So I'm trying to put together a game centered on magical girls, but I'm having trouble finding a system with good mechanics for it. Most of what I've found is too heavily based on the Puella Magi franchise, or puts mechanical functions on in-character relationships (which invites a level of munchkin/twinking that I find creepy and hard to trust players with), or has a combat system that depends too much on its own setting-specific details. Can anybody recommend something for this?
System rec plz
Mutants and Masterminds
GURPS is actually a good diea for this. You can find templates for Magical girls online. The system doesn't rely on a specific setting, nor does it put any emphasis on in-character relationships through mechanics. You may want to read the pastebin on magic in general if you want to know more about how to handle magic in the game.
D&D 4e.
I really hate to say this, but Savage Worlds.
Get the Necessary Evil setting for SW. The Super-Power rules presented there are EXTREMELY flexible and could just as easily be used to make a magical girl as well as a supervillain.
Hell, why not run a Magical Girl campaign in the Necessary Evil setting? Have the PCs in alien-occupied Japan for a few sessions as a kind of Magical Girl resistance. Then Dr. Doom shows up and tries to recruit them to join the Resistance.
Hey OP, you in need of players? I feel like it would be fun to try this kind of rp
Ah Necessary Evil it's such an incredibly fun and flexible setting/campaign.
This reminds me, when I ran this one of my PCs was literally Ryoko who was out for revenge after the V'Sori slaughtered all of her friends and dragged Tenchi away.
I'll check these out; thanks, everybody :D
I'm running this one in meatspace, sorry
Strike! is fucking perfect if you want to have game-y, lighthearted tactical combats.
4e works too.
Savage Worlds is really good for anime, I'd reccomend it to OP too. Spirit rolls to transform and such.