So how about dem Solaris games. Anyone actually a fan?
Camden Sanchez
I've occasionally made stupid Solaris 'Mechs for fun.
Bentley Hughes
It's a great bit of background, but your campaign has to either be solely about Solaris, or else the players see it maybe once an in game year due to travel. I end up using Judge Dredd progs as inspiration for dealing with riotous fans though.
Caleb Williams
I run the odd Solaris season, it can be a lot of fun. It's as much about stable management and skullduggery off the field, of course, as it is about dueling. Depending on the group, you may want to use an abstracted system like event cards instead of roleplaying it out with multiple teams and/or forcing all the players to be on the same team.
I wonder if I still have any of the ones I wrote up lying around? Lemme go check.
Chase Rivera
Got distracted building a paint/display shelf in my hobby room before my ADD meds kicked in again. Anyway, I found the box but not the cards.
Some samples of what I remember: "Outlaw tech: your team has attracted the attention of a (Regular/Veteran/Elite) tech. Write down his salary in the provided box; this must be paid once per round. Gain 35 Man-hours per week of tech labor at the listed skill. You may "overwork" the Tech, but each 5 man-hours counts as (5/10/15),000 extra C-Bills for your opponent if he attempts to steal this card, and a -1 on the Retention Roll. • At the end of every Month, roll 2D6. On a modified 2 or lower, the Tech moves on (reshuffle into the deck). On a natural 12, gain a Green Tech card for free. • At the end of any round, another player may attempt to steal the Tech by discarding a card and making a secret offer to the GM. If it equals or exceeds the current offer roll 2D6, +1 for every extra (5/10/15,000) CB pledged. On a 9+, he gains the services of the Tech.
Connor Allen
>LosTech (Minor/Standard/Major/Legendary) Gain access to 1 item from the Minor LosTech table, and an Entaglement(s). The player may view the Entanglement(s) before accepting by spending 5,000 CB. If he refuses, the GM may offer the item to other players next round at his discretion.
Minor Lostech is usually Prototype versions of anything up to 4t, or things like 2d6 FedCom Freezers or 2d6t of LT ammo/Ferro. LosTech is full-on versions of weapons under 4t, prototypes of larger ones and 'trons, doubled ammo/Freezers, 1d6 real DHS or the like. Major Lostech includes Endo frames and SL vintage heavy weapons and electronics. Legendary is a GM-selected honest-to-God intact chassis or something of equivalent value, but you wind up DEEP in the hole if you take it.
Entanglements are cards used to push players towards pledging to a faction or representing favors owed to benefactors - Mafia connections might give you an ERLL but demand that you throw a specific match, for example. Or VEST could give you a Pink-slip match against a new design.