My players will be completing Lost Mine of Phandelver next session, barring any major shenanigans.
Due to their "kick in the door waving the four four" policy of negotiation and dungeon exploration, all the Rockseeker brothers are dead, and both Glasstaff and Nezznar have escaped, the latter with a small retinue of assorted goblinoids. I'm actually happy with this outcome, as the party now has a goal: track down Nezznar and make him pay for the death of a party member.
My question for you, /5eg/: where does Nezznar go next?
Thomas Brooks
Yeah but that's exactly my point. As a Druid, meeting a Brown Bear is kinda 101. A Dire Wolf, though, is not.
And quite honestly, 2d6+4+1d8+4 each turn without using any bonus action is bullshit at 2nd level. It's a big problem whatever party composition you're in. Let's not add the uncanny survivability as well. A 2nd level druid essentially has an average of ~75HP. I know it's only 11 AC, but it's still a major pain in the ass to balance around.
Nothing new here, obviously, but just getting rid of Multiattack before a certain point (or altogether I guess) would be a step in the right direction.
Last Druid I had was a freaking gnome and I couldn't even charm the fucker because of its stupid advantage against magic. I swear to god one day I'll play Half-Orc Druid just to piss of everyone and never ever fucking die.
Levi Collins
nezznar the wraith?
why would he leave the cave system
Brandon Barnes
Moon Druids have a huge level 2-3 Power spike but they're generally pretty tame once everybody else reaches 4th-5th level. Animal forms don't scale nearly as well as the rest of the PCs do, let the Moon Druid have their power spike fun.
Alexander Cox
>It IS "primal power", just without the WarCraft-like stuff attached where all magic is just accessing a different type of battery with a pithy name attached. But it kinda is a different type of battery. It has no relation to divine domains or gods, at least not any more so than arcane magic has to gods of magic, or law has to gods of justice
Liam Murphy
Is that fucking Vasalisa?
Austin Green
Not directly, although Terry Pratchett's books are at least partly responsible for my fondness for witches. The group is;
Human, Druid, Land. High Elf, Rogue, Thief. Halfling, Rogue, Arcane Trickster. Human, Fighter, Battlemaster. "Human", Warlock, Great Old One.
I swear I intended my druid to be knowledgeable, well researched one in the party, with 14 Intelligence and proficiency in all the intelligence skills bar Religion, then the Rogues and Warlock walk up with 16+ intelligence and just as many int-focused proficiencies. It ended up being one of the reasons she's gotten so chummy with the rest of the group, because they have some common ground in shared interests.
I say "human" because he's actually a mindflayer, but shush, don't tell anyone.
William Powell
It's funny because they considered that too good for beastmaster pets but didn't do anything with it for druids. I think the problem though, is that CR takes multiattack into account, so it's not a great way to balance it. If anything, remove multiattack from CRs lower than 2, so as to make that spike less amazing. It's still sort of like Monk though, they get a lot of attacks early but the other classes catch up, on top of it being a resource so it's not as reliable.
Henry Peterson
Nezznar is the black spider, the wraith is named Mormesk, unless I'm mistaken (which wouldn't surprise me).
Nathaniel Campbell
There's stuff about that, but it's not "Druids" specifically. Native American myths have stories about people learning the skill of "wearing an animal's skin" and using that to change shape, and Slavic myths have stuff like that too. >And what of nature gods? Is a druid who worships a god of nature just doing it wrong? No, of course not. A Cleric of a deity of trees says (perhaps even accurately) that all trees were made by his Tree God. A Woodsman says that a tree is standing over there and he can cut it down with his axe and make a house out of it. Both are correct. One thing only invalidates another thing if they are ACTUALLY self contradictory, which is only true if you haven't the imagination to grasp why they wouldn't be. >Are actual celtic druids wrong by D&D's ideal of druids? I would say Celtic Druids were Clerics. There's more then twelve Paladins in the D&D worlds and none of the ones I've ever played or seen played have ever been French, so Paladins aren't accurate either. They're more like Christian Knight Orders, except they aren't like that either actually. And Monks come from a poorly understood concept that ALL magical kungfu martial artists in Chinese movies are actual monks.
D&D classes kind of are at best loosely inspired by real life. Meh, fair point. And "nature is just a power source, I respect it the way a fighter respects his sharp sword" is how I GM them anyway. Yes, it is. Seen that picture before.