For House & Dominion: Civil War [spoiler]Quest[/spoiler]

For House & Dominion: Civil War Quest

houseanddominion.wikia.com/wiki/House_&_Dominion_Complete_Archive
suptg.thisisnotatrueending.com/archive.html?tags=House and Dominion

twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy actions, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are preparing for one of the largest battles seen in the DRH 1 navigation Relay in centuries.

Other urls found in this thread:

youtube.com/watch?v=6O6Q1OiF6LI
youtube.com/watch?v=Q-TB_k-oEMc
youtube.com/watch?v=EYkOpm0ZxNI
twitter.com/SFWRedditVideos

Knight Captain Katherine Drake is your fleet's Wing Commander. She is busy commanding your more mobile assets. Along with Mike they're chasing down cloaked ships with a special detection array while also trying to combat enemy raiding units and harass their other large fleet. They're stretched too thin but won't have to be for long you hope.

Knight Captain Kim Yu Chung will be leading other forces not assigned to your own fleet. The Helios Medium equipped with an Antimatter Torpedo launcher has been assigned to his group along with cloaked AM Minelayers. They're making final preparations for the quick deployment of a new minefield.

Uyi Rna is the General of your Army.

Wiremu Tama is the admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja has prepared Rioja for a potential siege.

FOR HOUSE AND DOMINION

Armageddon edition

With the joint Nasidum-Bonrah invasion underway you and your allies have taken to performing hit and run attacks on their landing operations above the planet Csontos. While you've been inflicting casualties they've been relatively minor, mostly smaller ships they can easily survive the loss of.

When Forbearance managed to land a strong enough hit on a heavy cruiser that it damaged their armor the enemy reacted. They've sent half of their fleet in pursuit, obviously intent to deal with your Super heavy and it's firepower. Rather than rushing ahead and risk having elements cut off, they've maintained formation even if it has reduced the speed with which they can pursue.

With it's more powerful engines Forbearance has been able to stay ahead of them. Its fleet is retreating towards an allied military base on an uninhabitable planet where you hope to trap their pursuers. A gravity well generator and a siege array are ready to jump in, preventing a retreat and latting you target their heaviest most dangerous ships.

Mike contacts you with worrying news.

"I think the cloaked ships we're trying to find have changed priorities. One group is sweeping towards the area Forbearance and the enemy fleet are expected to pass through. I think they might be looking for reserves that could come to your aid. They may even find the array."

"Damn. Can you get to them in time?"

"Maybe, but it looks like others are heading for the Run. Probably to get updated intel on the strength of the defense platforms we have in place.
Do you want us to focus efforts on keeping the array hidden or intercepting the grop headed for the Run?
If we try to do both we propbably won't be able to prevent them from getting some readings of either."

[ ] Keep array hidden
[ ] Intercept, protect the Run

>[X] Keep array hidden
We can't really afford to have the array and its escorting fleet detected.

>[x] Keep array hidden

And so it begins. The great battle of our time.>[X] Keep array hidden
Can't let them find out about it before we spring it on them in this battle or tricking them here will be for naught. The Run is well protected anyways and there are other easier targets in the way they will have to deal with.

>[X] Keep array hidden

While I hate them having any info on the Run keeping that Array a secret is top priority at the moment with the coming battle.

"Protect the array. We can't have it being discovered early."

Keeping the fleet moving fast enough to stay a safe distance from the enemy but not so far that they're left behind proves to be difficult. Smaller ships on both sides are lost to long range fire. One Monitor class takes engine damage but not enough to immobilize it.

When they make the final jump the fleet drops out of FTL more or less along the edge of the gravity well. The Nasidum fleet however drops out slightly back from it.

"Enemy fleets are changing course. They're not entering the gravity well but moving into a higher orbit.

The Mega class cruisers are maneuvering to give them a better position with which to fire all of their siege weaponry at the Forbearance fleet. Weapons fire is already starting to be exchanged between the smaller ships.

With their current positioning there's a chance the enemy might be able to break through a gap between arriving fleets and the minefield. It will take a little longer to compensate but the Forbearance fleet will be taking additional fire in those few moments of wait time.

[ ] Bring in the reinforcements now
[ ] Wait until fleets are in better position
[ ] Launch starfighters from planet to buy time for better position
[ ] Other

>[ ] Launch starfighters from planet to buy time for better position
With any luck they'll believe this is our trump card and why we choose this spot.

>[ ] Launch starfighters from planet to buy time for better position
Here's hoping.

>[ ] Launch starfighters from planet to buy time for better position

>[X] Launch starfighters from planet to buy time for better position

We should taunt them with a broadcast for their surrender.

>grop headed for the Run
We could order the commanders of bigger defence stations to randomly put cargo containers or sheet metal around guns and empty space on their station. That way the enemy scouts would be unable to find out the exact armaments of our stations.

Seconding this.

and

> [ ] Launch starfighters from planet to buy time for better position

Did we end up pre spotting a torpedo volley like was suggested originally?

No. Not enough support for it.

youtube.com/watch?v=6O6Q1OiF6LI

Forbearance rolls to provide a more narrow profile and switches all shield power to its starboard side as the enemy supers open up. The last minute maneuvering causes several of the shots to miss, and for now the reinforced shields hold up under the assault. This won't last forever.

Down on the surface Carriers lift from the surface, launching their full compliments of starfighters. Base defenders begin to extend the Planetary shields to higher altitude while decreasing the overall protected area. It should cover the carriers for now while letting the starfighters reach orbit with less to get in their way.

Climbing Bomber squadrons change course until in place over the ground base launch repulsors. While by now quite high up the repulsors are meant to launch starships not fighters. Units able to make use of them are quickly catapulted into orbit.

The Base commander begins shifting the launch repulsors between sectors so that the enemy won't be able to target the bomber streams as easily.

Enemy starfighters are launching even before your bombers reach low orbit but it doesn't look like they were expecting them to climb so quickly. The first torpedo salvos are away before interceptors can even deploy beyond the range of the corvette screen.

The Heavier drones launch their warheads then provide covering fire with their longer ranged particle beams. The added fire delays the enemy interceptors, breaking up their squadron formations and buys time for your manned attack bombers to return to the surface. A second wave of fighters soon arrives and relieves the first.

Heavy Phase cannon fire begins to bombard the surface and the planetary shield

"This is Kim, optimal position reached!"

Count Al'mari Nirium gives the signal and the combined fleet jumps in. Every warship you have available from your main line units and reserves. Everything that can be spared all committed to this one battle.

>cont.

Glad to see we're sticking to our doctrine of "Superior firepower as much as possible."

>"Its a trap!"
>"Thank you Lieutenant Akbar, I can see that for myself."

Fire the superweapon!

Haha, time to fire the anti-bully array.

...

I thought it WAS the Bully Array

>Everything that can be spared all committed to this one battle.

Worry intensifies.gif

The gravity well generator jumps in at a safe distance and begins to power up. A small well immediately appears on sensors and begins to rapidly increase in strength. The fleet won't be able to escape before it overlaps that of the planet's.

Kim's ships have begun deploying the minefield. His ships deploying an impressive amount of warheads and ordinance.

Despite the range Foss and his unit open fire with any longer ranged weapons they have while covering the array. The Array itself is unfolding quickly, the arms extending then locking into position. You're already getting reports on the fusion reactors and modified sublight engines warming up.
Cheap construction girders are used to help lock the Helios provided projector ship in place. It's being operated almost entirely by Helios personnel but is flying under a Ruling House IFF.

"Beginning preliminary weapon charge. Standing by for confirmation of structural latching before increasing to full power."

The array can be fired in 2 modes, a tight beam that should have higher damage against single targets, and a wider beam that can hit more ships simultaneously.

Tight beam has a higher chance to miss its target if it maneuvers since arrays like this were originally intended for orbital bombardment and stationary targets.
The wide beam suffers from having far less penetration.


[ ] Tight beam (Target Supers)
[ ] Tight beam (Target Heavy Carriers)
[ ] Wide beam (Target formation)
[ ] Other

>Intel update: None of the Carriers present belong to Knight Commander Avun.

>[ ] Tight beam (Target Supers)

>[ ] Wide beam (Target formation)

That way we'll be able to deactive the supers with SP strikes, or at least destroy their siege weapons, instead of blowing them into pieces.

>[x] Tight beam (Target Supers)

Forbearance:
[x] Heavy Carriers

[X] Tight beam (Target Supers)

[ ] Tight beam (Target Supers)
These are what we are after. Destroy or cripple them and they will be hurting.

Still alive, just getting stuck on some parts.

Space rocks fall, everybody dies?

Maybe just have the commanders of the supers and heavy carriers all just commit suicide in shame

Do you mean asteroids?

>Along with Mike they're chasing down cloaked ships with a special detection array

Mike realizes he's not getting around a promotion this time, right?

>inb4 we one-shot the enemy fleet and ruin the entire rest of the arch for TSTG

Time to switch to a slide show of concept art because the animation wasn't in the budget any more?

Kim's minelayers spread out, Vengeance types moving at high speed while the fast battleships fill in the gaps with their more powerful AM mines. The crew of the Helios AM launcher is also firing the occasional high yield torpedo at low speed to add to the growing field.

Forbearance clears the minefield and begins to maneuver, sublight drives burning hard to bring her about and kill forward momentum. The rest of your House forces are also quick to pass into the safe zone. Kim has his people activate the mines sector by sector, giving time for his slower ships to get out of the hazardous regions before they activate.

"Enemy fleet is decelerating. They know we've activated the mines."

The three main elements are slowing, the other most sections turning towards the edges of the field.

"Tell Foss and the Array crew to target the enemy supers with tight beam shots. We need to take them out of the fight before they can wear down Forbearance."
"Aye sir!"

"Structural latching confirmed."
"Power feeds at specification."
Maybourne turns to you. "The Array is full deployed sir. Firing in thirty seconds."

Starfighter battles in the direction of the planet have increased. Ships geared towards point defense or planetary assault have been sent to support their interceptors. It looks like some of them are trying to make a run at the carriers beneath the planetary shield.

The admirals in charge of the carrier units should be able to keep an eye on it for now.

"Array firing!"

A lance of plasma flashes across the battlefield striking the port quarter of one of the Mega class ships. It's entire shield lights up, plasma scattering off the impact point. It's a fairly tight beam, but not as focused as it could be. More than a quarter of the shot's power is being wasted.

>Cont.

Sensors on your tactical displays show what sensor readings you have available on the enemy ship.
Shield strength estimates rapidly scroll downwards while the enemy crew try to maneuver.
Primary shields are quick to fail, followed shortly after by the secondaries.

"Their shields are beginning to collapse."

The protective energy barrier at last fails as the remaining power of the shot begins to ebb. Enough gets through that explosions wrack the upper aft hull of the ship.

"One of the siege weapons on the Super have been crippled. It looks like the entire turret connection has been melted."

Parts of the enemy fleet momentarily look like they're going to break and run but are quickly brought under control. Their formations solidify to better protect against fire from the surrounding fleets. Units overlapping shields.

"Only minimal numbers of ships are being spared to protect the damaged Super. Well, minimal compared to the rest of their fleet."

Enemy siege weapon fire from one ship shifts from Forbearance towards the array, taking potshots at the planet while they're traversing. Foss and his ships extend shields to better protect the array while they charge for another shot.

youtube.com/watch?v=Q-TB_k-oEMc

WE DOING IT

Can we have one or more of our cloaked ships SP torp the Supers engines? Should leave them sitting ducks for the bombardment array. And I think we have one of the Super Cloaky ships.

TAKE THAT MOTHERFUCKERS! Massed fire on the part of the enemy fleet that wavered. Break them and their entire formation will fall apart.

Array needs to keep up the fire on the Supers, especially the one that is already damaged.

Need to send support to the Starfighter battle by the planet. Intercept those planetary assault ships so they wont try to destroy the launch catapult from the surface.

Helios AM launcher should focus on bringing down the enemy ships that are linking shields. Poke holes and make them break.

God dammit I am hype and we can do it.

Agreed, We should have cloaked ships do attack runs on the engines of any Super/Heavy they think they can hit and survive.

"Arron, I may have a daring assignment for you."

He's quick to respond once you send him the target data.
"You want me to go in there?! But it's at the center of a crossfire from thousands of ships, surrounded by thousands of enemy ships which are shooting in every direction.
Is that an order? Because I thought you didn't do suicide orders."

[ ] Yes that's an order
[ ] Just try to fire from safe distance

>Is that an order?
No, it's just something to keep an eye on.

>[ ] Just try to fire from safe distance
>Space is three dimensional Aron. We don't anyone shooting at them from up high or down low, so those approach vectors should be relatively safe.

[x] Take it if you can do it, if you can't, don't.

[x] Take it if you can do it, if you can't, don't.

"Just saying. The opportunity is there if you want to take it and it would help to confused the enemy further."

"I'll look for an opening but if my ship takes any fire I'll have to pull back immediately. It's not meant for a straight up fight."

The enemy's flank closest to your main fleet has begun a hard push, hoping to break through in places even while the crossfire continues to tear into them.

The longer range of the twin linked phase cannons used by the bulk of the enemy fleet is letting them do more damage before the fleets get into knife fighting range. Once they get into melee it will be harder to maintain the crossfire without the risk of friendly fire and may allow a partial breakout.

The reverse is also true. Your elite assault corvette units might be able to fight their way to the more heavily protected support ships, carriers and heavy warships to carry out SP strikes.

Do you want to send the assault corvettes in close now or try to maintain distance so the crossfire can continue?

I think we should start the brawl on our terms. If we manage to disable the engines on anything large enough, it's not getting out of here.

Send them in. Try to time it so a wide angle blast from the bombardment array breaks their formation before we in the assault corvettes.

Our shield generator looks isolated, we do have units defending it right? Would be a real shame if a late force arrives and hit it undefended.

Close and engage. drawing them out risks extending our line and spreading us thin, have the trailing flank close and envelop them, unless that gets in the way of the array.

If the enemy tries to escape the bombardment by closing to melee just focus murderous fire at the point of intersection.

Can we push the mines with repulsors or something into their more dense formations, they are smart mines that can differentiate iff right?

Send them in to brawl. This is what JD elite units are for.

Can the minelayers move behind our current lines, in the direction the enemy is pushing, and begin laying mine there? That way they would have to move through the mines. Double back to the planet or head for the Array before going around the field.

What are our Bombard frigates doing by the way?

Can we order them to strike the same target as the Array?

Also have the array focus on mobility kills ATM for the super heavies. If we can disable or heavily cripple their drives the enemy is pinned into place defending their heavier assets or forced to abandon them. In fact mobility kills on all their heavy ships should be our objective, that way we can pull out of their effective range and pelt them from extreme ranges with kkvs and the array

Assuming the Yellow is the GravGen, can we have it move north-west so the enemy would have to go through the minefield to get to it immediately?

Sorry on mobile and my thoughts are pretty scrambled but if we can spare any reserves have them go into nearby systems and locate enemy receiver ships. They re so far out of range from any friendly base that any emergency teleport can only be received on these ships.

Target them so that crews are more likely to surrender or forced onto hostile worlds. This way we deprive our enemy of valuable crew and irreplaceable assets

I would say try to get one maybe two more shots with the Array and then go into knife fighting range.

>I think we should start the brawl on our terms.
Does that mean starting it now or later? At first I thought it meant one thing but now I'm less sure.

>Our shield generator looks isolated, we do have units defending it right?
If you mean the gravity well then yes. Ber'helum has an escort assigned.

If you mean the base planetary defense shield then not a whole lot aside from the carriers and their escorts.

They can try to do so but it is difficult for them to maneuver while the gravity well is online. They're currently moving very slowly North East in relation to the planet.

>Can the minelayers move behind our current lines, in the direction the enemy is pushing, and begin laying mine there?
They've swung back to reinforce the minefield and are headed in that general direction now.

>have the array focus on mobility kills ATM for the super heavies.
>wide angle blast from the bombardment array breaks their formation
We have 2 very different opinions on how to handle the enemy movement here.

1A) Send the assault corvettes in close now
1B) Try to maintain distance as long as possible

2A) Array focus fire. just try to land hits
2B) Array focus fire. focus on mobility kills
2C) Array Wide angle. Disrupt formations to help assault

Send the assault Corvettes to close on the leading formations trying to breakthrough, shift our line to reinforce that point if the enemy tries to push the issue.

Remainder of forces should continue to pelt them.

Array Focus fire on Mobility Kills

>Does that mean starting it now or later? At first I thought it meant one thing but now I'm less sure.

I meant we should try to coordinate the assault with an array shot and torp salvo.

I think that should translate to
>1A) Send the assault corvettes in close now

>2C) Array Wide angle. Disrupt formations to help assault
Fire one shot to help the assault corvettes, then switch back to fire on the supers.

1A

2A

Corvettes to disrupt formation and for that the Array can't use the wide blast or we risk friendly fire. Besides they can fly all the want.´They still can't escape the Well unless we turn it off or enemy reinforcement arrives.

[x] 1A

[x] 2C

>1A
>2C

Next shot with the Array should be Wide Angle, but any further shots should try to just hit the supers as any more Wide Angles would have a chance for friendly fire. On the other hand if we land a shot on the supers it is pretty much the greatest opening we can give to torp runs on the engines or even trying to weaken the shield generators.

See if the array can get the highest multikill count with a wide-angle shot!

>Next shot with the Array should be Wide Angle, but any further shots should try to just hit the supers as any more Wide Angles would have a chance for friendly fire.

Is this ok? Y/N?

Roll 7d100 for wide angle targeting.

Rolled 49, 100, 37, 96, 4, 23, 4 = 313 (7d100)

Rolled 49, 21, 56, 81, 56, 89, 8 = 360 (7d100)

Rolled 59 (1d100)

>Roll 7d100 for wide angle targeting.
1

Rolled 50 (1d100)

2

Rolled 13, 79, 10, 40, 63, 30, 55 = 290 (7d100)

ROLLING BONES

[x] Y

Rolled 97 (1d100)

3

Rolled 33 (1d100)

4

Rolled 65 (1d100)

5

Rolled 22 (1d100)

6

Rolled 42 (1d100)

7

59, 100, 56, 96, 65, 89, 42

Well I suppose that 100 will at the very lest be fun to watch. It should more than make up for some of the other rolls and should be rather explosive if I say so.

roll 3 is a 97 actually.

Third roll is a 97.

>59, 100, 97, 96, 65, 89, 42

>100
Maybe the Array discovers it can charge blasts way more than the engineers predicted?

Maybe they've found a way to curve shots?

Most likely I see it hitting the damaged Super, whos shields should still be recovering and damaging it further along with a huge chuck of destroyed ships.

We should try to salvage a Neeran scorcher and one of their scrap cannons for improved focusing arrays.

"Signal the array. Tell them to switch to wide beam and try to attack the enemy forces closest to where the main fleet and the minefield meet."

"Sir, there may be a slight delay in firing because of time needed to switch systems over."

"That's fine. We can use the delay to get ready."

The assault corvettes along the main line of the fleet are ordered to get ready to attack once the array opens up a gap in the enemy formation.
Next you contact the other Barons and ask about moving additional forces in to fill the gap that may be left by the advancing assault corvettes.

youtube.com/watch?v=EYkOpm0ZxNI

"Enemy high orbit and center are maneuvering. They may be preparing to break through our lines." warns Count Al'mari.

"Array firing!"

Large sections of the enemy outer formation change course in an attempt to avoid the shot. Some are still caught by it but many to the rear manage to avoid damage. The same can't be said for those in higher orbit nearer the fighting. For some there is no place to go, for others they've just not fast enough.

Several formations of corvettes and even attack cruisers are wiped out or badly damaged. Even some of the well protected support ships take damage.

Your forces wait a few seconds to be certain that the array has finished its work then then begin the charge. In this case the hotshots have been ordered to hold off on excessive use of afterburners for fear of causing damage to friendly ships with engine wash.

Sensor coverage of the area becomes a confused jumble.

"Detecting surrender signals from a few of the mercenary units. Nasidum ships are moving to board them."

"We're hitting them that hard?"

Baron Kadnil opens a channel to you. "Viscount, my people believe that last bombardment from the array may have struck a receiver ship that had been hiding among their other support craft. If that's the case it won't be as easy for them to directly recover as many pilots from the battle."

Is this a what do?

Crush them all, leave none alive to tell the tale of Super Weapon. Slaughter them to a man.

Or we could let mercs surrender and not go full edge.

Sorry.

>Cont.

Give me a sec.

retard modo sonia pls go

"Additional movement from the center."

A dozen Athena class ships have formed up behind a dense screen of attack corvettes headed straight for the minefield. More ships are diving inward taking up positions behind the widening spearhead. Hundreds, soon more than two thousand ships have formed into a tapered cone formation.
The Supers are also moving into position to support the attack. Accelerating with engines at full power and afterburners engaged, the damaged Mega looks like it will be the first of the big ships to attempt to penetrate the minefield.

Siege cannon fire from their main guns destroys the drive section of one of your Monitors nearly sending it on a collision course into the Forbearance.

From behind their screen the Athena class ships begin to send out waves of interceptor missiles, attempting to detonate as many mines as possible. Others impact with the overlapping shields of the corvette screen. Whenever one takes actual hull damage another is quick to take their place.

Kim is already nearby, dropping as many new mines as they can while Forbearance fleet begins to shift fire to the spear point.

Even damaged if that Mega and its support elements get through the minefield your smaller fleet could be in serious trouble.
With that thing's afterburners going all out it would make a good target for a Veckron weapon hit if you had such weapons.
"Count Nirium, do you have any V-Torps available?"

The Count hesitates before answering with an emphatic yes.
"But I'm understandably hesitant to use them, especially in this particular relay."

The assault corvette charge is completely disrupting enemy forces in higher orbit, though they're starting to get bogged down by reinforcements.

What do you plan to do about the attempt to break through the minefield?

[ ] Fire Veckron Torpedo at Mega
[ ] Helios AM torpedo(es) highest possible yield
[ ] Backpedal/drop mines until array can fire again
[ ] Collapse minefield onto them
[ ] Other

>[ ] Collapse minefield onto them

>[ ] Helios AM torpedo(es) highest possible yield

>[x] Helios AM torpedo(es) highest possible yield
Right at the center of the cone!

Can set the array to continuous beam mode to keep up heavy pressure?

Collapse the minefield onto them AND Helios AM torpedo.
Outside explosions from the mines and if we can AM torp the center it'll grind them to dust from inside and out.

>[x] Backpedal/drop mines until array can fire again

>[X] Other
Would it make sense to launch an SP torp salvo while their PD is busy with the mines?

>Can set the array to continuous beam mode to keep up heavy pressure?
The beam will become unstable unfortunately.

>Would it make sense to launch an SP torp salvo while their PD is busy with the mines?
There is a good chance you may be able to overwhelm their point defense. If they don't prioritize SP weapons over mines that is. Some of these mines are kinda big so it's not really clear what they'd go for.

>[ ] Helios AM torpedo(es) highest possible yield
[ ] Collapse minefield onto them

Follow that up with a massed SP torpedo volley to their rear

Also pull the Forbearance fleet to the far right. Don't let them stand directly in the way of the enemy. Have the bottom most force move up and push the enemy force deeper into the minefield as well.

>[ ] Other
Focus fire from the plasma corvettes and decis on the group? It seems they will be tightly packed, so hits should come more easily.

>There is a good chance you may be able to overwhelm their point defense.
Are any of the ships in our group equipped with those torpedo decoys we encountered while fighting erid.

Can the array still land shots without endangering our forces? If not, have it jump out and then jump in Foss's forces closer to our fleet without it.

>Siege cannon fire from their main guns destroys the drive section of one of your Monitors nearly sending it on a collision course into the Forbearance.

Have somebody set the ship on a course away from the battle.

>Can the array still land shots without endangering our forces?
They can still hit the other heavy ships to the rear. If the Forbearance group were to pull back like Mad suggested then it would have a clear shot at the previously damaged Mega.