THIS IS THE LAST UPDATE I'll BE DOING FOR AWHILE! PLEASE DOWNLOAD THIS ONE IF YOU'RE TIRED OF MY SHIT!
>What the hell is Ops and Tactics and why did you write this?
Ops and Tactics is/was a rework of the terribly awful modern game D20 Modern that produces enough differences in said game to be considered it's own. It's goal was to do the following things
1. Make Combat more fluid and less rigid like the D20/D&D style outright demands.
2. Make it reflect the real attributes of weapons and armor, in a more realistic sense, while being as playable as possible.
3. Make everything else suck less, at least in my opinion.
4. Introduce a more modular way to handle magic, Incantations/Invoking(My own..thing), Psionics, and equipment. There is also a lot of equipment.
>Where is it?
www.opsandtactics.com. and opsandtactics.blogspot.com
>How did you do the things you said you did
1. Combat Points. Combat points are units of measurement that are spent during combat to do various actions that have values. For example, a character could spend all 15 of his combat points running in a straight line, moving 75 feet, gaining a +1 Bonus to defense for ever 10 feet after 30, due to it being implied through the rules that he was running, and shooting at running people is harder. Combat points may be spent however the character wishes, in any combination of actions or attacks(And there are a lot, for both melee and ranged fighters), without any real restriction, so long as what they can do is "legal" and they have enough points.