Red Throat Ghoul Quest Redux 3

You are the Red Throat Tribe.

Undead ghouls animated by the sentient bacteria calling itself the Red Rot. Once enslaved to a necromancer you have broken free to create a new home for yourselves deep in the dark catacombs under the bustling metropolis of Meldric.

You are not alone down in the Dark.

You have made powerful enemies and close friends with the denizens of the undergrounds. The monstrous and the mutated look to your Tribe and the leadership of Chieftain Jaw for protection and guidance, the radiant light of your power guiding and shielding them from the horrors and cruelty that surround them.

Centered around your tribe an alliance of the various tribes and groups that struggle to survive. Mobile and sentient fungal creatures your closest allies, the first of your friends upon your Enlightenment, fight and die and farm alongside you. An ever growing family of Crocodilian mutants follow your example, protecting the weak with their fearsome might. An ancient and alien intelligence finds itself growing more attached to those it helps to protect at your urging. A family and village of hidden mutants, nearly broken by your own but healing and regaining strength, opens its arms to the refugees and discarded from the surface. A bizarre undead tutors and guides your siblings in profane arts, their cruel rituals turned to the betterment and protection of the Tribes.

Yet you have made many enemies as well. Surfacers fear and suspect you of atrocities or hunt and terrorize you and your allies. Monstrous creatures hunt and prey on the weak, mutants and undead stalking the tunnels in their eternal hunger. Alien minds, ancient and malevolent, twist and warp the dreams and bodies of the weak-willed into their pawns to spread chaos and fear. In many ways the Tribes acting as a buffer to protect the surface world from the horrors of the Dark.

You are the Red Throat Ghouls and the City above fears you. Time will tell if that fear is unfounded or rightfully deserved.

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Welcome back to the Red Throat Ghoul Quest!

Current Archive: suptg.thisisnotatrueending.com/archive.html?searchall=red throat ghoul quest
Old Archive: archive.4plebs.org/tg/search/username/jyoti/type/op/
Twitter: twitter.com/CeroTheNull

This is the Red Throat Ghoul Quest where you play as a tribe of undead Ghouls as they live and grow in the tunnels and sewers under a metropolis thick with danger and pollution. There are many enemies that would love to do the tribe harm but the tribe does have friends to help it in it's times of need.

Previously, Jaw traveled to the Reservoir to visit Talon and Grubbilechs family. Introduced to the newest Enlightened, a ghoul by the name of Toad gifted with fleshgrafted gills, and has come to visit the main hub of the Tribe.

Unity brought reports of the movements of their enemies, Skum and Roaches exploring the tunnels more boldly in distant areas.

Fist paid a visit to Echo and Darts small campsite in the basement of an abandoned mansion near the borders of Meldrics territory. Located in a rather quiet corner of the Royal District the mansion offered a bounty of raw supplies and another link to the surface world.

Jaw paid a visit to one of the larger independent Goblin tribes and managed to talk her way into meeting with their leader Chief Loor. Satisfied with the bribe of food and alcohol Chief Loor, while plainly suspicious of the ghouls, agreed to send word to the new leader of the goblin tribes, Big Chief Gyr

I am excite.

Leader: Chieftain Jaw

Population: 15 Enlightened, 115 Human Ferals, 95 Hobgoblin Ferals, 11 Orc Ferals, 58 Goblin Ferals, 1 Troll Feral, 2 Ogre Ferals, 5 Radiant Ferals

Prisoners: 4 Ripper infected (3 humans, 1 hobgoblin)

Livestock: 46 Murkhounds, 20 Clackers, 25 Centipedes

Bases: Sepulcher (Home), Reservoir, Abandoned Mansion, Industrial Outpost (joint Fungal operation)

Guests: Sweetie

Fist tried to be upset at first when he returned and learned of Jaw's visit to the goblins but hearing about her miraculous success at opening a peaceful conversation with them he gave up the argument. Instead he greeted their newest Enlightened brother Toad to the family. The pair go to speak with Bone about getting the amphibious ghoul a set of his own personal weapons and armor.

The Tribe pauses as the screaming resumed from the lab, once normal voices going ragged and bestial. Dust emerges briefly to assure the tribe all was well even as she escorted a pair of hobgoblin Sentinels carrying heavy lengths of chain into the room before sealing the door. Soon the screams were little more than background noise to the ghouls though the Murkhounds depart from their den out into the tunnels with annoyed clicks of their mandibles.

Unity approaches Jaw with its daily report and says all is much like it had been. There were new tunnels that flooded with the increasing rains above as the hurricane season loomed nearer. Skum patrols were lessened but still present, fleeing the moment the sensed the Unity watching them. The Roaches and their murkhound slaves disappeared once more into the myriad of tunnels they had been boring through the earth, enslaved centipedes guarding the entrances.

There is much to be done and tend to.

Pick two actions
>Investigate Skum patrols
>Scout Roach tunnels
>Diplomacy/Visit (Who?)
>Other

I'll join, gonna read up on the stuff I missed in the archive first.

>Investigate Skum patrols
>Scout Roach tunnels
We need to push them back.

>Investigate Skum patrols
>Scout Roach tunnels

In that order, preferably at the same time but obviously we can only focus on one at a time.

I think we should hold off on diplomacy for a bit until the goblins can cool down. Also, we should at some point look into getting a meeting with the Mayor.

Ditto
No sense ignoring growing threats

True and we should talk to The Snapped Anvil Clan things Are a little rough right now.

Above the sound of rain fills the brewery as it beats against the roof and windows, a pair of goblin ferals hidden in the attic peering out over the dreary city as gray clouds rained down on it. The bell above the main door chimes as Fear steps in and hangs his hat and coat wet from the light rain that seemed to grow harder at his arrival. Claw looks up from the open book he was looking over with Irnak, the orc's reading skill with the written language of Meldric still rusty. She smiles at Fear, "Welcome back, Fear. The folks for the other shipments came and went, payment is in the safe. The Rosy Pig Tavern even brought us a whole smoked hog, Gorgrenka's carving it up in the back now. I can get you a plate if you're wanting."

Claw nods, an empty plate with a marrow drained bone sitting on the table nearby, "It's good, you should try."

Fear nods and manages the smallest of smiles that seems almost unnatural on his face, "Thank you, Irnak. That sounds good," she nods with her cheerful smile, twisted with the deep scar that crossed her cheek and chin and takes the book, an advanced textbook on metallurgy practices, before disappearing into the back.

Sitting back down Claw picks up the bone to gnaw on it absent-mindedly, "Y'know, I hardly understood a word of that book but she got it well enough. Felt she should be giving me lessons," he tosses the chewed bone away, "So how'd the meeting go?"

Fear reaches into a hidden pocket of his murkhound armor to pull out an official looking envelop stamped with the emblem of the Lord-Govenors office, "Not so much a meeting as scheduling one. We meet him two days from now, the earliest his scribe could work the meeting in. Would've been next month if his personal Guard-Captain hadn't been passing through and recognized me from the lobby," Fear chuckles dryly, "She was a great help in expressing the urgency of my request."

Claw snorts a laugh as Irnak returns with Fears plate, "Yeah I'm sure she was."