Couldn't you always just bypass Search by being needlessly careful with it? It would only be helpful if you had to loot a body and immediately run of the second later because someone is there to mess with you, wouldn't it?
GURPS General
I think that would be covered by modifiers for time taken and the pressence of a "no stress" +4 penalty; the situation you described is the norm for most adventurers (no one wants to stay in a haunted crypt while the fighter double checks every or corpse for a few extra copper).
Yep. The only limit in the book is that you might need Intelligence Analyst to make sense of the information you spotted and for especially complicated stuff.
That's a good point, but keep in mind that Search is unneeded to find anything once they've got -3 or worse on Holdout.
So if you strip them down to their underwear they get -5 and can no longer hide anything bigger then a pea-sized jewel.
It's acutely easier then that. Any time Holdout hits -3 or worse any close Search automatically finds items (holdout can only hide things penalized that much from someone looking you over, not putting hands on you.)
Holdout gets penalties for size of item and your clothes. Strip someone naked and they take -7, meaning literally any item bigger then a postage stamp is automatically found. If they are still hiding something a body search gives you +3 Search vs their -7 Holdout.
Hey, Book of 9 Swords Guy: Have you looked at Path of War/Path of War Expanded? I imagine it would combine with your Bo9S supplement quite well.
Just a thought.
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Does 4e will have a gurps vehicles book?
Creating a vehicle on 3e is EXACTLY what is like to try do create a fatal character (yes I already tried to do one fatal char).
>Does 4e will have a gurps vehicles book?
Spaceships (Modular ships), and a bunch of piecemeal half-assed alternatives to GURPS Vehicles.
Supposedly you can use 3e Vehicles easily enough, you just have to convert the weapons to 4e.
>3 different rolls for searching.
This is dumb.
GURPS doesn't have a finite skill list, does it?
Has anyone made a consolidated but still comprehensive skill list for GURPS?
1) One's an attribute, not a skill.
2) Observation is, as discussed, covers like 90% of "lookin' for shit" scenarios and Search is a niche skill with a deceptively broad name.