over a longer period of time, as they settle into the daily rhythm of DCOD.

Having your players declare war on poor dental hygiene, then go on several missions armed with high-tensile flossing equipment and industrial toothbrushes is amazing.

Favourite mission.

>Hunger
It's so good though, it's "Horror" in a method no other session I have actually seen otherwise pulled off.
That the players have doomed the world, as a result of their own personal greed.

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Every GM should read this book in particular, it gives an excellent insight into the echelons of power and how the complex actually functions.

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I read the High Programmers book.
I really don't know how it plays out.
Is it something you run when your players continue to advance, without dying, so you run a session of it to break it up and let them see what it's like from that angle?

Standard request block, can post anything not on this list. Including 3E.

1E
GM Screen

2E
Excessory Pack

5E
BUG Sector (manuscript leak)

XP
Citizen's Guide to Surviving Alpha Complex

25th Anniversary
Flashbacks Redux Redux
Flashbacks Redux Redux - Materials Treacherously Deleted

Should note, those edition titles are just for separating blocks, I have all the core rules.

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Oh hell no, it's a game of its own which I run almost exclusively now. Minimal set-up (mainly because it's impossible to railroad, at all. Hope you like improv), plenty of player agency, and plenty of rope for them to hang themselves with/foist blame onto others. Every session is pure fun, and I've yet to have a bad session of it (can't say this about many other systems).

I do cull a few of the rules from the book though. I don't let players spend access modifying rolls (it speeds the game up), and let players invest in whichever service groups they want. I don't let my players see the results of my rolls either, which also speeds up gameplay. When you run it (and you should), get an old cordless phone, and a soundboard. Let the players actually call up their minions to tell them what to do, works wonders for immersion (and lets them fight over a prop).

If you're wanting to run it, I built a character/scenario generator for it (it's ugly and still a WIP, but it's functional): hp.trm.io/hphelper/
I'm slowly adding more crises to it, but with a few presses of a button you have enough printed materials to run a game with.

In the next month or two I'm working on a webapp for playing it over the net with voice/text, so hopefully that works out nicely. You *can* play it over the web as it is, it's just a little clunky with all the things open that you need (Spreadsheet for tracking ACCESS, character sheet, session sheet, minion list, notepad for keeping notes etc), the app should simplify this.

Oh, I failed to mention, critiques/feature ideas are welcome on the generator, and I hope you find it useful.

Oooo I didn't have this one, cheers.

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Featuring the Return of Randy the Wonder MEGA!!!
mega.nz/#F!AoZ3XZYC!cL0uEPTLpirJ11OiWQ7S4A

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This thread is a stroke of luck. I was planning on running Paranoia for the first time ever this weekend.

What version or scenarios should I look at? What are the must-read books? I know it doesn't really matter, I can just pick one but I'd like to hear suggestions and comparisons.

can some one post the core books, I need to set up a game soon

Core book is 10 megs, file size limit is 8
I got it on puush, but that's blocked by Veeky Forums.
What doesn't Veeky Forums block?

Keep this book around on PDF
It's super useful for when the PCs go completely off rails, so they have interesting characters and areas to explore.
As a first session, people often recommend Stealth Train as a first session.

Do you have any of the 25th Anniversary things?
I can't find those anywhere

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I never saw this one. Looks pretty neat.

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Do you have any of the 25th anniversary stuff?
I didn't follow the kickstarter, so I don't know if any of it is out yet

You meaning the Paranoia: Troubleshooters from a few years ago or the new in development version (that looks to be mediocre)?

Oh, I was checking the wiki.
I assumed they had already shipped out the PDFs for the new version.
It looks meh, but a card based system for the combat isn't intrinsically a bad thing for Classic or Zap combat

Why is there no Dilbert based Paranoia module?

Eh, the system looks like it's aimed at zap, but doesn't seem to allow for anything more than a one-shot. All the descriptions I've seen is "alpha complex is falling apart and the PCs are doing their best to escape". If the system is based around this... I think I'll pass and stick with an actually useful setting.

I may also hate it because it seems infected by SJW shit. Heterosexual sex is forbidden not because it encourages treasonous activity, but because it mocks the cloning process. Homosexual sex is completely allowed. People of all genders and genders and nonbinaries are allowed, but don't you dare be heterosexual.

This shit will probably infect the entire setting, and instead of it being about "complete loyalty to FC while being terribly treasonous", it'll be a steaming pile of silly virtue signalling.

Yes I'm protective of my wonderful setting. Fuck you.

See, I am more interested in just stealing the missions from it.
The idea of trying to be modern, and being able to joke about terrorism is something that Paranoia could do well. The original was launched in 1984, the year after America had invaded Grenada to kill commies.

It joked with the fears of communism, turning the idea of the communists as radicals who would spread the ideas of Groucho Marx, and the fears something to be made fun of.
If they can do that with terrorism, ISIS and Islam, instead of trying to be "progressive" and "not step on anyone's toes" I'd be really happy.

Pretty much, I'm scared they *will* shit it up with progressive shit though, especially considering the authors

At least then we'll have a mission about Edwa-R-d 5 who manages to hack a compnode and spreads the files everywhere,

Sup. Can anybody hook me up with the corebook for XP or Service, Service! I've done a collection binge and I just need those two to complete XP edition.

guys, i want to introduce my friends to roleplay and wish to do that with paranoia since i like the idea(never read or played it) and i think my friends will too. Is it manageable for new players?

Never mind, I found a complete collection of 25th anniversary and XP on 4shared,

Yes, I'm enough of a faggot to register for 4shared.