None, because just like my games I run and play in I would be left high and dry...
Aiden Phillips
>because just like my games I run and play in I would be left high and dry...
You have a story of blue balls you want to tell us, user?
Elijah Sanchez
Hey guys! Does anyone want to see a reimagining of The Fighter without using Maneuvers? I have been creating a Revised Fighter that gives the fighter more Defenses and Out of Combat abilities to play with.
The concept revolves around the idea of the Fighter as a soldier and mercenary a man used to long marches, harsh conditions, and constant fighting. A man who is good at keeping himself alive and tipping the balance of battle in their favor.
For this several things have changed. For one the fighter now received Advanced Weapon & Armor training IN ADDITION to their normal Weapon & Armor training. This allows the fighter to be far more modular, giving them unique class features. To facilitate this I have added new Advanced Weapon & Armor trainings to fill out their lists, and have switched around a few of the existing in order to clarify what they do (Advanced Weapon is for Offense, Advanced Armor is for Defense).
The other thing that has been added is Advanced Equipment Training, which gives the fighter tricks to perform outside of combat. Everything from faster travel, to setting up camps, to scrounging. With Advanced Equipment training he can become a war hero and craft magic arms & armor. The Advanced Equipment training list will grow in time.
Besides this the Fighter Class Skill list has been rethought, adding new things and increasing them to 4+int modifier per level. As well Bravery has been redone.