/ccg/ Custom Card Thread /cct/

Ramp Edition (mo mana, mo problems)

To make cards, download MSE for free from here
magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: pastebin.com/yBnGki1C

>Art sources.
digital-art-gallery.com/
artstation.com/
drawcrowd.com/
fantasygallery.net/
grognard.booru.org/
fantasy-art-engine.tumblr.com/

>Stitch cards together with
old.photojoiner.net/

>/ccg/ sets (completed and in development)
pastebin.com/hsVAbnMj

OT:

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Probably fine, but something about the wording is bothering me and I can't determine what.

Primal seems okay, but I'm not sure how much I like mechanics with no early game presence. I guess it depends on how they play and what other cards have them, really.

Coiling Oracle's big sister. Seems fine.

I recall this card causing something of a stir. It's more complex than it "needs" to be but for a reason, and it's rare. I'd probably make it monoblack but that's just me.

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Priest of Urabrask was uncommon, and I think this should be too.

It was meant to be a rare but it looks like I was too quick to save this

No worries, we all do that once in a while. Rare is probably fine too, now that I'm noticing it makes six red mana, not five like I thought when I first looked at it.